Jump to content

HDT upper and forearm collision?


Guest

Recommended Posts

Posted

Hi,i am aware that till now the hdt.xml is capable of offering breast collision through hands only.

Today, i saw this:

http://skyrim.jpn.org/images/488/48813.jpg

that clearly indicates breast collision through the upper and or fore-arm hand part.Does any body how this was achieved?The character in the link is from Lintingyen ( http://www.loverslab.com/user/71665-lintingyen/ ) but (s)he never seems to reply on any message consearning his/her follower

Posted

The default hdt.xml's already have collision data for this and it's pretty good.

 

You just gotta get your character into a pose like that and have a good breast radius collision amount.

Posted

The default hdt.xml's already have collision data for this and it's pretty good.

 

You just gotta get your character into a pose like that and have a good breast radius collision amount.

 

You're absolutely right, but a little note.

You have the DLL but still say that advanced features are available.

So the default.xml explicitly "designate" with HDT Havok Path parameter.

Posted

Weird,it seems that i hadn't tampered with my hdt configuration for a long time and had forgot about it.It seems that i am using a combination of files that i found here in LL  (hdt all in one v3 and custom hdtPhysicsExtensionsDefaultBBP) that suits my taste of breast jellynes and bouncynes,no hdt.xml!

But when i use dancing animations, all i get is the breasts clipping though these parts of hand.I also get clipping through the side part of the breast from the hand when i use the sexy idle,though,fortunatelly, i have no breast deformation that many other people have.  Anyway, it seems that i don't have an hdt.xml file in my installation.Where do i have to edit the breast collision radius factor with the jff program?

The files i have in my installation are

hdt.rar

and my body meshes are

body.rar

Any help for achieving the effect without clipping would be great!

Posted

Weird,it seems that i hadn't tampered with my hdt configuration for a long time and had forgot about it.It seems that i am using a combination of files that i found here in LL  (hdt all in one v3 and custom hdtPhysicsExtensionsDefaultBBP) that suits my taste of breast jellynes and bouncynes,no hdt.xml!

But when i use dancing animations, all i get is the breasts clipping though these parts of hand.I also get clipping through the side part of the breast from the hand when i use the sexy idle,though,fortunatelly, i have no breast deformation that many other people have.  Anyway, it seems that i don't have an hdt.xml file in my installation.Where do i have to edit the breast collision radius factor with the jff program?

The files i have in my installation are

attachicon.gifhdt.rar

and my body meshes are

attachicon.gifbody.rar

Any help for achieving the effect without clipping would be great!

 

I have something a long time ago trying to explain.

The idle animation is as it were rigid.

No matter how big the breasts, the hands always have the same starting point, the same distance from the body and the same endpoint.

But to answer your question about the radius - here are some pictures:

 

Example for right breast: 

 

1:Doubleclick 

post-25678-0-12861000-1396213117_thumb.jpg

 

2: Click on CpasuleShape

post-25678-0-11763400-1396213169_thumb.jpg

 

3. Edit your Radius

post-25678-0-41135500-1396213198_thumb.jpg

 

But this is at best 50% of what you need to adjust.

In the picture you see above,

the radius values ​​for the width (x), for the depth (y) and the height (z) your breast.

Imagine it to you as a ball or cylinder.

If you - like me, no 3Dmax etc. have - you must you calculate the dimensions or imagined.

Posted

The default hdt.xml's already have collision data for this and it's pretty good.

 

You just gotta get your character into a pose like that and have a good breast radius collision amount.

 

Wait minute does this mean if you bump into the character the hdt will also kick in ??

Posted

 

Wait minute does this mean if you bump into the character the hdt will also kick in ??

 

 

Dunno what you mean by 'bump' into, but if you mean, if another character runs/touches your char then yea.

If you notice in sex with HDT, you can actually get npc's body parts to affect your character correctly if you have the npc's setup correctly.

I.E. Belly deformation in sex, Ass jiggle, NPC hands deform breasts during foreplay etc...

 

It's all crude and not too much deformation because the default defined HDT collisions were basically just values copied from the crap generic collisions that bethesda put on it's skeleton files. So lots of overlapping and other 'errors'.

 

However, the HDT physics will only react to HDT created/injected collision.

 

What I mean is, even though skyrim walls have Havok collisions to prevent your character from running through through them (because your skyrim character, well your character's skeleton file, has it's own collision info separate from HDT collision)

 

So running into walls and such will not actually effect breast deformation, OTHER than what ever little jiggle you will get because the HDT defined jiggle pulls data from the skeleton itself, so the skellies collision will translate some force to the HDT defined collisions (like breasts..)

Posted

i was hoping like something like GTAIV was possible when bumping into character you could then push them away from you.

 

 


Dunno what you mean by 'bump' into, but if you mean, if another character runs/touches your char then yea.

If you notice in sex with HDT, you can actually get npc's body parts to affect your character correctly if you have the npc's setup correctly.

I.E. Belly deformation in sex, Ass jiggle, NPC hands deform breasts during foreplay etc...

 

So that is why they say put hdt on hands, head, body etc.. will it adverse performens putting hdt on all meshes or will the head mesh suffice for full body collision ??

Posted

 

i was hoping like something like GTAIV was possible when bumping into character you could then push them away from you.

 

 

Your top request is mor or less animation/script related. HDT has no part in dictating behaviours such as that.

It's probably possible in skyrim, just no one has done it. Though I guess it would be perfect for when the follower gets in your way in the doorway, something like the assassin's creed shove maybe? :angel:

 

 

 

So that is why they say put hdt on hands, head, body etc.. will it adverse performens putting hdt on all meshes or will the head mesh suffice for full body collision ??

Nope, but if you do the headmesh thing, it won't work for NPC's as their face data is pre-exported (or baked I believe the term is called? I have no idea...)

So yea, no 100% good way of transferring this effect to NPC's has been found yet.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...