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[mod] Rubberdoll factory


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Posted

Hello! Thank you for your work.

There is problem with image file, it's 0 bytes:

RDF_Creatures\Modules\Creatures\Base\Textures\Things\Pawn\Animal\RDF\Dollmare\Variants\Dollmare_Silver_Wet_MetallicSilver_north.png

Posted

Is there any way to disable feral pulse event, it slow down game very quickly, Also I notice that rimworld vanilla event expanded ui stop working in mod option.   

Posted

Unsure what is causing it but it seems that the mod makes it so that no steel (modded version of steal or vanilla) is accepted when trying to make vanilla mechs. 

Posted

Hi. I liked your mod, so I decided to write a few suggestions for new content and improvements to the current one. P.S. English is not my native language, so there may be errors or inaccuracies in the text.

1) Royalty Integration

Current items are not suitable for nobility, for example, the vacuum bed.
You can set the "Maximum satisfied title" property in the clothing properties or create separate luxury versions. Floors have the "Considered - Fine" property. Beds don't have such properties; I think the requirement for them is hardcoded into the bedroom requirements directly under the title.

2) Doll collars should remove unwavering loyalty, like the Brainwipe ritual. They literally brainwash.

3) A way to create xenoherms.

I see three options: a workbench that creates a xenoherm as an item, a Gene Assembler version with embedded genes, or (the most complex) a device (search for references using the query "containment tube hentai") in which a pawn is immersed and then transformed into a doll.

4) New furniture.

Rubber maiden: Like an iron maiden, only soft inside and with a dildo.
This can be based on the autochair fuck machine from RJW - Extention. If possible, give the player the ability to choose the program.
You can also make a version of the display combined with a cryptosleep sarcophagus for more permanent decorations.

The Ideology DLC has an item style system, which can be used to add variations to buildings and clothing.


5) New "clothing" elements

Chastity belt with plugs that can expand (like a gag) or vibrate, forcing orgasm.

Hollow plugs that fill orifices without interfering with sex.
A bra capable of stimulating the breasts.

A wearable milking machine for breasts and/or penises.
Penis attachments capable of simulating other types of penises.

Strapons for pawns without penises.

6) Living Latex (Symbiosis/Parasitism)

The idea is to grow parasites on pawns, turning them into tissue samples from which symbiotes can be created.


Facehuggers, Wigglers, and possibly a parasitic version of the living latex catsuit should be found in the wild.
These are needed to obtain the first samples and only carry negative consequences (hunger, as they literally suck nutrients from the host, possibly pain, speed penalties, and a mood debuff, but masochists and adherents of the ideology of symbiosis should appreciate this). You need to wait for them to grow and then remove them with surgery (hatched facehuggers must be hunted).

At Tier 1 Symbiosis technology, internal parasites will be available. They don't do anything useful other than stimulate the host, but they allow the player to effectively obtain tissue samples themselves.
At Tier 2 Symbiosis technology, existing suits will appear. I think it would be worth combining the catsuit and mask, without adding Layer - Headgear, so that the symbiote could be worn under armor.
You could also add "living latex" versions of the clothing described in point 5.
At Tier 3, latex organs will appear, analogous to the bionics and mutated body parts from the Twisted Obelisk.

At Tier 4, ultimate suits will appear, covering the entire body and being symbiotic analogues of Recon/Marine/Cataphract armor.


All "wearable" parasites should be blocked using a similar method with the RJW - Extention bondage. They can be removed either through surgery (which will yield a decent amount of tissue samples) or with a special injection (similar to a Holokey), which is instant and safe, but in this case, there will be fewer or no samples. It is possible to obtain various symbiotic structures, such as a tentacled pit (for relaxation).

Overall, this mod will allow the player to choose between a more "technological" latex (the main mod) or a more "organic" latex (the Symbiosis addon).


I hope I wrote at least something useful. Good luck with the development.

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