fore Posted June 3, 2014 Posted June 3, 2014 Tired of all females NPCs moving the same uninspired way? All females? No, not even that. Because your Housecarl and spouse Lydia even walks like men do. Argh! Now here is your solution: FNIS Sexy Move. FNIS Sexy Move will randomly select 1 out of 9 available walk and run animations for any female NPC that is in the area of the player. But you can also assign the different walks and runs in-game to your female player, and you have a variety of options via MCM or dialog to influence the settings, or specific NPCs. Skyrim Mod Showcase - FNIS Sexy Move ehmmm... how can I directly insert a video here? Included Animations: New Animation Pack by xp32 Victorias High Heel walk Animation plus BBP by xp32 Tender BBP, A New BBP Simulation by Dragonfly0124 Female running and walking animation by gekkou1992 Catwalk by Edoin/rickyrickylo
TnTTnT Posted June 3, 2014 Posted June 3, 2014 Got the mods from Nexus yesterday, upgrade FNIS and install it. Some animation are so close to each other, have to see your video to check difference.
fore Posted June 3, 2014 Author Posted June 3, 2014 Got the mods from Nexus yesterday, upgrade FNIS and install it. Some animation are so close to each other, have to see your video to check difference. True. But what shall I do when there are no different animations available? Every animator seems to make just deviations from the original. Nothing really new. At least the dragonflys, and one of the VHH ones gets a good deal of hips and arm movement. I love dragonflys.
WiCloud Posted June 3, 2014 Posted June 3, 2014 Haven't updated in a while but i did just now. The newly updated FNIS Generator says iERROR(2001): templates\0_master_TEMPLATE_PCEA.txt does not exist. Never ran into that error before and i just went and re-installed PCEA to make sure it wasn't missing or maybe even deleted by another mod. after doing so it's giving me the same error but other then that...seems to work fine. Unless that has something to do with another PCEA mod because i know there's 2 more that im not using. (1 for voice and 1 for armor) Thanks Fores Trying it out right now. Uh-Oh I got T-Posing...meaning that txt file is needed somehow. Just booted up my game and everyone is doing it but the creatures are fine *they move still*. My character is walking around laughing her ass off at everyone who isn't moving. Also im not sure why Fore but NMM Installer threw your mod in unassigned instead of animation...strange. Fores Idles wasn't giving me this error while i had the 4.1 installed so is this some sort of new file from a new required mod? Im looking at PCEA and no file of that name exists....
WiCloud Posted June 3, 2014 Posted June 3, 2014 *face palm* ignore the post above....i woke up too early and failed to notice the hotfix SPECIFYING the error i ran into. Im not awake yet...so my apologies.
BringtheNoise Posted June 7, 2014 Posted June 7, 2014 Any chance of adding different Idle types? I tend to use the one that comes with Sevenbase as it allows my character to rotate when I'm inside the racemenu picking tattoo's. But there are some really cool HDT Collision idles that I wouldn't mind bouncing between as well
circ Posted June 7, 2014 Posted June 7, 2014 Any chance of adding different Idle types? I tend to use the one that comes with Sevenbase as it allows my character to rotate when I'm inside the racemenu picking tattoo's. But there are some really cool HDT Collision idles that I wouldn't mind bouncing between as well RaceMenu, latest version anyway lets you choose camera position. I don't exactly remember if you could see the PC's back too but I think you could.
Arizona_Steve Posted June 7, 2014 Posted June 7, 2014 Could use some "bend over" animations... Enjoying it immensely though.
Guest Posted June 9, 2014 Posted June 9, 2014 Downloading now to try.thanks.Though fore, to be honest, i will always be waiting for a mod of yours that incorporates the NoMaam breathing idles to the different available static idle replacers found here on LL and Nexus!
BringtheNoise Posted June 10, 2014 Posted June 10, 2014 Downloading now to try.thanks.Though fore, to be honest, i will always be waiting for a mod of yours that incorporates the NoMaam breathing idles to the different available static idle replacers found here on LL and Nexus! That's pretty much what I'm was talking about above. This mod currently handles walking... but you could simply add to the esp/bsa setup to handle the idle animation's as well. Go with something like..Tavern Wench's and other scantly clad females get the breast fondle idle's, while the heavy armor females get just a deep breathing idle. I'm just wondering how much stress this puts on skse to begin with... as I've had a couple of times where my character was running from one area to another and all of a sudden her arm's go into a 45 degree from her body and I have to jump to get her back to running, walking normally. I've also seen once or twice where female npc's would do something similar and it took to a save and reload to get them to act normal. But this is very rare...
Arizona_Steve Posted June 19, 2014 Posted June 19, 2014 There are definitely some issues with the mod and the script remover utility that's out there. I opened up the MCM comfiguration source and it seems that what should be inside an onConfigInit() event is actually inside an "If ONCE... EndIf" construct in OnPageReset() of all places. I fixed that up and the MCM menu reinitializes correctly following a script cleaning. I haven't looked at the rest of the code, but it does seem that all NPCs are back to their regular walking/idle animations. Which sucks. On second thoughts I should probably stay out of the code. I have a fearsome reputation at work as a refactoring monster...
fore Posted June 19, 2014 Author Posted June 19, 2014 Any chance of adding different Idle types? I tend to use the one that comes with Sevenbase as it allows my character to rotate when I'm inside the racemenu picking tattoo's. But there are some really cool HDT Collision idles that I wouldn't mind bouncing between as well That will probably be part of FNIS 5.2. But I don't think I will add this to FNIS SM. First of all that should not be restricted to females. And second, it doesn't make sense to add the same idles to every character in the game. So there must be some better concept behind a mod like that. Because I don't want to spend too much time in demo mods, I'd prefer when some other modder would take over this part. Possibly in co-operation. Downloading now to try.thanks.Though fore, to be honest, i will always be waiting for a mod of yours that incorporates the NoMaam breathing idles to the different available static idle replacers found here on LL and Nexus! Yeah, I was often thinking about doing that. Especially with HDT the breathing could give a nice breat movement. And then, this takes time away from improving FNIS .... There are definitely some issues with the mod and the script remover utility that's out there. I opened up the MCM comfiguration source and it seems that what should be inside an onConfigInit() event is actually inside an "If ONCE... EndIf" construct in OnPageReset() of all places. I fixed that up and the MCM menu reinitializes correctly following a script cleaning. I haven't looked at the rest of the code, but it does seem that all NPCs are back to their regular walking/idle animations. Which sucks. On second thoughts I should probably stay out of the code. I have a fearsome reputation at work as a refactoring monster... "If ONCE" works, so I don't think there is a need to "fix it up". I saw onConfigInit(), but the doc just spends one half line for it. And I didn't want to test if works unlike the onInit event, which is only raised on first start of a mod, and the start of a quest. And that I didn't want.
Arizona_Steve Posted June 20, 2014 Posted June 20, 2014 Just to let you know - latest update is good. Much appreciated here!
ZXZXZX Posted June 20, 2014 Posted June 20, 2014 Has anybody else the bug where your character does the spread-eagle (no animation pose) after jumping or ending a sprint, not all times but often enough?
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