ozooma10 Posted yesterday at 06:15 PM Posted yesterday at 06:15 PM OSF Animation View File OSF - native animation & scene framework for Starfield. Early alpha - Very much a work in progress OSF is a native animation and scene engine for Starfield, inspired by OStim and NAF. It plays animation on actors, keeps multiple characters in sync, anchors them in the world, controls the camera, and runs whole scenes in a data-driven, json based authoring flow. OSF provides a layer above raw animation playback with: Scenes. You describe a whole scene in a json-based data file, and OSF will run it at runtime, instead of needing to script timings and animation events in papyrus yourself. It carries no content of its own; it's the foundation other mods build on and trigger. Synced multi-actor GLTF / GLB / .af playback on one shared clockJSON scene graphs - nodes, cues, actions, branching; no scripting neededEngine-native Wwise audio that rides the game mix, with subtitlesActor anchoring, camera/control locks, screen fades, equipment hide/restoreA Papyrus API (OSF.*) for quest mods to drive scenes Requires: Address Library for SFSE Install with MO2 or Vortex and enable it. It does nothing on its own, either grab a content mod that needs it, or run a quick test from the console (~): cgf "OSFTest.SoloScene" ; play a looping test animation cgf "OSFTest.Stop" ; stop it If your character starts moving, the engine's running. Scene authors: ship scenes as JSON plus GLB/AF clips. No Papyrus, No scripting.Quest mods: drive scenes from Papyrus via the OSF.* API. Getting Started, the scene schema, and the API are documented on GitHub. Deweh (NAF), the playback/graph base OSF is adapted fromCalaverah (CALUMI.Animation), the .af / skeleton decoder libxse (CommonLibSF), the SFSE plugin library OSF is built on Plus fastgltf, ozz-animation, zlib, nlohmann/json and miniaudio. Source and issue tracker on GitHub, Let me know all your complaints and bugs! Submitter ozooma10 Submitted 06/28/26 Category Animation Requirements Address Library for SFSE - https://www.nexusmods.com/starfield/mods/3256 5
fdsgsh Posted yesterday at 09:23 PM Posted yesterday at 09:23 PM WOO Should I totally disable SAF/MCF/SNU SNU FIELD/OTHER SAF related mods like Gergal while using this and OSF SEDUCE? That's the one part of the documentation I can't find
fdsgsh Posted yesterday at 09:24 PM Posted yesterday at 09:24 PM Also, body replacer and skeleton compatibility?
ozooma10 Posted 4 hours ago Author Posted 4 hours ago 21 hours ago, fdsgsh said: WOO Should I totally disable SAF/MCF/SNU SNU FIELD/OTHER SAF related mods like Gergal while using this and OSF SEDUCE? That's the one part of the documentation I can't find It shouldnt conflict but havent tested much so let me know if theres issues. Im going to add a backward-compat shim option to installer to redirect saf calls to OSF (so mods using saf should "just work"), but ideally need to patch/port mods to use osf scenes directly since it handles a lot of the positioning/camera/stripping that mods do. Similar for body/skeleton, haven't tested with many so if anything doesnt work let me know and I can address
mielu91 Posted 2 hours ago Posted 2 hours ago In my opinion, this mod shouldn't conflict with my MCF and SAF, nor with the mods that use them. Especially since SAF only runs when called by the modifications that utilize it.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now