gcleveland Posted January 1, 2012 Posted January 1, 2012 Thanks much. I will try to find in right now. =) hmm yea not sure, clipped all over the place cant find it. edit, i found it, its just under the house in a odd shaped chest that just is under the house and hard to see. Thanks a lot.
xhybridox Posted January 1, 2012 Posted January 1, 2012 That makes me happy to hear. My friend is indeed super talented but he did have a bit of trouble weighing the cape. Do you think you could just port over the head? I really like facemasks. If I knew how I seriously would have dozens of faces and hairs ported by now :| gcleveland' date=' I think there is a container in the doc's house some place(where you start the game). You may have to TCL through the floor to get it but I think it was in his bedroom. It's a fullbody mesh that only works on females according to my memory. [/quote'] It would be my pleasure =D. With the pipe or without? And I hope you don't mind me going to bed for now. It's 4:02 over here, lol dunno if it's AM or PM cause where I live they use 24 hour thingy.
Bikko Posted January 1, 2012 Author Posted January 1, 2012 Bikko' date=' when you export as fallout nif from blender, If you turn off "stripify" it will set up nitrishapes rather than strips. [/quote'] How could I miss it[.] You can call me an idiot since now. Also is the ripping process complicated? I can't seem to get meshes in Skyrim properly but I would still like to sort through the models I would like to see in the game Like the elin glasses. I require them. IMO' date=' not complicated but long and blooming. You needs Umodel.exe and Import script for blender. export datas from GPK file. (generally, They are in S1Game\CookedPC\Art_Data\Packages\CH\) And import psk files in 'SkeletalMesh' Folder to blender directly. Textures are in 'Texture2D' Folder and you needs phothoshop or something can convert TGA file to DDS. Once import mesh to blender, then next work is just mechanical work. modify shape, change boneweight, modify textures so on so on. As a result, Just rip and sort work is totaly not complicated but too repetitive work. Well, I can search Elin Glasses for you. Give me further infomation. I know it belongs to Elin but I still have no idea what is it. Is it playable? or for NPC? Stand alone accessory? or part of body(ex : Hair)? Was working on the armor, and dayum, keep getting stuck D=>. If yours is already almost finished, upload yours. I'm still at 1/4th of the armor and still need to do gauntlets+boots. >.< Well, You should check main post. I already upload them much early.
iz Posted January 1, 2012 Posted January 1, 2012 hybrid, 16 o'clock would be 4pm - 4 o'clock is 4am. Anyway, I think it would be best to leave the pipe out but maybe it would be cool as an accessory for any character? I tried that for NV but it clipped with anything but that Tera character. Doesn't really matter to me. Bikko, I'm glad I could help you out. I don't have any information about those glasses though I'll try to find a copy of the game and search for it myself.
xhybridox Posted January 1, 2012 Posted January 1, 2012 Just woke up and did the mask conversion really quickly. It's done, but there is a lot of skin difference when you equip it, lol. Since it uses different textures than the Skyrim textures, Hope you don't mind ^^'. It replaces the ebony helmet. Download Link: http://www.mediafire.com/?id3l3j3qanid32o
Crowzer Posted January 1, 2012 Posted January 1, 2012 Oh' date=' I have this Tera conversion for FNV. One of you guys might have a use for it http://www.mediafire.com/?n3q8qunxsa57ore Also available in another format here http://rexil.deviantart.com/art/Freyja-273633309?q=sort%3Atime%20gallery%3Arexil&qo=20 [/quote']OMG !! This one is SOOO WODERFUL. If it be in Skyrim it would be just... ^32
wolverinehowlett Posted January 1, 2012 Posted January 1, 2012 http://www.ladymoiraine.com/forum/index.php?topic=3950.msg85122;topicseen#new heres some that look awesome from tera; they are for male it would be awesome if someone converted the one that look like the treanchcoat from DMC
TheOneWolf Posted January 3, 2012 Posted January 3, 2012 omfg! I LOVE IT! Thank you! I played the open korean beta a year ago and I'm excited to see that its coming to the us!
LEDAHGRIM Posted January 3, 2012 Posted January 3, 2012 Beautiful artwork!!! Is this a new race or just armor and mask?? Before i had a lightning mod but the mask looked all white and didnt match the skin color so i dropped it xD... will you include an esp upon completion of the armor pack?
qwerty123456 Posted January 4, 2012 Posted January 4, 2012 Awesome. But how do I change it so it replace Daedric? I want both Elin and Castanic at my game...
spiritquazus Posted January 5, 2012 Posted January 5, 2012 HAHAHAHAHA i tried to post this mod to the nexus (crediting you as original poster ofc) they banned me for piracy. anyways thanks for sharing bikko
Quemon Posted January 5, 2012 Posted January 5, 2012 I really like the armor and the mask (exept the hair). Mayby you can try to make the armor in a size that fits the vanilla head? Or a little retexture in black/gold to make it look like it's ebony? Great work, you're doing fine!
bluefenrir Posted January 8, 2012 Posted January 8, 2012 I want to replace Daedric too! Please teach me.
Sevah010 Posted January 13, 2012 Posted January 13, 2012 Where can i find the high elf stuff in the game?
Aoikun Posted January 18, 2012 Posted January 18, 2012 Hi Bikko, I haven't downloaded your work but it looks pretty good. I have completed one TERA replacer too, but I did it just because I wanted to learn how to set meshes for Skyrim, so training purpouses only, it worked as you can see here The problem is that the wheights are crappy, very crappy, it works but with lots of artifacts and stuff. So I would like to take a look to your meshes and see if I can use your weights, hope you don't mind it. I'd also like to know how you solved the textures, as there is this specular color map, and the face, I couldn't import the hair+face as one nif, because it had different materials, my solution was to join them and do a new UV and textures, I wonder what you did there ^^. Thank you for your work.
Tom21 Posted January 18, 2012 Posted January 18, 2012 They put the Terra Armor up on nexus today but still can not Downlod it?
ReMeDy Posted January 19, 2012 Posted January 19, 2012 They put the Terra Armor up on nexus today but still can not Downlod it? lol Nexus says the file is under moderation. http://skyrimnexus.com/downloads/file.php?id=6470&navtag=file/images.php?id=6470&tab=3 I haven't played Terra, but it looks like the Nexus has doubts this is an original armor. If it was ripped from Terra, they wont accept it. In which case, the uploader would have to change the armor's color, similar to what another uploader did for the "Witcher 2" Triss Armor.
iz Posted January 19, 2012 Posted January 19, 2012 Remedy, the Witcher thing was settled because CDPR allows modders to use their stuff as long as they don't make money off of it.
alexandrox Posted January 19, 2012 Posted January 19, 2012 wow thx i need help pls : "TERA Steel Plate Armor replacer" : where i find the download thx !
~Illusion Posted January 20, 2012 Posted January 20, 2012 looks like it works perfect and we are waiting for better body meshes lol. nice work, dude. look forward for more of your works
Aoikun Posted January 20, 2012 Posted January 20, 2012 Ok, just checked your files, I don't know how to export a mesh built from more than one object with different materials, I know that each object and material should be one NiTriShape, but I just don't know how to export like that, will look into it but can anyone tell me what I'm missing? (using 3DS Max). About textures, I noticed you only used the basic ones, diff and norm, I'd put the _spec (wich is a specular color map) under enviromental map with one of the cubemaps from the game, like the QuickSkyDark_e i.e That should make the armor parts shinier and the reflected light should look better, still I haven't tested it cuz as I said before I can't export the armor and the body as different NiTriShapes, so if I put those maps even the skin will look metallic. Another thing I noticed is that your meshes dont use the weight slider, wich is ok but maybe you could look into adding a hevier/lighter version. My crappy replacer actually has the slider working, but it looks plain awfull from 50% onwards. So, any help with exporting different NiTriShapes would be very helpfull, thanks in advance And alexandrox, I think you're talking about my replacer, It's very low quality so I'm not uploading it anytime soon.
dscythegeo Posted January 20, 2012 Posted January 20, 2012 your steel plate armor replacer is awesome as it is already lol but i'll wait till you upload it. take it easy.. hope you succeed.
neobunny Posted January 20, 2012 Posted January 20, 2012 Ok' date=' just checked your files, I don't know how to export a mesh built from more than one object with different materials, I know that each object and material should be one NiTriShape, but I just don't know how to export like that, will look into it but can anyone tell me what I'm missing? (using 3DS Max). About textures, I noticed you only used the basic ones, diff and norm, I'd put the _spec (wich is a specular color map) under enviromental map with one of the cubemaps from the game, like the QuickSkyDark_e i.e That should make the armor parts shinier and the reflected light should look better, still I haven't tested it cuz as I said before I can't export the armor and the body as different NiTriShapes, so if I put those maps even the skin will look metallic. Another thing I noticed is that your meshes dont use the weight slider, wich is ok but maybe you could look into adding a hevier/lighter version. My crappy replacer actually has the slider working, but it looks plain awfull from 50% onwards. So, any help with exporting different NiTriShapes would be very helpfull, thanks in advance And alexandrox, I think you're talking about my replacer, It's very low quality so I'm not uploading it anytime soon. [/quote'] I wouldnt have a clue myself, but perhaps Cherry's recent guide might have the info you need in it. http://www.loverslab.com/showthread.php?tid=4514
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