Grey Cloud Posted July 15 Posted July 15 I just exported this head from RM. In Nifskope it looks like this: Obviously missing BSLightingShaderProperty but why and what do I do to rectify the situation? The head is just a regular Nord head.
traison Posted July 15 Posted July 15 (edited) My understanding is that that stems from a node transform, probably in the skeleton or the head mesh. Locate and remove the transform before exporting. If the weightpainting is still there in the exported mesh, you could presumably also move the neck node back down in something like Blender and perhaps even NifSkope. Edit: transforms in this case specifically meaning translations. And for those not familiar with 3D engine terminology, translations are X, Y and Z axis shifts (or movements), not rotations. Edited July 15 by traison
Grey Cloud Posted July 15 Author Posted July 15 42 minutes ago, traison said: Locate and remove the transform before exporting. Sorry, no idea what any of that means.
traison Posted July 15 Posted July 15 (edited) Just as an example. Edit: Useless image removed. Answer is below. Edited July 15 by traison
traison Posted July 15 Posted July 15 Note that I have not tried any of this. Imo it would be a bad idea to remove translations like this, it's probably going to break something in the game. Like maybe your head sinks into your characters chest, but you can now export it successfully. So keep a backup, and don't give up even if editing the head mesh doesn't work; like I said previously maybe the skeleton has something similar. Personally I'd attempt to do this in Blender after exporting.
Speed Metal Posted July 15 Posted July 15 2 hours ago, Grey Cloud said: I just exported this head from RM. In Nifskope it looks like this: While I can't tell you what causes this, I can tell you a possible fix. Delete this broken head and go back into RM. Reexport the head and it should then work alright.
Grey Cloud Posted July 15 Author Posted July 15 31 minutes ago, Speed Metal said: While I can't tell you what causes this, I can tell you a possible fix. Delete this broken head and go back into RM. Reexport the head and it should then work alright. Thanks. I found a PDF guide (by Kallilies I think) and it seemed to imply that this is a glitch that happens now and again. The guide said just re-export which I did and it exported correctly. 😎 My next problem is where is the 'HeadPart' window in the CK? Another question. If I load, e.g., a follower esp into the CK do I need to also tick Skyrim.esm etc or do they load automatically?
traison Posted July 15 Posted July 15 1 hour ago, Speed Metal said: While I can't tell you what causes this, I can tell you a possible fix. Delete this broken head and go back into RM. Reexport the head and it should then work alright. 4 exports with one RaceMenu restart - all exports broken with the neck above the head. What's the percentage of success here? 1 in 10? 1 in 100? 27 minutes ago, Grey Cloud said: The guide said just re-export which I did and it exported correctly. I assume you did something else than just: showracemenu -> Sculpt -> F5 Export Head, or did something between a failed and a successful attempt.
traison Posted July 15 Posted July 15 42 minutes ago, Grey Cloud said: My next problem is where is the 'HeadPart' window in the CK? That's the NPC properties window. Beards, eyebrows, hair etc. that's all headparts. 43 minutes ago, Grey Cloud said: If I load, e.g., a follower esp into the CK do I need to also tick Skyrim.esm etc or do they load automatically? Dependencies load automatically.
Grey Cloud Posted July 15 Author Posted July 15 2 hours ago, traison said: That's the NPC properties window. Beards, eyebrows, hair etc. that's all headparts. Thanks. You wouldn't believe how long I was looking for it. 2 hours ago, traison said: Dependencies load automatically. That's what my eyes were telling me but so many guides are manually ticking the masters that I was beginning to doubt.
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