ltknight88 Posted May 16, 2014 Posted May 16, 2014 I'm a new modder - looking for some help. Is there a way to create location based magical effects? For example, boost your stamina when you are in a cave, but decrease your magicka? I am working on a mod, and I want certain locations to have certain effects on the player character. For example, when the player walks into their old home town (in the story) and they are having positive memories, I want to increase the player's health and magica - but only while they are in this town / location area. And then when they visit the old prison where they were held as a slave, I want the "Active effects" window show a "Emotional trauma" effect, and decrease their magicka and stamina. Any Ideas on how to set these effects using a general location? Like "IsMilitaryCamp" or "IsBanditCamp" ?? Thanks! LTK
b3lisario Posted May 17, 2014 Posted May 17, 2014 http://www.creationkit.com/LocationHasKeyword http://www.creationkit.com/GetInCurrentLocFormList http://www.creationkit.com/GetInWorldspace http://www.creationkit.com/GetInZone
eflat0 Posted July 4, 2014 Posted July 4, 2014 I'm a new modder - looking for some help. Is there a way to create location based magical effects? For example, boost your stamina when you are in a cave, but decrease your magicka? I am working on a mod, and I want certain locations to have certain effects on the player character. For example, when the player walks into their old home town (in the story) and they are having positive memories, I want to increase the player's health and magica - but only while they are in this town / location area. And then when they visit the old prison where they were held as a slave, I want the "Active effects" window show a "Emotional trauma" effect, and decrease their magicka and stamina. Any Ideas on how to set these effects using a general location? Like "IsMilitaryCamp" or "IsBanditCamp" ?? Thanks! LTK I'd assume is triggered by cell? i.e. that is what rune spells do.
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