Jump to content

Ves' Prostitute Outfit (Witcher 2) - UNPB BBP


Recommended Posts

Posted

I think the method I used to see exactly which parts of the texture actually wrapped around the clothing model was to load the model in NifSkope, then add the model's texture to it, then right click it to see the UV window and highlight the various vertex of the map. If I recall correctly that should highlight the areas of the texture on the model.

If you're not seeing the differences between the original orange texture and the re-textures though, there's no reason to recolor it :P just use the one you included yourself in your game :D

 

Also as a sort-of side note, I totally forgot there's actually a picture displaying the original texture either in the first post or the download page lol.

 

Edit: *Also* it just occurred to me Vyxenne that you may be thinking of the wrong texture as far as the "original" texture goes :P Going back to your first post (I think it was the first?) you mentioned you thought both the "original" and the black re-texture were amazingly sexy, but then only later you found the orange texture :P The orange texture is the actual original, the texture used by Ves in Witcher 2. The other 2 variants are my re-textures (both in color and details/fixes).

Posted

Since we're talking about textures, I took this outfit for a test run just now. And oh boy. I'm sorry but the textures look like they've been downsampled to 8 bit colors and then up again. And these are 2k textures? :o

Posted

Since we're talking about textures, I took this outfit for a test run just now. And oh boy. I'm sorry but the textures look like they've been downsampled to 8 bit colors and then up again. And these are 2k textures? :o

 

A quote from first post :P:

 

 

[...]  This is *not* an HD retexture for Ves' outfit after all.

 

The art work for these textures, the textures themselves are not my own. I merely did the best I could to improve the original as when I finally got my hands on the outfit for Skyrim there were many areas of the texture that looked very bad, although not because the original author of the outfit did a bad job on them, but because the port process from Witcher 2 turned them that way.

 

If you feel like you can improve the quality further, by all means, have a go and please do let me know as I'll most likely use them :P I don't have enough free time anymore to really have a go at grabbing a texture and redoing it 100% on my own, which I imagine is what I would probably have to do if I wanted these to be high definition.

 

Sorry to disappoint you circ :) But yeah... the porting process did seem to "downsample" them a lot.

 

As for the actual size of the texture... I'm not familiar enough with Skyrim modding, and decided not to touch the dimensions for fear I'd screw the entire thing up. The current size of the textures is the size I got from the original textures, and carried on with that.

 

Cheers!

 

As a side note: This is an outfit I really really wanted in my game, and have requested it a few times in the span of quite a few months :P I never got any response, so I figured it was up to me to do something about it. I know it's not the best thing around, but I'm happy to finally have it :P

And again, if you or anyone feel like they can do a better job, by all means! When I come back to Skyrim I know I'll enjoy the hell out of the new revamped work :P

Posted

I totally forgot there's actually a picture displaying the original texture either in the first post or the download page lol.

 

Edit: *Also* it just occurred to me Vyxenne that you may be thinking of the wrong texture as far as the "original" texture goes :P Going back to your first post (I think it was the first?) you mentioned you thought both the "original" and the black re-texture were amazingly sexy, but then only later you found the orange texture :P The orange texture is the actual original, the texture used by Ves in Witcher 2. The other 2 variants are my re-textures (both in color and details/fixes).

 

LOL! The picture of the Orange texture is what I belatedly "discovered" after I did my first mashup with only the 6 outfits. Until that moment, I had never checked the contents of the "Optional" folder in your archive. :blush:

 

Since I had no idea the orange texture even existed, and have never played any Witcher game, I thought the washed-out red and beige variant was the "original" as it related to your mod upload archive file- because it was the "default" texture in your mod.

 

As far as what I'm trying to recolor, I have 2 goals:

1. Re-generate the orange texture by copying one of the other 3 textures that you're saying are higher quality than the orange one, then recoloring the newly-cloned texture to orange and beige, thereby replacing the existing "low quality" orange texture because you say it suffers from quality issues.

2. Generate one or more totally new color combos, different from the  existing color combos that are already in my 8-variant archive of your (and 2 others) work. I am particularly interested in playing around with various shades of burgundy and orange on the top, with some 3rd color skirt and maybe a 4th color for the bloomers (for those rare occasions when I even bother to wear the bloomers) and *gasp* maybe a 5th color for the leg ribbon.

 

I was hoping GIMP would have some "flood-fill" function where I could just select a particular panel of the outfit (example: the lapels/collar area), select or specify a new color and just drop the new color into the outfit panel, having it automatically spread to "fill" that panel from edge to edge. Alternatively, a "color changer" wherein I could select a panel and GIMP would display the current color as OldColor, then I could select a new color, and GIMP would automatically replace all occurrences of OldColor with NewColor throughout the entire outfit.

 

I have used both flood fill and color replacer functions before to easily recolor images in other graphics software, but so far the only way I have found in GIMP to recolor part of an outfit is to hand-paint the new color using my twitchy mouse and spastic hand to control a clumsy "paintbrush" to try to paint a new color into an impossibly-tiny representation of an outfit panel. After 2 tries and two epic fails that looked like a two-year-old's first attempt in a coloring book with crayons  :@  I gave up any thoughts that I might be able to hand-paint new colors in GIMP using that paintbrush and the minuscule outfit size... and since I have not been able to find any user-friendly functions in GIMP like flood fill and/or color replacer, I'm just not going to be able to recolor anything using GIMP.

 

However, my OCD  :P  is such that eventually, I'll either figure out how to use GIMP to do it, or find a more user-friendly tool to do it.

Posted

[...] I'm sorry but the textures look like they've been downsampled to 8 bit colors and then up again.

 

I'm running Skyrim at 1920x1080 with all settings on Ultra, and these outfits look great to me, even close-up. Yet both you and MonaBabii are saying that the textures look crappy. :( Yes, the default faded-red and beige texture does look very "washed out," even grungy... but I had assumed that this look was deliberate, since neither the purple nor burgundy textures look washed out at all.

 

Can you look at the screenies I've posted above and tell me if the outfits look worse in your game than my screenies show, or if in your opinion my screenies show crappy textures..... ???? :s

 

I just sincerely want to know why people complain about these textures when they look awesome to me...

 

(Yes, it's MY Skyrim Marching Band, and I can choose to believe that everybody's out of step but me if I want to.) :D

Posted

[...] Can you look at the screenies I've posted above and tell me if the outfits look worse in your game than my screenies show, or if in your opinion my screenies show crappy textures..... ???? :s

 

Naw don't do that :P If the textures and/or anything else looks good enough to you to the point you absolutely love it, then that's that. You do you :D Don't let anyone try and change you.

And like I said! I liked your pictures!

 

Also like I mentioned before I'm very picky with details on things I create/work on, so I may be seeing things you don't simply because I've had to look at this texture for far too long in its raw format :P - The problem with this particular set of textures is that I didn't create them myself (the original), and didn't/don't have the time to recreate them/redraw them/paint them from scratch to work on all of those details.

On a related note, sometimes there are things better left unseen :P If you don't see anything wrong with the textures, then that's good! It just means you're gonna be the one that enjoys it the most :D

 

--

 

As for GIMP... Yeah it is a little finicky and there are tools that could do with some reworking, but at the end of the day it's a Free software :P that lets you do some of the things Photoshop allows. Can't really ask too much of it. Just sit down one day you have plenty of free time and just go at it :P familiarize yourself with its quirkiness and you'll find it's not that bad :)

 

Cheers!

Posted

 

As for GIMP... Yeah it is a little finicky and there are tools that could do with some reworking, but at the end of the day it's a Free software :P that lets you do some of the things Photoshop allows. Can't really ask too much of it. Just sit down one day you have plenty of free time and just go at it :P familiarize yourself with its quirkiness and you'll find it's not that bad :)

 

OK, today was that day. I read 3 different GIMP tutorials on recoloring armor. I then used the CK to "clone" the 3 parts of the Burgundy/Black armors (Texture set, Armor Addon and Armor) and named it for my first proposed recolor- Burgundy and Pink.

 

Then I opened my new "Burgundy & Pink" (which was really still colored Burgundy & Black) diffuse file in GIMP. The very first step is to outline the part you want to recolor using the free select tool. Unfortunately, I was unable to visually distinguish the parts of the armor I wanted to recolor (the black parts). I even applied an edge-reveal filter, but still no luck. The file was an absolute hodge-podge of amorphous, indistinguishable blobs and only 3 visible colors: flesh (easily 60% of the file), a TEENY-WEENY strip of burgundy and a couple of traces of beige-ish whatevers. The black parts I want to recolor just aren't there, or if they're there, I can't recognize/find them... much less outline them and apply a new color to them.

 

Here is what I saw in GIMP:

post-378788-0-31239100-1423332699_thumb.png

 

 

Just to make sure I wasn't going blind or something, I opened another mod-generated armor texture in GIMP, and was EASILY able to distinguish each and every piece of it, including some black parts.... I zoomed way in so I could clearly see and tested my ability (and GIMP's) to free-select several pieces before cancelling out without actually changing anything, but I could have recolored it.

 

So, I no longer believe that my inability to recolor this armor is GIMP's fault... the texture file itself seems just very cluttered and odd, strangely amorphous, contains features that just aren't being used in the Skyrim version (all the arm, leg & torso tattoos, some random bits of cloth that don't appear in my game, etc.) and I can't seem to even FIND the pieces I want to recolor, much less actually select and recolor them. No doubt all of this "oddness" and unused blob-clutter is because that's how it looked in Witcher 2 or whatever.

 

On the plus side, I now feel that I could recolor something that had a little bit clearer diffuse texture file, so I'll probably be the first in Skyrim to have Hot Pink Ebony Armor :P .

 

So, thanks for the help and encouragement, but at this point I think I'm done trying to recolor this amazing outfit. I'll just continue to enjoy the 4 colors I have, and again, thanks to MonaBabii  :heart:  and the other two who brought these great outfits into Skyrim.

Posted

Can you make it for CHSBHC?

 

Sorry :(. I've very little clue about 3D modelling and what not. You'll probably have way more luck asking in one of the CHSBHC armor-specific threads/conversion threads for a port there :)

 

Cheers!

Posted

Hey you. Yeah you.

 

 

an7dBzH.png

 

 

 

Moi? :D

 

Not sure why you posted this, but since it immediately follows my last psot, I'll assume it is directed at me for some reason.

 

The Ebony armor you posted is a completely different armor, and similar to what I saw when I opened OTHER mod-added armors. My issue is with the Ves Armor texture file, specifically, which was ported from Witcher 2 to Skyrim loaded down with unused elements, such that my view of the diffuse map file is so cluttered and murky that I am unable to even locate the elements I would like to recolor. If the Ves diffuse file looked anything at all like the one you posted, I wouldn't have any trouble at all recoloring it.

 

On the other hand, maybe you didn't post this is response to my last post. If that's the case, any chance you could disambiguate your "Hey you?"

 

EDIT: Never mind, MonaBabii slapped me in the brain  :P  and I now understand why you posted this.

Posted

They were probably referring to this you said Vyxenne:

 

"I'll probably be the first in Skyrim to have Hot Pink Ebony Armor".

 

As for the diffuse for Ves' outfit, you can try my suggestion a few posts back :) Open the outfit model in Nifskope, load the diffuse on the model and then open the UV window for it (right click the model on the preview window), and highlight the vertex with your mouse. That will show you exactly what part of the diffuse texture is doing what on the actual model. That's what I did if I recall correctly.

 

Cheers!

 

P.S.: It was not an easy re-texture/re-color, I'm very aware :P but Nifskope helped tremendously.

Posted

They were probably referring to this you said Vyxenne:

 

"I'll probably be the first in Skyrim to have Hot Pink Ebony Armor".

 

As for the diffuse for Ves' outfit, you can try my suggestion a few posts back :) Open the outfit model in Nifskope, load the diffuse on the model and then open the UV window for it (right click the model on the preview window), and highlight the vertex with your mouse. That will show you exactly what part of the diffuse texture is doing what on the actual model. That's what I did if I recall correctly.

 

Cheers!

 

P.S.: It was not an easy re-texture/re-color, I'm very aware :P but Nifskope helped tremendously.

 

D'OH! Hot Pink Ebony Armor! I had totally forgotten I said that. Thanks!

 

OK, I have NifSkope, and I read where you said to open the "outfit model" in Nifskope, but I'm stumped by the phrase "outfit model" because I don't know which file that might be, and there is no file anywhere named "outfit model" that I can find. So I guess I'll go Google up some NifSkope tutorials now... again, thanks. I might even find out WTF a "vertex" is. :s

 

Posted

What I mean is to load the model, the mesh file into Nifskope. In this case the file would be "ves whore_0.nif" or something like that, found in your meshes folder for Ves' outfit.

After the model/mesh is loaded, you click on the outfit in the preview window, and then take your mouse to the left towards the Block list.

Expand the highlighted "NiTriShape", then expand "BSLightingShaderProperty", and then click on BSShaderTextureSet.

Take your mouse down to the "Block Details" viewer, and expand the tree called "Textures", and then on the very first "Texture" entry you see, right-click it under "Value" and select "choose". Then find the outfit's texture; the diffuse map in this case.

 

After that's done, take your cursor back to the preview window (where the model/mesh is showing), right click the outfit and select Texture, and then Edit UV.

A new window will pop open.

On this window (notice it's the exact same thing you see on Gimp, except there's now "vertices" signalling where the model is being wrapped around), highlight a few vertices with your cursor, paint them as if highlighting a sentence somewhere, and then left-click one of the highlighted vertices and move it around. You will see how the texture in the mesh on the Preview window will start warping around. This is how you can tell (at least the method I used :P) what part of the texture is actually being used on the model :)

 

Also:

post-48796-0-21077000-1423668987_thumb.jpg

 

I'm not 100% sure if they are called Vertex (singular) and Vertices (plural) in English. I assume they are :P Native Spanish speaker here :)

 

Cheers! Hope that helps!

Posted

What I mean is to load the model, the mesh file into Nifskope. In this case the file would be "ves whore_0.nif" or something like that, found in your meshes folder for Ves' outfit.

After the model/mesh is loaded, you click on the outfit in the preview window, and then take your mouse to the left towards the Block list.

Expand the highlighted "NiTriShape", then expand "BSLightingShaderProperty", and then click on BSShaderTextureSet.

Take your mouse down to the "Block Details" viewer, and expand the tree called "Textures", and then on the very first "Texture" entry you see, right-click it under "Value" and select "choose". Then find the outfit's texture; the diffuse map in this case.

 

After that's done, take your cursor back to the preview window (where the model/mesh is showing), right click the outfit and select Texture, and then Edit UV.

A new window will pop open.

On this window (notice it's the exact same thing you see on Gimp, except there's now "vertices" signalling where the model is being wrapped around), highlight a few vertices with your cursor, paint them as if highlighting a sentence somewhere, and then left-click one of the highlighted vertices and move it around. You will see how the texture in the mesh on the Preview window will start warping around. This is how you can tell (at least the method I used :P) what part of the texture is actually being used on the model :)

 

Also:

attachicon.gifvertex.jpg

 

I'm not 100% sure if they are called Vertex (singular) and Vertices (plural) in English. I assume they are :P Native Spanish speaker here :)

 

Cheers! Hope that helps!

Thank you, MonaBabii. :heart: Good to know that "model" = "mesh."

 

And wow, I'm an English Major, and I never detected that you weren't a native English speaker! What a great job you've done learning English as a second (3rd, 4th) language!

 

Yes, "vertices" is the plural of "vertex." A similar Latin word is "index," plural "indices," but so many people today erroneously say "indexes" instead of "indices." But the very worst-abused Latin word is "media," which almost all English speakers today use as a singular word... and they say "medias" as the plural... but in reality, "media" is already a plural- it's the plural of "medium." Same for "data" and "datum."

 

Also, especially in corporate settings, many pretentious people apparently believe that "processes" should be pronounced PRAH-sess-EEZ, trying to pretend it's one of those Greek-ish plurals and they are so, so educated... NOT! It's just pretentious & contrived, like saying "orientated*" instead of "oriented." The truth is, "processes" is just a plain old word, pronounced "PRAH-sess-ehz." Check it out here and hear it pronounced correctly here.

 

Latin/Greek-root words just bamboozle us, apparently, such that we mess up the real ones, and at the same time invent fake ones to show how very educated we are. :s

 

* Yes, I am aware that our UK brethren think "orientated" is correct... what I don't know is, if that's true, what they think the verb "to orient" is for...

 

<climbs down off of soap box with a sheepish grin and wanders off in search of a slutty outfit to wear tonight>

Posted

Thanks for the compliment :) It means a lot because I actually love English. Perhaps that's why I've tried so hard, even though all I've learned has been through music, movies and just general chatting with people, forcing myself to watch and listen the English language until it sticks. And whaddaya know, it did :P

I also know Portuguese, French and Italian, although I'm not as fluid in any of those 3 as I am in Spanish (obviously) and English.

 

As for the lesson at the end, thanks a ton for that :P I actually enjoy it a lot when people correct me, it's win win situation for me if I've ever seen one; they get to see me write/type correctly thus not tickling their grammatical OCD, and I get to learn how to spell things properly :P, so yes! Thanks again :D

However, don't let me get too into my "Grammar Nazi" schizophrenic-eske side... I could probably write an 100 pages essay right here on how people butcher their own languages, and what's worse they don't even care to improve, as if sounding like a total douche was something of a goal of theirs... But yeah don't let me go there :P

 

No problem about the mesh thing. Should've been more specific to begin with. I actually opened NifSkope to write down those steps. I do hope they helped. I know it's probably a rather unorthodox way of doing things but that's pretty much how I do things :P It's the down-side to learning things on your own; you're probably over-seeing the more simple, likely automagical method.

 

Cheers :)

Posted

As for the lesson at the end, thanks a ton for that :P I actually enjoy it a lot when people correct me, it's win win situation for me if I've ever seen one; they get to see me write/type correctly thus not tickling their grammatical OCD, and I get to learn how to spell things properly :P, so yes! Thanks again :D

However, don't let me get too into my "Grammar Nazi" schizophrenic-eske side... I could probably write an 100 pages essay right here on how people butcher their own languages, and what's worse they don't even care to improve, as if sounding like a total douche was something of a goal of theirs... But yeah don't let me go there :P

Cheers :)

 

Oh, not a lesson just a rant, you were 100% correct. Sometimes I just can't help myself and get very carried away by the way so many people abuse their native language, and even worse, believe that it doesn't matter.  :s  Apologies if it seemed like a "lesson" directed at you.

 

Wait, what? You're a Grammar Nazi too who CRINGES at the abominations that roll off of the tongues and internet chats/posts of far too many people today? O.M.G.

 

I think I love you.  :heart:  Or maybe it's just lust. :D:P:lol::shy::cool::angel:

Posted

Haha it's my alter-ego. Whenever I'm having a bad day the Grammar Nazi comes out to play, and suddenly people all around the globe start having a bad day too. It's a dark place to go :P I try my best not to.

Posted

Hey, experiencing some graphical anomalies with the outfit. Pretty sure I've installed the required skeleton mods etc., but would you mind providing links to the ones absolutely necessary in order to display it properly? It works very well while running about, but any animations extraneous to the vanilla game spawn glitches. Excellent work, from what I've seen so far, unique piece and interesting idea!

Posted

Hey, experiencing some graphical anomalies with the outfit. Pretty sure I've installed the required skeleton mods etc., but would you mind providing links to the ones absolutely necessary in order to display it properly? It works very well while running about, but any animations extraneous to the vanilla game spawn glitches. Excellent work, from what I've seen so far, unique piece and interesting idea!

 

I would imagine any TBBP skeleton should do the trick just fine. A simple BBP one might just do it but if you wanna be on the safe side, go with TBBP.

That said, what kind of glitches are you experiencing?

Posted

 

Hey, experiencing some graphical anomalies with the outfit. Pretty sure I've installed the required skeleton mods etc., but would you mind providing links to the ones absolutely necessary in order to display it properly? It works very well while running about, but any animations extraneous to the vanilla game spawn glitches. Excellent work, from what I've seen so far, unique piece and interesting idea!

 

I would imagine any TBBP skeleton should do the trick just fine. A simple BBP one might just do it but if you wanna be on the safe side, go with TBBP.

That said, what kind of glitches are you experiencing?

 

 

Nevermind, turns out I was using the wrong skeleton. :P Thanks for the quick reply!

  • 1 month later...
Posted

Hope this gets an update to use these as a tavern clothes replacer. My wenches aren't quite immersive enough yet...

 

Hopefully I did it correctly... REMOVED UNTIL I GET PERMISSION

This requires the meshes and textures to be in the right place to work properly.

 

@MonaBabii, I didn't edit your mod, I just made a little modlet that uses your mesh to replace the vanilla clothes, but I didn't even think before I posted... I guess I should have asked permission first. Sorry!  :unsure:

 

I removed it... do I have permission to upload?

Posted

Hope this gets an update to use these as a tavern clothes replacer. My wenches aren't quite immersive enough yet...

 

If that's all and you don't care about the vanilla barkeeper outfit for females do the following:

 

open data/meshes/clothing/barkeeper/f

 

if it doesn't exist, make it. Stick the meshes from this in that folder, stick textures in data. As long as they're in textures/clothes/vesoutfit they should work. You could just change the location with Nifskope fairly easily otherwise.

 

Anyway, the meshes you just moved, rename the one you want - ves whore or ves whore ready to torso_#.nif. Replace # with weight so 0 is 0 and 1 is 1. Now every female wearing barkeeper outfit should wear this. You could replace the world/inventory model from this so barkeeper looks like this when dropped or found, but I don't remember the .... Nevermind, it's torsognd. So rename veswhoreinv/readyinv or whatever it's called to torsognd.nif after placing it in the same mesh folder.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...