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Procedural Armor Damage


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Posted
1 hour ago, nalwaz said:

what's the value did you set it to if i may ask ?

i set it to 1 witch is the default setting... but after somem ore testing i now think that this was not the only problem after all but it helped a bit

Posted
1 hour ago, I like Bavarian Donut said:

Outfit comparision in outfit studio.

Screenshot2026-10-17025524.png.97e69263d9e077eaa483911e5074d572.png

Yeah like I said in the thread, optimized meshes that remove parts of the underlying body will create literal holes in the body. There's no realistic fix for that other than authors including the full mesh in the outfit. 

 

In the next version I'll likely just provide a blacklist functionality, so you can manually blacklist armors such as this. 

 

Drop the nif(s) here and I can maybe see if there's a solid cheap way to auto blacklist these armors. 

Posted (edited)

Ok this is really neat. Thanks! Suggestion; A blacklist would be cool, right now it affect my backpacks etc.
image.png.a8cf3582b53b2efcd8a8978201118871.png

Edited by pelle234
Posted
3 hours ago, asdt123123 said:

Most likely a mod conflict. Some mod is preventing it from being unequipped. 

I'll try to figure out what might be blocking it.  It's also not preventing re-equip though so maybe something's interrupting the mod script

Posted

[10:06:59.360] [13712] ProceduralArmorDamage v1-0-1-0
[10:06:59.360] [13712] Procedural Armor Damage loaded; per-item damage persistence and configurable armor tearing
[10:07:00.959] [13712] ArmorTear: installed SE/AE partition, static and dynamic draw hooks
[10:07:00.959] [13712] [E] ArmorTear: equip signatures differ
[10:07:00.959] [13712] [C] ArmorTear: armor equip code could not be verified; closing the game

Untitled10.png

Posted
7 hours ago, sikamikanico78 said:

i set it to 1 witch is the default setting... but after somem ore testing i now think that this was not the only problem after all but it helped a bit

I see, ty will try it out and test

Posted
1 hour ago, B3juc0 said:

[10:06:59.360] [13712] ProceduralArmorDamage v1-0-1-0
[10:06:59.360] [13712] Procedural Armor Damage loaded; per-item damage persistence and configurable armor tearing
[10:07:00.959] [13712] ArmorTear: installed SE/AE partition, static and dynamic draw hooks
[10:07:00.959] [13712] [E] ArmorTear: equip signatures differ
[10:07:00.959] [13712] [C] ArmorTear: armor equip code could not be verified; closing the game

Untitled10.png

What Skyrim version are you using?

 

This mod also wont work with either of these mods:

Skyrim Outfit System SE Revived at Skyrim Special Edition Nexus - Mods and Community

Skyrim Fitting System SE-AE at Skyrim Special Edition Nexus - Mods and Community

 

If you  are using a version between SE and AE, I'll have to do a memory dump on that function to see what's going on

Posted (edited)
21 minutes ago, asdt123123 said:

What Skyrim version are you using?

 

This mod also wont work with either of these mods:

Skyrim Outfit System SE Revived at Skyrim Special Edition Nexus - Mods and Community

Skyrim Fitting System SE-AE at Skyrim Special Edition Nexus - Mods and Community

 

If you  are using a version between SE and AE, I'll have to do a memory dump on that function to see what's going on

I'm on 1.6.1170. I don't have those mods. Version 1.0 works as intended. Version 1.0.1 throws that warning instantly as the game is launched. If it helps I'm also on SKSE 2.2.8 and Address library V13.

Edited by B3juc0
Posted (edited)

Same error here with 1.0.1

Also 1.6.1170, SKSE 2.2.8

 

AddressLibrary was at V12, updating to V13 changes nothing.

 

[07:24:02.610] [8124 ] [I] ProceduralArmorDamage v1-0-1-0
[07:24:02.612] [8124 ] [I] Procedural Armor Damage loaded; per-item damage persistence and configurable armor tearing
[07:24:03.913] [8124 ] [I] ArmorTear: installed SE/AE partition, static and dynamic draw hooks
[07:24:03.913] [8124 ] [E] ArmorTear: equip signatures differ
[07:24:03.913] [8124 ] [C] ArmorTear: armor equip code could not be verified; closing the game

 

Edited by bondfan86
Posted (edited)
1 hour ago, bondfan86 said:

Same error here with 1.0.1

Also 1.6.1170, SKSE 2.2.8

 

AddressLibrary was at V12, updating to V13 changes nothing.

 

[07:24:02.610] [8124 ] [I] ProceduralArmorDamage v1-0-1-0
[07:24:02.612] [8124 ] [I] Procedural Armor Damage loaded; per-item damage persistence and configurable armor tearing
[07:24:03.913] [8124 ] [I] ArmorTear: installed SE/AE partition, static and dynamic draw hooks
[07:24:03.913] [8124 ] [E] ArmorTear: equip signatures differ
[07:24:03.913] [8124 ] [C] ArmorTear: armor equip code could not be verified; closing the game

 

 

2 hours ago, B3juc0 said:

I'm on 1.6.1170. I don't have those mods. Version 1.0 works as intended. Version 1.0.1 throws that warning instantly as the game is launched. If it helps I'm also on SKSE 2.2.8 and Address library V13.

~SNIP~

Fixed in 1.0.2

Edited by asdt123123
Posted
1 hour ago, asdt123123 said:

What Skyrim version are you using?

 

This mod also wont work with either of these mods:

Skyrim Outfit System SE Revived at Skyrim Special Edition Nexus - Mods and Community

Skyrim Fitting System SE-AE at Skyrim Special Edition Nexus - Mods and Community

 

If you  are using a version between SE and AE, I'll have to do a memory dump on that function to see what's going on

Im on 1.597 and am getting the same error. It was working well before the update although it seems like the unequip wasnt working properly but I had seen it work properly on initial install so not sure why unequip wasnt working the next day. 

Posted (edited)
21 minutes ago, asdt123123 said:

 

Very good! I added some debug to 1.0.1 to not run the mod if something fails to install basically. Since someone mentioned unequipping wasn't working. Looks like I was right, a mod conflict. 

 

Here, run this version and show the logs again. It should log a ton of information and maybe even the exact mod we're conflicting with:

Procedural Armor Damage 1.0.1.7z 5.87 MB · 0 downloads

 

Same issue upgrading from 1.0 -> 1.0.1.

1.5.97.

 

Here's the log with your debug version

[02:11:32.747] [1312 ] [I] ProceduralArmorDamage v1-0-1-0
[02:11:32.748] [1312 ] [I] Procedural Armor Damage loaded; per-item damage persistence and configurable armor tearing
[02:11:34.629] [1312 ] [I] ArmorTear: installed SE/AE partition, static and dynamic draw hooks
[02:11:34.629] [1312 ] [E] ArmorTear: equip signatures differ (initial call CHANGED, initial arguments ok, queued call ok, queued arguments ok, queued result ok)
[02:11:34.629] [1312 ] [E] ArmorTear: initial equip site SkyrimSE.exe+637B65: 24 4A 0F B6 84 24 A8 00 00 00 88 44 24 4B 88 5C 24 4C 4C 8D 4C 24 28 4C 8B C7 48 8B D6 48 8B CD | E8 FB 9A 9A FF 90 0F AE E8 FF 15 2C 17 ED 00 39 05 66 26 90 02 75 28 83 3D 61 26 90 02 01 75 18 
[02:11:34.629] [1312 ] [E] ArmorTear: initial equip expected SkyrimSE.exe+639E20, found 7FF6BAB11665 (no module) -> po3_ItemEquipRestrictor.dll+44B0
[02:11:34.629] [1312 ] [E] ArmorTear: queued armor site SkyrimSE.exe+60BD50: FF 90 50 06 00 00 E9 01 05 00 00 48 8B 07 48 8B CF FF 90 50 06 00 00 4C 8B 06 49 8B D6 48 8B CF | E8 2B 55 02 00 0F B6 D8 84 C0 74 63 83 7E 08 01 76 08 B9 01 00 00 00 89 4E 08 C6 44 24 30 00 C6 
[02:11:34.629] [1312 ] [E] ArmorTear: queued armor expected SkyrimSE.exe+631280, found SkyrimSE.exe+631280
[02:11:34.629] [1312 ] [C] ArmorTear: armor equip code could not be verified; closing the game

 

po3_ItemEquipRestrictor is https://www.nexusmods.com/skyrimspecialedition/mods/108665

Edited by CheddarTrauma
Posted
29 minutes ago, CheddarTrauma said:

 

Same issue upgrading from 1.0 -> 1.0.1.

1.5.97.

 

Here's the log with your debug version

[02:11:32.747] [1312 ] [I] ProceduralArmorDamage v1-0-1-0
[02:11:32.748] [1312 ] [I] Procedural Armor Damage loaded; per-item damage persistence and configurable armor tearing
[02:11:34.629] [1312 ] [I] ArmorTear: installed SE/AE partition, static and dynamic draw hooks
[02:11:34.629] [1312 ] [E] ArmorTear: equip signatures differ (initial call CHANGED, initial arguments ok, queued call ok, queued arguments ok, queued result ok)
[02:11:34.629] [1312 ] [E] ArmorTear: initial equip site SkyrimSE.exe+637B65: 24 4A 0F B6 84 24 A8 00 00 00 88 44 24 4B 88 5C 24 4C 4C 8D 4C 24 28 4C 8B C7 48 8B D6 48 8B CD | E8 FB 9A 9A FF 90 0F AE E8 FF 15 2C 17 ED 00 39 05 66 26 90 02 75 28 83 3D 61 26 90 02 01 75 18 
[02:11:34.629] [1312 ] [E] ArmorTear: initial equip expected SkyrimSE.exe+639E20, found 7FF6BAB11665 (no module) -> po3_ItemEquipRestrictor.dll+44B0
[02:11:34.629] [1312 ] [E] ArmorTear: queued armor site SkyrimSE.exe+60BD50: FF 90 50 06 00 00 E9 01 05 00 00 48 8B 07 48 8B CF FF 90 50 06 00 00 4C 8B 06 49 8B D6 48 8B CF | E8 2B 55 02 00 0F B6 D8 84 C0 74 63 83 7E 08 01 76 08 B9 01 00 00 00 89 4E 08 C6 44 24 30 00 C6 
[02:11:34.629] [1312 ] [E] ArmorTear: queued armor expected SkyrimSE.exe+631280, found SkyrimSE.exe+631280
[02:11:34.629] [1312 ] [C] ArmorTear: armor equip code could not be verified; closing the game

 

po3_ItemEquipRestrictor is https://www.nexusmods.com/skyrimspecialedition/mods/108665

Thanks, fixed

Posted

really nice mod! it works, but somehow im not able to find it in the skse menu framework, other mods are shown there. Any Idea why? Or how could I check whether this a Menu framwork problem or a problem with your mod? the in `Data\SKSE\Plugins\ProceduralArmorDamage.json` exists and can be edited.

Posted
19 hours ago, asdt123123 said:

Yeah like I said in the thread, optimized meshes that remove parts of the underlying body will create literal holes in the body. There's no realistic fix for that other than authors including the full mesh in the outfit. 

 

In the next version I'll likely just provide a blacklist functionality, so you can manually blacklist armors such as this. 

 

Drop the nif(s) here and I can maybe see if there's a solid cheap way to auto blacklist these armors. 

 

Do you know a way to patch those NIFs so they include the body again? I assume most likely it needs to be done by OutfitStudio.
I just hope to find a way to get at least parts of that process automated...

Posted
9 hours ago, LelouchViBritannia said:

really nice mod! it works, but somehow im not able to find it in the skse menu framework, other mods are shown there. Any Idea why? Or how could I check whether this a Menu framwork problem or a problem with your mod? the in `Data\SKSE\Plugins\ProceduralArmorDamage.json` exists and can be edited.

update skse mod menu framework

Posted
9 hours ago, LelouchViBritannia said:

really nice mod! it works, but somehow im not able to find it in the skse menu framework, other mods are shown there. Any Idea why? Or how could I check whether this a Menu framwork problem or a problem with your mod? the in `Data\SKSE\Plugins\ProceduralArmorDamage.json` exists and can be edited.

I had the same issue, but installing the new version of SKSE Menu Framework, so fixed it. Give that a try.

 

Posted

stocking and leotard from basic cosplay and magecore Caenarvon doesnt tear apparently, i understand the limitation but i hope it get patch in the future.

Posted

i mean i know it works, i can see the mod working. im just more curious on how i can get bodyslide to compile the vanilla armors so i can actually see the player's naked body underneath 

Posted
27 minutes ago, throwaway9900 said:

i mean i know it works, i can see the mod working. im just more curious on how i can get bodyslide to compile the vanilla armors so i can actually see the player's naked body underneath 


You’d need to add the 3ba body in outfit studio, and then hopefully have no clipping issues. It’s probably easier to just use armor that doesn’t have that issue.

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