The new guy1 Posted August 24 Posted August 24 PDA(Player Death Aftermath) Addon - BETA 0.1.1 View File This mod contains Gore/Decapitation, Necrophilia, and overall quite brutal stuffs. Do not use this mod if you are not comfortable with those contents. # PDAA Addon — Experimental Outcomes for Player Death Aftermath An unofficial standalone addon for Player Death Aftermath. This is an experimental beta release created for testing, feedback and development. It adds original aftermath scenarios while keeping PDA itself untouched and separate. ## Current Experimental Outcomes Spoiler ### Registrar Experiment A necromancer investigates the player's consciousness, memories and remaining free will through a sequence of examinations, reanimation tests and choices. The experiment can lead to different outcomes depending on the player's responses, including cooperation, resistance and silence. ### Troll Outcome A brutal two-branch scenario currently available through the PDAA Addon MCM GURO ### Mudcrab Outcome — New Test A short experimental outcome in which the player is defeated by a simple Mudcrab. ## Current Status Spoiler This is an experimental MCM-only release. The addon is not yet connected to PDA's live death processing or Corpse Emporium outcome-selection flow. All current scenarios are started manually from the **PDAA Addon MCM** for testing. The future goal is to support a generic external-outcome API while allowing PDA to retain control of normal death processing whenever an addon is unavailable or declines a context. The addon is designed as a separate ESP and does not replace, overwrite or modify `Player Death Aftermath.esp`. ## Requirements Spoiler - Player Death Aftermath PDA. - SkyUI. - SexLab Framework. - PapyrusUtil. - Powerofthree's Papyrus Extender - ConsoleUtil SSE NG - SoggyToast Poses [Download](https://www.loverslab.com/files/file/28946-toasts-poses-and-animations/) - Poser Hotkey is not required. - SoggyToast Guro Outfit [Download](https://www.loverslab.com/topic/215528-toasts-guro-outfits) - Pama Deadly Furniture [Download](https://www.loverslab.com/files/file/12508-pama´s-deadly-furniture-scripts/) - ZaZ Animation Pack 8 [Download](https://www.loverslab.com/files/file/5957-zaz-animation-packs-for-se/) - Fuz Ro D'oh [Download](https://www.nexusmods.com/skyrimspecialedition/mods/15109) ## Installation Spoiler 1. Install Player Death Aftermath and all required dependencies. 2. Install this archive through Mod Organizer 2. 3. Enable `PDAA_Addon.esp` after Player Death Aftermath. 4. Launch Skyrim through the same MO2 profile used by the dependencies. 5. Open the PDAA Addon MCM. 6. Go to the **Tests** page. 7. Start the desired experiment. ## Important - This addon is adult-only. - Use a disposable save while testing. - The current release is not officially integrated into PDA's live death flow. - The addon may change when PDA's external-outcome API becomes available. - Please include your Skyrim version, MO2 profile, load order, Papyrus log and reproduction steps when reporting problems. ## Support the Project If you enjoy this addon and would like to support its development, you can help me keep building it. Donations are completely optional this will ever be free, but donations help support continued development, testing and new outcomes. Support me on Ko-fi: https://ko-fi.com/thenewguy1 Great comments, ideas and feedback also helps a lot, Thanks! Submitter The new guy1 Submitted 08/24/26 Category Adult Mods Requirements Regular Edition Compatible No Install Instructions 2
The new guy1 Posted August 24 Author Posted August 24 Please let me know any bugs, ideas and opinions about the mod :) 1
AthenaTheLover Posted August 24 Posted August 24 (edited) I checked, and Troll works fine—except the first time (during sex), it doesn’t remove the PC’s clothes at all. As for the Registrar Experiment, when I selected the options “cooperation” → “silence” → “cooperation,” the result was that the PC is in a cell with chains on their wrists and ankles. However, the sex animation can take a very long time to start, and sometimes I even had the impression that the necromancer had frozen. I tested the second option, “always cooperate,” and the sex animations started much faster, and I made it to the 8th test. If a PC has a follower with them, the game crashes every time. My ideas: Hall of the Dead - Preparing the body for burial. In short, the priestess cuts open the body from the chest to the abdomen to remove the organs. Dwarven Ruins - The PC lies on the ground, headless. Soon, another dwarven treasure hunter arrives and meets the same fate not far away. Bandits - After repeatedly raping the PC, the bandits kill him and throw his body to the wild animals The Temple - The PC arrives with a slit in her lower abdomen, and the priestess unfortunately has to cut further down to her chest to make sure the rest of his internal organs are okay. She then stitches up the cuts on the PC’s body Illegal Slaughterhouse - After an initial examination, the PC’s corpse is gradually stripped of its limbs and head (which are then placed on a second table or next to the PC’s body). It is then sold to cannibals Illegal Human Meat Auction—The PC, along with many others, has been put up for auction (either whole or in parts). Then the bidding begins on the PC’s meat itself, which fetches high prices because the PC is (or was) a dragonborn. Edited August 24 by AthenaTheLover 1
The new guy1 Posted August 25 Author Posted August 25 10 hours ago, AthenaTheLover said: I checked, and Troll works fine—except the first time (during sex), it doesn’t remove the PC’s clothes at all. As for the Registrar Experiment, when I selected the options “cooperation” → “silence” → “cooperation,” the result was that the PC is in a cell with chains on their wrists and ankles. However, the sex animation can take a very long time to start, and sometimes I even had the impression that the necromancer had frozen. I tested the second option, “always cooperate,” and the sex animations started much faster, and I made it to the 8th test. If a PC has a follower with them, the game crashes every time. My ideas: Hall of the Dead - Preparing the body for burial. In short, the priestess cuts open the body from the chest to the abdomen to remove the organs. Dwarven Ruins - The PC lies on the ground, headless. Soon, another dwarven treasure hunter arrives and meets the same fate not far away. Bandits - After repeatedly raping the PC, the bandits kill him and throw his body to the wild animals The Temple - The PC arrives with a slit in her lower abdomen, and the priestess unfortunately has to cut further down to her chest to make sure the rest of his internal organs are okay. She then stitches up the cuts on the PC’s body Illegal Slaughterhouse - After an initial examination, the PC’s corpse is gradually stripped of its limbs and head (which are then placed on a second table or next to the PC’s body). It is then sold to cannibals Illegal Human Meat Auction—The PC, along with many others, has been put up for auction (either whole or in parts). Then the bidding begins on the PC’s meat itself, which fetches high prices because the PC is (or was) a dragonborn. thanks a lot for the help and ideas, will look at the bugs you mentioned
moeboom Posted August 30 Posted August 30 Such a pity I missed such an excellent work last week because I was preparing for exams! I'm not entirely sure if I played this mod correctly. For the troll part, it seems to split into the protagonist still conscious or already dead. For the necromancer part, I'm not sure—whether you choose to submit or resist, it seems there's only a difference in text dialogue, but in essence it just repeatedly triggers SexLab animations, and if you choose no response you get thrown into the pond? Did I miss anything?
The new guy1 Posted August 30 Author Posted August 30 1 hour ago, moeboom said: Such a pity I missed such an excellent work last week because I was preparing for exams! I'm not entirely sure if I played this mod correctly. For the troll part, it seems to split into the protagonist still conscious or already dead. For the necromancer part, I'm not sure—whether you choose to submit or resist, it seems there's only a difference in text dialogue, but in essence it just repeatedly triggers SexLab animations, and if you choose no response you get thrown into the pond? Did I miss anything? yep, you didn't miss anything, in the coperation option i tried to make some more stuff like poses, masturbation etc, and then is a loop, i'm going to keep working on the mod but i use AI for much stuff and i'm currently out of tokens besides needs to work with the PDA creator to implement de API so my mod can be called by PDA and not by MCM
moeboom Posted Saturday at 12:01 PM Posted Saturday at 12:01 PM Although the description already warned that it's a very short scene, it still ended up being shorter than I expected (lol). But I get it—who would normally lose to a mudcrab, right? One small issue with the scene: the summoned mudcrab seems stuck, shaking its legs like crazy. But no big deal. Back to the main point: I was wondering if you have plans to further flesh out the necromancer scene. That scene has so much potential, but right now the differences between the different choice routes aren't distinct enough. Also, are there any plans to add follower scenes? Neko seems busy with real-life stuff and can't update easily, so it's really awesome to see more people making this kind of content.
moeboom Posted Saturday at 12:06 PM Posted Saturday at 12:06 PM One more small technical issue: considering this mod is ultimately meant to be compatible with PDA—or even if it isn't, it still works as a standalone defeat scenario mod—does the current code account for the possibility that, in the official release, the player might already be dead or unconscious when these scenes trigger? At least in the troll scene, I noticed the player never actually goes down. And when the SexLab animations trigger, the player still moans, which means the game still treats them as a perfectly alive, intact person.
The new guy1 Posted Saturday at 01:56 PM Author Posted Saturday at 01:56 PM 1 hour ago, moeboom said: One more small technical issue: considering this mod is ultimately meant to be compatible with PDA—or even if it isn't, it still works as a standalone defeat scenario mod—does the current code account for the possibility that, in the official release, the player might already be dead or unconscious when these scenes trigger? At least in the troll scene, I noticed the player never actually goes down. And when the SexLab animations trigger, the player still moans, which means the game still treats them as a perfectly alive, intact person. Thanks for the feedback!!! I also noticed the Mudcrab getting stuck. I’ll look into fixing that. The scene is meant to be very short, though—losing to a Mudcrab is supposed to be pathetic. For the Necromancer Experiment, the routes currently differ mainly through dialogue, the cage, restraints, ZaZ objects and the examination stages. I agree they could be more distinct, so suggestions are welcome. Althougth my ideas was to keep making more standalone scenes, such as a Silver Hand scenario. Follower scenes may come later once the main system and PDA integration are more stable. The Troll and Mudcrab tests currently use simulated deaths from the MCM. They do not actually kill the player, because triggering a real death would also trigger PDA, Acheron and other death listeners while testing. That is why the player may still appear alive. In the Troll death outcome the player moans because sexlab need to be alive i could put a "necro" tag to the animation but then only necro scenes will play with the troll and i think there are not many of this, is a bit roleplay breaking but no way around it (i think if there is pls someone let me know)
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