chivaleroncross Posted May 7, 2014 Posted May 7, 2014 Hello and thank you for your time I download this Resource (http://www.nexusmods.com/oblivion/mods/40660/?) long time ago and I just wondering if I put these resource to kind of costume. However since I lack of knowledge and Nifscope, I managed to put those resource undead into costume but the size become too big. Like this : https://www.mediafire.com/?mwl1vdkx02ksun3(Sorry my photobucket seems keep rejecting my ISP)I dont know how to rescale in nifscope, or maybe to put the mesh pieces into one so I can create into one costume. Can anyone help me to put those pieces into one set and re-scale it so I might use it properly? Thank you
fejeena Posted May 8, 2014 Posted May 8, 2014 In your Pictures I could not notice the wrong size but the undead looks very deformed, so I downloaded the Mod. Ok the meshes are too big ( Therefore it was mentioned in the readme scale the creatures to 0.74 ) human and the undead And the meshes are creatures meshes, they use the Skeleton.nif of the Skeletons. If you use the meshes with a human Skeleton it looks like on your Pictures. undead with Skeleton Skeleton.nif and deformed with human Skeleton.nif Think without Blender work you can not make the Meshes human compatible. ( I can not use Blender ) here a all parts in one nif full Mumie.7z Edit: here a 0.74 scaled with NifScope Version ( but I don't know if it works ) full 74 Mumie.7z
chivaleroncross Posted May 9, 2014 Author Posted May 9, 2014 Horrraaayyy!! I try this now! Thank you very much Fejeena! *Edit*It become dwarfed, and invisible
Nepro Posted May 9, 2014 Posted May 9, 2014 Maskar Oblivion Overhaul adds the very same undead knights from this resource as well as the weapons though there is no undead knight armor.
myuhinny Posted May 9, 2014 Posted May 9, 2014 For the invisible are the texture paths and meshes correct I believe invisible is missing meshes. Was it set up in the CS to be wearable and placed in a chest? If yes then check and make sure that they are set to the correct body parts.
fejeena Posted May 9, 2014 Posted May 9, 2014 The textures path is ok ( it is the same as the single Body parts. and I checked the textures Folder) You have made the Body to use as armor or clothes ? Have you set replace Head,Hair,Upper-,lower- Body, Hand and foot ? (best also use hide rings and amulets) Have you used the right nif Name ( I named the full Body mesh "full Mumie.nif" or "full 74 Mumie.nif" ) Edit: test Body full Mumie.7z as clothes with Settings replace Head,Hair,Upper-,lower- Body, Hand and foot, hide rings and amulets. Size is normal human size. textures are fine. Tested with a torch also fine. So it must be a Problem with you clothes Settings.
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