Hamguy31 Posted May 19, 2014 Posted May 19, 2014 Description:Real Economies ------------------------- This mod adds silver coins as currency in skyrim. Silver coins add up to Gold coins. VIEW CHART BELOW Chart ================== S-ilver = G-old ------------------ 100s=1G 1000s=10G 10000s=100G 100000s=1000G 1000000s=10000G ================== Breezehome Whiterun upgrade 5000G 1600G =========================================== 500000s 160000s =========== Food and items no longer in Expensive Gold but in Silver =========== I was developing this mod but hit a snag, i was doing well until i realized how was i going to make the conversion of 100s = 1G in the game. I don't know papyrus script and i have no idea where i should begin. any help would be appreciated. That and i was looking everywhere in the Mod Tool where i could change the Gold indicator to add S-XXX and G-XXX , Rather than just Gold.
Redflyingmonkey Posted May 19, 2014 Posted May 19, 2014 Oh yeah, I've always wanted this stuff. Farmers and beggars carrying gold has always looked pretty weird to me, I'm not even an immersion fanatic but just this point bugs me. I hope you'll manage, this is a nice project.
afa Posted May 19, 2014 Posted May 19, 2014 I am impress that you can make a different currency altogether. If only merchants can distinguish between the two and ask for one and not the other or ask for certain amount of one and different amount of another.
carnifex Posted May 20, 2014 Posted May 20, 2014 Honestly, if you want a "real" medieval economy, I'd suggest changing the existing prices from gold to silver, because prices going to thousands of gold pieces are utterly ridiculous for small-time transactions.
TheOzoneHole Posted May 21, 2014 Posted May 21, 2014 I don't know Papyrus, but in most languages the code would look like this: ( x = # silver, y = # gold) while( x >= 100) { x = x - 100; y = y + 1; } while the player has 100 or more silver coins, remove 100 silver coins give player 1 gold coin Sorry for the C++ code, but that's the language I know best.
ghostmist17 Posted May 21, 2014 Posted May 21, 2014 Hihi - Great idea! I don't know if this helps, but I thought you might get some inspiration from the mod author of Skyrim Coin Replacer Redux. I use this mod for immersion, I also don't understand why modern coins are found on creatures that haven't seen the light of day in Skyrim for 100's or even 1000's of years. Not trying to derail you, I'd love to see a more P&P D&D-ish coin system. ...think you could squeeze some electrum and copper in with the silver? Hehe!!! J/k. Good luck!
Redflyingmonkey Posted May 23, 2014 Posted May 23, 2014 Perfect system would be a proccer like the SkyRe Reproccer that would allow you to run a check on modded armors and weapons then changes their prices values to x amount of silver and x amount of gold automatically. Of course I've no idea how to do that and am just saying shit.
Hamguy31 Posted June 3, 2014 Author Posted June 3, 2014 Hihi - Great idea! I don't know if this helps, but I thought you might get some inspiration from the mod author of Skyrim Coin Replacer Redux. I use this mod for immersion, I also don't understand why modern coins are found on creatures that haven't seen the light of day in Skyrim for 100's or even 1000's of years. Not trying to derail you, I'd love to see a more P&P D&D-ish coin system. ...think you could squeeze some electrum and copper in with the silver? Hehe!!! J/k. Good luck! yes, I also never liked this, the first time i stole a bunch of loot from graves and thought it would be expensive because its a relic but i got less than it would cost to get bread. and the modern coins yes. I don't know Papyrus, but in most languages the code would look like this: ( x = # silver, y = # gold) while( x >= 100) { x = x - 100; y = y + 1; } while the player has 100 or more silver coins, remove 100 silver coins give player 1 gold coin Sorry for the C++ code, but that's the language I know best. Thanks i'll try to figure it out.
TheOzoneHole Posted June 3, 2014 Posted June 3, 2014 I think the scripting commands would be something like player.removeitem (xxxxxxx) 100; player.additem f 1; The Xs represent the item code for silver coins. Like I say, I'm not up on Papyrus. Good luck.
Emberheart Posted June 3, 2014 Posted June 3, 2014 Here is an idea for a solution. Instead of putting gold or silver in the inventory counter, make it septims. Then you can simply say something like: 1 copper = 1 septim. 1 silver = 10 septim. 1 gold = 100 septim.
Hamguy31 Posted June 7, 2014 Author Posted June 7, 2014 Ok so i figured out how to solve the menu problem, i'll add some things in skyui to better fit my project, and for the ingame coin code i'll figure that out later.
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