GOONER5 Posted July 11 Posted July 11 Quick question. will you plan on adding male x female mob animations? 1
okatonekomato Posted July 11 Posted July 11 Any interactions does not working for me, its says NoN and Anim Framework is locked (pack is not), but goon and all items working.
GOONER5 Posted July 11 Posted July 11 Also i keep getting this error, this is apparently from the female gender mod. java.lang.RuntimeException: Mixin transformation of com.wildfire.gui.screen.WardrobeBrowserScreen failed
L1Z0 Posted July 11 Author Posted July 11 1 hour ago, GOONER5 said: Quick question. will you plan on adding male x female mob animations? not currently, I prefer focusing on female player animations. If there are good anims in the discord I will consider adding them to the default pack
L1Z0 Posted July 11 Author Posted July 11 24 minutes ago, GOONER5 said: Also i keep getting this error, this is apparently from the female gender mod. java.lang.RuntimeException: Mixin transformation of com.wildfire.gui.screen.WardrobeBrowserScreen failed is this on the newest patches (1.3.1 NoN&AFW)?
hyperk2 Posted July 11 Posted July 11 (edited) @L1Z0 Couple things. First, the game crashes when opening any menus in-game with version 1.3.1 And second, are there any other mods you recommend besides female gender mod that are in the same vein? There are some figura models, but apparently figura doesn't work with 1.21.11 so I'm not sure what else is there. Also, really great job on this. Everything seems to be working great, and I hope to see more stuff. Edited July 11 by hyperk2
L1Z0 Posted July 11 Author Posted July 11 3 minutes ago, hyperk2 said: @L1Z0 Couple things. First, the game crashes when opening any menus in-game with version 1.3.1 Second, looking at the preview pictures, how did you get the wolves with schlongs? The mod on loverlab for mob schlongs is only for a different version of minecraft. And third, are there any other mods you recommend besides female gender mod that are in the same vein? There are some figura models, but apparently figura doesn't work with 1.21.11 so I'm not sure what else is there. Also, really great job on this. Everything seems to be working great, and I hope to see more stuff. Have you updated all three components of the mod and not left any old one in? (Newest 1.3.1 Version of Needs of Nature, Newest version of AnimationDirector 1.3.1 and Newest version of the default pack 1.3.0) For Model Replacement to work you need ETF EMF Mods and the default pack Figura support isnt implemented yet, only body enhancing mod compatible rn is female gender mod
hyperk2 Posted July 11 Posted July 11 12 minutes ago, L1Z0 said: Have you updated all three components of the mod and not left any old one in? (Newest 1.3.1 Version of Needs of Nature, Newest version of AnimationDirector 1.3.1 and Newest version of the default pack 1.3.0) For Model Replacement to work you need ETF EMF Mods and the default pack Figura support isnt implemented yet, only body enhancing mod compatible rn is female gender mod I downloaded both of the updated files. The default pack doesn't look like it was updated, but I just redownloaded it anyways. The game definitely crashes with 1.3.1 but works fine with 1.3.0. Also, I spoke to soon about the schlongs. Apparently the pack still works despite what the mod author posted. I was also thinking it might be nice to have a little more clarity about heat/energy in-game, but maybe it's intentionally vague. Or at least a slider to modify how much masturbation reduces heat would be nice, since it seems like it takes multiple times by default to reduce to 0.
L1Z0 Posted July 11 Author Posted July 11 3 minutes ago, hyperk2 said: I downloaded both of the updated files. The default pack doesn't look like it was updated, but I just redownloaded it anyways. The game definitely crashes with 1.3.1 but works fine with 1.3.0. Also, I spoke to soon about the schlongs. Apparently the pack still works despite what the mod author posted. I was also thinking it might be nice to have a little more clarity about heat/energy in-game, but maybe it's intentionally vague. Or at least a slider to modify how much masturbation reduces heat would be nice, since it seems like it takes multiple times by default to reduce to 0. Do you have only the newest versions of AnimationDirector installed and removed all old Animationdirector or Animationframwork versions? Could you post a crash report?
hyperk2 Posted July 11 Posted July 11 (edited) 5 minutes ago, L1Z0 said: Do you have only the newest versions of AnimationDirector installed and removed all old Animationdirector or Animationframwork versions? Could you post a crash report? Yes, I removed them. Edited July 11 by hyperk2
okatonekomato Posted July 11 Posted July 11 I can confirm that a new version crashes ''' ---- Minecraft Crash Report ---- // Hi. I'm Minecraft, and I'm a crashaholic. Time: 2026-07-11 20:16:21 Description: Unexpected error java.lang.RuntimeException: Mixin transformation of com.wildfire.gui.screen.WardrobeBrowserScreen failed at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:440) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:336) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:231) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:526) at knot//com.wildfire.main.WildfireEventHandler.renderHud(WildfireEventHandler.java:193) at knot//net.fabricmc.fabric.impl.client.rendering.hud.HudElementRegistryImpl$RootLayer.render(HudElementRegistryImpl.java:216) at knot//net.minecraft.class_329.wrapOperation$bec000$fabric-rendering-v1$wrapMiscOverlays(class_329.java:2067) at knot//net.minecraft.class_329.method_1753(class_329.java:223) at knot//net.minecraft.class_757.method_3192(class_757.java:522) at knot//net.minecraft.class_310.method_1523(class_310.java:1393) at knot//net.minecraft.class_310.method_1514(class_310.java:966) at knot//net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:514) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:72) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:115) at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:380) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:237) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:202) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:435) ... 18 more Caused by: org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [needsofnature.mixins.json:client.WildfireWardrobeGenderLockMixin from mod needsofnature] from phase [DEFAULT] in config [needsofnature.mixins.json] FAILED during APPLY at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinError(MixinProcessor.java:685) at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinApplyError(MixinProcessor.java:636) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:367) ... 21 more Caused by: org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException: Critical injection failure: @Inject annotation on non$lockWildfireGenderButton could not find any targets matching 'init' in com/wildfire/gui/screen/WardrobeBrowserScreen. No refMap loaded. [INJECT_PREPARE_LEGACY Applicator Phase -> needsofnature.mixins.json:client.WildfireWardrobeGenderLockMixin from mod needsofnature -> Prepare Legacy Injections -> handler$cgc000$needsofnature$non$lockWildfireGenderButton(Lorg/spongepowered/asm/mixin/injection/callback/CallbackInfo;)V -> Parse -> -> Validate Targets] at org.spongepowered.asm.mixin.injection.selectors.TargetSelectors.validate(TargetSelectors.java:346) at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.readAnnotation(InjectionInfo.java:369) at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.<init>(InjectionInfo.java:340) at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.<init>(InjectionInfo.java:331) at org.spongepowered.asm.mixin.injection.struct.CallbackInjectionInfo.<init>(CallbackInjectionInfo.java:48) at java.base/jdk.internal.reflect.DirectConstructorHandleAccessor.newInstance(DirectConstructorHandleAccessor.java:62) at java.base/java.lang.reflect.Constructor.newInstanceWithCaller(Constructor.java:502) at java.base/java.lang.reflect.Constructor.newInstance(Constructor.java:486) at org.spongepowered.asm.mixin.injection.struct.InjectionInfo$InjectorEntry.create(InjectionInfo.java:196) at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.parse(InjectionInfo.java:664) at org.spongepowered.asm.mixin.transformer.MixinTargetContext.prepareInjections(MixinTargetContext.java:1386) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.prepareInjections(MixinApplicatorStandard.java:811) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.lambda$runApplicatorPass$3(MixinApplicatorStandard.java:323) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.processMixins(MixinApplicatorStandard.java:381) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.runApplicatorPass(MixinApplicatorStandard.java:320) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:240) at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:437) at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:418) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:351) ... 21 more A detailed walkthrough of the error, its code path and all known details is as follows: '''
L1Z0 Posted July 11 Author Posted July 11 Oh yes sorry, just confirmed, 1.3.1 currently seems to have issues in real client enviroments. Working on that right now. 1
L1Z0 Posted July 11 Author Posted July 11 21 minutes ago, L1Z0 said: Oh yes sorry, just confirmed, 1.3.1 currently seems to have issues in real client enviroments. Working on that right now. should all be fixed now 1
Napleteksy Posted July 11 Posted July 11 23 minutes ago, L1Z0 said: should all be fixed now Can you send dc invite?
HSpoffer Posted July 11 Posted July 11 Hi,please tell me how to open the debugging interface in the game, but I can't find it.
HSpoffer Posted July 11 Posted July 11 Okay, I found it, but there's a new problem. I can use the module's items but I can't trigger the creature animation.
bidau Posted July 11 Posted July 11 On 2026. 7. 5. at 오후 12시 17분, Timerz said: 음, 이미 다 있어요... 디스코드에요. 이미 여러 가지 활동이 진행 중이고, 대부분의 자료는 거기에 업로드되고 있어요. 쉽게 찾으실 수 있도록 현재 디스코드 링크를 다시 올려드릴게요. 하지만, 원하는 자료를 다운로드하기 위해 디스코드 그룹에 들어가는 것을 모두가 좋아하는 것은 아닙니다. 그래서 더 나은 해결책이 있을지도 모릅니다. (바로 여기에 업로드하는 것입니다.) can you give new discord link?
bsjsskajjdjdpspsk Posted July 11 Posted July 11 Are you planning to make this mod available for the Bedrock Edition?
L1Z0 Posted July 11 Author Posted July 11 1 hour ago, bsjsskajjdjdpspsk said: Are you planning to make this mod available for the Bedrock Edition? no
spaccamount Posted July 11 Posted July 11 definitely enjoying the new animations, more so for the ones getting teamed up on do u plan to add any traps, or entities ontop of this that can force the player into animation. additionally, from playing a noita mod, an idea for enemies that go into the player and 100% preg them giving about 2-6 offspring per repro just some ideas for more control taken from the player during animation idk
N9P30 Posted July 12 Posted July 12 18 hours ago, L1Z0 said: you have to open your inventory near a crafting table, there the fixing Icon will appear and be clickable thanks
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