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ENT_LA (Lustful Adventures) for OStim Standalone


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Posted

ENT_LA (Lustful Adventures) for OStim Standalone

View File

 

Description

 

This mod adds a variety of 18+ themed "Lore-friendly" dialogue to neutral, named NPCs, making your adventures in Skyrim a little more lustful.

 

Features:

 

- Unique dialogue (as much as possible given the sheer number of NPCs) for over 600 named NPCs.

- Dialogues are voiced with the original vanilla game voices using AI via Voice Forge Studio in both Russian and English
- Every dialogue has been written with the NPC's personality, occupation, quests, and overall background in mind. Regardless of the context, each conversation ultimately leads to an intimate encounter.
- Some NPCs offer quests that allow you to have intimate encounters with Creatures.
- The mod is suitable for any player character. (Designed primarily for a heterosexual male player character and a bisexual female player character.)
- All locations and dialogue added by the mod are marked with (LA).
- Every entrance to locations added by the mod uses the same custom door (see screenshots). This minimizes changes to the vanilla landscape.
- The mod adds dialogue through separate quests. It does NOT use AI packages and does NOT modify vanilla NPC records, minimizing conflicts with the base game.
- The mod has a modular structure for greater compatibility with other dialogue mods. You can safely remove individual NPC quests in xEdit without breaking the rest of the mod.
For example, if you use another adult dialogue mod for Lydia and don't want to see my version of her dialogue, simply open the mod in xEdit before triggering her first dialogue, locate the quest named Lydia (_ENT_LA_HousecarlLydia), delete it, and save the plugin. Lydia's dialogue from this mod will be removed while everything else continues to work normally.
- Every NPC has an initial dialogue that leads to an intimate encounter. After completing it, a repeatable dialogue becomes available every 6 in-game hours.
- Some NPCs have their dialogue available immediately, while others require you to complete the vanilla quests associated with them first.
- The mod includes a Test Information file (generated with AI and may contain occasional errors in NPC or quest names). This document lists the requirements for unlocking each NPC's dialogue.


Before reporting that an NPC has no dialogue, please check this file first and make sure all required conditions have been met.

 

Planned Features:


- Integration with Immersive Wenches.

 

Strong Requirements


- Skyrim Anniversary Edition
- Update.esm
- Dawnguard.esm
- HearthFires.esm
- Dragonborn.esm
- OStim Standalone

 

Soft Requirements


- OCreatures (for creatures scenes) 
- Maximum available animation packs installed

 

Installation


- Download the language version you prefer (Russian or English).
- Extract the contents of the archive into your Data folder.
- Enable the mod in Wrye Bash (the Bashed Patch must load last).
- Play.

 

For the SE Version


Backported Extended ESL Support

 

ATTENTION!


The mod uses vanilla NPC IDs, so it will not work with other mods that hide original NPCs and replace them with duplicate copies.

 

You might notice mismatches between the dialogue context and the triggered animation—this is NOT A BUG and will not be fixed (at least not until OStim animation creators adopt a standardized tag system like SexLab's)

 

 

For news about my new mods, follow me on Patreon:

 

PATREON

If you'd like to support my work or contact me, you can do so on Boosty:

BOOSTY

 

Here i may post content that is unavailable on other platforms for various reasons


  • Submitter
  • Submitted
    09/02/26
  • Category
  • Requirements
    - Skyrim Anniversary Edition
    - Update.esm
    - Dawnguard.esm
    - HearthFires.esm
    - Dragonborn.esm
    - OStim Standalone
  • Regular Edition Compatible
  • Install Instructions

 

Posted

This mod is really good, but I feel like the scenes start right where the dialogue takes place; I’d like to see a sequence like "come with me" or "let's go somewhere else." If the conversation happens in the middle of the city, the scene starts right there—it needs to be more immersive.

Posted
7 hours ago, Rebecca.Dova said:

This mod is really good, but I feel like the scenes start right where the dialogue takes place; I’d like to see a sequence like "come with me" or "let's go somewhere else." If the conversation happens in the middle of the city, the scene starts right there—it needs to be more immersive.

This is intentional, because 'come with me' relies on AI packages that can break NPCs. I deliberately avoided using them to keep modifications to vanilla NPCs as minimal as possible and fully removable by deleting the quests if necessary.

Posted

is there an option to block certain npcs having these dialogue options? it would be nice if we have that feature in mcm like other mods.

Posted
1 hour ago, phbd01 said:

is there an option to block certain npcs having these dialogue options? it would be nice if we have that feature in mcm like other mods.

No, you can only delete the dialogue completely. The instructions are in the description.

Posted (edited)
2 hours ago, path1finder said:

Just wondering why was this mod remove from nexus mods?

 

Because it had bestiality content. The mod was deleted and I was banned.

Edited by Entar0
Posted

Nice job! It integrates really well with the Shadowman and Amorous Adventures mods!

 

I noticed that Rakel and Hjordis, the two werewolves from Frostmoon Graig, are missing. Do you have plans for a patch for them as well?

Posted
11 hours ago, durbisc said:

Nice job! It integrates really well with the Shadowman and Amorous Adventures mods!

Thanks)

 

 

11 hours ago, durbisc said:

I noticed that Rakel and Hjordis, the two werewolves from Frostmoon Graig, are missing. Do you have plans for a patch for them as well?

I somehow missed them when I was making the mod, yeah, I'll add them in future versions

Posted

A really good mod—I love it .But unfortunately, I had some bad luck—I finished the quest “The Golden Claw, A Lovely Letter,” and the quest didn't appear  ;{ but the rest is working for now and it's great

Posted

I have a question about this.
Ocreatures is listed as a “Soft” requirement,
but is it true that the game will run just fine even if you don’t include any creature animations at all?
Also, what happens if a scene requiring Ocreatures or BakaABC is entered without any creature motion?
I’ll probably check this myself while running the game sometime next week, but since I’m not sure exactly which NPCs are linked to creature motion, I’m reaching out to ask.

Posted (edited)
On 9/10/2026 at 11:26 PM, Beliers said:

A really good mod—I love it .But unfortunately, I had some bad luck—I finished the quest “The Golden Claw, A Lovely Letter,” and the quest didn't appear  ;{ but the rest is working for now and it's great

Thank you. Regarding Camilla and Lucan, I’ll check this when I have some time. In the meantime, try talking to both of them. Also, try completing the quests using the console command:

player.completequest QuestID

I tested the appearance of the dialogue this way.

 

On 9/11/2026 at 8:37 AM, coldnlood54611 said:

nice , now please slut of molag bal ostim version thanks

I replied to this in the SOMB mod thread.

 

On 9/13/2026 at 10:45 AM, rokypukes said:

I have a question about this.
Ocreatures is listed as a “Soft” requirement,
but is it true that the game will run just fine even if you don’t include any creature animations at all?
Also, what happens if a scene requiring Ocreatures or BakaABC is entered without any creature motion?
I’ll probably check this myself while running the game sometime next week, but since I’m not sure exactly which NPCs are linked to creature motion, I’m reaching out to ask.

 

Everything will work, and you’ll receive the quests involving creatures, but when you go to them I don’t know how this works in OStim, but in SexLab, if Creature Framework isn’t installed, the script will display a message saying that no animations with the “creature” tag were found, and nothing will happen.

 

Hilde (Sven’s mother) gives you a quest involving a spriggan in Riverwood.

 

If you don’t want the creature quests to appear, you can remove them yourself using xEdit. The quest names are:

_ENT_LA_NPCName_CreatureName

 

Along with quests, you can also delete all the Cells and Worldspaces. Removing the quests definitely won’t break anything. Deleting the Cells and Worldspaces shouldn’t break anything either, but I haven’t tested that myself. These records are used for doors and caves, and some animals (Horses, Deer etc).

Edited by Entar0
Posted

Hi bro i have so many animation packs for ostim like billy,baka,leto,anub,lovemaking etc but still this mod doesnt work for me. When dialogue proceeds to sex a notification appears saying ent error scene not found preset cuninlingus/etc....

Posted
5 hours ago, phbd01 said:

Hi bro i have so many animation packs for ostim like billy,baka,leto,anub,lovemaking etc but still this mod doesnt work for me. When dialogue proceeds to sex a notification appears saying ent error scene not found preset cuninlingus/etc....

Unfortunately, I can’t say what the problem is. Even if the animation doesn’t start using the preset (action + tag), the standard idle animation, where the characters simply stand facing each other, should still start.

Try activating Pandora again; maybe that will help.

Posted
On 9/14/2026 at 2:47 PM, Entar0 said:

Unfortunately, I can’t say what the problem is. Even if the animation doesn’t start using the preset (action + tag), the standard idle animation, where the characters simply stand facing each other, should still start.

Try activating Pandora again; maybe that will help.

bro i think the new update is causing the issues. ostim animations are working nice i dont think  my animations are issues. i used ur mod fine previously now not even single sex npc works.

Posted (edited)
7 hours ago, phbd01 said:

bro i think the new update is causing the issues. ostim animations are working nice i dont think  my animations are issues. i used ur mod fine previously now not even single sex npc works.

The new update can’t be causing the problem, because there is only one version for OStim, and it hasn’t been updated.

There have been these versions:

  • Version 0.9 for SexLab (without voice acting)
  • Version 1.0 for SexLab (with voice acting + Delphine dialogue)
  • Version 1.0 for OStim (based on version 1.0 for SexLab)

 

Honestly, I don’t know what the problem is. Try reinstalling the mod.

Edited by Entar0
Posted

Hi so i reinstalled now seems to be working, but not always. For example it showed and error saying no fisting animation. Bro instead of failing the whole scene , cant u make start ostim scene atleast if the sexlab scenes are missing? Also bro i request you to let us choose furniture or nearest bed instead of starting sex in public.

Posted
1 hour ago, phbd01 said:

Hi so i reinstalled now seems to be working, but not always. For example it showed and error saying no fisting animation. Bro instead of failing the whole scene , cant u make start ostim scene atleast if the sexlab scenes are missing? Also bro i request you to let us choose furniture or nearest bed instead of starting sex in public.

 

In the next version, I’ll make it so that the standard OStim scene starts if no suitable animations are found.

As for furniture, I can say right away — no. There won’t be many animations.

Posted (edited)

There wont be many animations? I was asking for you to let us select furniture instead of starting sex scene in market infront of kids. I mean cant you just start the basic ostim scene? In ostim sa when we press arrow up key it  lets us choose character, then furniture then animation. I just want the basic ostim scene no start scene on public. I hope that wont be hard. Some times there are options to select.

Edited by phbd01
Posted

Some quests or dialogues aren't working; for example, at High Hrothgar, the dialogue option for the Greybeards is there, but the scene doesn't start—it says the NPCs are unavailable.

Posted (edited)
1 hour ago, Rebecca.Dova said:

Some quests or dialogues aren't working; for example, at High Hrothgar, the dialogue option for the Greybeards is there, but the scene doesn't start—it says the NPCs are unavailable.

A similar problem was reported in the SexLab thread. The script uses NPCs who are present in the location as actors for the group scenes. In the SexLab thread, I assumed that some mod might be changing their BaseID or RefID, but we found no evidence that they had been modified by another mod.

Unfortunately, I don’t know how to fix this problem.

 

On 9/18/2026 at 10:10 AM, phbd01 said:

There wont be many animations? I was asking for you to let us select furniture instead of starting sex scene in market infront of kids. I mean cant you just start the basic ostim scene? In ostim sa when we press arrow up key it  lets us choose character, then furniture then animation. I just want the basic ostim scene no start scene on public. I hope that wont be hard. Some times there are options to select.


 

First of all, there simply aren’t enough furniture animations for 600 dialogues.

Secondly, I intentionally sacrificed some immersion in order to keep the vanilla NPCs working reliably. That’s why they don’t have any follow AI packages — those could potentially break them.

Thirdly, if an NPC says that an oral scene is about to happen, then there should be an oral scene, not the standard OStim start scene. (Yes, sometimes it may not start with the first animation, but that’s an issue with the creators of OStim animations who don’t use tags. SexLab is much more flexible when it comes to selecting animations. I’ve seen a mod with tags for animation sequences, and once it is finished, I will most likely rework my mod around it.)
 

Please understand and accept that my mods reflect my own vision and are released “as is.” If someone wants to make changes to the mod, I’m open to discussing it, but it won’t be free. In that case, send me a private message and we can discuss the price for that version of the mod, which will be posted on Boosty as a paid post.

Once again, I ask for your understanding regarding this position. I started working on LA on February 7th and have been working on it every day for 8–10 hours. Creating a mod takes a huge amount of time and effort. My fundamental position is that my mods should remain available for free. But I’m sorry, I’m not going to rework the mod according to someone else’s vision for free.

 

I will add this note to all of my mods later.

Edited by Entar0
Posted
3 hours ago, Rebecca.Dova said:

This mod is really cool, but it could have a spoiler thread about where to find the quests... I've been trying for days to figure out how to start the draugr quest.

 

Rogatus Salvius 😃

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