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Body Doubling Bug, Hdt


Wizmoe

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Posted

So I wanted to expand the capabilities of my HDT setup from just hair to pretty much everything that was available. However, this led to a bug where my characters appear to have their bodies double and ghost, so it looks like their soul or something wants to come out. This only happens when I move, when I'm standing still everything is fine and dandy, even the rising and falling breasts.

 

The part where it gets interesting is that I have uninstalled pretty much everything that has to do with HDT and bouncy bits, but the characters' souls still show themselves. Even with HDT uninstalled, default skeleton and bodies, the bug can be observed, although it is much lesser. I have attached some images which hopefully will demonstrate what I mean.

post-338924-0-52889000-1400348429_thumb.jpg

post-338924-0-00532600-1400348434_thumb.jpg

Posted

Did you remove the Havoc object from the npc's inventory?

 

There was no havoc object. I also tried tossing around an apple, and observed the apple too doubled.

Posted

if you disabled PE, then it's (obviously) not the problem. 

 

If you're using mod organizer, I'd say disable body mods one at a time and restart the game. If you're not using mod organizer then nevermind. You'll probably need to do a clean install.

Posted

if you disabled PE, then it's (obviously) not the problem. 

 

If you're using mod organizer, I'd say disable body mods one at a time and restart the game. If you're not using mod organizer then nevermind. You'll probably need to do a clean install.

 

Of course, but considering it only started happening after I installed HDT, it moves my suspicions there. I feared I'd have to do a clean install, but well. Sometimes a nuke is necessary.

  • 3 weeks later...
Posted

i cant really see from the images the doubling you are referring to, but i am having an issue very similar to your "description".  i made an hdt loincloth.  actually, i added hdt to a loincloth...  anyways, what happens in game is there are 2 loin cloths.  they move independently of each other, and it is not a second mesh...  i have gone over the files in max and nifskope and found nothing amiss. 

 

you can see what im talking about here: http://www.loverslab.com/topic/28687-bones-skins-and-other-crap-i-need-help-with/?p=806720

 

if this is the same issue the OP is having then im sure we would both like to know how to fix it.

 

thanks in advance

Posted

2Wizmoe Are you using a ENB with temporal AA enabled?

 

2delilah doubt it's the same problem. Anyways, can't help you without looking at a .nif/.xml. Any downloads?

Posted

2Wizmoe Are you using a ENB with temporal AA enabled?

 

2delilah doubt it's the same problem. Anyways, can't help you without looking at a .nif/.xml. Any downloads?

 

 

here are my max files and the nifs.  there are no weight differences as the 2 files are identical.

Delila's loincloth debacle.rar

 

i did stumble on a fix but i dont understand why it works...  if i create the loincloth as a separate item from the armor, like an amulet. and if i dont add a bsdismember modifier (hell it may even work with the modifier, i havent tested that), then the loincloth shows in game as it should; a single mesh.  this also lets me use bodyslide on the rest of the armor.  may not work for everyone but my low and high weight hips are the same, so it makes no difference.

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