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Help with VERY Simple SexLab MOD, Please...


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Posted

hey ;-)

 

i would like to make a simple mod that would play all sexlab & zaz animations/idles/poses (both solo & paired) in succession (each for about 20 seconds) so that i could trigger it & just sit back & watch it all - lol - how difficult would that be & if it wouldn't be difficult would anybody care to assist me?

 

thanks!

 

Peace, Love, & Success

alex

Posted

Moving to sex lab tech support, closing your other threads.

 

oops, apologies, didn't mean to violate rules/regulations for posting, didn't know i had - thanks for moving ;-)

Posted

hey ;-)

 

i would like to make a simple mod that would play all sexlab & zaz animations/idles/poses (both solo & paired) in succession (each for about 20 seconds) so that i could trigger it & just sit back & watch it all - lol - how difficult would that be & if it wouldn't be difficult would anybody care to assist me?

 

thanks!

 

Peace, Love, & Success

alex

 

Well, basically you'd need to places all animations in the array, then start the first animation whithin a function that would keep repeating with the next one each time it reach the end of the animation's set, until it complete the last one.

 

It wouldn't be that different than starting a random sex scene, the difficult part would be to properly set up the callback.

 

Mixing both solo and paired, you might want to use it with a npc that have less chances to wander around, so it'll stay around for when it's needed. Or make sure the solo one are either first or last.

Posted

 

hey ;-)

 

i would like to make a simple mod that would play all sexlab & zaz animations/idles/poses (both solo & paired) in succession (each for about 20 seconds) so that i could trigger it & just sit back & watch it all - lol - how difficult would that be & if it wouldn't be difficult would anybody care to assist me?

 

thanks!

 

Peace, Love, & Success

alex

 

Well, basically you'd need to places all animations in the array, then start the first animation whithin a function that would keep repeating with the next one each time it reach the end of the animation's set, until it complete the last one.

 

It wouldn't be that different than starting a random sex scene, the difficult part would be to properly set up the callback.

 

Mixing both solo and paired, you might want to use it with a npc that have less chances to wander around, so it'll stay around for when it's needed. Or make sure the solo one are either first or last.

 

 

hey rossignol ;-)

 

thanks for the reply

 

well, to mix both solo/paired, would a follower work?

 

also, by "difficult to setup callback" do you mean this kind of mod has never been done before so nobody would know how to do that?

 

thanks again,

alex

Posted

Yeah, a follower would work as they stay around. Same with a vendor during "open hours". The issue with some random npc is if a package have it wanders away or change location (in/out a inn/house and so on), then it might causes issues when its needed after a solo animation but no longer in the same cell.

 

By difficult, I guess I should say technical. Usually, you just set an array of positions you deem fitting to the situation (or all if you don't care about this), then start one among them, then be done with it until the next time the player want to have sex. The closest I saw around would be the mods that do something after sex, like pregnancy mods, checking upon orgasm if they were semen and then if the character get pregnant.

 

In your case, you need to "hook" on the end of the animation, then start a new one while using the next in store. This might need to actually set up an array with all animation, then make it so it will store only one animation to pass the startsex function, so this won't be random and allow for proper sequencing without having some repeating.

 

The difficulty of making such a mod would be dependant on your knowledge of coding, to write the proper functions and have them works in the right sequence.

Posted

Yeah, a follower would work as they stay around. Same with a vendor during "open hours". The issue with some random npc is if a package have it wanders away or change location (in/out a inn/house and so on), then it might causes issues when its needed after a solo animation but no longer in the same cell.

 

By difficult, I guess I should say technical. Usually, you just set an array of positions you deem fitting to the situation (or all if you don't care about this), then start one among them, then be done with it until the next time the player want to have sex. The closest I saw around would be the mods that do something after sex, like pregnancy mods, checking upon orgasm if they were semen and then if the character get pregnant.

 

In your case, you need to "hook" on the end of the animation, then start a new one while using the next in store. This might need to actually set up an array with all animation, then make it so it will store only one animation to pass the startsex function, so this won't be random and allow for proper sequencing without having some repeating.

 

The difficulty of making such a mod would be dependant on your knowledge of coding, to write the proper functions and have them works in the right sequence.

 

ok, well my coding knowledge is almost none - lol - but for an experienced sexlab modder, how long would you say it would take to make a mod like this? (i guess i was wrong thinking this would be a "very simple" mod to make - lol)

Posted

Hard to say. I'm pretty new to skyrim and sexlab's modding myself, but I guess it wouldn't be too long for an experienced modder. Basically, the mod would be very similar to matchmaker : you "tag" two actors and start the action. I think the most time consuming part would be writing the script itself.

Posted

; // Open a thread with given female/male actor pair
sslThreadModel Model = SexLab.Newthread()
Model.AddActor(FemaleRef)
Model.AddACtor(MaleRef)

; // Give it all MF animations (disable restrict aggressive in settings for 100% all)
sslBaseAnimation[] Anims = SexLab.GetAnimationsByType(2, 1, 1)
Model.SetAnimations(Anims)
; // Start the animaiton thread

sslThreadController Thread = Model.StartThread()
if Thread != none
	; // Turn off stage autoadvancing so it can cycle through the animations
	Thread.AutoAdvance = false

	; // Loop through each animation in your Anims array.
	int i = Anims.Length
	while i
		i -= 1
		; // Wait roughly 20 seconds at the start of each loop
		Utility.Wait(20.0)
		; // Set the animation to the next one in the array
		Thread.SetAnimation(i)		
	endWhile

	; // Loop has ended, so end the animations.
	Thread.EndAnimation()
endIf

Quick and dirty method. I leave the details of how to actually implement the script to the many tutorials that exist on Skyrim scripting already.

Posted

; // Open a thread with given female/male actor pair
sslThreadModel Model = SexLab.Newthread()
Model.AddActor(FemaleRef)
Model.AddACtor(MaleRef)

; // Give it all MF animations (disable restrict aggressive in settings for 100% all)
sslBaseAnimation[] Anims = SexLab.GetAnimationsByType(2, 1, 1)
Model.SetAnimations(Anims)
; // Start the animaiton thread

sslThreadController Thread = Model.StartThread()
if Thread != none
	; // Turn off stage autoadvancing so it can cycle through the animations
	Thread.AutoAdvance = false

	; // Loop through each animation in your Anims array.
	int i = Anims.Length
	while i
		i -= 1
		; // Wait roughly 20 seconds at the start of each loop
		Utility.Wait(20.0)
		; // Set the animation to the next one in the array
		Thread.SetAnimation(i)		
	endWhile

	; // Loop has ended, so end the animations.
	Thread.EndAnimation()
endIf

Quick and dirty method. I leave the details of how to actually implement the script to the many tutorials that exist on Skyrim scripting already.

 

 

wow - lol - thanks so very much ASHAL ;-) what an honor coming from you!!!

 

don't know much about scripting, but from what i do know this is EXACTLY what i want for the paired-anims; looks like the "solo" ZAZ anims aren't included, correct?

 

been looking for tutorials through search in the "tutorials/guide" forum but haven't found any "step-by-step" to make a simple mod like this - would you be able to give me a link, please?

 

again, thanks so much, ASHAL ;-)

 

Peace, Love, & Success

alex

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