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[WIP] SexLab Female Companions Voiced - Update 4/09/2015


trepleen

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Guys, I'm worried about messing with the players head too much.  This mod is for people who are definitely over 25 even over the age of 30.  I don't want someone inexperienced when it comes to relationships/women to ever touch this mod until after they've gotten lots of relationship experience.

 

Now to the point.

 

I want to add a dialogue option where the player tells Katreena that he/she is a virgin, this would be completely optional.  I could use this angle to really drive a masochist completely insane.

 

My only concern is if someone is still a virgin in real life. I don't want them to TOUCH this option since this is all PURELY fantasy. Hell, I don't want anyone who is a virgin in real life to EVER download this mod, EVER.

 

Should I leave the virgin option out?

 

Well.. I don't know.. How can I condemn or maintain something if information is given in pieces - I just can't see full picture of mod. You do implement whatever you see fit to Katreena, release first stage and then get feedback from users.

 

I wish you all the best to complete this mod.

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Guys, I'm worried about messing with the players head too much.  This mod is for people who are definitely over 25 even over the age of 30.  I don't want someone inexperienced when it comes to relationships/women to ever touch this mod until after they've gotten lots of relationship experience.

 

Now to the point.

 

I want to add a dialogue option where the player tells Katreena that he/she is a virgin, this would be completely optional.  I could use this angle to really drive a masochist completely insane.

 

My only concern is if someone is still a virgin in real life. I don't want them to TOUCH this option since this is all PURELY fantasy. Hell, I don't want anyone who is a virgin in real life to EVER download this mod, EVER.

 

Should I leave the virgin option out?

 

Well.. I don't know.. How can I condemn or maintain something if information is given in pieces - I just can't see full picture of mod. You do implement whatever you see fit to Katreena, release first stage and then get feedback from users.

 

I wish you all the best to complete this mod.

 

 

The recruitment quest is almost complete.  I updated the post with some writing if you have a moment to look it over.

 

 

In my opinion , you should leave the option in. The more dialogue options the better and anyone (virgin or not) that becomes disturbed by something they read shouldn't really be downloading mods from here anyway :-)

 

That's all I needed is one confirmation, to know I'm on the right track.  I appreciate it. I'm going to leave the option in.

 

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I would also need to know why male Bretons stand out as alpha males within the elder scroll lore.

By this logic, Imperials, Dunmer, Khajiit, and Bosmer should be the only cuckolds.

 

Bretons (the Forsworn, mostly) are waging violent guerrilla warfare against the Nords.

Nords have risen up against an oppressive Empire too weak to protect its citizens' rights.

Altmer, or more specifically the Dominion, beat the greatest power Tamriel has ever known into submission, and sacked theImperial City itself.

The Argonians launched a massive and successful invasion on the Dunmer, beating the snot out of them after the Red Year left them in tatters.

Orcs just won't stay down - every time their home is sacked, they just build a new one.

 

Overall lore is a pretty bad basis for determining who may or may not be an alpha or beta. Katreena's lore suggests she'd much more easily submit to a Redguard or Orc, but that doesn't mean all Redguard and Orcs are alpha male dudebros. Whether or not a character is dominant or submissive is a character-based trait.

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Hm, interesting project, given the discussion it could become the first custom mind so far (if they are others who have more than one path of dialogues, not sure I know of them.

They are (one : Maid 2 with his relationship (which said, it sound the tutorial is gone by now (was with the files of that mod (@nexus, some months ago), Vilja could count to that (depend of the "use" ?) not a lot of option (as said, time + creativity + skills (tools) + resources (if voiced, having the files then adding them for instance).

Etc, what matter = possible and coming.

As to race lock, yes, it is sad, as it will lock out most of the others choices.
But it is fine, if not happy about something, go on and change it (ahem).

 

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I would also need to know why male Bretons stand out as alpha males within the elder scroll lore.

By this logic, Imperials, Dunmer, Khajiit, and Bosmer should be the only cuckolds.

 

Bretons (the Forsworn, mostly) are waging violent guerrilla warfare against the Nords.

Nords have risen up against an oppressive Empire too weak to protect its citizens' rights.

Altmer, or more specifically the Dominion, beat the greatest power Tamriel has ever known into submission, and sacked theImperial City itself.

The Argonians launched a massive and successful invasion on the Dunmer, beating the snot out of them after the Red Year left them in tatters.

Orcs just won't stay down - every time their home is sacked, they just build a new one.

 

Overall lore is a pretty bad basis for determining who may or may not be an alpha or beta. Katreena's lore suggests she'd much more easily submit to a Redguard or Orc, but that doesn't mean all Redguard and Orcs are alpha male dudebros. Whether or not a character is dominant or submissive is a character-based trait.

 

 

I took the time to read into breton and redguard relationships in the lore.  I've actually found lots of good reasons a breton could alpha katreena, good reasons that actually have caught my interest. The question is time.  I would need help in writing the story progression for an alpha male breton.  Surprisingly, breton lore fits perfectly with what happens later in katreena's story.

 

You have my support for making the recruitment quest cater to an alpha male breton, since the lore I've read supports it.  I even have a lot of good ideas so it's convincing.

 

There are a few options:

 

1. Wait for me to eventually add alpha male breton dialogue, so you can look forward to the surprise of it with no spoilers. This may take a while.

 

2. Play katreenas recruitment quest as a redguard alpha, then rewrite each ALPHA LINE of dialogue as if you were a breton alpha male, paying close attention to the lore found in the wiki, I could send you links. There aren't that many lines, but a decent amount. Then send me this script. This would save me SO MUCH TIME. It would only take an hour or two TOPS for me to take your script and add the lines of dialogue in the creation kit.

 

The biggest problem is the time it takes to write convincing dialogue to fit the players race and katreenas interests and controversies. My biggest challenge is making katreena feel like another authentic character of the game world.

 

If you could just write the alpha male breton script, using the redguard alpha male lines of dialogue as a guide, then I'll add the alpha male breton story for you, no problem :)

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Guys, how important is it to keep immersion when it comes to music?  There are fantasy, medieval type movies in the past twenty years that have easily gotten away with adapting modern music. Here is an example of something simple and subtle.

 

http://grooveshark.com/#!/s/Karmon+When+Dark+Becomes+Light/4Xl5mo?src=5

 

Yes or no? With simple, seductive music beats like above, I sync animations to it very easily.  The music has to add to the mood, but not take over, staying in the background.

 

 

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Guys, how important is it to keep immersion when it comes to music?  There are fantasy, medieval type movies in the past twenty years that have easily gotten away with adapting modern music. Here is an example of something simple and subtle.

 

http://grooveshark.com/#!/s/Karmon+When+Dark+Becomes+Light/4Xl5mo?src=5

 

Yes or no? With simple, seductive music beats like above, I sync animations to it very easily.  The music has to add to the mood, but not take over, staying in the background.

 

Do it.

 

Edit - Sexy music while butt dancing - yes. While sex - no.

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Guys, how important is it to keep immersion when it comes to music?  There are fantasy, medieval type movies in the past twenty years that have easily gotten away with adapting modern music. Here is an example of something simple and subtle.

 

http://grooveshark.com/#!/s/Karmon+When+Dark+Becomes+Light/4Xl5mo?src=5

 

Yes or no? With simple, seductive music beats like above, I sync animations to it very easily.  The music has to add to the mood, but not take over, staying in the background.

 

Do it.

 

Edit - Sexy music while butt dancing - yes. While sex - no.

 

 

How about optional in the mcm menu to turn music on during sex? for example if it's during butt dance you can turn it on or off, if it's during sex you can turn it on or off? I'll just have toggles in the mcm menu for various types of scenes. I'll even point the wav file so you can guys can replace it with your own music.

 

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Music like that would be a huge immersion-breaker for me, personally. I believe that the only time new music should be added to Skyrim is in the context of new land mods, expansive quest mods, or similarly large projects, and only if it's done in a way that melds with the established tone of the soundtrack as naturally as possible. 

 

As an example, as one of the composers for Beyond Skyrim, I do my best to compose tracks that, while original, wouldn't feel out of place in the vanilla game. Meaning, by and large, that I faithfully abide by the predefined 'structure' of the game's soundtrack, which is split into ambient exploratory tracks for day and night, dungeon themes, 'atmosphere' themes, short 'stingers' that may play upon discovering new locations, combat/boss themes, tavern themes, and settlement/city themes. Anything that doesn't explicitly fit into any of the aforementioned categories sticks out like a sore thumb after countless hours of playing the game. And since you're attempting to create a lore-friendly, immersive follower mod here, having a decidedly modern beat suddenly spring up when she's dancing would kill it for a great many players. Same goes for 'sex' music. I don't enjoy music in porn and I can't say I'd enjoy having the equivalent in Skyrim. 

 

Personally, I'd avoid the inclusion of custom music altogether, but if you do decide to include it, I agree that an MCM option to disable/enable the music would be the way to go. 

 

Following the progress of this mod since I originally posted has been...interesting. I can't say I agree with a lot of your newly proposed ideas regarding strict racial requirements, and while I could go off into a lengthy discussion detailing why I think this is a poor decision and attempt to persuade you otherwise, it is your mod at the end of the day and you certainly have a right to produce the sort of content you want to. 

 

I personally have no interest in creating a new character at this point in my current playthrough; I've played out countless characters over a staggering number of hours since Skyrim's release, and I'm perfectly content to stick with my current build for as long as I'm able. While I may not end up downloading the mod as it stands due to its current impositions, I stand by my offer to assist with any voice acting/editing you may need. 

 

Like I said, when it comes down to it, you're the one putting the bulk of the work into this endeavor and you deserve to create exactly what you want, even if others don't necessarily agree with your decisions.

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Music like that would be a huge immersion-breaker for me, personally. I believe that the only time new music should be added to Skyrim is in the context of new land mods, expansive quest mods, or similarly large projects, and only if it's done in a way that melds with the established tone of the soundtrack as naturally as possible. 

 

As an example, as one of the composers for Beyond Skyrim, I do my best to compose tracks that, while original, wouldn't feel out of place in the vanilla game. Meaning, by and large, that I faithfully abide by the predefined 'structure' of the game's soundtrack, which is split into ambient exploratory tracks for day and night, dungeon themes, 'atmosphere' themes, short 'stingers' that may play upon discovering new locations, combat/boss themes, tavern themes, and settlement/city themes. Anything that doesn't explicitly fit into any of the aforementioned categories sticks out like a sore thumb after countless hours of playing the game. And since you're attempting to create a lore-friendly, immersive follower mod here, having a decidedly modern beat suddenly spring up when she's dancing would kill it for a great many players. Same goes for 'sex' music. I don't enjoy music in porn and I can't say I'd enjoy having the equivalent in Skyrim. 

 

Personally, I'd avoid the inclusion of custom music altogether, but if you do decide to include it, I agree that an MCM option to disable/enable the music would be the way to go. 

 

Following the progress of this mod since I originally posted has been...interesting. I can't say I agree with a lot of your newly proposed ideas regarding strict racial requirements, and while I could go off into a lengthy discussion detailing why I think this is a poor decision and attempt to persuade you otherwise, it is your mod at the end of the day and you certainly have a right to produce the sort of content you want to. 

 

I personally have no interest in creating a new character at this point in my current playthrough; I've played out countless characters over a staggering number of hours since Skyrim's release, and I'm perfectly content to stick with my current build for as long as I'm able. While I may not end up downloading the mod as it stands due to its current impositions, I stand by my offer to assist with any voice acting/editing you may need. 

 

Like I said, when it comes down to it, you're the one putting the bulk of the work into this endeavor and you deserve to create exactly what you want, even if others don't necessarily agree with your decisions.

 

What race did you want to alpha katreena with?

 

Also, regarding the music. I'm still thinking about it.  I think no matter what I'm going to add the option, but I may just leave the wav file blank. Then let people replace it with whatever music they want, if they want any.  Music can add A LOT to a sex scene of any kind if done right.

 

Soon enough I'm going to experiment with the lights, effectshader and with the right music on top of it, it could make for a very intense scene, especially if someone has their ENB setup right.

 

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Dear author - do you think it is necessary to implement those details (lights, music etc.) for first release? I mean - they are really nice and immersive but are like "special edition" to any game, like luxury feature. Does first release need to be so complicated?

 

You're right, i have to be careful not to go overboard. But I'm nearly finished and everything is going accordingly to plan.

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Dear author - do you think it is necessary to implement those details (lights, music etc.) for first release? I mean - they are really nice and immersive but are like "special edition" to any game, like luxury feature. Does first release need to be so complicated?

 

You're right, i have to be careful not to go overboard. But I'm nearly finished and everything is going accordingly to plan.

 

 

Before you release Katreena from her custody on your pc  :shy:  I would like to ask some trivial questions - what about her fighting skills - will she be decent backup in battle or just mind-f..cking submissive pocket sex follower? I don't mind if she will be just for relax - I'm just curious.

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Dear author - do you think it is necessary to implement those details (lights, music etc.) for first release? I mean - they are really nice and immersive but are like "special edition" to any game, like luxury feature. Does first release need to be so complicated?

 

You're right, i have to be careful not to go overboard. But I'm nearly finished and everything is going accordingly to plan.

 

 

Before you release Katreena from her custody on your pc  :shy:  I would like to ask some trivial questions - what about her fighting skills - will she be decent backup in battle or just mind-f..cking submissive pocket sex follower? I don't mind if she will be just for relax - I'm just curious.

 

 

I'm glad you brought this up, I wanted to discuss it. This is the basic foundation for her combat skills.

 

* Archer, Low Damage, Medium Utility.

 

I want to make it so you can teach her how to fight, based on skills your character is good at, although I don't know if I have time for this.

 

I want to give her combat abilities for archery. (Just in case I don't have time to do the following, I"ll release a combat expansion pack for her that adds on top of her core.  This way other people can modify too).

 

Example:

 

Bow Disarm Shot

* You highlight over an enemy and hit G key (or any key you configure in MCM), after hitting g she attempts to shoot your opponents weapon arm so they drop their weapon.

Balance: She fires slower, and consumes more stamina.

 

Wound Leg

* You hit H key and she attempts to wound the leg so the enemy can't run as fast.

Balance: She fires slower, and consumes more stamina.

 

Head Shot

* You hit J key and she attempts a head shot with the intent to instantly kill. 

Balance: She fires extremely slow, and consumes all her stamina, she has to take a break after the attempt to rest her bow arm.  The less health the enemy has, the higher the chance she'll succeed. Enemy helm is taken into consideration. Doesn't work on dragons.

 

Sneak Attack Critical Shot

* Before a fight you highlight over an enemy and hit the U key, she goes for a archery backstab critical.

 

Fire when I fire

* Before a fight you highlight over an enemy and hit the B key, she draws her bow and waits until you attack first, then releases.  If you're an archer she will wait until you fire, then release her shot as well. If you're a mage she'll release her bow shot when you release your fireball, etc.

 

My vision is that she does extremely low damage. Player does 90% damage, she only does 7-10% damage, but what makes her fun to have as a follower is her utility skills mentioned above.

 

She starts out extremely weak, VERY weak and if you give her the best gear in the game she'll only ever do 10-20% of the damage you are able to do.

 

Her combat skills are explained in her lore.

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I think that those utilities will be difficult to perform - being an archer will force her to maintain middle distance between enemy and her - difficulty is in natural obstacles that are so much in Skyrim (trees, rocks etc.) She will miss often or even fall from cliffs (Like that damn Marcurio) being unable to comeback into battle. My point is - try to make her hybrid light fighter - bow and 1h sword.

 

I think you should add some melee utilities. We do want to keep this babe alive, right?

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What race did you want to alpha katreena with?

 

 

My character's a nord. 

 

Just a suggestion -- perhaps you can find a compromise between her preference/subservience for Redguard males while still catering to other races? I know you already discussed the possibility of adding in alpha male dialogue for Bretons, for example. I know you're somewhat basing the dominant traits of these races on lore, but you can't possibly determine who is fit to be a sub or dom based solely on a generalized overview of their race in a very specific context (such as times of war). 

 

I think it would be ideal to have her cater most readily to Redguards while still having her open to being dominated by all other races. For example, an alpha Nord or Breton might have to work harder for it, but she'd eventually submit. Personally, I'd enjoy such a challenge. It would be easiest to handle this through writing more broadly-fitting dialogue for every race that isn't identified as Redguard and give the Redguard players more specific dialogue that explicitly states her preference and allows the player to dominate her from an earlier point in the relationship. 

 

 

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My vision is that she does extremely low damage. Player does 90% damage, she only does 7-10% damage, but what makes her fun to have as a follower is her utility skills mentioned above.

 

She starts out extremely weak, VERY weak and if you give her the best gear in the game she'll only ever do 10-20% of the damage you are able to do.

 

Her combat skills are explained in her lore.

 

This would likely be messed up by game difficulty settings.

Highest difficulty options have penalties that are applied to player. But they are not applied to follower.

Thats why on legendary difficulty follower in leather armor has way better survivability than player in ebony. Same goes to dmg. With some long bow she would do more dmg than player with glass bow or something. If you gear your follower in dragonbone (even not upgraded) then you need very high quality enchants and upgrades to actually do more dmg, and dont even bother trying to reach their survivability.

Had Lydia in Nordic plates tanking 3 mammoths for like 2 minutes - dont bother trying such thing with your own char even top geared.

 

Unless someone use requiem that is. But please, dont optimize it for requiem. Tried it - started with "thats cool"s, progressed to "SO-SO"s and ended up with a lot of "WTF?"s and uninstall.

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I think that those utilities will be difficult to perform

 

Possibly, but so far I haven't encountered any obstacles with scripting.

 

I think that those utilities will be difficult to perform - being an archer will force her to maintain middle distance between enemy and her - difficulty is in natural obstacles that are so much in Skyrim (trees, rocks etc.) She will miss often or even fall from cliffs (Like that damn Marcurio) being unable to comeback into battle. My point is - try to make her hybrid light fighter - bow and 1h sword.

 

I think you should add some melee utilities. We do want to keep this babe alive, right?

 

Hmm, for lore reasons she can't start out using any type of melee weapon.

 

But still, if you want her to be 1 handed weapons, the option will be there.  We'll do something like this:

 

Player: "Katreena, I want you to begin learning how to wield a sword".

Katreena: "What? You're joking right?"

Player: "No, I"m serious, sometimes you'll need to fight in close range".

Katreena: "Are you going to teach me? You're a mage, you don't know the first thing about swordplay".

Player: "Here take this gold, go train with *NPC* for a few hours a day".

Katreena: "Alright, i can do that, thank you for having such confidence in me to learn such ....."

 

Now, regarding her archery missing a lot. If that's how bethesda programmed it to be, then I accept it.  Hmm fall from cliffs... Well, obviously that is a bug, I can do a distance check that will spawn her behind the player if that happens.  In all my time playing Skyrim, I've never had a companion fall of a cliff, but I did have them get stuck.  I'll add a lore friendly dialogue:

 

Player: "Are you stuck Katreena? Here try this".

Katreena: "Thank you, my foot was stuck, but I'm free now".

 

We do want to keep this babe alive, right?

 

Definitely, but I will set her to essential in the MCM menu.  You can also control bleed out length in MCM menu.  If you want realism, set the bleedout rate to like 700 seconds, so if she becomes incapacitated, then she stays down until combat is over or until you heal her, or until she drinks a potion.   Speaking of incapacitation and potions. 

 

If she becomes incapacitated I wanted to make her suffer penalties to her combat until she drinks a simple healing potion, or until the player heals her.  This simply means you either give her a few of the weakest health potions you can find or just heal her with magic.

I'm a huge fan of frostfall and Ineed, I like adding things that add to realism and immersion.

 

 

 

 

 

My vision is that she does extremely low damage. Player does 90% damage, she only does 7-10% damage, but what makes her fun to have as a follower is her utility skills mentioned above.

 

She starts out extremely weak, VERY weak and if you give her the best gear in the game she'll only ever do 10-20% of the damage you are able to do.

 

Her combat skills are explained in her lore.

 

This would likely be messed up by game difficulty settings.

Highest difficulty options have penalties that are applied to player. But they are not applied to follower.

Thats why on legendary difficulty follower in leather armor has way better survivability than player in ebony. Same goes to dmg. With some long bow she would do more dmg than player with glass bow or something. If you gear your follower in dragonbone (even not upgraded) then you need very high quality enchants and upgrades to actually do more dmg, and dont even bother trying to reach their survivability.

Had Lydia in Nordic plates tanking 3 mammoths for like 2 minutes - dont bother trying such thing with your own char even top geared.

 

Unless someone use requiem that is. But please, dont optimize it for requiem. Tried it - started with "thats cool"s, progressed to "SO-SO"s and ended up with a lot of "WTF?"s and uninstall.

 

 

This is good feedback, I will check for the above problems when scripting her.

 

Hmmm, here is how I plan to do it.

 

PC Level Multi: 0.35  - Which means when player is level 80, she'll be level 28.

 

Whatever the difficulty is set to, her damage and how much damage she takes will always be as if she's level 28 and the player is level 80. I'll make sure the difficulty settings don't apply to her.

 

If the player gets completely destroyed on legendary difficulty, then Katreena will get owned 165% as bad as the player does on legendary difficulty, based upon her PC Level Multi.

 

So if katreena and player hypothetically had no armor and no perks, and player takes 100 damage, then katreena would take 165 damage from the same attack.

 

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What race did you want to alpha katreena with?

 

 

My character's a nord. 

 

Just a suggestion -- perhaps you can find a compromise between her preference/subservience for Redguard males while still catering to other races? I know you already discussed the possibility of adding in alpha male dialogue for Bretons, for example. I know you're somewhat basing the dominant traits of these races on lore, but you can't possibly determine who is fit to be a sub or dom based solely on a generalized overview of their race in a very specific context (such as times of war). 

 

I think it would be ideal to have her cater most readily to Redguards while still having her open to being dominated by all other races. For example, an alpha Nord or Breton might have to work harder for it, but she'd eventually submit. Personally, I'd enjoy such a challenge. It would be easiest to handle this through writing more broadly-fitting dialogue for every race that isn't identified as Redguard and give the Redguard players more specific dialogue that explicitly states her preference and allows the player to dominate her from an earlier point in the relationship. 

 

 

I'm thinking that everyone who wants to alpha her, using any race, simply come up with a brand new character, a background that you guys find appealing.  Then someone make a very hot blonde with character maker extended, send me the .NPC files and generated ".tri" files. 

 

After I release Katreena Darkmoore recruitment quest, I'll spend a day creating an addon:

 

Katreena Darkmoore - Addon - Diyana Replacement.esp

 

Diyana will be the name of your ideal companion, that you can dominate and alpha. You guys can choose her name if you want, I dont' mind.

 

The addon will simply replace Katreena with the hot blonde that you guys want :)  The new hot blonde will have all of katreena's voice acting, minus anything that makes the player submissive or a cuckold.

 

From there you can choose to only add expansion packs like dungeon dialogue, idle chatter dialogue, etc.  Or whatever expansions that other modders or myself make for her.

 

I think this is the best route.  The only reason I can't do this now, is because I need to stay focused on the original idea for the mod.

 

But like I said, replacing her would be easy, and I would be happy to do it after I release the core foundation of the mod (which will be very soon). 

 

On a side note, you guys could scout around and find a real hot female that someone has made with CME. Then have them send the .NPC and tri files.

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So if katreena and player hypothetically had no armor and no perks, and player takes 100 damage, then katreena would take 165 damage from the same attack.

 

According to people that actually care about exact values this is how legendary works

Legendary Difficulty Modifiers: Three times (3x) more damage received, one-quarter (1/4) damage output.

So when enemy hits for 100 it would Hit Katreena for 100 +some increase comming from low armor rating. But on player it would be 300 -something thanks to higher armor rating. But still she would take lot less dmg than you. Its very clearly visible on legendary.

If my archer got 900/arrow on character screen it means i hit mobs for like 230. But follower with same gear, even with way lower level and archery skill, would likely do 300 at least.

On 2nd highest (expert?) guess values are around 2x - 1/2.

No penalties on adept.

 

On two lowest player damage output got multiplied and damage taken is divided - no idea bout exact values.

 

But all this is to player ONLY. Damage, defense, hp etc of NPCs (followers too) does not get changed by difficulty settings.

 

On legendary when you are lv 15-30 game is really tough. Without decent follower its unplayable. Once Hired Thugs attacked me on like lv 7 without follower - that led to 15 min long kiting marathon - after that i've sworn to myself that i would never ever pickpocket good folk of riverwood again :P  

Hell, plenty of times i had feeling that Lydia is the hero here and i'm just her support... That changes quite a lot once you get your crafting skills to 100.

 

So imo for legendary best would be to give her high base stats but make her progress slowly. So she would be powerful at low levels and weak (but with cool utilities) at higher levels.

 

But this would likely look very different on lower difficulty settings.

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The opening post mentioned female characters as optional, but it isn't clear how the current plan would work with a character that's neither dominant nor submissive male (nor anything else with a penis).

 

I understand that some features would be cut, but would this follower work for another woman?

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