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[mod] RJW Dynamics


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Posted
On 8/6/2026 at 9:03 AM, Rimworld Traveller said:

Personally I'd like the keyholder/caged thing for breaking new slaves but then once they've accepted their place and become someone's lover (often the keyholder, I've found) then it would be cool to just take the cage off and have the keyholder relationship end.  I think of it as a tool for breaking, not a forever thing.

Time to vibe-code your own version!!!  Might take like 30 tries though...

Posted
On 7/28/2026 at 2:44 AM, GenericUsername234 said:

 

What a great mod, lesbian vampires have been eating so well since strapons were invented!

 

I'd like to point out some issues that you may consider patching in the future:

 

Denial - When a pawn is denied by their dom, it prevents their sex need from being filled, but everything they do with their dom still counts as sex act(orgasm), and their denial hediff is reset every time it happens.

 

Denial(but it gets worse) - when a pawn is being denied, their sex meter can't be filled (as mentioned above), causing them to try to masturbate all the time. There's a workaround, setting masturbation as available only in bed, limiting the time they waste trying, but now during daytime, they'll walk around the colony, doing quickies with anyone willing all day round, and as funny as it is, this ruins any productivity your colony may have. I'd rather disable denial for that one kinky pair that disable quickies for the entire colony, so as it is now, I consider denial broken and unusable when used together with sexperience. I'm not sure what a fix for this would be. Either putting a limit on the denied pawn, 1 qucike or 1 masturbation attempt per day, or alternatively, allowing their sex need meter to be filled while preventing the denial hediff from resetting.

 

Last thing is more of a suggestion than a bug fix, and we're not going far away from the denial. It'd be nice for pawns to be able to have keyholder relationships without the ideology being involved. Just a small chance that a submissive pawn and a dominant pawn decide to form a bond, without necessarily even being in a relationship, and with a possibility for the player to influence their decision if they wish so. Making it a part of the ideology is turning it into a big deal, this is what our colony is all about and almost everyone should participate, while keeping it private is better for flavor, when you don't want your entire colony to revolve around dynamics stuff.

 

Once again, this is a very cool mod and thank you for making it!

Posted
On 7/30/2026 at 4:12 PM, Sari Maxwell said:

so... I've been trying for days to find the mod that's the culprit for having my femboy, futa and trans pawns have wonky heads, and I just found out that RJW Dynamics isn't compatible with Facial Animations. Every time I give them genes, or change their head to something normal, they instead change their head to something from a Biotech Facial Animations mod, like Alpha Genes.

 

a link to all the examples

 

 

I have the same issue. Is there a way to prevent head-swapping in the mod? 

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