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Strange Shadow Issue With Custom Armour


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Posted

So I ported some armour sets from Oblivion, anyway, I'm having some problems with random shadows, some transparency, and armour that doesn't react at all to light.

 

The Ebony armour has the following issues, from far away, a weapon on the characters back appears partially transparent, but up close this doesn't happen. The main torso area is dark and doesn't react to light.

 

The Legion armour just has random shadows.

 

So far I've tried setting the bone weight to 4, but that's done nothing.

 

I've uploaded some screenshots

post-426749-0-80294100-1399693117_thumb.jpg

post-426749-0-21987700-1399693138_thumb.jpg

post-426749-0-54706700-1399693156_thumb.jpg

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Posted

I guess this have something to do with the BSLightningShaderProperty flags. Can you post a screenshot of that line or list the active properties (Shader Flags 1 and 2)?

Posted

Possibly a similar problem here. Note the inconsistent shadowing on the fur pieces around the collar/neckline:

 

post-27796-0-36225900-1400065851_thumb.jpg

 

But it looks okay in NifSkope? Just not in-game (*pic taken with no ENB, for clarity)... :unsure:

 

Have tested with Vanilla textures as well, same problem.

 

SHADER FLAGS 1 LIST:  SLSF1_Specular  |  SLSF1_Skinned  |  SLSF1_ReceiveShadows  |  SLSF1_CastShadows  |  SLSF1_OwnEmit  |  SLSF1_RemappableTextures  |  SLSF1_ZBufferTest

 

 

SHADER FLAGS 2 LIST:  SLSF2_ZBufferWhite  |  SLSF2_EnvMapLightFade

 

 

Mesh is my ORCISH ARMOUR 0 (problem displays on both _0 and _1, with or without ENB)

Posted

I think it might be an engine glitch. If you disable the cast shadows flag in shader flag 1, it solves the problem, but then your character wont have a shadow on the ground.....which looks odd.

 

I think it might have something to do with the armour having multiple meshes for one object.

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