Guest Posted June 14, 2014 Posted June 14, 2014 I wrongly parented my esp to a wrong master. I didn't use any assets/records/IDs so I was pretty safe in removing it. In the past I always used tessnip to remove it and it always succeeded, but this time I wanted to try FNVEdit clean master option. Well, this error popped out after I did that, if I make Check for errors on my esp. The record it points is vanilla navmesh record, and I really don't know what that error means, why it pops out checking errors on my esp which contains a separated worldspace and I didn't touch vanilla. Does it mean it corrupted my esp? it is hundred hours of work, I'm pretty scared by that...
Halstrom Posted June 14, 2014 Posted June 14, 2014 Hmm weird, did you try closing the "+" tree / plugin and reopening and then do another error check, sometimes that fixe master issues.
Guest Posted June 14, 2014 Posted June 14, 2014 I even reopened FNVEdit more times and tried again. EDIT: Check for errors on the same record, but only opening FalloutNV, doesn't give errors, so it's something that comes from my ESP. Concerning vanilla record. About something I didn't touch at all.
jaam Posted June 14, 2014 Posted June 14, 2014 Is this pure FNV or is it a TTW mod ? Such issues can arise from "importing" FO3 records in FNV. It's just strange for a NAVI record.
Guest Posted June 14, 2014 Posted June 14, 2014 It is pure NV, no DLCs. I think I tracked down what it is, but I don't understand if it's serious or if I can clean it by FNVEdit or directly in GECK, navmesh scares me. In my esp I duplicated some vanilla cells (from Interiors), so navmesh was duplicated too. After I cleaned the master it gave this error on the duplicated navmesh (and not before, that's strange), so I'm not sure if I can simply erase these records inside FNVEdit, or GECK, or whatever. I don't care in redoing these interiors' navmesh, it's ok, I just don't want to create more troubles with the esp
Guest Posted June 14, 2014 Posted June 14, 2014 I don't understand what happened before, but now my FNVEdit is clean and that's enough for me. Sorry I have panic when a "some hundreds hours work" has errors. Removing the navmesh infos by FNVEdit was leading to new errors, so I erased it by GECK and now everything seems error free. I hope so. I didn't inspect if it was a matter with navmesh finalization, since it was a copied vanilla navmesh, but it's ok, it's enough for me.
Halstrom Posted June 14, 2014 Posted June 14, 2014 Hundreds of Hours work means make more frequent backups to reduce anxiety because with FO Engine & GECK it's probably going to happen again
jaam Posted June 15, 2014 Posted June 15, 2014 That's just too easy And Navmeshes are still a lot of unexplored territory, and, unfortunately, the GECK doesn't help.
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