MortiferusX Posted April 21, 2014 Posted April 21, 2014 Hi, do anyone know a good mod to be a Slaver (not the Slave)?
4onen Posted April 21, 2014 Posted April 21, 2014 In SexLab Defeat you can disable player or followers as victims, then have fun pounding enemies. You have the ability to tie them up, but you can't make them follow you. (as I recall...) In SexLab Submit you can disable player as victim (followers only victim if you are, and there is no npc v npc) and again have fun capturing enemies alive. With Submit you can turn enemies in for a bounty, and have them follow you. Only one (two or three? Can't recall) enemy can follow you to justice at a time though.
xboronx Posted April 23, 2014 Posted April 23, 2014 Though still in an alpha/early beta stage paradise halls is worth a check. http://www.nexusmods.com/skyrim/mods/29886/?
carnifex Posted April 25, 2014 Posted April 25, 2014 Though still in an alpha/early beta stage paradise halls is worth a check. http://www.nexusmods.com/skyrim/mods/29886/? Yes, it's probably the best slaver mod at this point. Too bad it's pretty much dead. Worth noting, Paradise Halls has no sex options by itself. The last time I fancied playing a slaver, I used Submit's dialog options to sex up my slaves and TDF Prostitution to whore them out to other Skyrim denizens. Not to mention Devious Devices to decorate and punish the bitches. I had a bit of fun with that, but ultimately got bored rather quickly.
DocClox Posted April 25, 2014 Posted April 25, 2014 There is an animated prostitution/paradise halls plugin that lets you access the AP animations with slaves. Not idea, but worth checking out.
carnifex Posted April 25, 2014 Posted April 25, 2014 There is an animated prostitution/paradise halls plugin that lets you access the AP animations with slaves. Not idea, but worth checking out. It's not compatible with the latest build of PH, sadly. That's on top of known issues with trying to run AP alongside a number of SexLab mods. Would be nice if someone made a PH/SL plugin.
D_ManXX2 Posted April 25, 2014 Posted April 25, 2014 someone made a script patch: http://www.nexusmods.com/skyrim/mods/53108 This will make it compatible with sexlab, zaz and devious devices, but i have not tried it so not sure if works right.
Antono Posted April 26, 2014 Posted April 26, 2014 someone made a script patch: http://www.nexusmods.com/skyrim/mods/53108 This will make it compatible with sexlab, zaz and devious devices, but i have not tried it so not sure if works right. No, not with SexLab. Only with Zaz and DD. And by compatibility, I mean compatible restraints. Not any kind of full integration.
DocClox Posted April 26, 2014 Posted April 26, 2014 I must admit, I tend to use Sx3 and use Submit's speechcraft options to initiate sex. There's a version of Sx3 with sexlab support baked in, but I think it's broken atm.
carnifex Posted April 26, 2014 Posted April 26, 2014 Sx3 had potential, but I have to say I vastly prefer the frankenstein'd dialogues of PH to the cold, soulless tooltip menu of Sx3. Ideally, I'd like to have Halls' dialog and training system coupled with Sx3's system of binding slaves to prevent them from getting away.
Antono Posted April 27, 2014 Posted April 27, 2014 Ideally, I'd like to have Halls' dialog and training system coupled with Sx3's system of binding slaves to prevent them from getting away. I like Paradise Hall's dialogue system very much too. Later on I'll be working on disabling PAH's escape submodule when the slave is wearing specific items from Zaz Animation Pack and/or Devious Devices. If I get permission from the modder for this, would you say it would be what you had in mind? Or do you prefer Sx3's system of giving the slave a chance to escape even with restraints on?
carnifex Posted April 27, 2014 Posted April 27, 2014 Ideally, I'd like to have Halls' dialog and training system coupled with Sx3's system of binding slaves to prevent them from getting away. I like Paradise Hall's dialogue system very much too. Later on I'll be working on disabling PAH's escape submodule when the slave is wearing specific items from Zaz Animation Pack and/or Devious Devices. If I get permission from the modder for this, would you say it would be what you had in mind? Or do you prefer Sx3's system of giving the slave a chance to escape even with restraints on? That would be satisfactory. The mechanic of putting various bindings on the slave to minimize her chance of escaping was cool, but I'm not dead-set on having the possibility of slaves escaping always present. Though, on that note, one thing in PAH that would use some fine-tuning is how hard it is to break a slave until she stops trying to escape. Two-three whippings and the slave will never try again? Makes those magical collars pretty much extraneous. Still, I'm very excited about the possibility of someone picking up PAH and expanding upon it. I know it's author used to hang out here, and he/she even proposed cooperation to the author of Sx3 at some point, so there shouldn't be a problem.
1conseq Posted April 28, 2014 Posted April 28, 2014 The guy working on the Defeat mod is also planning on releasing a mod that creates a way of capturing and imprisoning NPC's, so you can wait for that, because there aren't many mods that look for the PC to be able to be the slaver. I think the ideal for slavery in Skyrim would be to be able to create a slaver faction that is capable of capturing people who are wandering some specific areas, to be sold as slaves somewhere, to someone, and that includes NPC's and the player character himself. And if the player wants it, he can go there where the slaves are traded, and buy a pretty one for himself, so he can use that slave, to mow his lawn maybe. And also, if the player captures someone, like a bandit, he might be able to take as slave and sell, or keep for himself. This could open up so many possibilities... There you would have true slavery in Skyrim, for players that want to be slavers and also with the chance of the player character being enslaved as well and it if you are a slaver you wouldn't be the only one in the business in the whole world, also if you become a slave, you wouldn't become the unique single slave of Skyrim.
saionji11 Posted April 29, 2014 Posted April 29, 2014 I've been toying with the story possibilities and mechanics of a slaver guild mod for a while now. I'm hoping to start working on it over the next month or so, though I've never tackled anything of that scale before so I can't say how it will turn out. With any luck I'll have something together by maybe July or August.
Antono Posted April 29, 2014 Posted April 29, 2014 This is very exciting news saionji11! Good luck! If you need any help with this, please let me know. I haven't created anything large-scale either but I would like to see a slaver's guild mod come to life. Right now I'm working on an NPC prison with Zaz integration, which seems like a good asset for any slaver's mod.
saionji11 Posted April 29, 2014 Posted April 29, 2014 I very much appreciate your support Antono. I'll work on consolidating my thoughts on the project. Once I have, I'd be interested in brainstorming with you about what functionality is already available, as well as what still needs to be developed.
Mygoodness777 Posted May 2, 2014 Posted May 2, 2014 Seems like several of us are putting something like this together at the same time. Right now I'm working on a proper framework for slavery. I'm hoping to get some proper slavery into Skyrim soon.
Antono Posted May 2, 2014 Posted May 2, 2014 Seems like several of us are putting something like this together at the same time. Right now I'm working on a proper framework for slavery. I'm hoping to get some proper slavery into Skyrim soon. Indeed, it seems there are several people working on mods involving NPC slavery. Why don't we use the opportunity to communicate, exchange ideas and perhaps collaborate on bringing one single big project to life, or at least make sure that what each one of us creates can interface with the others? Otherwise we are running the risk of creating incompatible works, each with its own great features but impossible to combine them on a single game. For example, Paradise Halls and Skyrim Slavery System are mutually exclusive. Submit and Defeat can co-exist but only as a fortunate coincidence, not by design. What we need is to agree on a slavery framework (e.g. the core mechanics of enslavement), almost like SexLab, that will be the foundation on which every modder will be able to create his/her plugin: an imprisonment dungeon like mine, a market by another, new buildings/towns, new animations and equipment, quests, PC slavery / NPC slavery, alternate death, slave caravans, torture, executions... I am very new in the modding community but I have read old posts that tell the story of big projects like The Slavers Guild which unfortunately collapsed. However, I am not talking about building everything at once. Only laying the foundation and achieving inter-compatibility. Then everyone will be able to work at their own pace and create whatever plugin they want, either on their own or in a team.
WaxenFigure Posted May 2, 2014 Posted May 2, 2014 jbezorg was working on a comprehensive slavery framework, you might want to ask him for what he developed in that process and the list of problems it had when he abandoned it. Keep in mind that it was given up before the Papyrus Utilities mod came along so updating it to use the ability to add packages to players independent of quests may solve many of the problem jbezorg had.
Pinute Posted May 2, 2014 Posted May 2, 2014 Seems like several of us are putting something like this together at the same time. Right now I'm working on a proper framework for slavery. I'm hoping to get some proper slavery into Skyrim soon. Indeed, it seems there are several people working on mods involving NPC slavery. Why don't we use the opportunity to communicate, exchange ideas and perhaps collaborate on bringing one single big project to life, or at least make sure that what each one of us creates can interface with the others? Otherwise we are running the risk of creating incompatible works, each with its own great features but impossible to combine them on a single game. For example, Paradise Halls and Skyrim Slavery System are mutually exclusive. Submit and Defeat can co-exist but only as a fortunate coincidence, not by design. What we need is to agree on a slavery framework (e.g. the core mechanics of enslavement), almost like SexLab, that will be the foundation on which every modder will be able to create his/her plugin: an imprisonment dungeon like mine, a market by another, new buildings/towns, new animations and equipment, quests, PC slavery / NPC slavery, alternate death, slave caravans, torture, executions... I am very new in the modding community but I have read old posts that tell the story of big projects like The Slavers Guild which unfortunately collapsed. However, I am not talking about building everything at once. Only laying the foundation and achieving inter-compatibility. Then everyone will be able to work at their own pace and create whatever plugin they want, either on their own or in a team. In case you all missed it, jbezorg was working on a slavery framework, but has gone walkabout. Maybe someone with good modder skills could pick it up?
WaxenFigure Posted May 2, 2014 Posted May 2, 2014 ... In case you all missed it, jbezorg was working on a slavery framework, but has gone walkabout. Maybe someone with good modder skills could pick it up? Beat ya . LOL - What a coincidence in timing.
carnifex Posted May 2, 2014 Posted May 2, 2014 As a potential future user, I endorse the idea of pooling resources and building one framework rather than several separate mods - I don't want to be forced to choose between three mods while thinking that what I really want is mod A with this one feature from mod B and that questline from mod C Of course, whatever works best for those actively involved.
saionji11 Posted May 2, 2014 Posted May 2, 2014 Seems like several of us are putting something like this together at the same time. Right now I'm working on a proper framework for slavery. I'm hoping to get some proper slavery into Skyrim soon. Indeed, it seems there are several people working on mods involving NPC slavery. Why don't we use the opportunity to communicate, exchange ideas and perhaps collaborate on bringing one single big project to life, or at least make sure that what each one of us creates can interface with the others? Otherwise we are running the risk of creating incompatible works, each with its own great features but impossible to combine them on a single game. For example, Paradise Halls and Skyrim Slavery System are mutually exclusive. Submit and Defeat can co-exist but only as a fortunate coincidence, not by design. What we need is to agree on a slavery framework (e.g. the core mechanics of enslavement), almost like SexLab, that will be the foundation on which every modder will be able to create his/her plugin: an imprisonment dungeon like mine, a market by another, new buildings/towns, new animations and equipment, quests, PC slavery / NPC slavery, alternate death, slave caravans, torture, executions... I am very new in the modding community but I have read old posts that tell the story of big projects like The Slavers Guild which unfortunately collapsed. However, I am not talking about building everything at once. Only laying the foundation and achieving inter-compatibility. Then everyone will be able to work at their own pace and create whatever plugin they want, either on their own or in a team. Interesting that so many of us are looking at this as a collaborative effort now, rather than waiting for one person to figure out the whole thing. As for me, my primary focus has been on laying out the plot and storyline for a slaver guild. I have a good number of the characters and quests worked out. I'm mainly working on fleshing them out before I work on bringing it to the community. That and the new computer that can handle working on modding that I'll be getting in about a month. I would welcome the chance to work with any team working on this project.
Pinute Posted May 2, 2014 Posted May 2, 2014 ... In case you all missed it, jbezorg was working on a slavery framework, but has gone walkabout. Maybe someone with good modder skills could pick it up? Beat ya . LOL - What a coincidence in timing. Bah. I only lost because I went for the link
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