anarchy inc Posted May 18, 2016 Share Posted May 18, 2016 This mod *cough* doesn't NEED to up updated - no menus that are edited by THIS MOD were altered between v5.0 and v.5.1... Could someone confirm this, please? I don't want to stop using this mod, but the SkyUI warnings kind of worry me. I just want to be on the safe side. Just go to the SkyUI MCM Menu and disable the SWF warning/s. Then you are good to go in blissful ignorance. (Picture randomily snaffled from the interweb - because.....) I was busy updating my mods today and got that error, it's a good thing that people are complaining about it. Now I know it can be safely ignored. Link to comment
ZarthonTheVanquished Posted May 18, 2016 Share Posted May 18, 2016 @anarchy inc: Every time I ask a legitimate question to the creator of SkyUI, I get ignored. I asked him if he could add options to disable ALL error messages several times... You can use this mod to disable them all for now: http://www.nexusmods.com/skyrim/mods/72247/? Link to comment
between3and26characters Posted May 18, 2016 Share Posted May 18, 2016 other mod that show the body slots you are using via MCM http://www.nexusmods.com/skyrim/mods/64976/? Link to comment
ZarthonTheVanquished Posted May 18, 2016 Share Posted May 18, 2016 @between3and26characters: Yeah I saw it, but I would HIGHLY recommend you just use this mod, as that mod uses complex scripts AND a plugin, and this one has neither... n.nU Link to comment
tazdotnet Posted May 19, 2016 Share Posted May 19, 2016 the mods do two different things... this one shows what items take what slots in your inventory without being equipped so you can see what slots you have items for the one on nexus http://www.nexusmods.com/skyrim/mods/64976/? shows what items you have equipped and what slots they are equipped in the two mods compliment each other allowing the player to see what slots they have used in the MCM of the nexus mods and then go to the inventory so this mod can show them what items they have to put in the remaining slots i use both mods and they work well together for me at least Link to comment
ZarthonTheVanquished Posted May 19, 2016 Share Posted May 19, 2016 the mods do two different things... this one shows what items take what slots in your inventory without being equipped so you can see what slots you have items for the one on nexus http://www.nexusmods.com/skyrim/mods/64976/? shows what items you have equipped and what slots they are equipped in the two mods compliment each other allowing the player to see what slots they have used in the MCM of the nexus mods and then go to the inventory so this mod can show them what items they have to put in the remaining slots i use both mods and they work well together for me at least Em, no they are exactly identical - you are wrong. This mod also shows what "slots are equipped" just by, you know - equipping things... SkyUI also has a "sort by equipped" option (and always has): left click on "name" on the top bar to cycle through the sorting options - one of them is "equipped". The MCM one does NOTHING that this mod does, except require the use of scripts and a plugin, thus making it less efficient, and more resource-intensive by, oh, 100%? >_< Link to comment
tazdotnet Posted May 19, 2016 Share Posted May 19, 2016 you make things so much harder doing that Link to comment
ZarthonTheVanquished Posted May 19, 2016 Share Posted May 19, 2016 you make things so much harder doing that ...I steadfastly FAIL to see how it's in ANY way easier to CLOSE the inventory UI (ya know, the one that you actually EQUIP things in...), open the menu, select MCM Menu, scroll through ALL of your MCM Menus to find that one, open it, then stare at what it says, after which you must close it and open up your inventory again to equip things... But fine, whatever. --- Also, you DO know that the guy who made this mod thoughtfully also added the ability to sort by "biped slot" to SkyUI as well, yes...? Link to comment
tazdotnet Posted May 21, 2016 Share Posted May 21, 2016 you just fail then edit: if your read my post right, you will find i'm interested in empty slots not full slots DUH! the MCM menu is easier because i don't have to remember what slots there are DUH! Link to comment
ZarthonTheVanquished Posted May 21, 2016 Share Posted May 21, 2016 you just fail then edit: if your read my post right, you will find i'm interested in empty slots not full slots DUH! the MCM menu is easier because i don't have to remember what slots there are DUH! Sort by number -> see what numbers are "missing". It's not *rocket science*, and it will heavily lighten your papyrus load, it's one less plugin to worry about, AND it's a hell of a lot faster. --- Let me put it to ya this way: Which is quicker? 1) Close inventory, open menu, click MCM, find MCM menu, click MCM menu, look at slots, close MCM menu, open inventory again, search for item of unfilled slot. 2) Click top bar of inventory to sort, look at results, search for item of unfilled slot. Link to comment
tazdotnet Posted May 21, 2016 Share Posted May 21, 2016 i don't game on a toaster and as i have been using this mod heavily since it came out i know which is faster - MCM menu - i have hundreds of items in my inventory at a time and even though it's not a toaster it will still take more time than opening an MCM i have been using both mods together for quite awhile and i am very experienced with mods - i don't need to be treated like an idiot when i know better i have been modding skyrim since it came out and NEVER had to reinstall it or ask for help to solve any problems with mods - i run over 300 mods (some merged) without a single CTD some of those mods where made by me quicker is NOT always equal to easier - that is not rocket science either Link to comment
srayesmanll Posted May 22, 2016 Share Posted May 22, 2016 ... ... Ok, we get it: Ulithium_Dragon prefers this one. tazdotnet prefers the MCM version. We get it - now please move on. Link to comment
MoonSpot Posted August 24, 2016 Share Posted August 24, 2016 Been using this for ages and still one of my favourite mods. Never think to give you the props you deserve @b3lisario, that is until suffering going without it. Between this and what you've done for UNPB, I owe ya a great big schweddy bear hug. Link to comment
Make-Use-Of-ME Posted September 27, 2016 Share Posted September 27, 2016 seems I've made some type of error. when I did initial install of SKYUI it came up with an error. and now that I made necessary changes? slot # is not Present. how do I redo Skyui install After game has started? thanks. Link to comment
dpgillam Posted October 4, 2016 Share Posted October 4, 2016 Frostfall lists the coverage and warmth of items in the inventory. Does this play well with Frostfall? Link to comment
spoonsinger Posted October 4, 2016 Share Posted October 4, 2016 Frostfall lists the coverage and warmth of items in the inventory. Does this play well with Frostfall? Skyrim has individual .swf's for certain functions, (i.e. crappy flash where the original game publishers couldn't be bothered to code some rudimentary interface stuff properly). Which is a reason why you can't have two types of inventory, skill menu or perk trees functionality existing at the same time by different mod authors unless those mod authors go to the trouble of doing it for every fucking permeation of other mods. This is a reason why you can't have nice things. Link to comment
dpgillam Posted October 4, 2016 Share Posted October 4, 2016 Frostfall lists the coverage and warmth of items in the inventory. Does this play well with Frostfall? Skyrim has individual .swf's for certain functions, (i.e. crappy flash where the original game publishers couldn't be bothered to code some rudimentary interface stuff properly). Which is a reason why you can't have two types of inventory, skill menu or perk trees functionality existing at the same time by different mod authors unless those mod authors go to the trouble of doing it for every fucking permeation of other mods. This is a reason why you can't have nice things. I take it thats a no, then. Link to comment
ZarthonTheVanquished Posted October 5, 2016 Share Posted October 5, 2016 Frostfall lists the coverage and warmth of items in the inventory. Does this play well with Frostfall? Skyrim has individual .swf's for certain functions, (i.e. crappy flash where the original game publishers couldn't be bothered to code some rudimentary interface stuff properly). Which is a reason why you can't have two types of inventory, skill menu or perk trees functionality existing at the same time by different mod authors unless those mod authors go to the trouble of doing it for every fucking permeation of other mods. This is a reason why you can't have nice things. I take it thats a no, then. One file per UI element - if they use the same .swf file names, then they aren't compatible. Hell, even if they don't edit the same .swf files it doesn't necessarily mean they're compatible either... But in this case the answer is a straight-cut "no". Since both mods edit the same file, only one can "win", and the only way to make both compatible would be to painstakingly make a manually merged version of the .swf elements. =.= ---------- Skyrim uses .swf flash files (you know, that thing from the 1990's) written in "ActionScript", connected to the game via several million lines of gibberish XML "spaghetti code" auto-generated by Autodesk Scaleform. So unless you have both a copy of Adobe Flash CS(X) or another Adobe tool capable of editing actionscript files AND Autodesk Scaleform, then good luck editing them successfully... T_T Link to comment
dpgillam Posted October 10, 2016 Share Posted October 10, 2016 Thanks, Im still learning the nuts & bolts of modding, and thats good info. Sorry it had to be covered twice. Hell, even if they don't edit the same .swf files it doesn't necessarily mean they're compatible either... Heh, thats basically my sig line on the Nexus Forums. Link to comment
jackharrow Posted October 13, 2016 Share Posted October 13, 2016 If anyone who knows how to edit swf files/actionscript is interested, Chesko, the author of Frostfall, has offered to work with anyone who wants to merge this mod with his. See: https://www.reddit.com/r/skyrimmods/comments/575gsi/frostfall_32_and_campfire_19_released_redesigned/d8pdqix Link to comment
GamerLat Posted June 28, 2017 Share Posted June 28, 2017 Have you ever consider to update this Great Mod to Work with SkyUI_5_1? Link to comment
swmas Posted June 28, 2017 Share Posted June 28, 2017 Have you ever consider to update this Great Mod to Work with SkyUI_5_1? No need, it works just disable version check on skyui MCM to get rid of the warning. This is mentioned several times in this thread. Link to comment
shadow866 Posted July 1, 2017 Share Posted July 1, 2017 Have you ever consider to update this Great Mod to Work with SkyUI_5_1? No need, it works just disable version check on skyui MCM to get rid of the warning. This is mentioned several times in this thread. Either way. bushido24 updated it at http://www.nexusmods.com/skyrim/mods/84957/? Link to comment
MONSTERaider Posted July 4, 2017 Share Posted July 4, 2017 It would be cool if we could have this in Skyrim SE using the old SkyUI v2.2. Link to comment
cetuximab Posted July 4, 2017 Share Posted July 4, 2017 Have you ever consider to update this Great Mod to Work with SkyUI_5_1? No need, it works just disable version check on skyui MCM to get rid of the warning. This is mentioned several times in this thread. Either way. bushido24 updated it at http://www.nexusmods.com/skyrim/mods/84957/? Just a note, this update also includes patches for Frostfall and Immersive Jewelry compatibility, an even bigger selling point than just the version check working on SkyUI 5.1 Link to comment
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