Overlord2401 Posted September 6 Author Posted September 6 7 hours ago, zaaaaaaiko said: Do new storytellers only create events and incidents related only to RDF, or they can create events from main game too? And vise versa, can classic storytellers create events and incidents related to RDF or do they have increased/decreased chances for them?Ā all vanilla events trigger too, but the rdf one with a higher probability
Nikten Posted September 6 Posted September 6 (edited) Is it expected that pawns with the living rubber flesh trait can't wear living latex? For some reason it just automatically removes it.Ā Edit: Figured it out and turns out I had added the doll body gene and was just stupid and didn't read. Edited September 6 by Nikten
LeoTheImmortal Posted September 6 Posted September 6 is there a reason why your pawns refuse to wear clothes, they put them on to just put them into inventory?
Overlord2401 Posted September 6 Author Posted September 6 1 hour ago, LeoTheImmortal said: is there a reason why your pawns refuse to wear clothes, they put them on to just put them into inventory? the cuzstom bodytypes? they cant wear them.
mlkea Posted September 6 Posted September 6 I'm not a native English speaker, so I'm using AI to help with this message ā apologies in advance if anything sounds off. I've been really enjoying your mod ā the concept is great and I think the full version is going to be something special. I'm a RimWorld player from the Chinese community, and I was wondering if you'd be open to having the mod translated into Chinese. I'd love to do it myself and share it on Chinese platforms, with full credit to you of course. I can also post it here if you prefer. No pressure at all ā just wanted to ask and see what you think. Either way, keep up the awesome work. Looking forward to seeing more!š Ā
LeoTheImmortal Posted September 7 Posted September 7 (edited) On 9/6/2026 at 12:32 PM, Overlord2401 said: the cuzstom bodytypes? they cant wear them. you have the rubber dolls pawns right? they can wear them, you can see them wearing clothes but they choose to take them off, i have an entire caravan that just stopped by with those the rubber doll pawns all nude with the clothes in there inventory so i selected one and equipped their clothes just for them to take it off again,Ā they can wear the clothes but only for a few seconds. they're no error codes that appear like trying to put on ratkin apparel. i use the mod sized apparel and character editor and several others. in character editor they can wear the clothes, visibly. in game as well but only for a few seconds Edited September 7 by LeoTheImmortal
Overlord2401 Posted September 8 Author Posted September 8 5 hours ago, LeoTheImmortal said: you have the rubber dolls pawns right? they can wear them, you can see them wearing clothes but they choose to take them off, i have an entire caravan that just stopped by with those the rubber doll pawns all nude with the clothes in there inventory so i selected one and equipped their clothes just for them to take it off again,Ā they can wear the clothes but only for a few seconds. they're no error codes that appear like trying to put on ratkin apparel. i use the mod sized apparel and character editor and several others. in character editor they can wear the clothes, visibly. in game as well but only for a few seconds interesting , i will take a look
Squadron141 Posted September 8 Posted September 8 testing your mod for a while, good contents . there are some issues that i encountered: RDF dining table don't identify that room as dining room, dresser doesn't link with vacuum bed nor normal bed. And i ended up with crash too while playing, i don't know why, maybe incompatible with other mods. here is my logs and loaded mods. btw i use shiny expansion instead of latex mod. Ā keep up your good work, great modĀ š Player.log Player.log Player.log
moonyatyan Posted September 8 Posted September 8 can you help plss? other errors are maybe not related to rdf, but the first one definitely is. all modules are turned on player.log.txt
Nikten Posted September 8 Posted September 8 For some reason I was not able to start the latex communion and got this error [Living Latex] v0.6c could not open a ritual dialog. Dialog_BeginRitual constructors or RitualBehaviorWorker.TryExecuteOn no longer matched the supported reflection arguments. UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string) LivingLatex.CompLivingLatexRitualStarter:TryOpenBeginRitualDialog (RimWorld.Precept_Ritual,Verse.Thing) (at C:/Program Files (x86)/Steam/steamapps/common/RimWorld/Mods/RubberDollFactory/Source/LivingLatex/LivingLatexRitualStarter.cs:159) LivingLatex.CompLivingLatexRitualStarter/<>c__DisplayClass3_0:<MakeStartCommand>b__0 () (at C:/Program Files (x86)/Steam/steamapps/common/RimWorld/Mods/RubberDollFactory/Source/LivingLatex/LivingLatexRitualStarter.cs:55) Verse.Command_Action:ProcessInput (UnityEngine.Event) Verse.GizmoGridDrawer:DrawGizmoGrid (System.Collections.Generic.IEnumerable`1<Verse.Gizmo>,single,Verse.Gizmo&,System.Func`2<Verse.Gizmo, bool>,System.Func`2<Verse.Gizmo, bool>,System.Func`2<Verse.Gizmo, bool>,bool) Verse.GizmoGridDrawer:DrawGizmoGridFor (System.Collections.Generic.IEnumerable`1<object>,Verse.Gizmo&) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.MapGizmoUtility.MapUIOnGUI_Patch1 () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs_Patch1 (RimWorld.MapInterface) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch2 (Verse.Root) Also wasn't able to start "first bonding" either and got this error instead [Living Latex] v0.6c Dialog_BeginRitual constructor candidate failed: NullReferenceException: Object reference not set to an instance of an object UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) LivingLatex.CompLivingLatexRitualStarter:TryOpenBeginRitualDialog (RimWorld.Precept_Ritual,Verse.Thing) (at C:/Program Files (x86)/Steam/steamapps/common/RimWorld/Mods/RubberDollFactory/Source/LivingLatex/LivingLatexRitualStarter.cs:126) LivingLatex.CompLivingLatexRitualStarter/<>c__DisplayClass3_0:<MakeStartCommand>b__0 () (at C:/Program Files (x86)/Steam/steamapps/common/RimWorld/Mods/RubberDollFactory/Source/LivingLatex/LivingLatexRitualStarter.cs:55) Verse.Command_Action:ProcessInput (UnityEngine.Event) Verse.GizmoGridDrawer:DrawGizmoGrid (System.Collections.Generic.IEnumerable`1<Verse.Gizmo>,single,Verse.Gizmo&,System.Func`2<Verse.Gizmo, bool>,System.Func`2<Verse.Gizmo, bool>,System.Func`2<Verse.Gizmo, bool>,bool) Verse.GizmoGridDrawer:DrawGizmoGridFor (System.Collections.Generic.IEnumerable`1<object>,Verse.Gizmo&) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.MapGizmoUtility.MapUIOnGUI_Patch1 () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.MapInterface.MapInterfaceOnGUI_BeforeMainTabs_Patch1 (RimWorld.MapInterface) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch2 (Verse.Root) Ā
Overlord2401 Posted September 9 Author Posted September 9 18 hours ago, Squadron141 said: testing your mod for a while, good contents . there are some issues that i encountered: RDF dining table don't identify that room as dining room, dresser doesn't link with vacuum bed nor normal bed. And i ended up with crash too while playing, i don't know why, maybe incompatible with other mods. here is my logs and loaded mods. btw i use shiny expansion instead of latex mod. Ā keep up your good work, great modĀ š Player.log 240.93 kBĀ Ā·Ā 0 downloads Player.log 104.14 kBĀ Ā·Ā 0 downloads Player.log 188.48 kBĀ Ā·Ā 0 downloads will take a look thx
Overlord2401 Posted September 9 Author Posted September 9 8 hours ago, moonyatyan said: can you help plss? other errors are maybe not related to rdf, but the first one definitely is. all modules are turned on player.log.txt 28.96 kBĀ Ā·Ā 1 download Ā 18 hours ago, Squadron141 said: testing your mod for a while, good contents . there are some issues that i encountered: RDF dining table don't identify that room as dining room, dresser doesn't link with vacuum bed nor normal bed. And i ended up with crash too while playing, i don't know why, maybe incompatible with other mods. here is my logs and loaded mods. btw i use shiny expansion instead of latex mod. Ā keep up your good work, great modĀ š Player.log 240.93 kBĀ Ā·Ā 0 downloads Player.log 104.14 kBĀ Ā·Ā 0 downloads Player.log 188.48 kBĀ Ā·Ā 0 downloads hmm found it i worked with an older onahole version, thats why the crash will fix it though. thx
waterfall1 Posted September 9 Posted September 9 Great mod, but is there a way to make Sized Apparel and Big & Small Framework optional? 1
Eiiker Posted September 10 Posted September 10 I've been playing for a while now, and it seems like the skin color gene from RDF gets overwritten by the vanilla one. Of course, I've got around 800 mods installed... so I'm not sure if it's Alpha Genes or some other gene mod causing it. But maybe raising the priority of the RDF skin color gene could fix it? Looking forward to your future updates!
LeoTheImmortal Posted September 11 Posted September 11 (edited) On 9/7/2026 at 10:37 PM, Overlord2401 said: interesting , i will take a look with a little more digging at the genes, they arent allowed to wear basic items(technically they can according to character editor)Ā but they are allowed to spawn(ie caravans) and hoard clothes in their inventory. if i have any pawns that are your pawns i have to set them to nudist to get them to stop hoarding them. Edited September 11 by LeoTheImmortal
LeoTheImmortal Posted September 11 Posted September 11 (edited) 16 minutes ago, LeoTheImmortal said: with the little more looking at the genes, they arent allowed to wear basic items(technically they can according to character editor)Ā but they are allowed to spawn(ie caravans) and hoard clothes in their inventory. if i have any pawns that are your pawns i have to set them to nudist to get them to stop hoarding them. cant tell but they may just hoard naturally with setting to nudity. tried to assign a new apparel type just for your pawns for the rdf clothing seems to fail with wearing clothes, had to banish that slave pawn because she was just hoarding heels and backpacks Edited September 11 by LeoTheImmortal
Snert Posted Saturday at 05:48 PM Posted Saturday at 05:48 PM On 9/10/2026 at 5:44 PM, Eiiker said: I've been playing for a while now, and it seems like the skin color gene from RDF gets overwritten by the vanilla one. Of course, I've got around 800 mods installed... so I'm not sure if it's Alpha Genes or some other gene mod causing it. But maybe raising the priority of the RDF skin color gene could fix it? Looking forward to your future updates! Ā InĀ RDF_Genes\Modules\Genes\Base\Defs\GeneDefs\RDF_SkinGenes.xml, all of the RDF skin color genes have 3 exclusion tags: Ā <exclusionTags> <li>RDF_SkinColor</li> <li>SkinColorOverride</li> <li>SkinColor</li> </exclusionTags> Ā SkinColor shouldn't be there and is causing the bug - it's saying "this gene should not be used if the pawn has a skin color gene", meaning the germline skin color always takes priority. Take that line out and the genes will work. It won't immediately help in existing saves - the game saves a "this gene was overridden" tag on existing pawns, but if you use dev mode to remove the RDF color gene from an affected pawn and re-add it, the RDF skin color will show up properly. Ā SkinColorOverride should be there, it's used to make sure a pawn doesn't have more than one overriding skin colour. RDF_SkinColor is redundant since all of the skin color genes also have SkinColorOverride exclusion tags, but as far as I can tell it doesn't do anything so whatever. 1
ShemalianPirate Posted Sunday at 01:34 AM Posted Sunday at 01:34 AM The biomes module spawns its stones, ores, and soils way too much. Is there anyway to make it so that those only spawn in their biomes instead of taking over the entire world? 1
pyrobladeich Posted Sunday at 01:38 AM Posted Sunday at 01:38 AM (edited) So how do the RDF clothing1 and 2 downloads work? Do we need to add them? Ā Ā Edited Sunday at 01:40 AM by pyrobladeich
Overlord2401 Posted Sunday at 04:17 AM Author Posted Sunday at 04:17 AM 2 hours ago, pyrobladeich said: So how do the RDF clothing1 and 2 downloads work? Do we need to add them? Ā Ā Ā 2 hours ago, ShemalianPirate said: The biomes module spawns its stones, ores, and soils way too much. Is there anyway to make it so that those only spawn in their biomes instead of taking over the entire world? Ā 10 hours ago, Snert said: Ā InĀ RDF_Genes\Modules\Genes\Base\Defs\GeneDefs\RDF_SkinGenes.xml, all of the RDF skin color genes have 3 exclusion tags: Ā <exclusionTags> <li>RDF_SkinColor</li> <li>SkinColorOverride</li> <li>SkinColor</li> </exclusionTags> Ā SkinColor shouldn't be there and is causing the bug - it's saying "this gene should not be used if the pawn has a skin color gene", meaning the germline skin color always takes priority. Take that line out and the genes will work. It won't immediately help in existing saves - the game saves a "this gene was overridden" tag on existing pawns, but if you use dev mode to remove the RDF color gene from an affected pawn and re-add it, the RDF skin color will show up properly. Ā SkinColorOverride should be there, it's used to make sure a pawn doesn't have more than one overriding skin colour. RDF_SkinColor is redundant since all of the skin color genes also have SkinColorOverride exclusion tags, but as far as I can tell it doesn't do anything so whatever. Ā On 9/11/2026 at 11:29 PM, LeoTheImmortal said: cant tell but they may just hoard naturally with setting to nudity. tried to assign a new apparel type just for your pawns for the rdf clothing seems to fail with wearing clothes, had to banish that slave pawn because she was just hoarding heels and backpacks Ā On 9/9/2026 at 5:18 AM, Overlord2401 said: Ā hmm found it i worked with an older onahole version, thats why the crash will fix it though. thx shpould all be fixed. 2
Singringe Posted Sunday at 06:10 AM Posted Sunday at 06:10 AM I tried running this mod normally on rimworld with only the required mods but I get the same error every time which is that the mod does not exist and requires a url to load the mod causing me to be unable to get past the scenario creator. Is there anything that causes issues in terms of using mod managers? It works normally with my other mods without this one.
DeadSomething Posted Sunday at 09:12 AM Posted Sunday at 09:12 AM i'd really love to use this, but the onahole mod has been the main culprit for errors and sudden game crashes and i haven't had any problems since i removed it.
Maici Posted Sunday at 01:31 PM Posted Sunday at 01:31 PM Mod is very nice so far!! Would be nice to add a insect and make it like the pregnator mod where it will impregnate pawns maybe something like a spider so it can use webs to ensnareĀ 1
Lapsa Posted Sunday at 02:12 PM Posted Sunday at 02:12 PM For some reason the collar conversion causes some massive amounts of lag after reaching 100% body conversion. 1
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