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STORY mod for Sexlab?


Rabblerouser

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Posted

There are two big ones in the works, already mentioned.  APPS is still in development, the version that's available now is just a small proof-of-concept for the tavern part.  Just have patience, it's only got two people working on it.  Forbidden Fruit is in a VERY early stage of development (considering how much will be in it) and I do my best to not even think about it, just so it will be a pleasant surprise when it's finished.

 

 

Now, to the original question of the thread: Yes, I really would like to see such things here as well, for Skyrim. Some stuff, like Crowning Isle, Blackmail and of course Claudias Little Secret in Oblivion or Breeder in Fallout NV were pretty awesome ... yet I would actually prefer a different approach, which I recently thought about...because even though I fully respect mods like "SexLab Sanguines Debauchery", that mod is, at least for me, rather dull. You get enslaved by some random bandit, and that's mostly it. I'd rather have it that you get enslaved in a very specific dunegon/fortress (or sold to one), where we have actual characters, dialogues and interaction, as well as CONTEXT!

 

Also, instead of a huge, multi-quest storyline that probably takes ages for one person to finish, is full of bugs that multiply with every SexLab-Update and has a big change of getting abandoned before its ever really finished, I'd rather have it like "Player Slave Encounter", also for Oblivion. That mod added various small, well, encounters and Quests to the world of Oblivion, with a focus on enslavement, but sometimes that was just a minor aspect. And they weren't all connected to each other, you didn't need to do them all or in a specific order...

 

And I like that approach. Several small or medium-sized quest-mods, telling little stories and having the player run into different kind of encounters. Some examples from the original PSE/Oblivion:

 

Something like 'Interesting NPCs' only there's sex in it?  That's a really good idea.

Posted

The only major story-based mod that I can think of from the top of my head is Forbidden Fruit - The Incest Mod.

That's the thing though... ya kinda have to be into the whole incest thing.

 

Also ya gotta wait.

For a while.

Since it's still very WIP.

 

Well, let me put it this way.. I can be into incest so long as it's fictional. :P I've lived with siblings long enough to know I want to be miles away from them. Taboo is the sexy bit. So def been looking into Forbidden Fruit even before now.

 

But it'll be done by about the time the universe succumbs to entropy (heat death of the universe).

Posted

Maybe if this thread stays alive for some time I'll get together some more original ideas, or "convert" the above to Skyrim

Maybe with less Slave and more Player Encounter?

Posted

Maybe with less Slave and more Player Encounter?

 

Sounds like what you're looking for is something like Solutions, but rather than being pegged onto the ends of existing quests, it should be devoted to itself, for the purpose of giving SL interactions their own place in skyrim.  Is that anywhere near right?

Posted

 

Maybe if this thread stays alive for some time I'll get together some more original ideas, or "convert" the above to Skyrim

Maybe with less Slave and more Player Encounter?

 

 

Well, whatever you like. Though I personally am looking forward more towards quests the main char runs into while adventuring, so naturally violence and non-consensual would be part of many (not all) of these quests. Not mainly slaverly though, but also rape, humiliation, and because I am like that, revenge after that! :angry:

 

However, I can easily think of other "Sexual Encounters" , actually quite simple things. For example something like this: A mere little treasure hunter quest in some cave or forgotten ruins. You get the quest from someone and you'll get a companion or two to help you on the way. As you make your way throguh the dungeon, you realize something is off. A strange "haze" or fog is affecting your senses, which leads well, to growing sexual arousal. So a couple of times it will lead to sex-scenes with your companions, until you eventually reach the last chamber, and you find the magic dildo of Everlust, made in ancient times by the Dwemer ... those naughty bearded engineers.. :angel: 

 

Stuff like this, yes, that would add some flavor to the adventuring part, as far as I am concerned. Or, for city-dwellers and thieves something else: You are hired to steal something, but as you find out too late: from the wrong person. Sanguine curses you, and you have to visit several people with strange and unusual tastes to get rid of it ... though maybe already a bit too close to slavery? Ah well, or just make a date and romance quest, for all I care!  :D  :lol: 

Posted

 

 

Maybe if this thread stays alive for some time I'll get together some more original ideas, or "convert" the above to Skyrim

Maybe with less Slave and more Player Encounter?

 

 

Well, whatever you like. Though I personally am looking forward more towards quests the main char runs into while adventuring, so naturally violence and non-consensual would be part of many (not all) of these quests. Not mainly slaverly though, but also rape, humiliation, and because I am like that, revenge after that! :angry:

 

However, I can easily think of other "Sexual Encounters" , actually quite simple things. For example something like this: A mere little treasure hunter quest in some cave or forgotten ruins. You get the quest from someone and you'll get a companion or two to help you on the way. As you make your way throguh the dungeon, you realize something is off. A strange "haze" or fog is affecting your senses, which leads well, to growing sexual arousal. So a couple of times it will lead to sex-scenes with your companions, until you eventually reach the last chamber, and you find the magic dildo of Everlust, made in ancient times by the Dwemer ... those naughty bearded engineers.. :angel:

 

Stuff like this, yes, that would add some flavor to the adventuring part, as far as I am concerned. Or, for city-dwellers and thieves something else: You are hired to steal something, but as you find out too late: from the wrong person. Sanguine curses you, and you have to visit several people with strange and unusual tastes to get rid of it ... though maybe already a bit too close to slavery? Ah well, or just make a date and romance quest, for all I care!  :D  :lol:

 

 

Because I'm such a nerd and I've actually sat down and read a good number of the books in Elder Scrolls games, your suggestion of a theft quest immediately reminded me of the Thief of Virtue book in game.  Give it a read, it might make for a sort of amusing joke quest if someone wants to use it as a sort of template.

 

Being part of an "expedition gone wrong" kind of thing would be pretty cool if someone wanted to take the time to set it up.  Hell, you could probably use just that as the start to a whole string of quests for the sexy treasure hunter types that like to loot ancient temples , swipe mysterious artifacts and find out later that it was buried so far underground because it made the holder the object of everyone's desires, or something equally appropriate.  A true lore loving modder could even use it to throw in buried pieces of lore that don't get brought up in Skyrim, old gods and magic that Bethesda toted the hell out of in older games and now never brings up.

 

Pardon me, that was my inner nerd flaring up again.  Point is, yes to Indiana Jones style adventures with more sex, props to jxm for thinking it up.

Posted

 

Maybe with less Slave and more Player Encounter?

 

Sounds like what you're looking for is something like Solutions, but rather than being pegged onto the ends of existing quests, it should be devoted to itself, for the purpose of giving SL interactions their own place in skyrim.  Is that anywhere near right?

 

Basically.

 

Ideally I'd like to see such a mod shoot down the middle in terms of consensual to non-consensual encounters. Every quest should have a sex-less "out", preferably with vastly reduced rewards, and the kind of encounter should be as telegraphed as possible without spoiling the quest so that folks like me can decide to take the "out" to avoid things we don't want to go through. Some quests may swing either way in terms of consent, depending on the player.

Posted

 

 

Maybe with less Slave and more Player Encounter?

 

Sounds like what you're looking for is something like Solutions, but rather than being pegged onto the ends of existing quests, it should be devoted to itself, for the purpose of giving SL interactions their own place in skyrim.  Is that anywhere near right?

 

Basically.

 

Ideally I'd like to see such a mod shoot down the middle in terms of consensual to non-consensual encounters. Every quest should have a sex-less "out", preferably with vastly reduced rewards, and the kind of encounter should be as telegraphed as possible without spoiling the quest so that folks like me can decide to take the "out" to avoid things we don't want to go through. Some quests may swing either way in terms of consent, depending on the player.

 

 

I feel like if a modder were to do it like that, it would probably take some clever writing to make the critical "yes/no" moment feel natural, otherwise it would just come out as... well, a yes/no.  It would definitely need to be worked into maybe a moral dilemma, or maybe set up a decisive fork in the quest where one choice leads to certain kinds of actions and another leads to distinctly different actions.  One of those sort of "charge in and deal with it" vs "find a clever way around" kind of things.  If someone was willing to make these mods and found a good way to work the various outcomes into them, it would come out as a quite impressive experience.  I suppose decisions leading to consensual stuff would be fairly easier to read, but if something's going to result in a surefire rape, something a little less obvious, if for no other purpose than a less scripted feeling, would probably be the best way to approach it.  Again, though, that would come down to how much work a modder wanted to go through just for the purpose of filling out a story.  Of course, filling out a story is exactly what we're talking about, isn't it?

Posted

 

 

Basically.

 

Ideally I'd like to see such a mod shoot down the middle in terms of consensual to non-consensual encounters. Every quest should have a sex-less "out", preferably with vastly reduced rewards, and the kind of encounter should be as telegraphed as possible without spoiling the quest so that folks like me can decide to take the "out" to avoid things we don't want to go through. Some quests may swing either way in terms of consent, depending on the player.

 

 

I feel like if a modder were to do it like that, it would probably take some clever writing to make the critical "yes/no" moment feel natural, otherwise it would just come out as... well, a yes/no.  It would definitely need to be worked into maybe a moral dilemma, or maybe set up a decisive fork in the quest where one choice leads to certain kinds of actions and another leads to distinctly different actions.  One of those sort of "charge in and deal with it" vs "find a clever way around" kind of things.  If someone was willing to make these mods and found a good way to work the various outcomes into them, it would come out as a quite impressive experience.  I suppose decisions leading to consensual stuff would be fairly easier to read, but if something's going to result in a surefire rape, something a little less obvious, if for no other purpose than a less scripted feeling, would probably be the best way to approach it.  Again, though, that would come down to how much work a modder wanted to go through just for the purpose of filling out a story.  Of course, filling out a story is exactly what we're talking about, isn't it?

 

 

Another way around it may be flags. If we envision a set of small mods with one questline each, then you can simply indicate the type of content that could be encountered, and the player can decide to install or not install based on the experience they want to have. Or if you go with one large mega-mod that includes all the quests, have an MCM menu to toggle on or off various types of content:

  • Beastiality
  • Rape
  • F/F
  • F/M
  • M/M
  • BDSM

 

The content toggled off would modify or remove certain quests to avoid the content the player doesn't wish to experience in their game. Makes for a much smoother story than trying to mash in a sex/no sex branch that is still consistent. Also saying the no-sex option results in a smaller reward would be backwards for the people who see sex as a reward. (Hmmm... do I want $20,000 and a new car, or just $10,000 ... what to choose ...) Better to have the rewards story driven than trying to figure out a logical out for the sex part that still preserves the story, but does result in the reward being reduced.

 

For example: a natural way to have a sex/sexless option in a quest would be a request to steal/retrieve the golden dildo from its current possessor to return to the quest giver. The obvious two options would be to either break in as a thief and steal it, or seduce the current possessor and steal it after the possessor falls asleep. In such a scenario it doesn't make sense to have different rewards for the sex vs. sexless option.

 

I can't really think of a scenario where there would be a sex/sexless choice that would have a reduced reward for the sexless route that doesn't simply become Quest or Quest+Prostitution. Perhaps some examples would be good if anyone has some.

Posted

 

The only major story-based mod that I can think of from the top of my head is Forbidden Fruit - The Incest Mod.

That's the thing though... ya kinda have to be into the whole incest thing.

 

Also ya gotta wait.

For a while.

Since it's still very WIP.

 

Well, let me put it this way.. I can be into incest so long as it's fictional. :P I've lived with siblings long enough to know I want to be miles away from them. Taboo is the sexy bit. So def been looking into Forbidden Fruit even before now.

 

But it'll be done by about the time the universe succumbs to entropy (heat death of the universe).

 

 

 

Huh... y'know that's a really interesting way to look at it. I ain't mad at that :D

Gotta agree about the wait though. Smaller mods have probably taken up to 6 months for some people, and seeing that the modder(s?) have taken a poll to add even more advanced features into the mod is slightly painful. I say save all the extra stuff for an eventual 2.0 release and give us the initial material first!

 

You have to commend them for not getting burned out though. I'd sell a kidney for a stable/semi-completed slavery mod... less SD and more S^3/Paradise Halls though. I like the idea of assigning 'jobs' to bandits that I capture :]

Posted

 

 

 

Basically.

 

Ideally I'd like to see such a mod shoot down the middle in terms of consensual to non-consensual encounters. Every quest should have a sex-less "out", preferably with vastly reduced rewards, and the kind of encounter should be as telegraphed as possible without spoiling the quest so that folks like me can decide to take the "out" to avoid things we don't want to go through. Some quests may swing either way in terms of consent, depending on the player.

 

 

I feel like if a modder were to do it like that, it would probably take some clever writing to make the critical "yes/no" moment feel natural, otherwise it would just come out as... well, a yes/no.  It would definitely need to be worked into maybe a moral dilemma, or maybe set up a decisive fork in the quest where one choice leads to certain kinds of actions and another leads to distinctly different actions.  One of those sort of "charge in and deal with it" vs "find a clever way around" kind of things.  If someone was willing to make these mods and found a good way to work the various outcomes into them, it would come out as a quite impressive experience.  I suppose decisions leading to consensual stuff would be fairly easier to read, but if something's going to result in a surefire rape, something a little less obvious, if for no other purpose than a less scripted feeling, would probably be the best way to approach it.  Again, though, that would come down to how much work a modder wanted to go through just for the purpose of filling out a story.  Of course, filling out a story is exactly what we're talking about, isn't it?

 

 

Another way around it may be flags. If we envision a set of small mods with one questline each, then you can simply indicate the type of content that could be encountered, and the player can decide to install or not install based on the experience they want to have. Or if you go with one large mega-mod that includes all the quests, have an MCM menu to toggle on or off various types of content:

  • Beastiality
  • Rape
  • F/F
  • F/M
  • M/M
  • BDSM

 

The content toggled off would modify or remove certain quests to avoid the content the player doesn't wish to experience in their game. Makes for a much smoother story than trying to mash in a sex/no sex branch that is still consistent. Also saying the no-sex option results in a smaller reward would be backwards for the people who see sex as a reward. (Hmmm... do I want $20,000 and a new car, or just $10,000 ... what to choose ...) Better to have the rewards story driven than trying to figure out a logical out for the sex part that still preserves the story, but does result in the reward being reduced.

 

For example: a natural way to have a sex/sexless option in a quest would be a request to steal/retrieve the golden dildo from its current possessor to return to the quest giver. The obvious two options would be to either break in as a thief and steal it, or seduce the current possessor and steal it after the possessor falls asleep. In such a scenario it doesn't make sense to have different rewards for the sex vs. sexless option.

 

I can't really think of a scenario where there would be a sex/sexless choice that would have a reduced reward for the sexless route that doesn't simply become Quest or Quest+Prostitution. Perhaps some examples would be good if anyone has some.

 

 

More or less standalone mods would be the best way I think, good idea.  Each quest could be it's own little mod, or if someone has a quest line planned with common themes in the quests, it would be contained into a single mod, still being independent of others.

Posted

Definitely more story mods please!  I constantly find myself trying to roleplay out stories in Skyrim, stringing things together in my head and not doing things without a "reason" in character.  A lot of the existing mods are good, but I've been finding myself wanting more quests to play through.  Solutions was only an Alpha release, and hasn't been updated (that I've seen, could be wrong) - though it was a good start in a few spots, in the sense of adding sex to questlines rather than the "as a reward" part.

 

Maybe someday I'll figure out the Creation Kit enough to put my own together.  In the meantime, I certainly wouldn't mind providing ideas for those inclined to implement them. :)

 

To outline more what I'd love to see... I'd like to see both smaller scope self-contained story quests, and a larger framework type quest.  It's probably overly ambitious to want to see a main quest replacement or anything like that (though having a sexed up altered main quest version would be cool), but I'd love to have a quest that gives you a story to work with, beginning with your origin, and runs from there, leading the character into various other situations without you having to decide "Hey, I want to become a prostitute" or "I want this character to get enslaved, I need to go find a bandit camp."

Posted

 

It's probably overly ambitious to want to see a main quest replacement or anything like that (though having a sexed up altered main quest version would be cool), but I'd love to have a quest that gives you a story to work with, beginning with your origin, and runs from there, leading the character into various other situations without you having to decide "Hey, I want to become a prostitute" or "I want this character to get enslaved, I need to go find a bandit camp."

 

Overly ambitious is putting it lightly.  Just take a look at 'Civil War Overhaul' and all the work that went into that and the bugs it still has.  Messing with the main quest would be... a venture into frustration and madness.

Posted

Maybe someday I'll figure out the Creation Kit enough to put my own together.  In the meantime, I certainly wouldn't mind providing ideas for those inclined to implement them. :)

 

One of these days I need to find some time to learn the CK as well. Though in addition to actual story mods, there is also a place for organically generating scenes and stories. A lot can be driven through just some RP rules, though having good mod support would be nice as well.

 

For example: bathing ... fighting bandits and draugr in the barrow above Riverwood is a messy business. Coming back to town, it would be nice to wash off, but Skyrim does have a distinct lack of bathhouses. So strip off that icky armor and into the river we go to get all clean and wet. Though with Frostfall installed it is cold at night. But you don't want to put clothes back on while you are still wet, that's no way to dry off properly. So sneak into Riverwood, cold, naked and dripping, debuffed by Frostfall. Lover's Victim does add risk and tension, even if I make it to the forge safely and dry off.

 

So a little RP can help make mods work together to spice things up. There is a mod out there that actually creates a need for bathing, but when I looked at it the soap was expensive, so not really an option for low level characters. Still bathing is a good excuse for a naked PC that doesn't scream "She is just asking for it".

 

Other things can be done with a little backstory. Is Breezehome actually your great aunt's place, who just passed away owning 5000 in back taxes? Needed to earn some money quickly to pay it off to keep the house in the family. If dungeon looting can earn more than prostitution, then perhaps you need to stay in town to make sure it doesn't get sold while you are away.

 

These little rules and backstories could inspire some modders to make something, with the bonus they can start small and work their way up. In the meantime, they still work as purely RP driven until we get the mods. So share your ideas.

Posted

 

For example: bathing ... fighting bandits and draugr in the barrow above Riverwood is a messy business. Coming back to town, it would be nice to wash off, but Skyrim does have a distinct lack of bathhouses. So strip off that icky armor and into the river we go to get all clean and wet. Though with Frostfall installed it is cold at night. But you don't want to put clothes back on while you are still wet, that's no way to dry off properly. So sneak into Riverwood, cold, naked and dripping, debuffed by Frostfall. Lover's Victim does add risk and tension, even if I make it to the forge safely and dry off.

 

So a little RP can help make mods work together to spice things up. There is a mod out there that actually creates a need for bathing, but when I looked at it the soap was expensive, so not really an option for low level characters. Still bathing is a good excuse for a naked PC that doesn't scream "She is just asking for it".

 

I use that mod, and haven't had any trouble buying/making soap (though I tend to turn off food/drink since I can only deal with so many needs at a time before I get bogged down in management of them).  The biggest problem I found was actually finding a place to bathe.  There's a really nice bathhouse mod for Solitude, but not for any of the others - I found one that adds "baths" but they turned out to be steam baths, not actual water to immerse yourself in.

 

Posted

How about a quest to seduce Svana?  Haelga clearly thinks that her niece needs to get laid, who better than a sexy dragonborn?  It would be very dialogue intensive, you'd have to go out and get a few nice things for her then bed her and return to Haelga for a special reward.  Maybe a threesome with Haelga and Svana... I'll be in my bunk.

 

Edit: Just something to think about if anyone here is making a quest that gets rape-y: have a reason for the Dragonborn to be incapacitated or have an option to fight your way out.  The Last Dragonborn is REALLY badass and wouldn't fall apart just because some scumbag waves a sword around.

Posted

Legit point.  It would take some serious doing to make the near immortal, dragon eating murder-hobo that is the PC just roll over and offer their ass up to some grubby bandit chief despite the literal hundreds they've no doubt already butchered.  Sort of makes you wonder why people even bother to try fighting you after they hear all the shouts coming from over that next hill.

Posted

Legit point.  It would take some serious doing to make the near immortal, dragon eating murder-hobo that is the PC just roll over and offer their ass up to some grubby bandit chief despite the literal hundreds they've no doubt already butchered.  Sort of makes you wonder why people even bother to try fighting you after they hear all the shouts coming from over that next hill.

Well, the optimist bandit chief assumes that the group over the hill almost managed to take down the dragonborn, so the time is ripe for him to swoop in and finish off the weakened dragonborn. :D

 

 

 

Posted

 

Legit point.  It would take some serious doing to make the near immortal, dragon eating murder-hobo that is the PC just roll over and offer their ass up to some grubby bandit chief despite the literal hundreds they've no doubt already butchered.  Sort of makes you wonder why people even bother to try fighting you after they hear all the shouts coming from over that next hill.

Well, the optimist bandit chief assumes that the group over the hill almost managed to take down the dragonborn, so the time is ripe for him to swoop in and finish off the weakened dragonborn. :D

 

 

I love how video games do that.  It's not a matter of any one enemy being a real challenge, it's a matter of how many tiny fools are necessary to chip you down enough that the final "boss" is actually going to compete with you.  I always think of those long areas in something like Pokemon and stuff where there's a bunch of enemies that are totally harmless alone, but because you need to slog through every one of them, it becomes a war of attrition.

 

On that note, and back to the topic (I'm done with pokemon here, don't worry), if someone was going to make a dungeon exploration mod, something a bit different might be rather than five thousand enemies with about ten health each scattered in abundance throughout a ruin or something, go for only a few enemies, each one an antagonist in their own right.  A tough fight in some way, a specific theme to each one and maybe a bit of backstory on them and why you want to murder them scattered here and there.  Journals and stuff, maybe.

Posted

 

On that note, and back to the topic (I'm done with pokemon here, don't worry), if someone was going to make a dungeon exploration mod, something a bit different might be rather than five thousand enemies with about ten health each scattered in abundance throughout a ruin or something, go for only a few enemies, each one an antagonist in their own right.  A tough fight in some way, a specific theme to each one and maybe a bit of backstory on them and why you want to murder them scattered here and there.  Journals and stuff, maybe.

 

 

That sounds like a fun dungeon.  Where does the sexy-time come in, though?

Posted

So is this a WiP or not?

 

Anyway I have a few ideas I would like to share, I also miss story based mods for SL. The one thing I miss the most is the immersive dialog to get a women/men to have sex with you. It should be something a bit more real, and not like ''Hey wana have sex'' and the reply is "Yea sure", if you know what I mean. It made me feel that all the Women in skyrim are fucking Sluts.

 

On the other hand Im not a beastiality, rape, gay, lesbian, anime, pregnancy kind of guy. Things like those turn me down and for some reason I dont see skyrim as a good setting for something like that, but I understand people have different interests. 

 

Getting married is another thing that is so dumbed down in skyrim, that when I played the game and got married at first I cryed of laughting. Games like the Witcher have a more deep marriage systems that in a way make sence. There should also be some SOS integration that would make some women (not all) love you more because of the size of your penis.

Posted

 

 

On that note, and back to the topic (I'm done with pokemon here, don't worry), if someone was going to make a dungeon exploration mod, something a bit different might be rather than five thousand enemies with about ten health each scattered in abundance throughout a ruin or something, go for only a few enemies, each one an antagonist in their own right.  A tough fight in some way, a specific theme to each one and maybe a bit of backstory on them and why you want to murder them scattered here and there.  Journals and stuff, maybe.

 

 

That sounds like a fun dungeon.  Where does the sexy-time come in, though?

 

 

Oh, it was just an idea.  Quests in Skyrim tend to involve dungeons, so I figured if someone was going to make a dungeon quest, regardless of where the sexy-time come into the mix, they might look at doing it this way.  Could save them some placement grievances having only a few things to worry about, and if they're aything like me and like thinking up characters maybe they can have some fun with it as well.  Bottom line, I just like to throw in my two cents.

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