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[W.i.P]Estrus Trap Creature (maybe)


Bullw

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Posted

There was post containing some talk regarding making things like a swamp that triggers Estrus anims, which ended basically with it's unfeasable since you would have to hand place them all over the world and you'd have compatability issues.

I don't know diddly squat about CK, what few personal stuff i have done has been in tesedit, so if it's beyond me, sorry :blush:

 

 

 

The Idea was simple, don't make it a static, instead make it a spawnable monster and insert into the regular spawn system.

Example, murky pool that triggers Estrus tentacles when you walk on it;

 

So make a mesh that basically an uneven disc with the texture of dark water or swamp looking,

or if possible make it bowl shape and set it to go a bit below ground level (will look more natural).

 

Make it so that it can't move and it's attack range is equal to it's size, the actuall attack don't need to show (it's a trap ^_^),

then link it so it's attacks triggers Estrus anims (like chaurus) and add some cool-down to its effect so you don't get perma stuck.

 

And the result, a compatible and less intrusive Estrus Trap. You can even switch the disc for a dwemer looking plate and have Dwemer floor traps with Estrus machine anims.

 

 

 

* So after some thought and quite a bit of reading, it peaked my curiosity, will find some spare time to try this out myself, but i need a water puddle mesh (check post 14), so here is to hoping someone feels like creating one and posting it here :D   *

 

 

 

*Oh and a funny alt, make them moveable but really slow*

Walking along, going past an natural looking rain puddle.

You stop to pick some berries.

When you done you turn around.

*Que music from Jaws* :shy:

"Hmm wasn't that rain puddle further away... It.. it's getting closer?"

Posted

Sup, yea i know, the reason i posted, was if someone wanted the make traps that don't replace stuff, like overwriting regular traps or replacing spider spit.

Posted

The "there's something in the water!" idea is fairly old *g*

If I might be honest, it's fitting better than the spitting attack.

Posted

 

There is this mod: http://www.nexusmods.com/skyrim/mods/49566

This mod gives chance to be raped with estrus when looting chests.

it's a bit similar.

 

cool!

gonna try it out!

 

 

 

 

Isn't there already a mod for estrus trapped chests? I am pretty sure I saw one somewhere. You go to open a chest of loot and !BAM!....you're tentacled. :lol:

 

Problem with that is that it doesn't add or create new chests. It just adds modifiable percentage of activating on a chest. That seems really dumb. I want a furotrap for Skyrim that makes me think twice about walking through a murky puddle of water in a dungeon. Make it a "bad end" of sorts that maybe gives some serious debuffs that can't be removed or even some "buffs" of sorts that make you think twice.

 

 

The problem with estrus activating on chest loots is it makes it very dull. It would intentionall make you go and seek out chests just to be expecting to get tentacle rapped. Yea, not really my style.

 

 

You would also have to give it an effect so that it won't be detectable by you from your compass or it cannot detect you in return.

I would give the monster a spell effect or custom perk that would give it an insanely high sneak bonus.

The only way to detect it would be to use that spell detects highlights enemies.

Posted

Yeah I think the whole idea could be implemented into something else too

But I was thinking more of something related to the Daedra. One of them goes to the mortal world in the form of that tentacle-dildo-creature or whatever that is, and roams around by Skyrim and you have a chance of randomly encountering it - or the NPC encountering it as well.

 

And maybe some kind of consequences for those encounters, a quest, where since that encounter with the Daedra, it has created a connection with you and now you have to do something for him.

 

 

 

Posted

 

You would also have to give it an effect so that it won't be detectable by you from your compass or it cannot detect you in return.

I would give the monster a spell effect or custom perk that would give it an insanely high sneak bonus.

The only way to detect it would be to use that spell detects highlights enemies.

 

:D

 

 

 

Yeah I think the whole idea could be implemented into something else too

But I was thinking more of something related to the Daedra. One of them goes to the mortal world in the form of that tentacle-dildo-creature or whatever that is, and roams around by Skyrim and you have a chance of randomly encountering it - or the NPC encountering it as well.

 

And maybe some kind of consequences for those encounters, a quest, where since that encounter with the Daedra, it has created a connection with you and now you have to do something for him.

Sound very "entertaining" :P

 

Used puddle of water as an example cause (though it's semi pointless without someone knowing how to make it)

creating a new proper creature like that would require, someone to make the creature mesh and animations for it moving, attack and prolly somemore.

 

Creating a small puddle of mud/water that has no anims and no flashy mesh, should be relativly simple (i guess?). Hmm man the stupidest of things can get you Hooked,

if i manage to get some free time, i think im gonna actually try it. Though it will probably just end up as a placeatme monster unless someone is interested in helping with spawn stuff.

Posted

I have to say thanks for the link to the estrus mimic. Never used estrus before, but the imagination that a chest is able to rape my female is worth the installation.

(And it works asthonishingly)

Posted

I quite like the simple elements of this idea. Static puddles and Dwemer machines.

 

The puddles would need something subtle to visually distinquish them, however. Shadows moving over it? A pink tint to the water? something.

Posted

 

 

There is this mod: http://www.nexusmods.com/skyrim/mods/49566

This mod gives chance to be raped with estrus when looting chests.

it's a bit similar.

 

cool!

gonna try it out!

 

 

 

 

Isn't there already a mod for estrus trapped chests? I am pretty sure I saw one somewhere. You go to open a chest of loot and !BAM!....you're tentacled. :lol:

 

Problem with that is that it doesn't add or create new chests. It just adds modifiable percentage of activating on a chest. That seems really dumb. I want a furotrap for Skyrim that makes me think twice about walking through a murky puddle of water in a dungeon. Make it a "bad end" of sorts that maybe gives some serious debuffs that can't be removed or even some "buffs" of sorts that make you think twice.

 

 

The problem with estrus activating on chest loots is it makes it very dull. It would intentionall make you go and seek out chests just to be expecting to get tentacle rapped. Yea, not really my style.

 

 

You would also have to give it an effect so that it won't be detectable by you from your compass or it cannot detect you in return.

I would give the monster a spell effect or custom perk that would give it an insanely high sneak bonus.

The only way to detect it would be to use that spell detects highlights enemies.

 

 

I'm with you on that. If I want a trap, I want it to be when I least expect it, hence the murky pool of water. I wonder if you can use flora, as well.

 

Posted

Is there a leveled list for creating those otherwise worthless Slaughterfish? If so you could add a Estrus Trap creature to that list.

 

Wouldn't that spawn it in water? (though that might be interesting, you walk next to a lake or river and when you look there is water following you xD

WaxenFigure mind if i use that name 'Estrus Trap creature'?

 

Was easy to figure out Tes5Edit ^_^ but CK makes me dizzy :P

 

 

Anyways is there anyone here with some experience in blender (never touched 3d stuff besides nifskope) that would like to create a 3D 'Puddle'

Something like these (simple/flashy dont care)

 

water_puddle_02_by_naturelover_stock-d41

blue-water-drop-effect.jpg

13-ice-puddle.JPG

 

 

 

 

I can probably handle the textures, decent at photoshop and done retextures before.

 

//Thanks!

Posted

I'm with you on that. If I want a trap, I want it to be when I least expect it, hence the murky pool of water. I wonder if you can use flora, as well.

 

 

Haha, bend over to grab some red mountain flower and ZAP! :lol:

Posted

What about making it like a rune trap?

Change the lighting of say a lightning rune, make it harder to see in most conditions, placement at points in the world where it'd make sense.

Actors that trigger it, trigger Estrus, just make sure that Estrus is set up only for females.  It'd be nice if it was plugged into Sexlab aroused and Lover's Victim (or similar) so that female characters still get consequences of rape in the game.

 

Alternatively, set up a mod where checks player character is outside in an area for Estrus, say Eastmarch inside the springs, or certain caves, to spawn when an action is performed.

Posted

What about making it like a rune trap?

 

Change the lighting of say a lightning rune, make it harder to see in most conditions, placement at points in the world where it'd make sense.

 

Actors that trigger it, trigger Estrus, just make sure that Estrus is set up only for females.  It'd be nice if it was plugged into Sexlab aroused and Lover's Victim (or similar) so that female characters still get consequences of rape in the game.

 

Alternatively, set up a mod where checks player character is outside in an area for Estrus, say Eastmarch inside the springs, or certain caves, to spawn when an action is performed.

 

I have never scripted and almost never touched ck, but the whole point of this was simplicity and avoiding hand placing traps all over the world (no randomness and possible incompatability issues).

Posted

Don't forget the tentacle-whipping pools in Dragonborn DLC. If those hit you it would cause your character to undergo estrus effect.

Posted

I'd advise against making this thing spawn in water. According to Estrus Mimic's page, drowning while the animation is playing causes crashes - not to mention it doesn't look too great when the tentacles' roots come out of thin air (or water, in this case) rather than something solid.

 

If possible, perhaps you could make this thing's sole attack an explosion type effect that also destroys itself after using it like the Flaming Familiar's venue of attack, so that it actually seems as if the creature is actually the tentacles raping you, rather than it touching you, spawning tentacles, and then oozing off somewhere else.

Posted

no plans for sunday, gonna see how it turns out, though having a few issues with sl i have to fix first xD

Posted

Is Estrus the only source for Tentacle Rape in Skyrim? I think I have some pretty major issues with it every time I download it... I'm thinking one of my replacers is causing it, but can't be sure. I just grew tired of it CTD'ing on me every fifteen seconds... T_T

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