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Animal sex sounds.


Z0mBieP00Nani

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Posted

I'm not sure if this has been a topic that has been discussed or if there is already a mod out there that covers this. But why are there no mods out there that give beasts sound effects during sex? And if there are any mods out there that cover that issue already, what are these mods called?

Posted

No at the time, here is no mod for this. But it would be easy to crate one i think. First time you can use Vanila sound from Skyrim, f it works good use sounds from other source, but it would be hard to find god filles. If would be complicated.

 

 

 

Of topic: Do some one play Borderlands 2? If you run in the cold water or burn a bit and play Maya or Gaige. The both cried like, some would rpae them. ^^

 

Posted

How would I go about creating such a sound effect mod? Wouldn't that require editing scripts in SexLab or writing my own so that it recognized when to use the sound files? Scripting is the part I can't even begin to touch..

 

I play Borderlands 2, but I haven't played it in a while. It's a really good game.

Posted

...actually we do need this. We have bestiality support but no sounds besides the sex and person but not creature. Man oh man I'd like to have a canine pant up a storm pounding Lydia, 'She's sworn to carry out my fantasies'. Ah yes housecarls are awesome!

Posted

This is a long time asked mod and nobody seems to be able/willing to do it and I don't know why !

 

I'll make a REQ post !

Posted

How would I go about creating such a sound effect mod? Wouldn't that require editing scripts in SexLab or writing my own so that it recognized when to use the sound files? Scripting is the part I can't even begin to touch..

 

I play Borderlands 2, but I haven't played it in a while. It's a really good game.

 

Ok something like this:

          

                                PC or NPCxCreature->SL start vanila howl from beast. Like (human) rape sounds in SL and SO.

 

OT About the BR2 i to use the sound for rapevoice .

  • 1 month later...
Posted

As I understand it, when SL is playing an animation, the voices for each actor will play from a predetermined pool of sound bites. I don't think it would be terribly hard to mod for, if someone knows how to code the stuff. For them, I think it'd be more of a simple tweak job. I imagine the more difficult part would be deciding which sound bites play at which stages of the animation. And if the vanilla/expansion sound effects aren't up to par, where would they get the sounds?

Posted

As I understand it, when SL is playing an animation, the voices for each actor will play from a predetermined pool of sound bites. I don't think it would be terribly hard to mod for, if someone knows how to code the stuff. For them, I think it'd be more of a simple tweak job. I imagine the more difficult part would be deciding which sound bites play at which stages of the animation. And if the vanilla/expansion sound effects aren't up to par, where would they get the sounds?

 

I made a test-version in the [REQ] thread. The problem is that SL handles these sounds via a voice slot and a moan() function. Both are only initialized and used for non-creature actors. It requires either some rewriting or creating an entirely new structure from scratch that takes advantage of the mod-signal that SL sends.

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