Langmans Posted 9 hours ago Posted 9 hours ago RMR Config - Fusion Girl (FPE-safe) View File RMR Config — Fusion Girl (FPE-safe) A ready-made MCM configuration for Rad Morphing Redux 2.5.0 on Fusion Girl, covering four triggers at once (Rads, SPECIAL, Cleavage, Arousal) without ever touching a slider that Family Planning Enhanced drives. It is just one file: MCM/Settings/RadMorphingRedux.ini. No ESP, no scripts, no meshes. Drop it in, load a game, hit Reload MCM settings, done. Quote This is a config, not a mod. Everything it does, you could do by hand in MCM. It exists so you don't have to type 45 slider names into 17 pages. Why you might want it Setting RMR up by hand means looking up internal slider names in ZeX-FusionG.xml, working out that thresholds are percentages of the trigger and not raw stat values, and discovering the hard way that negative morph targets silently do nothing on current LooksMenu. This config has all of that already sorted out and commented inline. It is also deliberately built to coexist with Family Planning Enhanced: not a single one of the twelve Fusion Girl sliders FPE writes to appears anywhere in it. Pregnancy and RMR run past each other without fighting. Requirements Core — mandatory Fallout 4 1.10.163 F4SE 0.6.23 Mod Configuration Menu 1.39 — Registrator2000 LooksMenu 1.6.20 — Expired BodySlide and Outfit Studio 5.8.2 — ousnius ZeX - ZaZ Extended Skeleton 6.0 — TheBottomhoodofSteel ZeX - Fusion Girl 1.75+ — TheBottomhoodofSteel Rad Morphing Redux 2.5.0, installed with at least 20 slider sets — LenAnderson ZeX moved Fusion Girl and the skeleton off Nexus — LoversLab is their current home, so use those pages. LooksMenu, BodySlide, MCM and SUP F4SE have no official LoversLab release; anything you find there is a reupload, so stick to Nexus for those four. The slider-set count matters. t is a FOMOD question when you install RMR. This config uses Slider0 through Slider16 (17 sets). Pick fewer than 20 and the higher sets are silently ignored — no error, just fewer effects. More than 20 is fine; the spare sets stay empty and cost nothing at runtime. Your bodies and outfits must be built in BodySlide with "Build Morphs" ticked. Without the .tri files nothing can morph, no matter how the config looks. Triggers RMR does nothing on its own. Install the ones whose effects you want — any trigger you skip just leaves its slider sets idle, the rest keeps working. RMR Trigger: Rads 1.0.0 — LenAnderson — drives sets 1-3 RMR Trigger: Cleavage 1.2.0 — LenAnderson — drives sets 4-5 RMR Trigger: Arousal 1.0.0 — Franco Cozzo — drives sets 6-8 RMR Trigger: S.P.E.C.I.A.L. 1.0.0 — LenAnderson — drives sets 9-17 Two of those pull in a dependency of their own: Cleavage needs SUP F4SE Plugin 11.70 — Sovereignty Arousal needs AAF Sex Attributes - Framework 2.8.0 — twistedtrebla The Arousal trigger reads the global FPA_Value_Arousal (0x01E80D) from FPAttributes.esp. Without Sex Attributes it logs a missing-dependency trace and stays silent. Nice to have, not required Note the FPE link is the CBBE / Fusion Girl / Jane Bod build by EgoBallistic, a conversion of Chosen Clue's original. FPE Redux is a separate fork on v4.x and writes to different sliders — the compatibility notes below do not apply to it. Rad Morphing Redux Helper 1.6.2 — LenAnderson. Offline editor for slider sets: configure and preview this config without launching the game. HBD_MorphDebug 0.2.0 — Haberdasher. LogMorphs prints every morph value per keyword — the way to check that morphs land where you expect, and to inspect what BodyGen baked into your save. AAF Family Planning Enhanced 2.710 — EgoBallistic. Not required; this config is built to stay out of its way. Installation Install as a normal mod (MO2/Vortex), or just drop MCM/Settings/RadMorphingRedux.ini into your Data folder. In MO2, place it below RMR 2.5.0 in the left pane so it wins the file conflict. Otherwise RMR's own default config takes priority. Load your save, open MCM → Rad Morphing Redux → Reload MCM settings. Fill in the Cleavage slots — see After installing. MCM edits this file in place. Once you change anything in RMR's MCM, MCM writes your setting straight back into MCM/Settings/RadMorphingRedux.ini — and under MO2 that means this mod's own copy of the file, not something in Overwrite. USVFS routes a write to an existing virtual file back to the real file in the winning mod; Overwrite only ever receives files that no enabled mod provides. Two things follow. The comments survive, because MCM updates individual keys rather than rebuilding the file. But your copy is no longer pristine — a copy of the original ships as docs/rmrconfig/RadMorphingRedux.ini.original, so you can drop that back over the top to reset. What it does All 17 sets are player only (iApplyTo=0) and female only (iSex=1). Rads — wasting away Three stages that layer, so the effect ramps rather than switching on. Read "Calibrate the rads thresholds to your character" below. The trigger's scale does not match Fallout 4's, and RMR's default thresholds leave these sets nearly inert. Set 1 · +40 · 50 → 200 rads · Legs Thin, Arms Size, Boobs Small, Bum Small, Calf Small, Ankle Size Set 2 · +50 · 150 → 200 rads · ButtThin, LegThin, Boobs Flat Set 3 · +25 · 100 → 200 rads · Sturnum Depth, Hips Bone Cleavage — clothed vs. bare Binary trigger: 0% with the configured slots empty, 100% with something in them. Split across two sets so the push-up and the lift can be tuned separately. Set 4 · +40 · Boobs Push Up, Boobs Cleavage, Boobs Together Set 5 · +20 · Boobs Height, BreastHeight2 Arousal Staggered thresholds so low arousal is subtle and high arousal is not. Set 6 · +50 · from arousal 25 · Nipples Perkiness, Nipples Size, Nipples Length Set 7 · +20 · from arousal 50 · Boobs Perky, Boobs Big Set 8 · +40 · from arousal 60 · Labia Minora Longer, Clitoras Size, Clitoras Long S.P.E.C.I.A.L. Each stat gets a strong primary set and a softer secondary one, because a slider set has a single target value — different strengths need different sets. On muscle: Fusion Girl has no per-limb muscle sliders. The Arms and Legs categories only control size and shape; every definition slider is whole-body (TigerSanBB, Body Toning, Athletic) or torso (AbDefinition, XunAbs, FFB Fitness 2). So the split is mass vs. definition: Strength gets the sliders that add bulk, Agility gets the ones that carve it. Visible abs are low body fat and core conditioning, which sits closer to agility than to raw lifting strength — a powerlifter is thick, not shredded. Perception, Intelligence and Luck are deliberately unused. Fusion Girl has no sliders that map to them in any way that isn't invented. Sets 18+ are free if you disagree. Set 9 · Strength · +50 · Body Toning, TigerSanBB Set 10 · Strength · +30 · Shoulder Width, Forearms Size Set 11 · Endurance · +30 · Torso Size, Chest Width, Shoulder Tweak Set 12 · Endurance · +20 · Calf Size, Thighs Size Set 13 · Charisma · +30 · Bum Size, Bum Round, Bum Apple Set 14 · Charisma · +20 · Boobs Big, Boobs Width Set 15 · Agility · +30 · Thighs Slim, Legs Shape, Athletic Set 16 · Agility · +35 · AbDefinition, XunAbs, FFB Fitness 2 Set 17 · Agility · +20 · Waist Height, HipsNarrow Things worth knowing Thresholds are percentages, not stat values This trips up everyone. fThresholdMin / fThresholdMax are percentages of the trigger value, which each trigger normalises itself: Rads — Player.GetValue(Rads) / 1000 — so 50 rads = 5.0 (but see below) SPECIAL — Player.GetValue(AV) / 10 — so stat 1 = 10.0, stat 10 = 100.0 Arousal — FPA_Value_Arousal / 100 — 1:1 Cleavage — 0.0 or 1.0 — so 0.0 or 100.0 Calibrate the rads thresholds to your character Short version: if the rads sets feel too strong or too weak, change fThresholdMax in sets 1-3 — three numbers, or three sliders on the MCM pages Slider Set 1 / 2 / 3 → Upper threshold. Multiply by 10 to read it as rads: 20 = 200 rads. Everything below is just how to pick a number. The Rads trigger divides the raw Rads actor value by a hardcoded 1000 — the Fallout 3 / New Vegas radiation scale, where rads ran 0-1000 with sickness tiers at 200/400/600/800/1000. Fallout 4 does not work that way. Rads eat into your maximum health and you die the moment they reach it, so your rad ceiling is your max HP: Two terms are confirmed by game settings in Fallout4.esm — fAVDHealthStartEndMult = 5.0 (the END × 5) and fHealthEnduranceOffset = 2.5 (the flat per-level). The 80 baseline is not visible there: the player ActorBase carries Health = 40, so treat the numbers below as a good approximation rather than an exact reproduction. Which makes the conversion: Max HP, and the fThresholdMax it implies: That ceiling spans 13 to 87 across a playthrough, so no single value is correct throughout. And because the trigger reads an absolute rad count while the ceiling grows, the same 150 rads means very different things — at END 5 it is fatal at level 10, 60% of your bar at level 30, and 25% at level 100. Identical morph from RMR, wildly different situation. These sets deliberately cap low, at fThresholdMax = 20 (200 rads). That is reachable from roughly level 15 onward and then saturates — you look fully wasted at 200 rads whether you are level 20 or level 80. The alternative, scaling the cap to your level, means the effect never appears in early game and needs re-tuning every ten levels. If you would rather have it track how sick you actually are, set fThresholdMax to your own maxHP ÷ 10 from the list and revisit it as you level. RMR cannot express "percentage of health bar" — the trigger only ever sends an absolute count. Leave it at RMR's default of 100 and nothing will happen: that asks for 1000 rads, which no character survives. maxHP = 80 + 5 × END + (level − 1) × (2.5 + 0.5 × END) trigger % = rads ÷ 10 fThresholdMax = maxHP ÷ 10 Level END 3 END 5 END 10 10 131 → 13 150 → 15 198 → 20 20 171 → 17 200 → 20 272 → 27 30 211 → 21 250 → 25 348 → 35 50 291 → 29 350 → 35 498 → 50 100 491 → 49 600 → 60 872 → 87 Negative targets do not work Current LooksMenu takes the highest value across all keywords for a given morph. Anything RMR sets below your preset's value is simply suppressed, so a negative fTargetMorph achieves nothing. Everywhere something needs to get smaller, this config uses a positive slider that runs the other way: Legs Thin, Arms Size (= Arm Thinness), Boobs Small, Boobs Flat, Bum Small, ButtThin, LegThin, Calf Small, Ankle Size, Thighs Slim. iMorphCalculation is set to 1 iMorphCalculation=1 ("RMR + LooksMenu") makes RMR add your LooksMenu/BodyGen base value (the None keyword) to its own before writing, so its value always lands above the preset. You do not need to zero out your preset sliders. Mode 2 ("RMR + Highest Morph") adds the highest other mod keyword instead. You don't need it here, because no set touches a slider another mod writes to. If you add sets that overlap with FPE or another morphing mod, switch to 2. Family Planning Enhanced You do not need to enable anything in FPE for this to work. FPE morphs Fusion Girl out of the box. The relevant MCM setting is Body Morph Options → Body Morph Realism (Basic / Expanded), and it only controls how many sliders FPE drives — not whether it drives any. Looking at FPFP_BasePregData.psc, UpdateBody(), the first three are outside the conditional and always fire: This config avoids all twelve, so it is safe on either setting and you can switch between them mid-playthrough without revisiting anything here. What FPE does need is the same thing RMR needs: your body and your clothes built in BodySlide with morphs. FPE's own MCM says as much — "You must have the specified body installed, with morphs built, for FPE pregnancy morphs to work." Worth noting: RMR's shipped default slider set uses Boobs Yuge|Bum Chubby, two of the three FPE always writes to. If you started from that default, that is your conflict. Basic (default) — Belly Pregnant, Boobs Yuge, Bum Chubby Expanded — the three above plus Waist Size, Waist Line, Back Size, Back Arch, Boobs Top Slope, Hips Upper Width, Hips Size, Legs Chubby, Arms Chubby Companions are not included Only the Cleavage trigger works per actor. Rads and SPECIAL both read Player.GetValue(), and Arousal reads a single global, so they can't drive a companion from her own values. Companions do have SPECIAL stats in the engine, but the trigger never reads them — and the vanilla numbers are unusable anyway (Curie is 0 across the board). If you want companion cleavage, add a set per companion with sTriggerName set to "Cleavage: " plus her display name, and iApplyTo=1. Two caveats: RMR pushes companion morphs to every active female companion (LenARM_Main.psc:847), not to the one the trigger came from. A set is not zeroed when its trigger disappears (LenARM_Main.psc:642 only fixes the MCM dropdown index). Dismiss a clothed companion and that set stays at 100%, stacking onto the next one. Reload MCM settings clears it. ──────────────────────────────────────── After installing Fill in the Cleavage slots, or sets 4 and 5 will never fire. Slot numbers here are not the Creation Kit biped slot numbers you see in mod descriptions. Both RMR and the Cleavage trigger call Actor.GetWornItem(slot) with a counter running 0-61, which is a different numbering. Don't guess — read them off: Wear the outfit you want to trigger cleavage Open MCM → Rad Morphing Redux → Equipped Items, or the "Click to show worn clothes" button at the top of any slider set page Note the number next to the garment Enter it in MCM → RMR Cleavage → Slots, actor Player Same function, same numbering, so what RMR shows is exactly what you type. Separate multiple slots with a pipe character. Tuning Everything is editable in MCM, or in the ini directly — it is heavily commented. fTargetMorph is absolute percentage points on the slider: 100 = +1.00 morph. The MCM slider steps in 10s; the ini accepts anything. Slider names are the internal name attribute from Tools/BodySlide/SliderCategories/ZeX-FusionG.xml, including spaces — Boobs Yuge, not BoobsYuge. Separate them with a pipe, no spaces around it. Sliders shared between sets add up. Boobs Big appears in sets 7 and 14 on purpose: max arousal and CHA 10 together give +40. All 45 slider names in this config were verified against ZeX-FusionG.xml. Credits LenAnderson — Rad Morphing Redux, the Rads / SPECIAL / Cleavage triggers, and RMR Helper Franco Cozzo — RMR Trigger: Arousal TheBottomhoodofSteel / ZeX — Fusion Girl and the ZaZ Extended Skeleton twistedtrebla — AAF Sex Attributes EgoBallistic — AAF Family Planning Enhanced, and Chosen Clue for the original Haberdasher — HBD_MorphDebug Invictusblade — the original Rad Morphing that RMR is based on This is only a configuration file for their work. Submitter Langmans Submitted 08/07/26 Category Other Requirements see on the left
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