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Posted (edited)
11 hours ago, Teruke said:

Yep there we go, I did not have animations with those secondary tags active. Mikael and Sinmir now work.

Still not sure what's going on with the Greybeards. They're not teleporting, only Arngeir is in the options from the second dialogue branch, but he's also the one I'm talking to anyway. The first branch still forces a solo scene to happen. And I still have to check the rieklings, scenes with them do not start, i have animation for them enabled and active, but if Mikael and Sinmir are anything to go by, that would suggest the script is asking for a combination of tags for which no animations exists?


I'm out of ideas on why group scenes aren't working :(

 

As for Sinmir and Mikael, yeah, the script looks for SL scenes that have both the FM and Facesit tags simultaneously. Creature scenes only contain creature name tags.

 

Actually, I used to have debug messages in the script during development. I think I'll need to bring them back in future versions so we can at least figure out where exactly the issue is.

 

Even without debug messages, it's clear the script isn't picking up the Greybeard actors because it uses a vanilla command to move them to the player. Since they aren't teleporting, the script simply can't find them. Given that I set the actor refIDs directly in the location, either another mod is overwriting them or their RefIDs are different in SE and AE.

Edited by Entar0
Posted

This looks great, I really enjoyed the Molag one. I have an objective in current play the rescue all the captives and I dare not add or remove anything from my 1300 load order. Level 80 with a couple of roll backs, 3 ctd's  for me, that's most excellent. Next play! Your last mod felt pretty bomb proof.

Thanks.

Posted
On 8/15/2026 at 11:18 PM, Teruke said:

Yep there we go, I did not have animations with those secondary tags active. Mikael and Sinmir now work.

Still not sure what's going on with the Greybeards. They're not teleporting, only Arngeir is in the options from the second dialogue branch, but he's also the one I'm talking to anyway. The first branch still forces a solo scene to happen. And I still have to check the rieklings, scenes with them do not start, i have animation for them enabled and active, but if Mikael and Sinmir are anything to go by, that would suggest the script is asking for a combination of tags for which no animations exists?


I think I figured out what the issue with group scenes might be. Gathering the actors is done via SexLab's MakeActorArray function—I'm not sure which mod that script comes from, so it's possible you're missing it

Posted (edited)
9 hours ago, Teruke said:

Is that different from the Anga's Mill guys, cause those 2 worked once I used BEES in my load order.

I forgot they were working fine for you. Damn, then I really don't know what the issue is again

Edited by Entar0

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