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[Mod] Lewd Noita Redux


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Posted
1 hour ago, kobold tinkerer said:

i cant believe we still dont have kobold npc scene to perform lesbian activities

Framework first, then expansion. I'm just glad the kobold is getting priority for a change. Sexy kobolds are seriously under-represented in games. 

Posted
14 minutes ago, lindazana said:

Framework first, then expansion. I'm just glad the kobold is getting priority for a change. Sexy kobolds are seriously under-represented in games. 

Sure sure, but on the other hand, in LNR specifically, the Kobold has gotten waaayyy more love than poor Mina.

Posted
7 hours ago, Platinphoenixx said:

Overwhelm bar

  • A pink bar under health, mana and flight fills with every scene, faster with two at once and big creatures, three times as fast when the creature is on Berserkium. The horny gas fills it too. It doesn't go down by itself: every heart clears up to half of the bar, Healthium, Lively Concoction and Ambrosia calm it, getting drunk helps a little
  • The fuller it is, the harder it is to struggle free, so it feeds itself
  • The player lines fall apart as it fills, and when it's full it's only "G-g-gaaah-!" and "*drool*" etc
  • Big and huge creatures have their own lines now. Setting "Overwhelm Bar" turns it off, "Display" shows it always, only when filled or never (it still works then), "Speed" makes it fill slower or faster

 

really good way to fix the way that the struggle bar works right now imo

Posted
5 hours ago, Platinphoenixx said:

Sure sure, but on the other hand, in LNR specifically, the Kobold has gotten waaayyy more love than poor Mina.

Well, if there's one thing that isn't underrepresented, it's human females. I don't think I would have started working on this mod if it wasn't for the kobold character. But I can't deny that there seems to be a rather even split between people that prefer Mina or the kobold.

 

One thing that sucks is that if we had focused exclusively on Mina OR the kobold, we'd probably be close to finished to having an animation with each enemy. But, I also think the mod would be a bit less popular if we didn't have both of them.

Posted
6 hours ago, Ranot said:

Well, if there's one thing that isn't underrepresented, it's human females. I don't think I would have started working on this mod if it wasn't for the kobold character. But I can't deny that there seems to be a rather even split between people that prefer Mina or the kobold.

 

One thing that sucks is that if we had focused exclusively on Mina OR the kobold, we'd probably be close to finished to having an animation with each enemy. But, I also think the mod would be a bit less popular if we didn't have both of them.

Yeah yeah... look, i even like the Kobold. 

 

And i made custom lines for it, but also for my little mina reskins, each have their own ones. Try it, you'll hate it.

Posted
19 hours ago, Platinphoenixx said:

Sure sure, but on the other hand, in LNR specifically, the Kobold has gotten waaayyy more love than poor Mina.

Yeah 😔 I appreciate work done on kobold, but I like Mina more

Posted
6 hours ago, Platinphoenixx said:

Yeah yeah... look, i even like the Kobold. 

 

And i made custom lines for it, but also for my little mina reskins, each have their own ones. Try it, you'll hate it.

Where I can find these reskins?

Posted

I put my share on "mina and kobold" little character discussion. I like kobold more, simply because she was drawn by original author to be quite both cute and sexy. Like really, skipping the sex part she is simply adorable. I don't dislike human girl mina (including the sprites we have now in game), but there is certainly a challenge to create similarly cute human girl character in the air. This is why I suggested long ago to create human girl mina to be more like "magical girl from anime" aka create model which not resembling default mina. But, well, peps have gone into route which resembles default mina and did a lot of sprites already so at that point it was too late to suggest the change.

Posted
12 minutes ago, Seberious said:

I put my share on "mina and kobold" little character discussion. I like kobold more, simply because she was drawn by original author to be quite both cute and sexy. Like really, skipping the sex part she is simply adorable. I don't dislike human girl mina (including the sprites we have now in game), but there is certainly a challenge to create similarly cute human girl character in the air. This is why I suggested long ago to create human girl mina to be more like "magical girl from anime" aka create model which not resembling default mina. But, well, peps have gone into route which resembles default mina and did a lot of sprites already so at that point it was too late to suggest the change.

Although adding characters is a thing if you have animation talent and time :D

Posted
2 hours ago, Seberious said:

I put my share on "mina and kobold" little character discussion. I like kobold more, simply because she was drawn by original author to be quite both cute and sexy. Like really, skipping the sex part she is simply adorable.

This is where I stand myself in regards to my attention on animations. My eyes are trained to the kobold after all this time, as someone who wasn't familiar with them before coming across this mod. Considering she's the foundation for this mod's beginnings its only logical she gets this focus a little more before Mina's addition later. I find her armature and expressions a lot more satisfying to work around animating.

Posted
1 hour ago, Unsafer said:

This is where I stand myself in regards to my attention on animations. My eyes are trained to the kobold after all this time, as someone who wasn't familiar with them before coming across this mod. Considering she's the foundation for this mod's beginnings its only logical she gets this focus a little more before Mina's addition later. I find her armature and expressions a lot more satisfying to work around animating.

That's why it should be easier than ever to add and contribute something with the workshop. Once the skeleton and new animation systems stand, we could maybe even directly convert animations with layers from one character to the other.

Posted

The way the workshop is set up to allow crowd-funding the project is honestly genius. Imagine if this were a more "mainstream" game, how much it would assist in making stuff. It skips the steps of someone having to DM and back and forth with a mod-maker, or set up their own download page and deal with awkward or dumb questions. it lets people contribute silently if they choose. And lets the workshop owner observe trends and popularity based on where efforts are made in it. 

Posted
2 minutes ago, lindazana said:

The way the workshop is set up to allow crowd-funding the project is honestly genius. Imagine if this were a more "mainstream" game, how much it would assist in making stuff. It skips the steps of someone having to DM and back and forth with a mod-maker, or set up their own download page and deal with awkward or dumb questions. it lets people contribute silently if they choose. And lets the workshop owner observe trends and popularity based on where efforts are made in it. 

Uhm, thank you! That was the idea!

 

Especially since the level of quality in the main mod is this insane. I think it's just smarter to try and remove as many barriers as possible to let artist art and make it as easy as it can be. 

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