mem4ob4 Posted May 15, 2014 Posted May 15, 2014 File Name: FollowThem File Submitter: mem4ob4 File Submitted: 15 May 2014 File Category: Other Requires: OBSE FollowThem v1.0Unrealistic Advert:"Tired of always being the Leaderwith all those lackies and companionsfollowing your every step?Now you can 'FollowThem'!"Requires: OBSEUse a single hotkey ('/' forwardslash) to follow another actor.Target the actor in your crosshairs (name visible) and hold hotkey for aprox. 1 second.You will get a message that you are now following them.You can target the actor again and hold hotkey to stop following them.If you are following and can not target the actor, hold shift+hotkey to stop.Quest cycles every 1/2 second in gamemode.Walk/run speed is not accounted for. You may lag behind or bump into the one you follow.No controls are disabled. You may walk/run/cast/stop and chat etc.Things you can NOT follow: a butterfly, the moon, a rock.Things you CAN follow: anything that 'IsActor'.Details on when you can NOT follow by the coding: The Player:CharGenStage < 88, ControlsDisabled, GetKnockedState, Fatigue <= 4%,weapon or fists raised, Disabled, Unconscious, is invisible, Sleeping, Sitting.The Followed Actor:IsFormValid says NO, sitting, sleeping, incombat, disabled, unconscious, dead. Variables that can be set from console: set FollowThemQuest.<variablename> to #maxfol if player is this distance or greater and not moving forward, player will autowalk. default- 250minfol if player is this distance or closer and is moving forward, player will stop autowalk. default- 150reangledist if player is this distance or greater and more than +/- 16 degrees from facing the actor, player will re-face the actor. default- 120warpdist if player is this distance or greater from actor, player will be 'warped' to the actor. If actor goes through a door, this will move the player into the new cell.Warning: this can move you through locked doors that you should not go through! default- 1200Caution: GIGO! put in strange numbers... expect strange results. Why this plugin?Because sometimes I'm lazy. Sometimes I don't want to fasttravel. Sometimes I want to gomake a sandwich. Sometimes I have pieces of code as part of one plugin that do thingsnice on their own. Because I like to share. And speaking of sharing...Use and abuse this plugin any way you wish, just give a nod to those that have helped andinspired you.Thanks to: ThomThom, Galgat, Ichibod, Goranga, WappyOne, Mr.Patience(gregathit), Ashal andthe rest of the community.Mem Click here to download this file
mem4ob4 Posted May 15, 2014 Author Posted May 15, 2014 Reservations for one please. A quick note: While researching something unrelated I came across- Duke Patricks Follow That Actor From the description it sounds like he worked out a lot of good things beyond what I have in this plugin. Alas, it seems some of his work for TESIV is no longer available. But he has ported it to skyrim. Mem
Reine Posted May 15, 2014 Posted May 15, 2014 You mean I can't use this to make my character chase after butterflies while I go make lunch? That makes me sad
mem4ob4 Posted May 15, 2014 Author Posted May 15, 2014 Thanks folks. Sorry about the butterflies Reine @dje34 OBSE adds functions and such that can be used in making scripts for Oblivion that could not be done without it. See here for more info->Link I would suggest at least version 20. Mem
fejeena Posted May 15, 2014 Posted May 15, 2014 Yes totally stoned running in circle chasing butterflies would be fun. Nice Mod.( even without chasing butterflies )
varenne Posted May 16, 2014 Posted May 16, 2014 Yes totally stoned running in circle chasing butterflies would be fun. Nice Mod.( even without chasing butterflies ) Ditto on both.
rynak777 Posted May 29, 2014 Posted May 29, 2014 You do realize, that if you keep joking about this, he'll look into ways to make it work, right? Even though i currently don't have a use for this plugin, it's an instant download for me, because if i ever need to follow someone, this will do the trick. Oblivion needs more of such simple yet generic mods.
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