throwaway9900 Posted yesterday at 09:59 AM Posted yesterday at 09:59 AM 5 minutes ago, bondfan86 said: You’d need to add the 3ba body in outfit studio, and then hopefully have no clipping issues. It’s probably easier to just use armor that doesn’t have that issue. to be fair, i have opened up the stormcloak outfit in outfit studio before, and whenever i look at it i always see the body like so: Spoiler And so because of that i generally don't try to mess around with the actual file since the body is already there. however when i do check in bodyslide it seems to magically remove any parts that aren't seen by the player.
B3juc0 Posted yesterday at 10:19 AM Posted yesterday at 10:19 AM One question? Does the pieces deteriorate over time? I mean I repair them, but after a while holes start appearing on non slot 32 pieces (like a shoulder brace over breast) As if the collision on the breast is causing the damage.
Yinkle Posted yesterday at 10:20 AM Posted yesterday at 10:20 AM 19 minutes ago, throwaway9900 said: And so because of that i generally don't try to mess around with the actual file since the body is already there. however when i do check in bodyslide it seems to magically remove any parts that aren't seen by the player This is most likely because it uses hidden "zap sliders" which remove parts of the model when building in bodyslide. You would normally see them at the bottom of the slider list in outfit studio. 1
throwaway9900 Posted yesterday at 10:33 AM Posted yesterday at 10:33 AM 11 minutes ago, Yinkle said: This is most likely because it uses hidden "zap sliders" which remove parts of the model when building in bodyslide. You would normally see them at the bottom of the slider list in outfit studio. I checked and you are right, thank you for telling me so that i can get the most out of this mod
noodleman Posted 17 hours ago Posted 17 hours ago Just curious what happens if you do not blacklist an item that is forced to stay on your character (ie DD) and it gets damaged to the point of being unequipped? I will mess around with that but I guess the short answer is just to blacklist it and not find out lol.
asdt123123 Posted 15 hours ago Author Posted 15 hours ago 11 hours ago, B3juc0 said: One question? Does the pieces deteriorate over time? I mean I repair them, but after a while holes start appearing on non slot 32 pieces (like a shoulder brace over breast) As if the collision on the breast is causing the damage. It's possible you're taking like passive damage or something. Maybe set the "Other" damage type slider to 0 and see if that fixes it. 5 hours ago, Rithareous said: Any way to get this working for VR? If it doesn't support VR, you can test a VR version for me. It should be pretty straight forward to add VR support unless the render path is significantly different
IcicleInn Posted 5 hours ago Posted 5 hours ago (edited) Update on the not uneuipping: Needs more testing but upgrading to v 1.02 seems to have solved the issue. Any possible plans to making blacklist option to cover an entire esm/esp? Edited 5 hours ago by IcicleInn
B3juc0 Posted 4 hours ago Posted 4 hours ago 11 hours ago, asdt123123 said: It's possible you're taking like passive damage or something. Maybe set the "Other" damage type slider to 0 and see if that fixes it. I think that worked.
throahweigh Posted 1 hour ago Posted 1 hour ago On 10/16/2026 at 11:15 PM, jacnob said: Great Stuff mate! Would it be difficult to add option for damage on start of Sexlab animations with aggressive tags? I'd very much like to second this suggestion as well as add a few of my own; Separation of animation start damage and combat damage, to allow for minimal in combat damage but full tearing on animation start. Also, the ability toggle the damage to repeat on each scene start so that armor is progressively torn as the scene goes on. Additionally, a option in regards to the bone filters exclusive targeting. As far as I know, currently the bone filter makes the bones the only areas able to be torn. The option would instead change this to a prioritisation system with weighting akin to the current slot weighting, so certain areas of the armor are torn first and the rest of the armor can be torn afterwards. Having damage multipliers for each bone would be good too, so that the areas chosen could break faster or slower than the rest of the armor. In any event, this mod fantastically fills a niche I've wanted to see filled and I am very happy with it's current state. I hope you continue to update and support it.
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