PsychoMachina Posted February 27, 2015 Author Posted February 27, 2015 Those are the HDT bunny ears. So far the Bunny (1&2), Cat, Mouse, Ram, and Fox (1) have physics. I'll include them with the update.
Mud Posted February 27, 2015 Posted February 27, 2015 It looks great, but I think the last hand signal at the end's a bit off. Doesn't quite reach the face, 'cause of the different body proportions, and all.
PsychoMachina Posted February 27, 2015 Author Posted February 27, 2015 The body/head proportions don't perfectly match the Tera version. I wonder if Elin 1 with the Tera body has different results, won't know until I finish that update.
Vittek Posted February 27, 2015 Posted February 27, 2015 Aww i hope elin 1 also gets the dance and hdt ears. Looks supercute!
PsychoMachina Posted February 27, 2015 Author Posted February 27, 2015 Elin 1 will get the same love. The animation and HDT ears/tails will be included with the Elin 1 update.
PsychoMachina Posted February 27, 2015 Author Posted February 27, 2015 I encountered a slight problem regarding the voice file for the dance animation; it's contains background sounds. Not a concern when outdoors, but out of place when indoors. Anyone know how to clean a sound file? More specifically, remove the 'outdoor' background sound and leave only the Elin voice. If anyone can do this or enlighten me on how to do it myself, contact me. If not then I'll just leave out the voice during the dance animation.
Camila Posted February 27, 2015 Posted February 27, 2015 I'm not familiar with sound editing programs so.. I did the best i could. Tell me what you think. Tera Online Elin Dance Voice (Filtered).mp3
PsychoMachina Posted February 27, 2015 Author Posted February 27, 2015 Thanks Camila, but the voice is heavily muffled. I'll look around for the voice file or rip one from a vid, unless someone who has the game can upload the file.
Camila Posted February 27, 2015 Posted February 27, 2015 Yeah i was trying to find any friend with the game but no sucess..
PsychoMachina Posted February 27, 2015 Author Posted February 27, 2015 Thank you for helping, Camila. I'll worry about adding sound another time, this is only unnecessarily delaying everything.
Mud Posted February 27, 2015 Posted February 27, 2015 I'll see what I can do about recording the voice from my game for future use. I don't think I'm able to extract it directly.
PsychoMachina Posted February 28, 2015 Author Posted February 28, 2015 Alright, I'm uploading the new Elin Idle Animation for all to test. The animations are limited to the base animation (side-to-side swaying) and the new Elin dance. The base animation might look different and that is because it is a variant of that animation. Let me know if you like the variant or the original and the most liked version will be included with the update (or I'll just include both). REQUIREMENTS latest FNIS. run FNIS Generator for Users. This will overwrite the original Tera Elin 2 Idle files. TeraElinRace_Dance_IdleAnimation.7z
Camila Posted February 28, 2015 Posted February 28, 2015 My Fnis "crashes" when i try to run it ): If i do a second time it skip two things and then give me two warnings at th end
PsychoMachina Posted February 28, 2015 Author Posted February 28, 2015 It appears I included an XML file with the Behavior files. I don't think this would cause any problems, but remove it anyway. Go to MESHES > ACTORS > CHARACTER > BEHAVIORS and delete '0_master.xml'. When running FNIS Generator, select 'Gender Specific Animations' and 'Skeleton Arm Fix' from the Available Patches at the bottom of the FNIS window. The only error you should get is for 'idlebehavior.hkx' which FNIS does not recognize, but has no adverse effects when generating the behavior files. If you used the original Tera Elin 2 idle animations without problems then I have no idea why the dance version will cause problems as I only replaced the animation files (CustomIdle_01_Base and CustomIdle_01_Action01 thru CustomIdle_01_Action05).
Camila Posted February 28, 2015 Posted February 28, 2015 It gives error at "data\meshes\actors\character\behaviors\FNIS_FNISBase_Behavior.hkx" and yeah I do use the original idle animations for Tera Elin 2 Should i look for the 0_master.xml inside your BSA?
PsychoMachina Posted February 28, 2015 Author Posted February 28, 2015 Curious if anyone else is having the same or different problems. Here try this version that does not use a BSA and '0_master.xml' has been removed. No BSA version TeraElinRace_Dance_IdleAnimation.7z
Vittek Posted February 28, 2015 Posted February 28, 2015 Is this for Elin 2 only? Or can I give it a go for Elin 1?
Camila Posted February 28, 2015 Posted February 28, 2015 Now it worked, with a little warning, but that should be no harm: Do you think you can make her stop the dancing animation right after one loop ends? As it is right now, she'll put her hands back to the hip and then end it. (Like she'll start it again but it stops) Elin Dance Test: @Vittek It's for the Elin 2 only atm, Psycho should update the Elin 1 as well when he's available to.
PsychoMachina Posted February 28, 2015 Author Posted February 28, 2015 @Camila The way the animations work, the base anim plays then randomly the other anims (custom01_action##) initiates. Even though the animations are set up to 'play anim > end > play next anim' the sequence is random so you will experience this where it looks like the dance will loop a second time, but transition to the base anim. I can try removing the additional custom action anim files so that when the dance stops it will guarantee to transition to the base anim, but because of the randomness this could mean longer periods of nothing but the base anim playing. Don't remove Custom01_Action02 - Custom01_Action05 files because the behavior files need to be edited also or else you will get moments when the animation transitions will become 'jerky'. About the warning FNIS gave you, that refers to the 'idlebehavior.hkx' that the idle animation uses. Nothing to worry about. @Vittek In due time the dance idle will be added to Elin 1.
Camila Posted February 28, 2015 Posted February 28, 2015 Hey Pyscho I found someone to record the Elin dance sound with no background annoying There is still the sound of her feet touching the ground but that's the best you'll get i think >: (you can't mute that in-game or it'll mute her voice too) Cheers!
PsychoMachina Posted March 1, 2015 Author Posted March 1, 2015 Thank you, Camila. Here is the audio from the vid. Let me know if this is suitable to use with the animation. Elin Dance.wav
Camila Posted March 1, 2015 Posted March 1, 2015 I think it's looking good. I editted with Sony Vegas for a single loop and removed the small steps sounds. Elin Dance Single Loop.wav What'cha think?
PsychoMachina Posted March 1, 2015 Author Posted March 1, 2015 Sounds better, but there remains the rustling sound behind the voice. Here is the voice file I originally was planning to add to the dance. If anyone can edit this to, at least, make the background noise hardly noticeable or edit the file Camila provided, that would be great. Elindance.wav
Camila Posted March 1, 2015 Posted March 1, 2015 This is the best i can do using my sound file Elin2.wav
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