yazza2014 Posted May 10, 2014 Posted May 10, 2014 So I ported some armour sets from Oblivion, anyway, I'm having some problems with random shadows, some transparency, and armour that doesn't react at all to light. The Ebony armour has the following issues, from far away, a weapon on the characters back appears partially transparent, but up close this doesn't happen. The main torso area is dark and doesn't react to light. The Legion armour just has random shadows. So far I've tried setting the bone weight to 4, but that's done nothing. I've uploaded some screenshots
FastestDogInTheDistrict Posted May 10, 2014 Posted May 10, 2014 The fix I suggested in your earlier thread on this topic didn't work?
yazza2014 Posted May 10, 2014 Author Posted May 10, 2014 That was for a different issue, it did solve that particular problem thugh, as you can see in these screen shots
JRCosta Posted May 13, 2014 Posted May 13, 2014 I guess this have something to do with the BSLightningShaderProperty flags. Can you post a screenshot of that line or list the active properties (Shader Flags 1 and 2)?
FastestDogInTheDistrict Posted May 14, 2014 Posted May 14, 2014 Possibly a similar problem here. Note the inconsistent shadowing on the fur pieces around the collar/neckline: But it looks okay in NifSkope? Just not in-game (*pic taken with no ENB, for clarity)... Have tested with Vanilla textures as well, same problem. SHADER FLAGS 1 LIST: SLSF1_Specular | SLSF1_Skinned | SLSF1_ReceiveShadows | SLSF1_CastShadows | SLSF1_OwnEmit | SLSF1_RemappableTextures | SLSF1_ZBufferTest SHADER FLAGS 2 LIST: SLSF2_ZBufferWhite | SLSF2_EnvMapLightFade Mesh is my ORCISH ARMOUR 0 (problem displays on both _0 and _1, with or without ENB)
yazza2014 Posted May 15, 2014 Author Posted May 15, 2014 I think it might be an engine glitch. If you disable the cast shadows flag in shader flag 1, it solves the problem, but then your character wont have a shadow on the ground.....which looks odd. I think it might have something to do with the armour having multiple meshes for one object.
FastestDogInTheDistrict Posted May 15, 2014 Posted May 15, 2014 I've just tested both the above methods & neither seems to have worked, unfortunately.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.