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Who else has no faith in Elder Scrolls 6?


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Posted
Vor einer Stunde schrieb Coding_Onion:

Die Hintergrundgeschichte bereitet mir eigentlich die geringsten Sorgen. Wir hatten ja schon vorher den Warp im Westen (dessen Konzept sich, wenn ich mich recht erinnere, zu den Drachenbrüchen weiterentwickelt hat).

 

Ich meine, etablierte Überlieferungen verleihen einem Setting viel „Glaubwürdigkeit“, aber letztendlich ist es meiner Meinung nach sowieso nur ein Mittel zum Zweck.

Man kann immer noch umschreiben/ausbessern/Schlupflöcher finden, wenn es das Schreiben einer neuen Perspektive behindert (und man ist kompetent genug, nicht zu viele Handlungselemente zu verwerfen, die den Leuten wirklich gefallen).

 

Ich persönlich fände es besser, wenn die Aussage „Ach ja, übrigens, wenn du dieses spezielle Feuer nicht am Leben erhältst, indem du einer bestimmten Blutlinie untergeordnet bist, wird die Hölle buchstäblich hereinbrechen, viel Spaß“ von Oblivion etwas nuancierter formuliert wäre (vielleicht wurde das in ESO erweitert, ich bin da nicht ganz auf dem Laufenden).

 

Nachtrag: Wutrede

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Ich persönlich fände es cool, wenn TES sich in Richtung eines eher an Aracanum angelehnten Steampunk-Settings entwickeln würde (ich meine, die Dwemer existieren ja bereits, warum sollten nicht auch „normale“ Menschen ein ähnliches Schicksal wie Sotha Sil erleiden?), in dem sich Städte und Gesellschaften über die „generische Mittelalter-Fantasy“ hinaus weiterentwickeln.

Ich bezweifle jedoch, dass irgendein Aktionär des geistigen Eigentums einer so radikalen Änderung zustimmen würde, da jede Veränderung mit höheren Verlusten verbunden ist.

 

Ja, Armbrüste sind schon eine ziemlich revolutionäre Technologie, nicht wahr? (Und fangt bloß nicht an, über Stöcke mit spitzen Enden zu reden!)

 

 

Steampunk in TES?

It already exists -> The ESO DLC "Clockwork City."

Alongside the mechanical elements, there are plenty of humans and elves there, too.

 

Or you could go back in time to *before* the "Battle of Red Mountain" and center the story on the Dwemer... perhaps focusing on their "disappearance."

As I understand the Skyrim mod "Maids 2," the Dwemer actually intended to use their technology to make all the other races of Nirn "disappear"... but a sort of "accident" occurred (or rather, an act of sabotage by an entity from the "Void").

 

Since the multiverse has already been introduced (in ESO and thus into TES lore) via the Daedric Prince "Ithilia," it would be possible to offer multiple endings for the player to choose from.

 

Oh, and by the way—back then, there was actual space travel, too... meaning journeys in "magical spaceships" to the moons and planets of the Mundus system... and beyond, into the sphere of Aetherius... Yep—that’s TES lore, too.

Posted (edited)
On 8/25/2026 at 2:53 AM, Miauzi said:

TES lore has expanded massively thanks to ESO

ESO is basically a curated fan fiction designed specifically to sell expansions. That's it. That new Daedric prince you mentioned, that was pulled out of someone's ass, is a perfect example. If it's not in the mainline games or written by Kirkbride, it ain't canon.

Edited by belegost
Posted
On 8/25/2026 at 12:36 AM, Coding_Onion said:

Actually, the lore is the thing i am the least worried about. We had the warp in the west before (whichs concept evolved into dragon-breaks if i remember correctly).

 

I mean, established lore gives a setting a lot of 'groundedness', but in the end it's a means to end anyways imo.

You can always rewrite/mend/find loopholes if it strangles writing a new perspective (and are competent enough to not wash away too many plotbeats people really like).

 

I for one would feel better if the 'oh, by the way, if you don't keep that specific fire going by being subsurvient to a certain bloodline, literal hell will invade, have fun' of oblivion was a bit more nuanced (could be that they expanded on it in eso, i'm not really up to date).

 

Edit:Rant

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I for one would find it cool if tes would transition into a more aracanum-esque steampunk-setting (i mean, the dwemer already exist, why not let 'ordinary' people do a sotha sil) where cities and societies evolve beyond 'generic medieval-fantasy'-

but i kind of doubt that any shareholder of the ip would greenlight such a radical shift since rocking the boat means risiking money.

 

So, yeah, crossbows are quite the revolutionary tech, aren't they? (And don't get me started on making sticks with pointy ends)

 

I want the Elder Scrolls to eventually evolve into something akin to the Wizardry series as of the 8th installment but I would settle for tech advancing to the level that it did in the Fable series as a good middle ground.

Posted
18 minutes ago, belegost said:

ESO is basically a curated fan fiction designed specifically to sell expansions. That's it. That new Daedric prince you mentioned, that was pulled out of someone's ass, is a perfect example. If it's not in the mainline games or written by Kirkbride, it ain't canon.

Everything is made to sell. It is canon unless there is some disclaimer stating that such a story is not canon.

 

I am not counting the stories considered canon until said megacorporation says they're not. That is just called bad writing. Take note Marvel/DC because you are currently on my Do Not Read list.

Posted
1 hour ago, Darkpig said:

Everything is made to sell. It is canon unless there is some disclaimer stating that such a story is not canon.

 

I am not counting the stories considered canon until said megacorporation says they're not. That is just called bad writing. Take note Marvel/DC because you are currently on my Do Not Read list.

This is why I say that there is no such thing as corporate canon, only current continuity.

Canon is something which is supposed to be sacred and inviolable (as if 'divinely inspired') and nothing is sacred to a corporation, especially if it gets in the way of profit.

Posted (edited)
2 hours ago, sativa said:

Western games are dead.

 

snapshot.jpg.9dbab3a3b00fb3db85be79e1d34ba5c1.jpg

Please correct me if I'm wrong. I only briefly looked them up.

 

Megan Sawyer was an environmental artist for Skyrim which was quite good looking for its time.

 

Christiane Meister was the lead character artist of Oblivion and Skyrim though I just hope she learned more from Skyrim than she did from the Oblivion potato faces.

 

Now Angela Browder was the cause of many of Skyrim's bugs I'm sure.

 

 

Edited by Darkpig
Posted
Vor 9 Stunden schrieb belegost:

ESO ist im Grunde eine sorgfältig inszenierte Fan-Fiction, die speziell darauf ausgelegt ist, Erweiterungen zu verkaufen. Punkt. Der neue Daedrische Prinz, den du erwähnt hast und der aus der Luft gegriffen scheint, ist ein perfektes Beispiel dafür. Wenn er nicht in den Hauptspielen vorkommt oder von Kirkbride geschrieben wurde, ist er nicht kanonisch.

 

It seems we interpret Kirkbride’s statements quite differently:

Kirkbride specifically calls upon users—players, fan-fiction authors, and modders—to expand upon and develop the "canon" themselves... because this "canon" is (by his own admission!!) not something fixed or set in stone (nor something defined solely by him).

In effect, this means there are countless versions of "Aurbis" (and thus of Nirn or Tamriel)—all of which officially coexist!

The "missing" Daedric Prince simply represents the missing link.

Posted (edited)
1 hour ago, Miauzi said:

The "missing" Daedric Prince simply represents the missing link.

The missing Daedric Prince simply represents missing revenue stream.

Edited by belegost

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