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Trouble with VHH and HDT in MO/ Possible patch?


halfaverage

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Posted

I'm going for a set up of HDT body with Devious Devices and Sanguine Debauchery enhanced

I'm using xp32's skeleton extended (the one under HDT downloads) and had a working build with it and HDT body. I knew installing VHH would overwrite bones but wanted to see what would happen anyways and of course it removed the HDT so I went back to mod organizer and unchecked it tried to load a new save but the HDT was still gone. I tried reinstalling the extended skeleton but it still isn't showing up. 

 

Thinking about trying from scratch unless someone knows a solution or possibly a patch? Does anyone have any ideas what could be going on?


 

Posted

....

 

This is why I need to seriously finish the HDT tutorials, it's just that I'm too busy currently to work on it.

But here, let me clear things up (again)

 

I am assuming VHH = Victoria's High Heel walk, if this is wrong then I'll need an explanation on what VHH means xD

 

Here's how HDT works:

1. It's physics based. Not 'animated' breast jiggle

2. Because of point 1, it means EVERY animation will now get bouncy boobs/breasts and whatever else.

3. HDT physics controlled bones OVERRIDE any animations for specific bones

4. For smoothest results, it is best that HDT controlled bones be removed from the rig map so as to prevent the physics from fighting the animation (Use groovtama's rig map)

5. Some animations will have more jiggle and breast 'movement' because of the amount the animation moves the chests/hands/etc...

 

So basically:

1. Install ANY animation you wish (I mean it, ANY animation)

2. Install HDT Physics

3. Install Groovtama's Skeleton, make sure to check the HDT option as well.

MAKE SURE THAT YOU DO NOT OVERWRITE ANY FILES INSTALLED BY THIS EVER.

(Unless your a modder, and/or you know and understand what your doing)

 

(Seriously 99.9% of animation/physics problems related to HDT is because someone doesn't follow the above rule of thumb :dodgy: )

 

(optional) 3.5. Install customized Bounce kits and collision xml's if needed.

4. Play and have fun

Posted

yeah, that's your issue ^.

You never want to overwrite the XP32 skele

A lot of things might try. Don't ever let them.

 

I'd just start over and make sure to not overwrite the skeleton this time and/ or do what Blabba said and install the skeleton over everything (That's what I do whenever I reinstall it)

Posted

(Seriously 99% of animation/physics problems related to HDT is because someone doesn't follow the above rule of thumb :dodgy: )

Plagiarism!!!

 

I want compensation,.. like a new 7B HDT body...

Posted

 

(Seriously 99% of animation/physics problems related to HDT is because someone doesn't follow the above rule of thumb :dodgy: )

Plagiarism!!!

 

I want compensation,.. like a new 7B HDT body...

 

yea ik some people cant keep secrets : Groovtama toke one skeleton from closet and everyone is getting that (include me ^^), jokes aside really Thanks Your guys alot  (Groovtama and Blabba) for all explanations (im know i ask like hell) and for share with us that amazing mods.

Posted

Thank you everyone I think I understand the problem now, which is Mod Organizer a shit and auto overrides the files in Groovtama's skell no matter ho late in I install it. I'm going to have to find a way to force overwrite the bones from it... Somehow? But you guys are great thanks for the help, can't believe Groovtama and Balabba actually responded to one of my posts.

 

According to MO the offending files are actually ECE which is FUN because I installed the compatibility between the two and made sure that ECE would be overwritten.

 

EDIT: Nevermind I figured it out there is a little overwrite manager in MO if you R. click mod > information > conflicts > follow overwitten files to overwriters > r. click > "hide"

 

Wow what a convoluted POS

 

Thanks though guys you knew what was up  

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