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Unique skin path for player race?


kissofthehell

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Posted

Ive been looking around nexus and LL to find a way to set the player race to use unique path for the textures so if i apply a tattoo mod i wont get all female characters tattooed.

Can someone point me to a quick easy guide or mod that does not require "master" skills in modding. And if possible if there is a way without using custom races so i can avoid setting all skills to their proper values.

Posted

I use this mod for that purpose: Dragonborn Body. It lets you use independent textures and normals for the player character using the vanilla races, so you can add tattoos, scars or whatever. It can't do face textures right out of the box though, unfortunately.

Posted

I saw there is 1 version with both meshes and textures and another verison with just tuxtures. Does that mean its possible to use different body meshes too ?

 

Yeah if you use the version with meshes, just find the DragonbornBody folder in both meshes and textures and replace the files for whichever race you use. 

Posted

i use this and i am able to use custom animations and body meshes and texture

custom races  http://www.nexusmods.com/skyrim/mods/8720/?

pc exclusive animation path http://www.nexusmods.com/skyrim/mods/14871/?

 

Also my advice: Custom Races & RaceCompatibility

 

Those mods work this way (I'm guessing, cause I'm not an expert): they have a BSA / master-file that points toward meshes and texture files that are safed in a different location than standard files. Therefore you for example can leave the vanilla races and NPCs untouched while your race has a different look. After installing just search the folders for texture and *.nif files and there you go.

 

Really, it's not big deal. Just search, understand the structure (where to put what file) and then it's copy & paste.

Posted

I know the mod i used the tatto from was for RM Overlay. I manually put it on the body textures due to RM messing my ECE face way too much to the point of not being able to recreate.

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