Dharkx Posted September 23 Posted September 23 View File Devious Matters An expansion to the mod Vulnerability Matters. Adds defeat outcomes including theft, downed submission, locked bondage and restraints applied on vulnerable pawns. AI disclaimer: This mod was created heavily with the assistance of AI, but the mod still works well. Mod Description Adds defeat consequences to RimJobWorld with new configurable assault outcomes, exploitative traits, and restraint mechanics. Raiders and visitors can naturally spawn with bondage restraints, adding an extra layer of danger and roleplay to encounters. Defeat outcomes include theft of weapons, valuables and other items, downed submission, and the application of locked bondage restraints against victims which need to be broken out of, or not... Features Configurable defeat consequences for RimJobWorld's assaults: New assault outcomes, including theft of weapons, valuables, and other items Downed submission state after rough assaults Locked bondage restraints applied to victims after defeat Raiders and visitors can naturally spawn with bondage restraints and items Customizable restraint and bondage chances of being applied onto victims, and spawn chances Ability to order a pawn with bondage gear in their inventory to apply it to an incapacitated pawn Locked bondage items can be removed with a sharp melee weapon by the victim pawn, a helper, or at a machining table Added new exploitative traits (Devious, Dominator, Anti-Bondage and Compliant) Compatible with RimJobWorld bondage apparel and other RJW bondage mods (this mod does not add any bondage apparel) Defeat Consequences Raids: Raiders can spawn with bondage restrains and items. Raid event occurs as normal... if a raider/hostile pawn assaults a pawn, then they can steal and apply bondage items. Assault: If an assault occurs (via normal RJW forced sex from a humanlike pawn): the attacker can steal valuable items and weapons/ammo from the victim, and if the assault completes uninterrupted the attacker can forcefully apply locked (or unlocked) bondage restraints and items onto the victim. At the end of the assault, if it was a rough assault then the pawn can enter RJW's submit state. Locked Bondage: Player's colony pawns who have equipped a sharp melee weapon can be ordered by the player to 'Remove bondage' from self, or another pawn can be ordered to help remove it from a pawn if they have equipped a sharp melee weapon. Pawns can also be ordered to use a machining table to remove locked bondage from self. Apparel & Trade Tags You can manually add or remove apparel tags and item trade tags using the mod 'Character Editor' Apparel tags are used to classify bondage apparel items Trade tags are used to classify valuable items which can be stolen Apparel and Trade Tags added by this mod: Spoiler Bondage Apparel Tags: Devious_Blindfold Devious_Gag Devious_GagOpen Devious_Collar Devious_BodyOutfit Devious_Bodybindings Devious_Wristcuffs Devious_Armbinds Devious_Legbinds Devious_Nipple Devious_Plug Devious_ChasityBelt Devious_ChasityCage Devious_Vibrator Devious_VibratorAnal Devious_VibratorNipple Item Trade Tags: Devious_Stealable Devious_StealableAmmo Required Mods Harmony RimJobWorld RimJobWorld Extension Patched Mods Onahole Extension BondageBed Torture Combat Extended Patched Apparel Mods: RimJobWorld Extension S16's Extension RJW QA LewdClothes Stylized Slave Collars and Headgears Recommended Mods RJW: Vulnerability Matters (Devious Matters is an expansion for this mod) Privacy Please Nudity Matters More + Nudity Matters More Opinions Patch Other: Character Editor (for manually editing apparel tags) A mod to manually pickup items in pawn's inventory, ie: Combat Extended or Pick Up and Haul Future Plans Adjust current default mod settings values Add more mod patches Add more defeat outcomes Add new devious incidents against pawns with low vulnerability (outside of defeat outcomes) + more content Mod Development & AI Usage Disclaimer This mod was made by me, but as a disclaimer - it was created heavily with the assistance of AI, but it still works well. Send through any mod related issues (with the mod's debug logs enabled), feedback and suggestions. Submitter Dharkx Submitted 09/23/26 Category Rimworld Requirements Harmony, RimJobWorld, RimJobWorld Extension Install Instructions Same install process for all other mods: Download ZIP folder > Extract > Move the Devious-Matters folder outside of the first layer Devious-Matters folder. Place the 'Devious-Matters' folder in your Rimworld Mods folder. Ensure that the install path is: Rimworld/Mods/Devious-Matters (this folder will show: LoadFolders, README files, and folders 1.6 and About) Mod can be safely added mid save and does not require a new game. Mod can be safely removed mid save but you must un-equip all worn locked bondage gear. Mods Load Order Harmony RimJobWorld RimJobWorld Extension Patched mods (recommended, but not required) Devious Matters
DaMan1 Posted September 23 Posted September 23 This mod feels like will be incompatible with tons of mods for adjusting the raider ai? How does that work. Cool mod ngl, welcome back Skyrim's Devious Devices.
Dharkx Posted September 24 Author Posted September 24 (edited) 9 hours ago, DaMan1 said: This mod feels like will be incompatible with tons of mods for adjusting the raider ai? How does that work. Cool mod ngl, welcome back Skyrim's Devious Devices. Thanks, so the way this works there shouldn't be any incompatibility issues that come to mind (unless someone reports one) and everything is fully configurable or can be disabled if needed How it works for raiders/visitors - Raiders and visitors when they spawn, their inventory can now include various bondage items (collars, gags, armbinders, legbinders, etc) and if a RJW forced sex incident occurs, then the victim pawn can be robbed of their valuables and weapons, and at the end of the incident locked (or unlocked) bondage items can be immediately applied on the victim from the attacker (like in the mod's first gif image). Currently the only thing lacking for raiders/visitors is if they are applied a bondage item on them (as a victim), there isn't currently a mechanic implemented for them to naturally attempt to remove it, but if you need to there is a debug 'Drop all worn bondage items' button or you can task your pawns to help remove it from them with a sharp melee weapon equipped. And yeah basically welcome Devious Devices to Rimworld! I took inspiration from Skyrim/Fallout, but this mod has no actual official connection to those mods Edited September 24 by Dharkx
Dharkx Posted September 24 Author Posted September 24 Added to the mod description to better explain the mod: Defeat Consequences - Theft & Bondage Raids: Raiders can spawn with bondage restrains and items. Raid event occurs as normal... if a raider/hostile pawn assaults a pawn, then they can steal and apply bondage items. Assault: If an assault occurs (via normal RJW forced sex from a humanlike pawn): the attacker can steal valuable items and weapons/ammo from the victim, and if the assault completes uninterrupted the attacker can forcefully apply locked (or unlocked) bondage restraints and items onto the victim. Locked Bondage: Player's colony pawns who have equipped a sharp melee weapon can be ordered by the player to 'Remove bondage' from self, or another pawn can be ordered to help remove it from a pawn if they have equipped a sharp melee weapon. Pawns can also be ordered to use a machining table to remove locked bondage from self.
Danilthehero Posted September 24 Posted September 24 It is a terrible crime that this mod appears only now and not month after RJW release. Good work anyway! I have a suggestion: simple actions, like mining a vein or gathering a plant can lead to a devious consequences. How? Just like in skyrim, no one knows. Could this possible be done?
JessHorserage Posted September 25 Posted September 25 This and Vuln Matters is dope! I would recommend you get to talking with the libidinous loader guys to get these two hooked up, for updates and such! Pleasure to see such good work!
Dharkx Posted September 26 Author Posted September 26 On 9/25/2026 at 1:18 AM, Danilthehero said: It is a terrible crime that this mod appears only now and not month after RJW release. Good work anyway! I have a suggestion: simple actions, like mining a vein or gathering a plant can lead to a devious consequences. How? Just like in skyrim, no one knows. Could this possible be done? I was surprised that this wasn't already a mod for RJW, ty! Possibly... happy for specific suggestions from anyone for content to think about
Dharkx Posted September 26 Author Posted September 26 20 hours ago, JessHorserage said: This and Vuln Matters is dope! I would recommend you get to talking with the libidinous loader guys to get these two hooked up, for updates and such! Pleasure to see such good work! thanks for the feedback! All an ongoing wip and I'll look into libidinous loader for future updates!
Dharkx Posted September 26 Author Posted September 26 Version 1.0.1 released Check the changelogs for the update info. Future updates for this mod and Vulnerability Matters will be on hold for a while, still can send through any mod issues or suggestions and ill get back to it when I return
Teber Posted October 6 Posted October 6 weapon gets stolen when comfort pawn is raped by visitor (neutral).
ghostfalll Posted October 9 Posted October 9 On 9/26/2026 at 5:55 AM, Dharkx said: Future updates for this mod and Vulnerability Matters will be on hold for a while, still can send through any mod issues or suggestions and ill get back to it when I return Not really an issue, just kind of surprised that you list Vuln Matters as recommended instead of required for this mod... It it's an expansion of the other mod, shouldn't it be required?
Dragonlord1028 Posted Sunday at 04:22 AM Posted Sunday at 04:22 AM Which mod gives you the faces from gif's 2, 3, and 4?
Dharkx Posted Wednesday at 09:09 PM Author Posted Wednesday at 09:09 PM (edited) On 10/6/2026 at 3:40 PM, Teber said: weapon gets stolen when comfort pawn is raped by visitor (neutral). This is something I forgot to consider, I’ve added it to my to do list for the next update! Next content update is planned to include an option for if colonists can steal from colonists after an assault, and also for if comfort pawn can be stolen from Edited Wednesday at 09:23 PM by Dharkx Added more info
Dharkx Posted Wednesday at 09:17 PM Author Posted Wednesday at 09:17 PM On 10/9/2026 at 6:03 AM, ghostfalll said: Not really an issue, just kind of surprised that you list Vuln Matters as recommended instead of required for this mod... It it's an expansion of the other mod, shouldn't it be required? Good question, so in the current version of the mod - RJW’s Vulnerability (pawn with high vulnerability / is vulnerable) is considered, which is what Vulnerability Matters is all about. But nothing specifically from that mod is linked yet In future updates I plan to actually link some of the circumstances around the vulnerability modifiers, such as some examples - pawn is showering or taking a bath (Dub Bad Hygiene), or is resting, or is dressed skimpy or in bondage = Devious incidents (to be added) can then occur against them (such as bondage items applied, or theft or assault) When I actually link the incidents in a future update, then I’ll make it a hard requirement for Vulnerability Matters
Dharkx Posted Wednesday at 09:20 PM Author Posted Wednesday at 09:20 PM On 10/11/2026 at 6:22 AM, Dragonlord1028 said: Which mod gives you the faces from gif's 2, 3, and 4? I wrote it in the mod’s credits section, but it should be the mod ‘Facial Animation’
Dharkx Posted Wednesday at 09:29 PM Author Posted Wednesday at 09:29 PM Mod status update 1.7 update is planned, along with a new content update but both will be a while away - next month in the meantime if anyone finds any issues with the current version of the mod and 1.7 please send through all errors (with debug logs) and info to help with the update process
Dragonlord1028 Posted yesterday at 12:57 AM Posted yesterday at 12:57 AM 3 hours ago, Dharkx said: I wrote it in the mod’s credits section, but it should be the mod ‘Facial Animation’ Ah, thanks.
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