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ENT_LA (Lustful Adventures)

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Description

 

This mod adds a variety of 18+ themed "Lore-friendly" dialogue to neutral, named NPCs, making your adventures in Skyrim a little more lustful.

 

Features:

 

- Unique dialogue (as much as possible given the sheer number of NPCs) for over 600 named NPCs.
- Every dialogue has been written with the NPC's personality, occupation, quests, and overall background in mind. Regardless of the context, each conversation ultimately leads to an intimate encounter.
- Some NPCs offer quests that allow you to have intimate encounters with Creatures.
- The mod is suitable for any player character. (Designed primarily for a heterosexual male player character and a bisexual female player character.)
- All locations and dialogue added by the mod are marked with (LA).
- Every entrance to locations added by the mod uses the same custom door (see screenshots). This minimizes changes to the vanilla landscape.
- The mod adds dialogue through separate quests. It does NOT use AI packages and does NOT modify vanilla NPC records, minimizing conflicts with the base game.
- The mod has a modular structure for greater compatibility with other dialogue mods. You can safely remove individual NPC quests in xEdit without breaking the rest of the mod.
For example, if you use another adult dialogue mod for Lydia and don't want to see my version of her dialogue, simply open the mod in xEdit before triggering her first dialogue, locate the quest named Lydia (_ENT_LA_HousecarlLydia), delete it, and save the plugin. Lydia's dialogue from this mod will be removed while everything else continues to work normally.
- Every NPC has an initial dialogue that leads to an intimate encounter. After completing it, a repeatable dialogue becomes available every 6 in-game hours.
- Some NPCs have their dialogue available immediately, while others require you to complete the vanilla quests associated with them first.
- The mod includes a Test Information file (generated with AI and may contain occasional errors in NPC or quest names). This document lists the requirements for unlocking each NPC's dialogue.


Before reporting that an NPC has no dialogue, please check this file first and make sure all required conditions have been met.

 

Planned Features:


- Full voice acting using xVASynth in both Russian and English.
- Separate versions for OStim Standalone.
- Integration with Immersive Wenches.

 

Strong Requirements


- Skyrim Anniversary Edition
- Update.esm
- Dawnguard.esm
- HearthFires.esm
- Dragonborn.esm
- SexLab Framework

 

Soft Requirements


- Creature Framework (for creatures scenes) 
- Maximum available animation packs installed

 

Installation


- Download the language version you prefer (Russian or English).
- Extract the contents of the archive into your Data folder.
- Enable the mod in Wrye Bash (the Bashed Patch must load last).
- Play.

 

For the SE Version (NOT TESTED)


1. Download and open SSEEdit, then place it in your Skyrim installation folder.
2. Uncheck all mods except ENT_LA and wait until the data loading process is complete.
3. Select ENT_LA in the left panel. In the right panel, find the line "HEDR - Header" and the "Version" entry below it.
4. Change the value from 1.710000 to 1.700000.
5. Save the changes and close the program.

 

ATTENTION!


The mod uses vanilla NPC IDs, so it will not work with other mods that hide original NPCs and replace them with duplicate copies.

 

 

For news about my new mods, follow me on Patreon:

 

PATREON

If you'd like to support my work or contact me, you can do so on Boosty:

BOOSTY

 

Here i may post content that is unavailable on other platforms for various reasons


  • Submitter
  • Submitted
    07/31/26
  • Category
  • Requirements
    - Skyrim Anniversary Edition
    - Update.esm
    - Dawnguard.esm
    - HearthFires.esm
    - Dragonborn.esm
    - SexLab Framework
  • Regular Edition Compatible
  • Install Instructions

 

Posted
25 minutes ago, Ero Sama said:

i have a trouble camilla and lucan how to make the dialogue appear?

i was complete the golden claw but no dialogue

I know why it's not working, but I won't answer this question, referring back to my note in red right below the mod features description and the Test Information file inside the archive. Sorry

Posted
22 minutes ago, Entar0 said:

I know why it's not working, but I won't answer this question, referring back to my note in red right below the mod features description and the Test Information file inside the archive. Sorry

ah sorry i didn't know all i need it's incule sorry

Posted

The dialogue and such appear without issues, but the crucial SexLab scene fails to play. When the quest starts and I progress through the dialogue, the scene doesn't play, and the quest simply completes. I am using the SE version; I've fixed the header and met the installation requirements, so those shouldn't be the problem—do you have any idea what might be causing this issue?

Posted
3 hours ago, draig555 said:

The dialogue and such appear without issues, but the crucial SexLab scene fails to play. When the quest starts and I progress through the dialogue, the scene doesn't play, and the quest simply completes. I am using the SE version; I've fixed the header and met the installation requirements, so those shouldn't be the problem—do you have any idea what might be causing this issue?

Do the scenes fail to start with everyone, or just with a specific NPC? Instead of changing header values, try using this instead: https://www.nexusmods.com/skyrimspecialedition/mods/106441 People told me this solution is better than changing the header.

Posted
18 hours ago, Entar0 said:

Do the scenes fail to start with everyone, or just with a specific NPC? Instead of changing header values, try using this instead: https://www.nexusmods.com/skyrimspecialedition/mods/106441 People told me this solution is better than changing the header.

I reinstalled the mod and tested it—including by starting a new game—but while dialogue triggers for NPCs and creatures, the scenes still fail to play. I already have "Backported Extended ESL Support" installed, though I am unsure if that is a factor. I hope this report proves useful for future updates.

Posted (edited)
57 minutes ago, draig555 said:

I reinstalled the mod and tested it—including by starting a new game—but while dialogue triggers for NPCs and creatures, the scenes still fail to play. I already have "Backported Extended ESL Support" installed, though I am unsure if that is a factor. I hope this report proves useful for future updates.

Unfortunately, I have no idea what might be causing this. People told me the mod works fine via BEES (I haven't tested it on SE myself).

Edited by Entar0
Posted
1 hour ago, Entar0 said:

Unfortunately, I have no idea what might be causing this. People told me the mod works fine via BEES (I haven't tested it on SE myself).

Thank you for the reply. For the time being, I’ll try some trial and error on my end to see if I can get it working somehow. Good luck with future updates—I’m rooting for you.

Posted
4 minutes ago, draig555 said:

Thank you for the reply. For the time being, I’ll try some trial and error on my end to see if I can get it working somehow. Good luck with future updates—I’m rooting for you.

Check which animation packs you have installed and make sure they are active in SL Anim Loader. Most of the animations use FM or FF tags, plus a few additional tags like blowjob or anal. Though I can't rule out that the issue is specifically with the SE version and the mod just isn't very compatible with it.

Thanks for the support!

Posted

I only tested a few so far, but I'm also having trouble understanding the way the mod does scenes. For the Greybeards, the initial tree suggests it will be more people involved, but my character performs a solo scene, then the second tree, with the repeatable scenes, has 2p, 3p or 4p options, but no matter which i pick I end up with a 2p scene.

Posted (edited)
On 8/9/2026 at 5:12 PM, NinjaPanda213 said:

Trying to do "Fethis and Dreyla" but i move past "talk to dreyla" as all she says is "Dont waste time flirting, I'm not looking for anyone for myself" 

There should be more dialogue after this line—I take it there isn't any?

 

upd. I found wrong npc in conditions. I'll fix it in next version

 

On 8/13/2026 at 8:02 AM, Teruke said:

I only tested a few so far, but I'm also having trouble understanding the way the mod does scenes. For the Greybeards, the initial tree suggests it will be more people involved, but my character performs a solo scene, then the second tree, with the repeatable scenes, has 2p, 3p or 4p options, but no matter which i pick I end up with a 2p scene.

That's correct, there are supposed to be group scenes there—there are no solo scenes at all

Edited by Entar0
Posted (edited)
6 hours ago, Entar0 said:

There should be more dialogue after this line—I take it there isn't any?

 

That's correct, there are supposed to be group scenes there—there are no solo scenes at all

Okay, i have proper packs active, the greybeards are moving about the place or are in different places inside the same interior, does it matter how far apart they are, do they get selected in a specific order? cause right now I lean more towards the game not being able to fill the aliases properly. Doesn't seem like I have any mods that interfere with these npcs either.

For the other topic of dialogues not popping up after a line, those lines are flagged as goodbyes, that's why there's nothing after them and the npc stops the conversation. The greybeards had the same thing happening but i could edit that myself.

Edited by Teruke
Posted
38 minutes ago, Teruke said:

Okay, i have proper packs active, the greybeards are moving about the place or are in different places inside the same interior, does it matter how far apart they are, do they get selected in a specific order? cause right now I lean more towards the game not being able to fill the aliases properly. Doesn't seem like I have any mods that interfere with these npcs either.


 

The mod uses base IDs for dialogues, while specific NPCs are assigned as actors for the scenes. Here's how the script works: after finishing the dialogue with Arngeir (scenes are triggered only through dialogues with him), the script teleports the actors to your female player character, and a scene starts with FMM, FMMM, or FM tags with Arngeir himself. That said, the FM scene with Arngeir triggers via akSpeaker, whereas specific actors are assigned for the group scenes.

I just checked it on my end, and everything works fine for me.

Are you sure you don't have any mods overwriting vanilla NPCs? The scripts for group scenes use RefIDs taken directly from the location.
 

When a group scene triggers, do the Greybeards teleport to you? This is done via a standard command, so it should work even if the SexLab scene itself fails to start. If the teleport doesn't happen, it means either:

  1. My script isn't working

  2. The NPCs' RefIDs were modified, so the script can't find the actors

Try testing it with other NPCs. At Anga's Mill, talk to either Kodrir or Leifur (doesn't matter which one). There's a group FMM scene there.

Posted (edited)

I'll check once I get back home, but yes, they were not teleporting, don't think i have mods that interfere with them, at least if i open all my plugins in SSE Edit, they look unaffected by anything else.

Edited by Teruke
Posted
4 minutes ago, Teruke said:

I'll check once I get back home, but yes, they were not teleporting, don't think i have mods that interfere with them, at least if i open all my plugins in SSE Edit, they look unaffected by anything else.

Please send your load order file
Posted
8 hours ago, Teruke said:

Tried the 2 at Anga's Mill, I get solo animation at the end of the initial dialogue branch, and same for the 6h cooldown one after.

Try disabling the nhaSimpleSexing mod, or place my mod at the very bottom of your load order. If that doesn't help, I really can't say what the issue is—it's possible the mod isn't suitable for the SE version, or something is breaking my mod's scripts.

Posted

Ye that would make sense, scripts not working proper on SE. What a shame, I wanted a mod like this for a while.

Posted (edited)

I did change the header. I reinstalled and used BEES as you suggested and it worked, at least for the Anga's Mill guys. I don't get why it works though, BEES to my understanding is a mod that's used for people who are not on the latest version of Skyrim SE but would still want to use mods for the latest one. Before BEES that was not possible, many people were using version 1.5.94 and were locking themselves out of the newer stuff by doing that.

 

For the Greybeards the same thing is happening, the initial branch still leads to a solo scene, and the subsequent choices only make use of Arngeir.

 

Yep, lost of inconsistent results, the rieklings and Mikael and Sinmir in Whiterun don't trigger scenes at all.

Edited by Teruke
Posted (edited)
4 hours ago, Teruke said:

I did change the header. I reinstalled and used BEES as you suggested and it worked, at least for the Anga's Mill guys. I don't get why it works though, BEES to my understanding is a mod that's used for people who are not on the latest version of Skyrim SE but would still want to use mods for the latest one. Before BEES that was not possible, many people were using version 1.5.94 and were locking themselves out of the newer stuff by doing that.

 

For the Greybeards the same thing is happening, the initial branch still leads to a solo scene, and the subsequent choices only make use of Arngeir.

 

Yep, lost of inconsistent results, the rieklings and Mikael and Sinmir in Whiterun don't trigger scenes at all.


Open SLAnimLoader in the MCM menu and check that the animations at the bottom of the animation packs are set to TRUE.

Mikael has the FM, Facesit tags, while Sinmir has FM, Bound.
Switch to third-person view and check if the Greybeards are teleporting to you?

Edited by Entar0
Posted

Yep there we go, I did not have animations with those secondary tags active. Mikael and Sinmir now work.

Still not sure what's going on with the Greybeards. They're not teleporting, only Arngeir is in the options from the second dialogue branch, but he's also the one I'm talking to anyway. The first branch still forces a solo scene to happen. And I still have to check the rieklings, scenes with them do not start, i have animation for them enabled and active, but if Mikael and Sinmir are anything to go by, that would suggest the script is asking for a combination of tags for which no animations exists?

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