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Uglykidcid's Abodes-Hideouts-Player Homes Blob(er Blog)


uglykidcid

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Posted

Sacremas noted the same thing about the beds.  I looked at the beds and I don;t think they are furniture but rather activators that look like furniture.

Posted

Yeah I noticed that as well, none of the beds in the mod appaears viable for Sexlab scenes, if you have sex in the master bedroom you'll always be doing it on the floor.

Posted

I have found a way to have sexlab animations to work on custom beds. this requires Tes5edit

basically you have to add the custom furniture ID's to the FormID List "SexlabBeds" from sexlab.esm with an override

 

does this make any sense?

 

 

  • 1 month later...
Posted

The beds won't stay that way forever, once sexlab 1.60 comes UKC will make a patch that will make sexlab treat the Bathouse beds as appropriate activators for sex.

  • 1 month later...
  • 1 year later...
Posted

there's an awesome merged version of  Underground Bathhouse Merged V6-02 in the 1st post (thanks for that UKC!!) and it does not have all the ton of errors that the original mod has (again, thanks UKC!) , but it does show like 79 dirty itms. they seem to all be related to the worldspace of UB and since it is it's own space, i'm guessing the dirty edits won't be a big deal. but the errors are in the UB ESM so i'm wondering if i should still clean them or leave it as is. anyone know??

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