Trykz Posted February 16, 2014 Posted February 16, 2014 So...... A while back, a Nexus modder by the name of Edhildil released this mod to the Nexus. I immediately began pondering how I could turn this into a fully fleshed out race mod. So with a tremendous backlog of races already needing updates, development, or just finishing touches (it's hard for me to focus on any one particular thing for very long LOL), I added it to the "to do" list Well recently, I started thinking about it again: have you ever wondered what the Dwemer were actually like? What other things they might have experimented with? Or on? Some of my favorite places in Skyrim are the Dwemer ruins. Their inter-connectivity through BlackReach. Their massive size and scope. And the countless gadgets and puzzles found within. So I thought to myself, "what can I add to make these things much, much cooler?" So with countless visions of what the Dwemer might have created had they gotten their hands on a human racing through my mind, I started with this: This is my test character, Echo She's quite special. I can't really emphasize just how "special" she really is. So I'll just show you: So that is what's under that muscular, tightly toned exterior...... but it doesn't stop there In this form, she becomes even more special. As an automaton, she's incredibly strong, with a base carryweight of 750 (500 of which is taken up by her cyborg body (all credit to Edhildil for the meshes). She also gains massive health and stamina regen, as well as an additional 200 base armor. And before I forget, all that static build-up from her power core must need to be discharged occasionally. Right?: What better place than directly at your enemies? Vampires beware..... she's immune to your shenanigans. And with a base unarmed damage of 20dps, she'll pummel you into the floor as quickly as any Dwarven Centurion. The dwarven oil running through her veins makes her immune to most things magical in nature. So that's the gist of it. Still a bit more stuff to do. Among these are: -add the possibility of building a centurion companion (quest perhaps?) from parts found throughout dwemer ruins -add hostile properties to the cyborg form (vampire stage 4 type) so you can run around town scaring the potato head kids (and generally pissing off everyone else around you) -add males of the race More to come...... Trykz
ToJKa Posted February 17, 2014 Posted February 17, 2014 So, this is like TES version of Daughters of Ares Looks promising.
aravis7 Posted February 17, 2014 Posted February 17, 2014 The idea is great : ) Since someone on the nexus released a dwemer beard mod, I don't know if it's possible to use it to create female hair too, like these :http://rule34.paheal.net/post/view/925392
Trykz Posted February 18, 2014 Author Posted February 18, 2014 So, this is like TES version of Daughters of Ares Looks promising. That's exactly what I immediately thought of when Edhildil released these meshes on Nexus Trykz
absoltekk Posted February 18, 2014 Posted February 18, 2014 Really great idea. Will be watching this!
gvman3670 Posted February 18, 2014 Posted February 18, 2014 So, this is like TES version of Daughters of Ares Looks promising. That's exactly what I immediately thought of when Edhildil released these meshes on Nexus Trykz Didn't Edhildil's dwemer hottie armor come out before Daughters of Ares?
Trykz Posted February 18, 2014 Author Posted February 18, 2014 So, this is like TES version of Daughters of Ares Looks promising. That's exactly what I immediately thought of when Edhildil released these meshes on Nexus Trykz Didn't Edhildil's dwemer hottie armor come out before Daughters of Ares? You're probably right. Though I'm not sure why that matters. I only played the race recently when I reinstalled F:NV a few weeks ago...... Trykz
Trykz Posted February 19, 2014 Author Posted February 19, 2014 Just putting the finishing touches on the laboratory she was built in..... Screens are forthcoming Trykz
gvman3670 Posted February 19, 2014 Posted February 19, 2014 You're probably right. Though I'm not sure why that matters. I only played the race recently when I reinstalled F:NV a few weeks ago...... Trykz Yeah, it doesn't really matter. Just curious. I'm a curious kind of guy.
Trykz Posted February 19, 2014 Author Posted February 19, 2014 WTF was this mad Dwemer scientist up to in here?...... At least it seems a little homey...... A perfect, dysfunctional family So..... THIS is where it all began?...... Dysfuntional? Perhaps...... but he DOES have his uses Okay....... all this show and tell is just tiring..... Until tomorrow Trykz
Trykz Posted February 22, 2014 Author Posted February 22, 2014 So.... this guy is all set to go: He's crazy OP though. So he has the typical summon restrictions. Once a day you can summon him for 5 minutes, during which he'll pummel anything that looks at you crooked into the ground So it's quite advisable to only summon him in times of VERY dire need I'm spending the day testing and tweaking, but should have this ready to go by tomorrow afternoon/evening. Trykz
Trykz Posted February 23, 2014 Author Posted February 23, 2014 Finished and uploaded. Click my sig and check out post #3 Trykz
jorgen.klein Posted February 24, 2014 Posted February 24, 2014 Hmmm this would look great on mod-quest that would continue on the quest of Arniel, and that it would actually reveal How and to where the great dwemer would have vanished, so that least a little part could be returned to tamriel... (because of the very hostile invironment they were trapped in, not many were left) ---- (just-an-idea-or-suggestion-that-has-come-to-mind)
Recommended Posts
Archived
This topic is now archived and is closed to further replies.