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Sit With Me - sit with your buddies


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Posted (edited)

Sit With Me - sit with your buddies


Sit With Me - an IMMERSIVE mod that allows you to sit alongside with your followers.

Why? I was working on a quest where a companion rests in a tavern alongside the player, and I thought: why not create a full-fledged system for this? So, here it is.

This mod allows your companions to sit together with the player. Furniture - any chair or bench with enough space.

Up to 4 followers.

MCM configurable range of sit places lookup, toggle on/off, make your waifus use closes sit places to the PC

 

video demo

 

Keep in mind that this is the first release and might contain bugs. No refunds. This software provided as-is and so on.

 

NO CODE WAS MADE WITH AI

MCM image made with ChatGPT, because I can't draw. I can code. Because of "any" assets were made with AI, it marked as AI.

 

F.A.Q.:

Q: Same thing already exists somewhere A: I don't care

Q: ESL? A: ESP-FE, but yeah.

Q: NG? A: Yes SE+AE, tested on 1.6.1170

Q: VR? A: Patch for VR in downloads, I don't have VR version so I can't test it anyhow. Note - this is the patch, not a full mod, so you need to install it overwriting SE+AE version

Q: Source? A: In downloads

Q: More than 4 followers? A: If you trully need it, I can expand boundaries, for now no

Q: AI? A: Only MCM image

 

Licence:

You can NOT claim this software as yours. You must tell everybody what did you change if you modified it and uploaded somewhere else. You must credit the original author with the link to original software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


  • Submitter
  • Submitted
    08/21/26
  • Category
  • Requirements
    SE/AE
    SKSE
    SKYUI
    PapyrusUtil
    PO3 extender
  • Regular Edition Compatible
    No
  • Install Instructions

    Just install with MO2

 

Edited by OverseerPrimeXF
description additions
Posted

Cool concept.

 

Suggestion: in addition to "Lovers sit closer", could there be a toggle that only allows the player character's spouse to occupy the seat(s) immediately adjacent to the player character when sitting on a bench (or similar)?

... And, actually, same functionality for the player character's spouse, now that I'm thinking about it.

Posted
4 minutes ago, Vaelorian said:

Cool concept.

 

Suggestion: in addition to "Lovers sit closer", could there be a toggle that only allows the player character's spouse to occupy the seat(s) immediately adjacent to the player character when sitting on a bench (or similar)?

... And, actually, same functionality for the player character's spouse, now that I'm thinking about it.

don't know about "immediately adjusted", I’m using a "sit target" package template that makes the NPC take any available spot on the bench. However, forcing an NPC to sit on a specific active marker is a task that likely requires reverse engineering. And while I can identify the marker the player is sitting on, making the NPC sit on that exact marker is something I don't know if I can manage to do.

Posted
Just now, OverseerPrimeXF said:

don't know about "immediately adjusted", I’m using a "sit target" package template that makes the NPC take any available spot on the bench. However, forcing an NPC to sit on a specific active marker is a task that likely requires reverse engineering. And while I can identify the marker the player is sitting on, making the NPC sit on that exact marker is something I don't know if I can manage to do.

 

Thank you for taking the time to answer.

Would it be possible to achieve this by proximity? If spouse -> prioritize seats at this proximity, else sit anywhere; if not spouse -> avoid seats at this proximity.

Posted
Just now, Vaelorian said:

 

Thank you for taking the time to answer.

Would it be possible to achieve this by proximity? If spouse -> prioritize seats at this proximity, else sit anywhere; if not spouse -> avoid seats at this proximity.

Technically, a spouse character (with a relationship level of 4 with the player) is already looking for the nearest spot to sit; if it’s a bench and there are empty seats, the NPC will sit there. The only place where it looks bad is the table in the Palace of the Kings in Windhelm, as that consists of one giant bench.

Posted
7 minutes ago, OverseerPrimeXF said:

Technically, a spouse character (with a relationship level of 4 with the player) is already looking for the nearest spot to sit; if it’s a bench and there are empty seats, the NPC will sit there. The only place where it looks bad is the table in the Palace of the Kings in Windhelm, as that consists of one giant bench.

 

Relationship rank 4 doesn't mean overmuch with how followers start at rank 3 and any of the dozen mods push it up to 4 almost instantly; I did Bleakfalls on a fresh save, walked up to Lydia and asked her to sleep with me once through OStim and poof - instant rank 4.

That's why I specified spouse, rather than lover.

And that doesn't answer if other NPCs could be blacklisted from intruding on the player character's personal space.

 

Thanks for taking the time to answer again.

Posted
4 hours ago, - Mersquonk - said:

Hi! If it's not too much trouble would you still be able to compile a version for VR when you have the time? Or do you know if this will work with the added ESL support mod currently for VR?

a VR patch is uploaded, overwrite original with the patch. I dont have any ability to test it anyhow.

Posted

There has to be one, and I'm that guy. I can't get the mod to get a follower sitting beside me. I'm billy no-mates.

 

I'm looking into it, so if I can find out why, I'll let you know.

Posted (edited)
2 hours ago, Bluegunk said:

There has to be one, and I'm that guy. I can't get the mod to get a follower sitting beside me. I'm billy no-mates.

 

I'm looking into it, so if I can find out why, I'll let you know.

check if quest running ```sqv swm_main```
check if aliases are filling

check if player has spell "swm_FurnitureChecker" or something like that which named as "Listens for player land ass on chair" (yeah, i called magic effect like that)

try to restart quest in MCM menu if it is there

is there any chairs around? does range covers them all?

the mod doesn't do any magic here, it just looks for chairs and makes npc to sit with packages, that's all.

is esp loaded?

are you using correct skse plugin for correct game bersion se+ae/vr?

Edited by OverseerPrimeXF
Posted
22 minutes ago, OverseerPrimeXF said:

check if quest running ```sqv swm_main``

Thanks! I'll check tomorrow as It's late here now. I'll soon sort it. It could easily be a conflicting mod in my own collection.

I'll be back in touch.

Posted
16 hours ago, OverseerPrimeXF said:

a VR patch is uploaded, overwrite original with the patch. I dont have any ability to test it anyhow.

Thank you so much! I will definitely try it out.

Posted
18 hours ago, OverseerPrimeXF said:

check if quest running ```sqv swm_main```

OK, I got to the bottom of this. I use a mod from SkyrimNet (in development) called "Sever Actions" and its follower system priority is 95. Sit With Me is Priority 80, so it was being set aside and the followers retained their follower AI packages first.  I made a little patch with a 96 priority to fix my problem.  All fine now!

 

BTW, Unable to bind script swm_MCM_Settings (swm_MCM_Settings) to swm_Main (FE5B9988) because their base types do not match might be worth fixing.

 

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