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(WIP) Real courtship project - Lovers Desire


Tharbad123

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Posted

I like the look of this mod, and I've got a questions, an idea, and a concern.

 

First, the question. Will there be a way to see your lovers shame and affection?  A dialogue option, maybe, something like, "How do you feel about me?"/"How do you feel about yourself?"

 

The idea I've got is about finding out what items your lover wants (other than trial and error).  Maybe a dialogue option, "What kind of things do you like?"  I don't want to play some kind of guessing game.

 

The only thing in the discription that really don't like is the 30% chance that your lover will just say "no" and you'll have to start all over again.  I'd prefer it if she/he said something like, "I'm just not ready for marriage yet."  That way you could ask again later, while maintain 100 affection.  Maybe after a few "not ready's" the quest could fail, and you'll have to find someone else.

 

Sure I'll answer your questions and concerns and thanks for the kind words.

 

Point 1 - about the will you be able to see the Shame and Affection Levels - yes I was thinking of a hotkey The levels will remain static but the Sexlab Arousal will be utilised the way it is. Shame won't be activated until one or the other has cheated. Affection will score on various choices. What you make up in affection, you lose in Shame.

 

Now the idea (as you put it) of finding an item your lover might like is not just trial and error but it is a learning curve. Have you ever bought your girlfriend when you were courting a gift and she's been less than thrilled with it? Or something you bought on a whim that she really liked. Well it's that I am going for. The idea is that once you find a gift she likes then you can repeat that gift. But say it only gets you two points, you might want to find one worth more. You can play it safe and build up your points by two points or try and find a 6 or even the 10. Once you know what the gifts are then you can build up your points faster. There will be 10 good gifts (pre-determined by me) and 10 bad gifts - ranging from 1 point to 10 points. So if you found the 10 pointer on your first go then it will take you less time to get to 100. However pick the -10 and well, you won't pick that again, will you? Each time you pick up one of the 20 items it will tell you, but you won't have to find all 20 to complete the quest. Although, say you don't find the magic 10 pointer on one playthrough, you might on another. You will learn what is good and what is bad so you can make sure you give a good gift and your points will go up faster - that is the aim of this particular mini-quest.

 

I've thought of a way to transfer specific gifts - by utilising the Inventory - a bit like a reverse pickpocket. Approach your lover and tell them you are back with her gift, it opens up the inventory and you transfer the gift. It then gives you the appropriate affection points - I think that will wok.

 

One other thing - you may after a while abandon the quests and just go for the love and sex but you'll have to accumulate a certain number of points to approach her for any kind of intimacy so you'll have to do a bit of gift finding first. But don't forget there will be the "Meet me..." and "Brawl" quests randomly given too. That's the beauty - you can play it the way you want to. There is no right way.

 

I may even do a percentage on the cheating where there is a very low chance that instead of being angry she may get excited at the thought of you with someone else and her affection shoots up and there could be a possibility that she wants to watch or have a threesome. And again depending on her Arousal she might enjoy it or not. So its totally up to you on how to play the quest. :-)

 

The 30/70% chance you don't like - well I want to make it realistic and that is always a chance but it could be a switchable option in the MCM menu (If I get that working) but I had a friend who spent a few years with his girlfriend, they were a perfect couple but when he asked her to marry him she turned him down - so it happens. But this is a WIP and things may change so don't take everything as set in stone - the end product may not resemble the initial ideas exactly and I may think of something I think is better during the process.

 

I'm sure these things can be done as it's all a matter of strings, variables and either or's.

 

And it's going to be fun finding out what works and what doesn't.

Posted

 

 

The idea of the wooing is not just to bring flowers. It's a set 20 items some of which are good, some are bad, some will really score you affection points and some will be absolutely disastrous. They won't all be obvious either. Although I haven't and won't give away what they are say bringing her a blue mountain flower would score you two points but bringing a purple one would lose you 2 points. Both are flowers but she likes one and doesn't like the other. They won't all be flowers. They could be soul gem's, books, dwemer items, potions. Once you pick up an item that is in the list it will tell you that "you have found an item your lover might like" then it is up to you whether to give it to her/him. So it's not as easy as it sounds. You can only give one item per mini-quest. If I can work it that you can only do a quest once a day - even better)

I'm imagining this like - "I've travelled countless miles far far away to slay that dragon (i'm a dragonborn for sure), wearing rusty iron armor, holding blunted sword, hiding between rocks from dragon's deadly breath. T'was hard battle that consumed all my healing potions, half an hour my real life and added few gray locks to my hair and scars on my back, but the pize was - a dragon chest, full with gold and treasures. Gold - duh who needs it, but that flawless enchanted ebony sword at the bottom of chest was worth a trip. I've picked it up, with lucky smile on my face, noticing strange message above my head - "you have found an item your lover might like"... Wut? I've found an item that I like.. To have a new weapon or to please my love? Decision, decisions... " :D  Imagining this i laughed to tears))

 

Anyway, this is brilliant idea - decisions are what make games interesting and beloved - games like Dragon age origins. 

 

About cheating and relationship points - i've found a thread that you may found useful, Tharbad123 - http://www.loverslab.com/blog/86/entry-333-talking-about-a-relationship-framework/

 

And thank you for answers - they covered almost all my questions.

 

 

You're welcome - and yes that decision scenario is a funny one - and imagine if you do give the gift and you find out it's a -9. Hahaha  I'm evil, I know. But you've got the idea. Like I said some will be easy to find and others might be a specific item - although I'm not sure it should be anything you can't enhance. I could say one item is a fire enchanted dagger. But all you need is a dagger, the fire enchantment and to enchant it. I don't plan to make it that easy. Although there is an idea that the greater pointers could be specific items that I've placed in certain locations. But others like a purple mountain flower - you can find in easy locations and will only score you 1 point. It's definitely something to think about.

 

Thanks for the link, I'll be looking at that in great detail.

Posted

Excellent idea. I really wanna a mod like this!

 

Thanks, I think it would make a big improvement to the courting aspect of the game. At least I hope so. :-)

 

Posted

Little update - still working.

 

Scripting is difficult  but rewarding when it works.

 

Half of mini-quests completed.

 

Been playing the game to see how various events get triggered. Looking at an analytical perspective is giving me structures to work with.

 

That's it for now :-)

 

 

Posted

Ive like to see some elements of the husband/wife (npc) been a total dick, as in being a drunkard and abusive, dominates in the relationship whilst whoring or cheating on the player mean while the player have to provide for them.

just a little sadistic thought. =]

Posted

youngfool, that would be for another mod - this is 'before' they are married. The cheating aspect of this would cover a similar theme.

 

Just to reiterate to everybody "this is an overhaul of the "courting" aspect of the game. It will finish once the character is married."

 

If it's successful I might do another mod about married life which will hopefully integrate with other marriage mods.

 

One thought it to give the spouse more freedom and have them move about a bit. Like visit other towns and cities independently but that is a long way off and I need to finish this one first.

 

It's not going badly at the minute but there is still a lot of work to be done.

Posted

I am happy to hear things are going well! If you ever have need of a beta tester do let me know, or help writing thing s, like dialogue, about all I am good for lol.

 

Great mood! Keep up the good work!

 

-C

Posted

It's been a while since I had a computer able to run Skyrim, and I was a bit worried that this idea would be dead and buried by the time I got back 'round again. I'm glad to see that this is not the case.

Posted

Having re-read description again I realised that after completion of this mod I have to divorce and try all fun again  :), when this mod will see the light of course. I'd like to ask: you said that even I have done everything right there is a small chance that she can say "no" to your proposal. Do i have to start over? And can i do that to same person again or the door is closed forever? Thank you.

Posted

What a promissing mod !! so many good ideas out there !

keep up the good work !!

 

Here's my  2 cents idea : because sex in your mod seems quite hard to obtain and as far as i read, it seams to be mostly initiated by player. I think that, depending on the future spouse arousal, she might share her kinks and ask you dirty things (more likely if the diposition is high, but possible even quite at the begining of the quest ;) )

(and this should be even more likely if you're a girl courting a man  !)

 

cheers

(and sorry for my approximate english)

Posted

It's been a while since I had a computer able to run Skyrim, and I was a bit worried that this idea would be dead and buried by the time I got back 'round again. I'm glad to see that this is not the case.

 

Thanks - I hope it will be a worthwhile addition. :-)

Posted

Having re-read description again I realised that after completion of this mod I have to divorce and try all fun again  :), when this mod will see the light of course. I'd like to ask: you said that even I have done everything right there is a small chance that she can say "no" to your proposal. Do i have to start over? And can i do that to same person again or the door is closed forever? Thank you.

 

It's a possibility I am mulling over - although I would like to think that all is not lost. There is a possibility that due to variables that the mod becomes impossible to complete (think of it as the relationship as it stands is unfixable) and so the player can terminate the relationship themselves at any time. I could make it an MCM option that sets the number of tries (a maximum of 5) or be able to switch it off together, but I haven't even got to that stage yet. :-)

Posted

 

Having re-read description again I realised that after completion of this mod I have to divorce and try all fun again  :), when this mod will see the light of course. I'd like to ask: you said that even I have done everything right there is a small chance that she can say "no" to your proposal. Do i have to start over? And can i do that to same person again or the door is closed forever? Thank you.

 

It's a possibility I am mulling over - although I would like to think that all is not lost. There is a possibility that due to variables that the mod becomes impossible to complete (think of it as the relationship as it stands is unfixable) and so the player can terminate the relationship themselves at any time. I could make it an MCM option that sets the number of tries (a maximum of 5) or be able to switch it off together, but I haven't even got to that stage yet. :-)

 

 

So the most difficult quest will be not defeat that silly Alduin or Miraak or whoever else but to marry your spouse? oO Your choice of course but me thinks that person with dragonblood should get some indulgences, i mean your spouse (in future) should threat you as a hero and that should add charm to you and make courtship a little easy. 

Nwm on my complaining - do what you think is need to be done. How is scripting going? And approximately date of release? Cuz my arms are itching to flirt with Selene Kate.

 

Best wishes.

 

P.S. Seems like some Loverslab members are tired of mindless sex and seeking deeper relationships with NPCs. I am among them.

P.P.S. Have you noticed that Skyrim is an empty space without mods? I'm not trolling, just realised this right now.

Posted

What a promissing mod !! so many good ideas out there !

keep up the good work !!

 

Here's my  2 cents idea : because sex in your mod seems quite hard to obtain and as far as i read, it seams to be mostly initiated by player. I think that, depending on the future spouse arousal, she might share her kinks and ask you dirty things (more likely if the diposition is high, but possible even quite at the begining of the quest ;) )

(and this should be even more likely if you're a girl courting a man  !)

 

cheers

(and sorry for my approximate english)

 

Actually sex in this mod is very easy to obtain - you can ask for it at any time, where the difficulty lies is in how far you can go with it. :-) Even at a reasonable affection level, you'll at least get some sex in most cases, just not straight away.You'll have to really work at it to get to the "kinky" stuff unless they are into the kinky stuff from the off (I'll explain that in a minute, I have some rather good idea's about that).

 

Now I have been mulling over some idea's and as you correctly say - that so far it appears all initiated is by the player but I have plans for that - what I would ultimately like is a two way relationship and different relationships - not only can you ask but so can she/or him (It's a universal mod after all) - one of the idea's I mentioned in an earlier post is that there is a possibility that your lover could initiate the kinky stuff but (and this is where I am being mischievous) that they may not actually like it afterwards and down goes the affection and up goes the shame. Even at, say an affection level of 70 she might want a threesome but a percentage variable might actually indicate she didn't like it, even though she initiated it..

 

I want it so that every choice has a consequence, good or bad. Yes it's ambitious but it's all down to variables in the end and that is not so difficult to implement.

 

You've actually given me an idea of how to randomise the behaviour - If I can set a value to a "lover" on first initiating the quest then that will indicate just how that person might behave. Say 5 is a slut, and 1 is a timid mouse. The value will be locked to that person throughout the courting process. 1 will never ask for a threesome, whilst 5 will initiate it much quicker. If you cheat - Shame may rocket, and Affection plummet but if your lover is a 5 they may actually be excited and initiate a surprise guest and may just want to watch you with someone else, so breaking it off could actually be an advantage in this case especially if you are looking for a 5. :-) and who knows, next time you ask the same person what with the randomisation of the "Lover Level" you may go from 1 to 5. However you will only find these things out once you start asking for things, or she initiates something. So you could actually be a way into the relationship before you realise this isn't the person for you. 2, 3,and 4 might have different "kinks" and you find the relationship that suits you. I have a lot of idea's about it.

 

That will be much further down the line though

 

The first Beta will be much simpler, mainly the three quests, kissing and cuddling and getting Affection and Shame working with Sexlab Arousal and integrating Sexlab

 

I will add more things as I go along. I plan to make this the best I can and hopefully there won't be too much disruption to the game. Hopefully just breaking it off and starting again to get to the new features will be the maximum disruption.

 

I also plan to do a non-sexlab version for the Nexus because even without the sex it's still an improvement on what we have. Just not as fun. But primarily the mod is for Lovers Lab and Sexlab in particular.

 

Posted

 

 

Having re-read description again I realised that after completion of this mod I have to divorce and try all fun again  :), when this mod will see the light of course. I'd like to ask: you said that even I have done everything right there is a small chance that she can say "no" to your proposal. Do i have to start over? And can i do that to same person again or the door is closed forever? Thank you.

 

It's a possibility I am mulling over - although I would like to think that all is not lost. There is a possibility that due to variables that the mod becomes impossible to complete (think of it as the relationship as it stands is unfixable) and so the player can terminate the relationship themselves at any time. I could make it an MCM option that sets the number of tries (a maximum of 5) or be able to switch it off together, but I haven't even got to that stage yet. :-)

 

 

So the most difficult quest will be not defeat that silly Alduin or Miraak or whoever else but to marry your spouse? oO Your choice of course but me thinks that person with dragonblood should get some indulgences, i mean your spouse (in future) should threat you as a hero and that should add charm to you and make courtship a little easy. 

Nwm on my complaining - do what you think is need to be done. How is scripting going? And approximately date of release? Cuz my arms are itching to flirt with Selene Kate.

 

Best wishes.

 

P.S. Seems like some Loverslab members are tired of mindless sex and seeking deeper relationships with NPCs. I am among them.

P.P.S. Have you noticed that Skyrim is an empty space without mods? I'm not trolling, just realised this right now.

 

 

Haha - yep getting married will be the toughest quest you do. But seriously it will be an achievement and you'll have some fun along the way - that's the primary objective here.

 

I know what you mean about mods. Secretly I think opening up the creation kit to everybody was what they intended. "This is our game - but make it better, make us proud." Because of the modding community the game will never lose it's popularity even when you have done absolutely everything in it. there are like 20 new mods a day still - there must be about 10,000 now over various sites. I love this game and the mods just enhance it. I don't think I could play it without mods now. Especially in the look of the game.

Posted

Wow this mod sounds great, i always thought it needed a more realilistic dating/relationship "not the marry me amulet bs" lol.

I will bookmark this page and keep an eye out i hope you get it done.

  • 2 weeks later...
Posted

Will you be including the infamous DLC Character Serana, as well?

 

If your intent is to make this mod as realistic as possible, you may want to go easy with random mechanical functions- that is, instead of giving random chances of things happening like cheating provide ways to eliminate them completely. If there is anything any reasonable human being, or any other creature (intelligent or otherwise) would hate, it's betrayal. One way to that would be to make memories. Good or bad. I have a few scenarios on that regard.

 

- Hero in the Darkest Hour: Your lover is kidnapped by bandits and they demand a hefty price for her return. You go in, pay the ransom or kill the bandits and free your lover. Ransom is paid, personally or by sending a courier. There is a small chance they'll attack you, if you go to the designated location or kill the courier and raise the ransom. This small chance scales with your level. Bandits will release or kill your lover eventually so don't take too long. When I say bandits, I don't just mean bandits. Can be slavers, Thalmor (if lover is Nord or even human), can even be vampires, or Dawnguard rejects if Serana is in play.

 

- Love Quarrel: Since when a person has had a single love interest? Never. This scenario is: the love interest or ex-lover of your lover can't just accept that the love of their life getting intimate with another. You receive creepy notes through couriers. Your lover expresses that a stalker is after her, following her from a respectable distance. What will you do? Will you simply stand by as both you and your lover is being harassed? There are two way this can go down. One your lover or you will keep receiving messages but this time either indicating or illustrating your or your lover's death Did I mention the love interest can be yours, too? I mean, one who loves you. Or the unknown love interest (or ULI) raping your lover.

 

But another good idea is perhaps not making the quest a requirement. I think people would much rather get courting immediately rather than putting up with anything ridiculous or unnecessary.

 

I completely support this mod. I, too, thought romance in Skyrim is dull, to say the least. I made a mod request, a while ago. If you're interested, check it out.

http://www.loverslab.com/topic/24220-req-love-and-intrigue/

 

EDIT: Are there sure-fire ways of around any of these? Like behaving in a certain way to trigger sex. Or are we completely at the mercy of Lady Luck?

Posted

The chances of betrayal will start off very small, but if you fool around then there is more chance your partner will too..Calculating the variables is fairly easy but there are going to be hidden counters at work too. It is possible to negotiate the courtship being totally faithful and careful but there is still a very, very small chance they could still refuse the acceptance of marriage (now that's reality) -- as explained above future updates will designate a template from about 5 types of partner when you initiate the quest. You may get a timid shrew or you may get a nymphomaniac or something in between with various personalities. We are all different and that is what I want from this mod. Realism.

 

I'm already thinking of something along the line as your first idea - but you/ve given me a few more idea's. the second idea is similar to the brawl mini-quest I have in mind. I don't want to get into the whole "rape thing." Sorry - its something I find distasteful although I may introduce something where you may go on a vengeance mini-quest after say your lover has been kidknapped but that's not a priority at the moment. I know there could be scenarios where a kidnapped lover could be raped but if I was to use that scenario I would have to do it to my satisfaction. Rape is something that should never be used lightly, or joked about - I'm serious about this.

 

The initial three quests will suffice and are definitely part of the courtship ritual. It's possible that other quests will initate at higher levels. If there is to be a kidnap quest then it will happen only once in the courtship and only a fair way into the relationship. I want to integrate this into the game as to be a pleasurable addition, not something you have to complete once you've started it in one go. I estimate it could take about 10 playing sessions to complete but you could bowl through it in one or take your time over a good while. There is no time limit on it (although I could introduce penalties for ignoring your lover for too long) but the idea is to integrate it naturally into the game. You may want to go off and do a shed-load of quests and forget about it but when you return to your lover, you can pick it up again.

 

As for Serana - I believe there are some difficulties in integrating her into mods and the solution is a plug-in, so that will be the way it goes.

 

As for the progress on the mod. I hit a snag where my game simply stopped working and I had to uninstall all my mods and reinstall the game from scratch, clean up my saves etc... but it's working now. It didn;t stop me working on the mod though, at least the design concept so I'm back on track now. I hope to have a fairly decent beta to share in the near future but I am not putting a time limit on it. so you'll just have to be patient.

 

So far the beta will include:

 

Initate the quest

Begin the courtship

3 Randomly chosen Mini-Quests "Bring Me", "Meet me" and "Brawl"

Integration into Sexlab

A tiered sexlab structure

Affection and Shame meters

Cheat chance (for both)

Integration into Arousal

Completion or failing of Quest

 

Future Plans.

 

Randomly chosen "type of Lover" including Shrew, Interested, Adventurous, Amorous, Nympho.

Gender Specific dialogue

Gender specific actions.

More mini-quests

Threesomes. Foursomes, Fivesomes, Orgies (as animations come available)

 

If it's successful, I would also like to carry some of the idea's into a marriage mod but that's a long way off yet.

 

Plenty of scope to work with :-)

 

 

.

Posted

Will you be including the infamous DLC Character Serana, as well?

http://www.nexusmods.com/skyrim/mods/28685/? This mod should cover it... altho it starts after DG main quest so you have to do that first, imo bit long way to get npc to marriable than for example Ysolda as you need to bring her a mammoth tusk. But its not a bad thing tho, gives a game some diversity.

 

This mod goes with NPC's that has been marked as marriable right? Or is this mod going give us a chance to "steal" wife/husband from another? (if not, could be a nice a idea to implement later)

 

I hope this mod wont conflict with this one http://www.loverslab.com/files/file/657-spouses-enhanced/ with these 2 together and we have pretty much full romance mod.

 

One small idea: Ultimate goal of this mod is marriage right? So do we get propose our intendeds?... Too bad that there isnt "slip-the-ring-to-finger" animation but proposing in more glamour would be great.

 

Anyway, keep up the good work. Idea is great, something that I've been waiting for.

 

p.s those two mods I linked.. they are compatible to work together.

Posted

It won't affect the Spouse's Enhanced mod one bit as once the Player has their marriage proposal accepted, it's complete or if it's rejected then you fail and have to start agin (Muahahahaha).

 

If successful I plan to do an additional marriage mod and I one I hope that works in tandem with SE.

 

The main reason for this mod is to enhance the courtship of the player with a marriage candidate,

 

I do like the idea of stealing somebody else's spouse tho, it's not foremost in my mind but it could be a fun addition.

 

If it's as successful as I hope, I will try and recruit an experienced animator to do certain animations. I like the thought of having a small "proposal animation." at the end of the quest, and a reaction. That to me, would set off the mod brilliantly. Maybe a "cheating" reaction animation or a sexy enticing one. I know that Ashai is working on a proper sex entry animation. Like actually getting on the bed into position, so by the time my mod gets it's first beta release then there should be a good amount of animations to include. Ideally I would love to use the Pinup mod as an animation integration. The problem is, is that Halo, the creator of that mod is notoriously protective of his mod (and why not) but if I could get a sequence of them going as part of this mod then that would be fantastic. Something like the sequence at the bottom (which incidentally is part of one of my little skyrim projects - a video story featuring lots of very naughty adventures for my character - which I am about 70% complete and would like to share at some point)

 

I could use something similar in the "cheat" part of this mod. A sequence where using Pinup Poser or even Puppet Master - to get an enticement for the character, It's another possibility I am thinking of adding at a later date.

 

Like I say, it;/s ambitious but we have the tools to make it work and it's simply activating animations and dialogue so it's not impossible.

 

Aim High, I say.

 

 

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