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Posted

I haven't looked too closely yet, but I was curious if the script is coded to assign matching body parts to Occult sims? Most body part mods are made so that the parts work across the occult types/have corresponding body parts for all occult types (with the obvious exceptions being Mermaid lower parts and occasionally Fairy not having matching parts due to their shenanigans).

 

If it's not implemented, I wonder if such a thing would be a hassle the way the condom matching is, or if it would be simpler since most mods do have matching parts and if there isn't a matching part (or the matching part is skipped in the config by the user, maybe) then the code could just go on to the next qualifying parts.

 

Late night musing as I tinker with things.

Posted

Hi, can you help? II have error when updated <?xml version="1.0" ?><root>
<report><version>2</version><sessionid>45c5cc16a0fd94c16a8a1ae3</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2026-08-23 00:56:39</createtime><buildsignature>Local.Unknown.Unknown.1.126.78.1020-1.300.000.246.Release</buildsignature><categoryid>utils.py:120</categoryid><desyncid>45c5cc16a0fd94c16a8a1ae3</desyncid><systemconfig/><screenshot/><desyncdata>  Failure: 'BodyDiversityMod/bdm_scheduler' (BodyDiversityMod.bdm_scheduler) &#13;&#10;     No module named 'BodyDiversityMod.bdm_scheduler' (ModuleNotFoundError: No module named 'BodyDiversityMod.bdm_scheduler')&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 120, in import_modules_by_path&#13;&#10;ModuleNotFoundError: No module named 'BodyDiversityMod.bdm_scheduler'rtim=0&#13;&#10;Client Session Time: 34.14&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,768,7,6285&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11 10.0.26200 GPU: NVIDIA GeForce RTX 5060 Laptop GPU  32.0.16.1074, GUID: 6F9F4C4F-7261-11F1-9584-4845E6470364&#13; &#10;</desyncdata></report>
</root>

Posted
On 8/22/2026 at 7:02 PM, Kokichi Oma said:

Hi, can you help? II have error when updated <?xml version="1.0" ?><root>
<report><version>2</version><sessionid>45c5cc16a0fd94c16a8a1ae3</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2026-08-23 00:56:39</createtime><buildsignature>Local.Unknown.Unknown.1.126.78.1020-1.300.000.246.Release</buildsignature><categoryid>utils.py:120</categoryid><desyncid>45c5cc16a0fd94c16a8a1ae3</desyncid><systemconfig/><screenshot/><desyncdata>  Failure: 'BodyDiversityMod/bdm_scheduler' (BodyDiversityMod.bdm_scheduler) &#13;&#10;     No module named 'BodyDiversityMod.bdm_scheduler' (ModuleNotFoundError: No module named 'BodyDiversityMod.bdm_scheduler')&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 120, in import_modules_by_path&#13;&#10;ModuleNotFoundError: No module named 'BodyDiversityMod.bdm_scheduler'rtim=0&#13;&#10;Client Session Time: 34.14&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,768,7,6285&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11 10.0.26200 GPU: NVIDIA GeForce RTX 5060 Laptop GPU  32.0.16.1074, GUID: 6F9F4C4F-7261-11F1-9584-4845E6470364&#13; &#10;</desyncdata></report>
</root>

Having the same error

 

The listed script mod failed to load and should be removed or updated. Failure: 'BodyDiversityMod/bdm_scheduler' (BodyDiversityMod.bdm_scheduler) No module named 'BodyDiversityMod.bdm_scheduler' (ModuleNotFoundError: No module named 'BodyDiversityMod.bdm_scheduler')

 

Posted
3 hours ago, thatsrandonn said:

What is the difference between override and NoOverride?

In description:
 

Quote

If you choose the override version, it will replace the "Risque Question" with the "Ask About Body Parts" interaction: a new way to find out if a sim has a special package.

 

  • 3 weeks later...
Posted

Hello,

I’ve already reached out to you via DM regarding a compatibility issue I encountered with BDM, and I wanted to post it here as well so it can be properly documented.

Based on the exception information I received while troubleshooting, the issue may be related to how BDM is injecting into a function. I was advised to mention this to the BDM author in case the injection method could be adjusted.

Since your mod description mentions that you’re open to helping with issues and feedback, I thought it would be best to bring this up here as well.

Thank you for taking a look, and I appreciate your work on the mod.

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