Overlord2401 Posted August 30 Posted August 30 View File Rubberdoll factory Hello everyone, here is a small mod I have been working on and am still actively developing. RimWorld 1.6 only. A lot of the description/text work was assisted by AI because I am not great at writing all the details myself. Also a general AI warning: a significant part of the project was created or assisted with AI, including parts of the code, text and artwork. Rubber Doll Factory (RDF) – Alpha 1.0.4 Rubber Doll Factory is an adult-focused RimWorld 1.6 mod centered around latex, dollification, transformation, machinery, specialized factions, creatures and events. Alpha 1.0.4 – Modular Update Version 1.0.4 changes RDF from one large monolithic mod into a modular package. The download now contains: 1 mandatory RDF Core 22 individually selectable RDF content modules Modules can now be enabled or disabled separately in RimWorld's mod manager. Disabled modules are no longer loaded after restarting RimWorld, including their XML, assets and DLLs. Internal dependencies and load-order rules are included. For example: RDF Factions requires RDF Genes RDF Dollpress / Wrapped requires RDF Furniture RDF Sperm Systems requires RDF Furniture All RDF modules require RDF Core Optional integrations automatically activate only when the relevant modules are installed and enabled. The modular build has been tested with: All RDF modules enabled Furniture, Dollpress and Sperm Systems disabled Genes and Factions disabled RDF Anomaly disabled These configurations successfully passed startup testing without new RDF cross-reference or initialization errors. Current Content Rubber Doll Factory currently includes: Latex coating and transformation systems RDF genes, xenotypes and traits Conversion Collar progression Wrapped Pawns Doll Press / Pressed Dolls Latex apparel and Dollsuits Pet Suits Inflatables and breath-control equipment RDF furniture and production machines Traps and service machines RDF decoration and furniture sets Custom RDF creatures RDF factions Raids and custom events RDF Storytellers with 192 voiced commentary lines Robotics and drones RDF weapons Sperm Systems Ideology integration RDF biomes and environmental latex mechanics Optional Anomaly content Optional RDF Vehicles RDF Anomaly Content When the RDF Anomaly module and Anomaly DLC are enabled, additional content includes things such as: Mimics Metallic Slimes Bloom Runners Obelisks Golden Statues Metallic Heart mechanics Additional Anomaly events and interactions RDF Vehicles When RDF Vehicles and Vehicle Framework are enabled, RDF vehicle content becomes available, including vehicles such as: Tiger Dolltros Installation Extract the RDF package into: RimWorld/Mods/ The individual RDF folders should be located directly inside the Mods folder. Example: RimWorld/Mods/RubberDollFactory_Core RimWorld/Mods/RDF_Furniture RimWorld/Mods/RDF_Clothes RimWorld/Mods/RDF_Genes Do not place all RDF modules inside another RDF subfolder. Enable Rubber Doll Factory — Core and then whichever RDF modules you want to use. RimWorld will display dependency warnings if you enable a module without one of its required RDF modules. Important Do not install old standalone versions of RDF modules alongside the new modular package. Old standalone RDF releases may share DefNames, assemblies or content with the new modules and can cause duplicate definitions or other conflicts. If upgrading from an older monolithic RDF Alpha, make a backup of your save before changing the mod setup. Because the package structure and packageIds changed in 1.0.4, RimWorld may report that the active mod list has changed when opening an older save. Hard Requirements DLC Ideology Biotech Mods Harmony RimJobWorld / RJW Rimworld Animations Sized Apparel Latex RJW Genes Big & Small Framework RJW Onahole Extension RJW Sexperience EBSG Framework Better Prerequisites Module-Specific / Optional Requirements These are not required for every RDF module. Their related RDF content becomes available when the corresponding RDF module is enabled. Anomaly DLC — required for the RDF Anomaly module Vehicle Framework — required for RDF Vehicles RimThemes — required only for the RDF RimTheme module Odyssey DLC — enables supported Odyssey-related RDF interactions Dubs Bad Hygiene — additional hygiene and shower integration RimVore — additional creature/content integration NL Facial Animation — additional facial-expression support Some RDF modules also contain optional bridges to other supported mods. These integrations are skipped when the corresponding external mod is not installed. Bug Reports Please include: What you were doing when the problem occurred A screenshot if the problem is visual Your Player.log Your active mod list if the issue may be compatibility-related Which RDF modules were enabled Known log noise from unrelated mods should not automatically be attributed to RDF. The RDF Alpha has been tested in a large mod list and the modular 1.0.4 build has passed multiple startup and module-disable tests. Alpha Disclaimer This is active development software. Content, balance, dependencies, DefNames, module structure and save compatibility may change between Alpha builds. Always keep backups of important saves when updating between Alpha versions. Submitter Overlord2401 Submitted 08/30/26 Category Rimworld Requirements Hard Requirements DLC Ideology Biotech Mods Harmony RimJobWorld / RJW Rimworld Animations Sized Apparel Latex RJW Genes Big & Small Framework RJW Onahole Extension RJW Sexperience EBSG Framework Better Prerequisites Module-Specific / Optional Requirements These are not required for every RDF module. Their related RDF content becomes available when the corresponding RDF module is enabled. Anomaly DLC — required for the RDF Anomaly module Vehicle Framework — required for RDF Vehicles RimThemes — required only for the RDF RimTheme module Odyssey DLC — enables supported Odyssey-related RDF interactions Dubs Bad Hygiene — additional hygiene and shower integration RimVore — additional creature/content integration NL Facial Animation — additional facial-expression support Some RDF modules also contain optional bridges to other supported mods. These integrations are skipped when the corresponding external mod is not installed. Install Instructions Installation Download and extract the RDF archive. Copy all included RDF mod folders directly into: RimWorld/Mods/ The structure should look like this: RimWorld/Mods/RubberDollFactory_Core RimWorld/Mods/RDF_Furniture RimWorld/Mods/RDF_Genes RimWorld/Mods/RDF_Clothes etc. Do not place all RDF modules inside another subfolder such as: RimWorld/Mods/RDF/RDF_Furniture Each RDF module must sit directly inside the main Mods folder so RimWorld can detect it as its own mod. In the RimWorld Mod Manager Enable Rubber Doll Factory — Core Then enable whichever RDF modules you want to use Keep required dependencies enabled for modules that need them RimWorld will show a dependency warning if a required RDF module is missing Restart RimWorld after changing which RDF modules are enabled or disabled Updating from an older RDF version If you previously used the old monolithic RDF package or older standalone RDF modules: Remove or disable the old RDF version first Do not run old standalone RDF modules together with the new 1.0.4 modular package Extract the new 1.0.4 folders into RimWorld/Mods/ Rebuild your RDF mod selection in the mod manager Make a backup of existing saves before loading them with the new modular structure You can extract all RDF folders from the archive in one go; you do not need to install each module separately. Rubberdollfactory 1.0.4.zip 2
Overlord2401 Posted August 31 Author Posted August 31 havent tested it, but the turrets are based on vanilla ones. maybe i add a patch later when the rest is done
lwdbndemp Posted August 31 Posted August 31 (edited) Latex by Nekonomicon is a requirement but recently I have been using "RJW - Shiny Expansion" -https://gitgud.io/sarahgia/rjw-shiny-expansion-sa0-latex-clothing-add-on which is an altered/continued version of the original Latex mod with some more stuff added on. I was wondering if this version would be compatible with your mod or if I would need to uninstall and go back to the original Latex mod? I will be trying either way and reporting back later, can't wait to check out your mod. Edit: Things seem to work fine with using the Shiny Expansion version, but I am getting a lot of errors with Onahole when a Pawn enters any of the vacbeds as well as the pitfal latex trap. I'll be watching this mod's progress with interest. Edited August 31 by lwdbndemp 2
Neftoka Posted August 31 Posted August 31 (edited) Hi, does the mod run without Biotech and anomaly , but just without some major feature, or does it not work at all ? Edited September 1 by Neftoka
Overlord2401 Posted August 31 Author Posted August 31 7 hours ago, lwdbndemp said: Latex by Nekonomicon is a requirement but recently I have been using "RJW - Shiny Expansion" -https://gitgud.io/sarahgia/rjw-shiny-expansion-sa0-latex-clothing-add-on which is an altered/continued version of the original Latex mod with some more stuff added on. I was wondering if this version would be compatible with your mod or if I would need to uninstall and go back to the original Latex mod? I will be trying either way and reporting back later, can't wait to check out your mod. Edit: Things seem to work fine with using the Shiny Expansion version, but I am getting a lot of errors with Onahole when a Pawn enters any of the vacbeds as well as the pitfal latex trap. I'll be watching this mod's progress with interest. i am working on it so it wont be a requirement. as for the errors , working on it XD
moonyatyan Posted August 31 Posted August 31 Dunno where to report bugs but my game straight up crashes when launching. Everything works perfectly without rubberdoll factory and my pc handled even heavier modpacks before. And also not sure why log reports errors related to other mods that aren't even turned on... pls help Player.log
Overlord2401 Posted September 1 Author Posted September 1 10 hours ago, moonyatyan said: Dunno where to report bugs but my game straight up crashes when launching. Everything works perfectly without rubberdoll factory and my pc handled even heavier modpacks before. And also not sure why log reports errors related to other mods that aren't even turned on... pls help Player.log 60.06 kB · 0 downloads hmm i have taken a look at the log. The crash appears to be caused by a GPU memory / DirectX 12 issue rather than an RDF mod code crash. RimWorld was launched with -force-d3d12. The system has an RTX 4080 Laptop GPU with about 12 GB of VRAM, but during loading RimWorld's GPU memory usage increased to roughly 15.7 GB while the available D3D12 memory budget was only about 11.2 GB. Once the VRAM budget was exceeded, DirectX 12 started failing to create additional textures and GPU resources, including an 8192×8192 texture. The graphics device was then removed/reset (Device removed reason 0x887a0007), and Unity crashed shortly afterwards. There is no normal C# exception, RDF stack trace, or Harmony patch failure immediately before the crash, so this does not currently look like an RDF code crash. For testing, please remove -force-d3d12 from the RimWorld launch options and try starting the game again with the same mod list. Let RimWorld use its normal/default graphics API instead.
KuroLatex Posted September 1 Posted September 1 Do you plan to make a discord where we can discuss thing and maybe help find bugs?
moonyatyan Posted September 1 Posted September 1 10 hours ago, Overlord2401 said: hmm i have taken a look at the log. The crash appears to be caused by a GPU memory / DirectX 12 issue rather than an RDF mod code crash. RimWorld was launched with -force-d3d12. The system has an RTX 4080 Laptop GPU with about 12 GB of VRAM, but during loading RimWorld's GPU memory usage increased to roughly 15.7 GB while the available D3D12 memory budget was only about 11.2 GB. Once the VRAM budget was exceeded, DirectX 12 started failing to create additional textures and GPU resources, including an 8192×8192 texture. The graphics device was then removed/reset (Device removed reason 0x887a0007), and Unity crashed shortly afterwards. There is no normal C# exception, RDF stack trace, or Harmony patch failure immediately before the crash, so this does not currently look like an RDF code crash. For testing, please remove -force-d3d12 from the RimWorld launch options and try starting the game again with the same mod list. Let RimWorld use its normal/default graphics API instead. that helped me, tysm also there's that scary (or not so) red text in game's error log
Overlord2401 Posted September 1 Author Posted September 1 oh i know i am working on it. those are remains of the robotic part. if possible ignore for now
LeoTheImmortal Posted September 2 Posted September 2 so how does the latex processing bench work? its showing with no bills i can make. how to get rubberium?
ghostfalll Posted September 2 Posted September 2 How many tokens were necessary to generate this mod...?
Overlord2401 Posted September 3 Author Posted September 3 6 hours ago, LeoTheImmortal said: so how does the latex processing bench work? its showing with no bills i can make. how to get rubberium? its like an ore and is found on rdf maps and should be sold by mercants. and the processing bench has no bills rn
fakeekaf Posted September 3 Posted September 3 (edited) Hi, is there any chance Anomaly will become optional? Would really like to try the mod out but I don't have that DLC : ( Edited September 3 by fakeekaf
Overlord2401 Posted September 4 Author Posted September 4 12 hours ago, fakeekaf said: Hi, is there any chance Anomaly will become optional? Would really like to try the mod out but I don't have that DLC : ( at the momemt it should run without, but if not i will try and make all dependencys optional later
Nexia_Puppy Posted September 4 Posted September 4 so where are all these alpha packages requirements and optional stuff but no links or where to get them?
Nexia_Puppy Posted September 4 Posted September 4 7 minutes ago, Nexia_Puppy said: so where are all these alpha packages requirements and optional stuff but no links or where to get them? specifically RDF genes
Overlord2401 Posted September 4 Author Posted September 4 25 minutes ago, Nexia_Puppy said: specifically RDF genes already included. in the version notes
万能的布鲁斯 Posted September 5 Posted September 5 This is an excellent work, and I really hope the author can add Chinese language support to the mod.
Eiiker Posted September 5 Posted September 5 I really love this mod. I think I’ve got a small suggestion — you know how the Culture DLC in RimWorld added those architectural style options? I feel like you could turn some of the latex furniture and latex-themed workbenches into culture style options instead. That might actually be more compatible than making a whole new workbench, right? Really looking forward to future updates, too. Any chance we’ll see a feature that turns pawns into dolls somehow? Like through events, or diseases, or something? Oh man, there’s so much potential stuff you could add!
Overlord2401 Posted September 5 Author Posted September 5 40 minutes ago, Eiiker said: I really love this mod. I think I’ve got a small suggestion — you know how the Culture DLC in RimWorld added those architectural style options? I feel like you could turn some of the latex furniture and latex-themed workbenches into culture style options instead. That might actually be more compatible than making a whole new workbench, right? Really looking forward to future updates, too. Any chance we’ll see a feature that turns pawns into dolls somehow? Like through events, or diseases, or something? Oh man, there’s so much potential stuff you could add! XD are you spying on me XDD. next version will have two methodes. one collar and one doll press 1
zaaaaaaiko Posted September 5 Posted September 5 Do new storytellers only create events and incidents related only to RDF, or they can create events from main game too? And vise versa, can classic storytellers create events and incidents related to RDF or do they have increased/decreased chances for them?
poi_daisuki Posted September 5 Posted September 5 how to disable specific submod (such as colonist deco)? this mod loads all of its submods as a huge mod
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