sikamikanico78 Posted Friday at 08:05 PM Posted Friday at 08:05 PM 1 hour ago, nalwaz said: what's the value did you set it to if i may ask ? i set it to 1 witch is the default setting... but after somem ore testing i now think that this was not the only problem after all but it helped a bit
asdt123123 Posted Friday at 08:17 PM Author Posted Friday at 08:17 PM 1 hour ago, I like Bavarian Donut said: Outfit comparision in outfit studio. Yeah like I said in the thread, optimized meshes that remove parts of the underlying body will create literal holes in the body. There's no realistic fix for that other than authors including the full mesh in the outfit. In the next version I'll likely just provide a blacklist functionality, so you can manually blacklist armors such as this. Drop the nif(s) here and I can maybe see if there's a solid cheap way to auto blacklist these armors. 1
pelle234 Posted Friday at 10:12 PM Posted Friday at 10:12 PM (edited) Ok this is really neat. Thanks! Suggestion; A blacklist would be cool, right now it affect my backpacks etc. Edited Friday at 10:13 PM by pelle234
jacnob Posted Friday at 10:15 PM Posted Friday at 10:15 PM Great Stuff mate! Would it be difficult to add option for damage on start of Sexlab animations with aggressive tags?
IcicleInn Posted Friday at 10:17 PM Posted Friday at 10:17 PM 3 hours ago, asdt123123 said: Most likely a mod conflict. Some mod is preventing it from being unequipped. I'll try to figure out what might be blocking it. It's also not preventing re-equip though so maybe something's interrupting the mod script
B3juc0 Posted yesterday at 03:10 AM Posted yesterday at 03:10 AM [10:06:59.360] [13712] ProceduralArmorDamage v1-0-1-0 [10:06:59.360] [13712] Procedural Armor Damage loaded; per-item damage persistence and configurable armor tearing [10:07:00.959] [13712] ArmorTear: installed SE/AE partition, static and dynamic draw hooks [10:07:00.959] [13712] [E] ArmorTear: equip signatures differ [10:07:00.959] [13712] [C] ArmorTear: armor equip code could not be verified; closing the game
nalwaz Posted yesterday at 03:49 AM Posted yesterday at 03:49 AM 7 hours ago, sikamikanico78 said: i set it to 1 witch is the default setting... but after somem ore testing i now think that this was not the only problem after all but it helped a bit I see, ty will try it out and test
asdt123123 Posted yesterday at 04:19 AM Author Posted yesterday at 04:19 AM 1 hour ago, B3juc0 said: [10:06:59.360] [13712] ProceduralArmorDamage v1-0-1-0 [10:06:59.360] [13712] Procedural Armor Damage loaded; per-item damage persistence and configurable armor tearing [10:07:00.959] [13712] ArmorTear: installed SE/AE partition, static and dynamic draw hooks [10:07:00.959] [13712] [E] ArmorTear: equip signatures differ [10:07:00.959] [13712] [C] ArmorTear: armor equip code could not be verified; closing the game What Skyrim version are you using? This mod also wont work with either of these mods: Skyrim Outfit System SE Revived at Skyrim Special Edition Nexus - Mods and Community Skyrim Fitting System SE-AE at Skyrim Special Edition Nexus - Mods and Community If you are using a version between SE and AE, I'll have to do a memory dump on that function to see what's going on
B3juc0 Posted yesterday at 04:39 AM Posted yesterday at 04:39 AM (edited) 21 minutes ago, asdt123123 said: What Skyrim version are you using? This mod also wont work with either of these mods: Skyrim Outfit System SE Revived at Skyrim Special Edition Nexus - Mods and Community Skyrim Fitting System SE-AE at Skyrim Special Edition Nexus - Mods and Community If you are using a version between SE and AE, I'll have to do a memory dump on that function to see what's going on I'm on 1.6.1170. I don't have those mods. Version 1.0 works as intended. Version 1.0.1 throws that warning instantly as the game is launched. If it helps I'm also on SKSE 2.2.8 and Address library V13. Edited yesterday at 04:40 AM by B3juc0
bondfan86 Posted yesterday at 05:20 AM Posted yesterday at 05:20 AM (edited) Same error here with 1.0.1 Also 1.6.1170, SKSE 2.2.8 AddressLibrary was at V12, updating to V13 changes nothing. [07:24:02.610] [8124 ] [I] ProceduralArmorDamage v1-0-1-0 [07:24:02.612] [8124 ] [I] Procedural Armor Damage loaded; per-item damage persistence and configurable armor tearing [07:24:03.913] [8124 ] [I] ArmorTear: installed SE/AE partition, static and dynamic draw hooks [07:24:03.913] [8124 ] [E] ArmorTear: equip signatures differ [07:24:03.913] [8124 ] [C] ArmorTear: armor equip code could not be verified; closing the game Edited yesterday at 05:25 AM by bondfan86
asdt123123 Posted yesterday at 05:56 AM Author Posted yesterday at 05:56 AM (edited) 1 hour ago, bondfan86 said: Same error here with 1.0.1 Also 1.6.1170, SKSE 2.2.8 AddressLibrary was at V12, updating to V13 changes nothing. [07:24:02.610] [8124 ] [I] ProceduralArmorDamage v1-0-1-0 [07:24:02.612] [8124 ] [I] Procedural Armor Damage loaded; per-item damage persistence and configurable armor tearing [07:24:03.913] [8124 ] [I] ArmorTear: installed SE/AE partition, static and dynamic draw hooks [07:24:03.913] [8124 ] [E] ArmorTear: equip signatures differ [07:24:03.913] [8124 ] [C] ArmorTear: armor equip code could not be verified; closing the game 2 hours ago, B3juc0 said: I'm on 1.6.1170. I don't have those mods. Version 1.0 works as intended. Version 1.0.1 throws that warning instantly as the game is launched. If it helps I'm also on SKSE 2.2.8 and Address library V13. ~SNIP~ Fixed in 1.0.2 Edited yesterday at 06:45 AM by asdt123123 1
joeofrj Posted yesterday at 06:04 AM Posted yesterday at 06:04 AM 1 hour ago, asdt123123 said: What Skyrim version are you using? This mod also wont work with either of these mods: Skyrim Outfit System SE Revived at Skyrim Special Edition Nexus - Mods and Community Skyrim Fitting System SE-AE at Skyrim Special Edition Nexus - Mods and Community If you are using a version between SE and AE, I'll have to do a memory dump on that function to see what's going on Im on 1.597 and am getting the same error. It was working well before the update although it seems like the unequip wasnt working properly but I had seen it work properly on initial install so not sure why unequip wasnt working the next day.
CheddarTrauma Posted yesterday at 06:15 AM Posted yesterday at 06:15 AM (edited) 21 minutes ago, asdt123123 said: Very good! I added some debug to 1.0.1 to not run the mod if something fails to install basically. Since someone mentioned unequipping wasn't working. Looks like I was right, a mod conflict. Here, run this version and show the logs again. It should log a ton of information and maybe even the exact mod we're conflicting with: Procedural Armor Damage 1.0.1.7z 5.87 MB · 0 downloads Same issue upgrading from 1.0 -> 1.0.1. 1.5.97. Here's the log with your debug version [02:11:32.747] [1312 ] [I] ProceduralArmorDamage v1-0-1-0 [02:11:32.748] [1312 ] [I] Procedural Armor Damage loaded; per-item damage persistence and configurable armor tearing [02:11:34.629] [1312 ] [I] ArmorTear: installed SE/AE partition, static and dynamic draw hooks [02:11:34.629] [1312 ] [E] ArmorTear: equip signatures differ (initial call CHANGED, initial arguments ok, queued call ok, queued arguments ok, queued result ok) [02:11:34.629] [1312 ] [E] ArmorTear: initial equip site SkyrimSE.exe+637B65: 24 4A 0F B6 84 24 A8 00 00 00 88 44 24 4B 88 5C 24 4C 4C 8D 4C 24 28 4C 8B C7 48 8B D6 48 8B CD | E8 FB 9A 9A FF 90 0F AE E8 FF 15 2C 17 ED 00 39 05 66 26 90 02 75 28 83 3D 61 26 90 02 01 75 18 [02:11:34.629] [1312 ] [E] ArmorTear: initial equip expected SkyrimSE.exe+639E20, found 7FF6BAB11665 (no module) -> po3_ItemEquipRestrictor.dll+44B0 [02:11:34.629] [1312 ] [E] ArmorTear: queued armor site SkyrimSE.exe+60BD50: FF 90 50 06 00 00 E9 01 05 00 00 48 8B 07 48 8B CF FF 90 50 06 00 00 4C 8B 06 49 8B D6 48 8B CF | E8 2B 55 02 00 0F B6 D8 84 C0 74 63 83 7E 08 01 76 08 B9 01 00 00 00 89 4E 08 C6 44 24 30 00 C6 [02:11:34.629] [1312 ] [E] ArmorTear: queued armor expected SkyrimSE.exe+631280, found SkyrimSE.exe+631280 [02:11:34.629] [1312 ] [C] ArmorTear: armor equip code could not be verified; closing the game po3_ItemEquipRestrictor is https://www.nexusmods.com/skyrimspecialedition/mods/108665 Edited yesterday at 06:18 AM by CheddarTrauma
asdt123123 Posted yesterday at 06:45 AM Author Posted yesterday at 06:45 AM 29 minutes ago, CheddarTrauma said: Same issue upgrading from 1.0 -> 1.0.1. 1.5.97. Here's the log with your debug version [02:11:32.747] [1312 ] [I] ProceduralArmorDamage v1-0-1-0 [02:11:32.748] [1312 ] [I] Procedural Armor Damage loaded; per-item damage persistence and configurable armor tearing [02:11:34.629] [1312 ] [I] ArmorTear: installed SE/AE partition, static and dynamic draw hooks [02:11:34.629] [1312 ] [E] ArmorTear: equip signatures differ (initial call CHANGED, initial arguments ok, queued call ok, queued arguments ok, queued result ok) [02:11:34.629] [1312 ] [E] ArmorTear: initial equip site SkyrimSE.exe+637B65: 24 4A 0F B6 84 24 A8 00 00 00 88 44 24 4B 88 5C 24 4C 4C 8D 4C 24 28 4C 8B C7 48 8B D6 48 8B CD | E8 FB 9A 9A FF 90 0F AE E8 FF 15 2C 17 ED 00 39 05 66 26 90 02 75 28 83 3D 61 26 90 02 01 75 18 [02:11:34.629] [1312 ] [E] ArmorTear: initial equip expected SkyrimSE.exe+639E20, found 7FF6BAB11665 (no module) -> po3_ItemEquipRestrictor.dll+44B0 [02:11:34.629] [1312 ] [E] ArmorTear: queued armor site SkyrimSE.exe+60BD50: FF 90 50 06 00 00 E9 01 05 00 00 48 8B 07 48 8B CF FF 90 50 06 00 00 4C 8B 06 49 8B D6 48 8B CF | E8 2B 55 02 00 0F B6 D8 84 C0 74 63 83 7E 08 01 76 08 B9 01 00 00 00 89 4E 08 C6 44 24 30 00 C6 [02:11:34.629] [1312 ] [E] ArmorTear: queued armor expected SkyrimSE.exe+631280, found SkyrimSE.exe+631280 [02:11:34.629] [1312 ] [C] ArmorTear: armor equip code could not be verified; closing the game po3_ItemEquipRestrictor is https://www.nexusmods.com/skyrimspecialedition/mods/108665 Thanks, fixed 1
joeofrj Posted yesterday at 07:17 AM Posted yesterday at 07:17 AM The latest update seems to be working well. Thanks! I haven't tested unequip yet but so far so good.
B3juc0 Posted yesterday at 07:18 AM Posted yesterday at 07:18 AM Confirmed, it's fixed. The new armor blacklist is peak!
LelouchViBritannia Posted yesterday at 09:46 AM Posted yesterday at 09:46 AM really nice mod! it works, but somehow im not able to find it in the skse menu framework, other mods are shown there. Any Idea why? Or how could I check whether this a Menu framwork problem or a problem with your mod? the in `Data\SKSE\Plugins\ProceduralArmorDamage.json` exists and can be edited.
Mister X Posted 21 hours ago Posted 21 hours ago 19 hours ago, asdt123123 said: Yeah like I said in the thread, optimized meshes that remove parts of the underlying body will create literal holes in the body. There's no realistic fix for that other than authors including the full mesh in the outfit. In the next version I'll likely just provide a blacklist functionality, so you can manually blacklist armors such as this. Drop the nif(s) here and I can maybe see if there's a solid cheap way to auto blacklist these armors. Do you know a way to patch those NIFs so they include the body again? I assume most likely it needs to be done by OutfitStudio. I just hope to find a way to get at least parts of that process automated...
asdt123123 Posted 17 hours ago Author Posted 17 hours ago 9 hours ago, LelouchViBritannia said: really nice mod! it works, but somehow im not able to find it in the skse menu framework, other mods are shown there. Any Idea why? Or how could I check whether this a Menu framwork problem or a problem with your mod? the in `Data\SKSE\Plugins\ProceduralArmorDamage.json` exists and can be edited. update skse mod menu framework
sashoku Posted 17 hours ago Posted 17 hours ago 9 hours ago, LelouchViBritannia said: really nice mod! it works, but somehow im not able to find it in the skse menu framework, other mods are shown there. Any Idea why? Or how could I check whether this a Menu framwork problem or a problem with your mod? the in `Data\SKSE\Plugins\ProceduralArmorDamage.json` exists and can be edited. I had the same issue, but installing the new version of SKSE Menu Framework, so fixed it. Give that a try.
V4ngQuisher Posted 9 hours ago Posted 9 hours ago stocking and leotard from basic cosplay and magecore Caenarvon doesnt tear apparently, i understand the limitation but i hope it get patch in the future.
throwaway9900 Posted 5 hours ago Posted 5 hours ago is there any way to get bodyslide to stop cutting up the reference body so that i can see it when my clothes are damaged?
stormstrike Posted 5 hours ago Posted 5 hours ago (edited) It just works 😛 Tested on 1.5.97 Edited 5 hours ago by stormstrike
throwaway9900 Posted 3 hours ago Posted 3 hours ago i mean i know it works, i can see the mod working. im just more curious on how i can get bodyslide to compile the vanilla armors so i can actually see the player's naked body underneath
bondfan86 Posted 3 hours ago Posted 3 hours ago 27 minutes ago, throwaway9900 said: i mean i know it works, i can see the mod working. im just more curious on how i can get bodyslide to compile the vanilla armors so i can actually see the player's naked body underneath You’d need to add the 3ba body in outfit studio, and then hopefully have no clipping issues. It’s probably easier to just use armor that doesn’t have that issue.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now