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Posted
On 9/16/2026 at 2:09 AM, Ajango said:

What type of goblins are you trying to build? There is a few.

There are viltuska_goblin, thor, outlawer and VICN Goblins (from what I see in the bodyslides)

I've tested viltuska, thor and outlawer with success. VICN goblins are for some reason untextured for 1 and 3s for their schlongs and 2nd is completely untextured (I don't have most recent update of Demonic creatures so that is most likely the reason. Skipped that one.)

 

I'm not sure how you did your manual installations (Vortex user) but Demonic creatures have a different pathway from MNC.

MNC in bodyslide goes by meshes\MoreNastyCreatures

Demonic Creatures for all goblins goes by meshes\NewCreatures

I was trying to build the goblins from Demonic Creatures 1.9 since thats the latest nsfw release (to my knowledge), i installed mnc through Nexus Mod Manager while the demonic creatures was installed manually.

Posted
On 9/15/2026 at 4:38 PM, Terrasolo said:

Not sure what is wrong with the Goblins tho. I think they're not resizing for me aswell. Maybe the wrong path I chose there :O

For Tirk you might try this 

Tirk is a bit strange since he uses a personal mesh. You might change his textures so it would fit again, when he's purple. That is a texture Problem.

End be all fixed Tirk for me thanks

Posted
7 hours ago, Zvron00 said:

I was trying to build the goblins from Demonic Creatures 1.9 since thats the latest nsfw release (to my knowledge), i installed mnc through Nexus Mod Manager while the demonic creatures was installed manually.

My version is currently 1.7 with demonic creatures

I also think what type of skyrim you have is also important, (Mines is 1.6.353)

 

Do you have Animated Beast's Cocks (ABC) and the Creature framework?

And if you do, how is the goblin results? Like is there missing texture or is nothing happening? (textures there, no nsfw and creature updates)

And is the manual installations going in this order: Skyrim Special Edition\Data\Meshes\newcreatures

Then there should be viltuska_goblin, thor, outlawer and VICN files where different goblins meshes resides.

 

We'll eventually get there, part of the modding process. :)

Posted

First of all, I wanted to leave a big thank you and some praise for your work. 👏

 

Will more MNC animals and the missing "Fluffy Animals" be added in the future?

 

My companion animal is a Sabrecat with the "Fluffy" trait, so I was just wondering if more animals might follow down the line.

Many thanks.

Posted
15 hours ago, Unicom1981 said:

First of all, I wanted to leave a big thank you and some praise for your work. 👏

 

Will more MNC animals and the missing "Fluffy Animals" be added in the future?

 

My companion animal is a Sabrecat with the "Fluffy" trait, so I was just wondering if more animals might follow down the line.

Many thanks.


Hmm, not sure but I could make an update for skeever and sabrecat (not sure what else is missing so far) but I mostly did those of my personal interest and just wanted to share it with the community ^^'

Posted (edited)
18 hours ago, Ajango said:

My version is currently 1.7 with demonic creatures

I also think what type of skyrim you have is also important, (Mines is 1.6.353)

 

Do you have Animated Beast's Cocks (ABC) and the Creature framework?

And if you do, how is the goblin results? Like is there missing texture or is nothing happening? (textures there, no nsfw and creature updates)

And is the manual installations going in this order: Skyrim Special Edition\Data\Meshes\newcreatures

Then there should be viltuska_goblin, thor, outlawer and VICN files where different goblins meshes resides.

 

We'll eventually get there, part of the modding process. :)


I think the one Goblin that won't change is the one who uses the Humanoid Body (there are 4 different types. Riekling, Falmer, Draugr, Human) As I checked in my gameplay when I meet a human goblin his schlong wasn't changed. I think we just should ignore this actor since the beastschlong for humanoid anims is a bit odd.

Edited by Terrasolo
Posted (edited)

I'm going to left here my Bodyslide Files if someone wants them. Also I put my PPA Settings here if you have difficulties with setting it up right. I don't assure it will work for you as for me (also some creatures have way too much size in maxmorph of the bigdick Bodyslide, you have to find your preferred size^^)
 

Terras Bigdick PPA Settings (replacer).rar Terra's Bodyslide.rar

 

For the bigger creatures:

For mythical Giant I use 50%
For Horse 70%
For Bear (fluffworks) 50-60%
Troll I use the special Morph (100%) and Girth (up to 50-100% not sure anymore)
Gargoyle likely also 50-70%

If you build them over these percentage in Bodyslide you might find yourself clipping (and some anims also clip with these Sizes) Just make sure you make them for your own desireable Size that works for you :) I only give some tips and hints what is the best max size here...tested them out for good ^^'

Edited by Terrasolo
Posted
1 hour ago, Terrasolo said:


Hmm, not sure but I could make an update for skeever and sabrecat (not sure what else is missing so far) but I mostly did those of my personal interest and just wanted to share it with the community ^^'

 

No problem. It was just a question anyway—still a great performance.

Posted
16 hours ago, Terrasolo said:


Check out mainpage, I added them :P

 

Thank you very much.

 

I was just about to test it, but that

 

- Added Bigdick Sabrecat

 

seems to be missing.  😁

Posted
16 hours ago, friendlygaint said:

Just going through the list and i found that GoatmenH moves the dick while growing it, not sure if it's like this in the game however

 

 

image.thumb.png.f235d02b0e65671a43f8e79ae38aaa7c.png

Ohh right, don't use them. The Goatmans are buggy :/

 

Posted
6 hours ago, Unicom1981 said:

 

Thank you very much.

 

I was just about to test it, but that

 

- Added Bigdick Sabrecat

 

seems to be missing.  😁


You were right and I reuploaded it now WITH the Sabrecat, I just forgot to put their datas in ^^'

Posted (edited)
10 hours ago, wellpope 2123 said:

Any way to do a clean uninstall? I didn't realize until too late that I wasn't running a bunch of the required mods, and now I've got purple-mesh creatures everywhere.

depends on what creatures are purple in your game. Most of them you can fix with the vanilla models in the Bigdick bodyslide files. If you use demonic or other modded creatures they shouldn't even exist in your game if you didn't install them. if so, then you're missing something. A 'clean' uninstall isn't really working here, sorry. You have to find the Data/Meshes/More nasty critter folder for vanilla and delete it or just reinstall your More nasty critter and or other creature mods u Use to overwrite the stuff you made with bodyslide again.

Edited by Terrasolo
Posted
3 hours ago, Terrasolo said:

这取决于你游戏里哪些生物是紫色的。大多数问题可以用Bigdick身体滑动文件里的原版模型修复。如果你用恶魔或其他模组生物,它们根本不应该存在于你的游戏中,除非你安装它们。如果是这样,那你肯定漏掉了什么。“干净”卸载在这里其实不太起作用,抱歉。你得找到原版的 Data/Meshes/More nasty critter 文件夹并删除它,或者重新安装你用来覆盖 bodyslide 做的东西的 More Nasty Critter 或其他生物模组。

ok

Posted
23 hours ago, 51offthescale said:

Maybe I am missing something but there doesn't seem to be bodyslide files for draugrs? There are only ones for the demonic draugrs but not base game?

No you are correct. Somehow they didn't are in the files. I'll fix that. 👍

 

 

19 hours ago, kusanagikai20 said:

Sorry to ask in case this was already answered, but is this compatible with the new version of MNC or is it only for the previous version?


I'm not sure what has changed with the new version of MNC. If there wasn't made changes on bones and collisions this should work fine

Posted
2 hours ago, Zarrow said:

my question is
is this compatible with Total werewolf Overhaul?

I'd say yes, I also got Total Werewolf Overhaul and it works perfectly.

Posted
53 minutes ago, Ajango said:

I'd say yes, I also got Total Werewolf Overhaul and it works perfectly.

well theres this issue where the ballsack disappears
any reason as to why?

 

 

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