Esmaq Posted July 15 Posted July 15 Pawns with Male genitalia try to equip the Strapons, its an infinite loop. I either need to make a new Apparel policy or just disallow allow them to equip it. you might want to fix it
Rimworld Traveller Posted July 17 Posted July 17 Does anyone know how to end a keyholder relationship? One of my subs has fallen in love with her keyholder and they are getting married soon. When I take the belt off her (so they can make babies) her original keyholder takes over and starts making her obey and stuff. That's a citizen's future wife dude! This guy isn't carrying the key (it's in the device nobody is wearing). Having him put the device on her, pick up the key, and unlock the device doesn't clear the relationship.
Esmaq Posted July 18 Posted July 18 The strapon turns into a full on penis at some point for some reason (while its on a pawn) it can also ejaculate etc
Daikido Posted July 18 Posted July 18 (edited) When Big and Small - Framework is installed, the bodytype of femboys forcefully swap to the standard male bodytype - even if you set them back via Character Editor or some other source. I dunno why, it just does. I tried tinkering with setting from both RJW Dynamic and B&S, but from what I've seen there's no setting that can fix it. The failsafe for rjw dynamics that's suppose to fix the bodytype does work, but it fights it constantly and from my experience, essentially doesn't work and constantly goes back and forth. I only have the required mods enabled with the culprit alongside them. Debug log is here: Spoiler Command line arguments: -disable-compute-shaders -popupwindow UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.Root:CheckGlobalInit () Verse.Root:Start () Verse.Root_Entry:Start () RimWorld 1.6.4871 rev591 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) RimWorld.VersionControl:LogVersionNumber () Verse.Root:CheckGlobalInit () Verse.Root:Start () Verse.Root_Entry:Start () Mod Kilo's RJW retexture dependency (rim.job.world) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.ModMetaData/ModMetaDataInternal:ValidateDependencies (bool) Verse.ModMetaData:Init () Verse.ModMetaData:.ctor (string,bool) Verse.ModLister:RebuildModList () Verse.ModLister:.cctor () Verse.ModsConfig:.cctor () Verse.LoadedModManager:InitializeMods () Verse.LoadedModManager:LoadAllActiveMods (bool) Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__10_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Mod Lactation Breast Growth dependency (rim.job.world) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.ModMetaData/ModMetaDataInternal:ValidateDependencies (bool) Verse.ModMetaData:Init () Verse.ModMetaData:.ctor (string,bool) Verse.ModLister:RebuildModList () Verse.ModLister:.cctor () Verse.ModsConfig:.cctor () Verse.LoadedModManager:InitializeMods () Verse.LoadedModManager:LoadAllActiveMods (bool) Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__10_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Mod menstruation ReTexture <packageId> (MenstruationAIReReTexture) is not in valid format. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.ModMetaData/ModMetaDataInternal:TryParsePackageId (bool,bool) Verse.ModMetaData:Init () Verse.ModMetaData:.ctor (string,bool) Verse.ModLister:RebuildModList () Verse.ModLister:.cctor () Verse.ModsConfig:.cctor () Verse.LoadedModManager:InitializeMods () Verse.LoadedModManager:LoadAllActiveMods (bool) Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__10_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Mod Character Editor Tooltip NullRef Fix dependency (void.charactereditor) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.ModMetaData/ModMetaDataInternal:ValidateDependencies (bool) Verse.ModMetaData:Init () Verse.ModMetaData:.ctor (Verse.Steam.WorkshopItem) Verse.ModLister:RebuildModList () Verse.ModLister:.cctor () Verse.ModsConfig:.cctor () Verse.LoadedModManager:InitializeMods () Verse.LoadedModManager:LoadAllActiveMods (bool) Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__10_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Mod More Useful Materials Expansion dependency (CN.MoreUsefulMaterials) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.ModMetaData/ModMetaDataInternal:ValidateDependencies (bool) Verse.ModMetaData:Init () Verse.ModMetaData:.ctor (Verse.Steam.WorkshopItem) Verse.ModLister:RebuildModList () Verse.ModLister:.cctor () Verse.ModsConfig:.cctor () Verse.LoadedModManager:InitializeMods () Verse.LoadedModManager:LoadAllActiveMods (bool) Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__10_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Mod Tribal Toilet dependency (OskarPotocki.VFE.Tribals) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.ModMetaData/ModMetaDataInternal:ValidateDependencies (bool) Verse.ModMetaData:Init () Verse.ModMetaData:.ctor (Verse.Steam.WorkshopItem) Verse.ModLister:RebuildModList () Verse.ModLister:.cctor () Verse.ModsConfig:.cctor () Verse.LoadedModManager:InitializeMods () Verse.LoadedModManager:LoadAllActiveMods (bool) Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__10_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Mod Tribal Toilet dependency (Dubwise.DubsBadHygiene) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.ModMetaData/ModMetaDataInternal:ValidateDependencies (bool) Verse.ModMetaData:Init () Verse.ModMetaData:.ctor (Verse.Steam.WorkshopItem) Verse.ModLister:RebuildModList () Verse.ModLister:.cctor () Verse.ModsConfig:.cctor () Verse.LoadedModManager:InitializeMods () Verse.LoadedModManager:LoadAllActiveMods (bool) Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__10_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Mod Empire Raid with vehicles dependency (oskarpotocki.vanillavehiclesexpandedtier3) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.ModMetaData/ModMetaDataInternal:ValidateDependencies (bool) Verse.ModMetaData:Init () Verse.ModMetaData:.ctor (Verse.Steam.WorkshopItem) Verse.ModLister:RebuildModList () Verse.ModLister:.cctor () Verse.ModsConfig:.cctor () Verse.LoadedModManager:InitializeMods () Verse.LoadedModManager:LoadAllActiveMods (bool) Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__10_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Mod Empire Raid with vehicles dependency (gabrieel1482.raidvehicleframework) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.ModMetaData/ModMetaDataInternal:ValidateDependencies (bool) Verse.ModMetaData:Init () Verse.ModMetaData:.ctor (Verse.Steam.WorkshopItem) Verse.ModLister:RebuildModList () Verse.ModLister:.cctor () Verse.ModsConfig:.cctor () Verse.LoadedModManager:InitializeMods () Verse.LoadedModManager:LoadAllActiveMods (bool) Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__10_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Mod Biotech Cosmetic Kit - Extras and Fix dependency (Milkman.BiotechCosmeticGenesMM) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.ModMetaData/ModMetaDataInternal:ValidateDependencies (bool) Verse.ModMetaData:Init () Verse.ModMetaData:.ctor (Verse.Steam.WorkshopItem) Verse.ModLister:RebuildModList () Verse.ModLister:.cctor () Verse.ModsConfig:.cctor () Verse.LoadedModManager:InitializeMods () Verse.LoadedModManager:LoadAllActiveMods (bool) Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__10_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Mod True Full Auto dependency (brrainz.harmony) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.ModMetaData/ModMetaDataInternal:ValidateDependencies (bool) Verse.ModMetaData:Init () Verse.ModMetaData:.ctor (Verse.Steam.WorkshopItem) Verse.ModLister:RebuildModList () Verse.ModLister:.cctor () Verse.ModsConfig:.cctor () Verse.LoadedModManager:InitializeMods () Verse.LoadedModManager:LoadAllActiveMods (bool) Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__10_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Mod More Gravship Workbenches dependency (vanillaexpanded.gravship) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.ModMetaData/ModMetaDataInternal:ValidateDependencies (bool) Verse.ModMetaData:Init () Verse.ModMetaData:.ctor (Verse.Steam.WorkshopItem) Verse.ModLister:RebuildModList () Verse.ModLister:.cctor () Verse.ModsConfig:.cctor () Verse.LoadedModManager:InitializeMods () Verse.LoadedModManager:LoadAllActiveMods (bool) Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__10_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Mod Despicable 2 - NSFW dependency (DCSzar.Despicable2.Core) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.ModMetaData/ModMetaDataInternal:ValidateDependencies (bool) Verse.ModMetaData:Init () Verse.ModMetaData:.ctor (Verse.Steam.WorkshopItem) Verse.ModLister:RebuildModList () Verse.ModLister:.cctor () Verse.ModsConfig:.cctor () Verse.LoadedModManager:InitializeMods () Verse.LoadedModManager:LoadAllActiveMods (bool) Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__10_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Mod Taste of Vanilla - The Alpha Mythology dependency (sarg.magicalmenagerie) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.ModMetaData/ModMetaDataInternal:ValidateDependencies (bool) Verse.ModMetaData:Init () Verse.ModMetaData:.ctor (Verse.Steam.WorkshopItem) Verse.ModLister:RebuildModList () Verse.ModLister:.cctor () Verse.ModsConfig:.cctor () Verse.LoadedModManager:InitializeMods () Verse.LoadedModManager:LoadAllActiveMods (bool) Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__10_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () [Big & Small] Patched 0 PawnRenderNodeProperties to use PawnRenderingProps_Lite for recolorable graphics. Remember that you can always disable this again in the mod options. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) BigAndSmall.RenderNodePatcher:TryPatchPawnRenderNodeDefs () (at C:/Games/Steam/steamapps/common/RimWorld/Mods/1 BigSmall_Framework/1.6/Base/Source/BigSmallFramework/Rendering & Graphics/RenderNodePatcher.cs:221) BigAndSmall.BSCore:RunAfterGenerateImpliedDefs (bool) (at C:/Games/Steam/steamapps/common/RimWorld/Mods/1 BigSmall_Framework/1.6/Base/Source/BigSmallFramework/Main.cs:134) BigAndSmall.ReloadPatches:GenerateImpliedDefs_Postfix (bool) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.DefGenerator.GenerateImpliedDefs_PreResolve_Patch1 (bool) Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__10_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () BodyDef BS_SnakeHuman has BodyPartRecord of Torso whose children have more or equal coverage than 100% (100.70%) UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.BodyDef/<ConfigErrors>d__14:MoveNext () Verse.DefDatabase`1<Verse.BodyDef>:ErrorCheckAllDefs () System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string) Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type) System.Threading.Tasks.Parallel/<>c__DisplayClass33_0`2<System.Type, object>:<ForEachWorker>b__0 (int) System.Threading.Tasks.Parallel/<>c__DisplayClass19_0`1<object>:<ForWorker>b__1 (System.Threading.Tasks.RangeWorker&,int,bool&) System.Threading.Tasks.TaskReplicator/Replica`1<System.Threading.Tasks.RangeWorker>:ExecuteAction (bool&) System.Threading.Tasks.TaskReplicator/Replica:Execute () System.Threading.Tasks.TaskReplicator/Replica/<>c:<.ctor>b__4_0 (object) System.Threading.Tasks.Task:InnerInvoke () System.Threading.Tasks.Task:Execute () System.Threading.Tasks.Task:ExecutionContextCallback (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () BodyDef BS_JustAHead has BodyPartRecord of Torso whose children have more or equal coverage than 100% (101.60%) UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.BodyDef/<ConfigErrors>d__14:MoveNext () Verse.DefDatabase`1<Verse.BodyDef>:ErrorCheckAllDefs () System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string) Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type) System.Threading.Tasks.Parallel/<>c__DisplayClass33_0`2<System.Type, object>:<ForEachWorker>b__0 (int) System.Threading.Tasks.Parallel/<>c__DisplayClass19_0`1<object>:<ForWorker>b__1 (System.Threading.Tasks.RangeWorker&,int,bool&) System.Threading.Tasks.TaskReplicator/Replica`1<System.Threading.Tasks.RangeWorker>:ExecuteAction (bool&) System.Threading.Tasks.TaskReplicator/Replica:Execute () System.Threading.Tasks.TaskReplicator/Replica/<>c:<.ctor>b__4_0 (object) System.Threading.Tasks.Task:InnerInvoke () System.Threading.Tasks.Task:Execute () System.Threading.Tasks.Task:ExecutionContextCallback (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () BodyDef M_MechaSnek has BodyPartRecord of BS_MechanicalTorso whose children have more or equal coverage than 100% (100.70%) UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.BodyDef/<ConfigErrors>d__14:MoveNext () Verse.DefDatabase`1<Verse.BodyDef>:ErrorCheckAllDefs () System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string) Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type) System.Threading.Tasks.Parallel/<>c__DisplayClass33_0`2<System.Type, object>:<ForEachWorker>b__0 (int) System.Threading.Tasks.Parallel/<>c__DisplayClass19_0`1<object>:<ForWorker>b__1 (System.Threading.Tasks.RangeWorker&,int,bool&) System.Threading.Tasks.TaskReplicator/Replica`1<System.Threading.Tasks.RangeWorker>:ExecuteAction (bool&) System.Threading.Tasks.TaskReplicator/Replica:Execute () System.Threading.Tasks.TaskReplicator/Replica/<>c:<.ctor>b__4_0 (object) System.Threading.Tasks.Task:InnerInvoke () System.Threading.Tasks.Task:Execute () System.Threading.Tasks.Task:ExecutionContextCallback (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () [RJW] Initializing RimJobWorld 6.1.4 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) rjw.ModLog:Message (string) (at /rjw/Common/ModLog.cs:20) rjw.First:.cctor () (at /rjw/Harmony/First.cs:341) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll () Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) Verse.Root:Update () Verse.Root_Entry:Update () [RJW Dynamics] is ready for futa-on-male degeneracy [marking-guard build E] UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) RJWDynamics.HarmonyBootstrap:.cctor () System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll () Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) Verse.Root:Update () Verse.Root_Entry:Update () [RJW Dynamics] Patch roll-call: 71 attached, 16 dormant (dependency off), 0 not attached, of 87 patch classes. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) RJWDynamics.PatchRollCall:Report () RJWDynamics.HarmonyBootstrap:.cctor () System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll () Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) Verse.Root:Update () Verse.Root_Entry:Update () [RJW Dynamics] dormant (dependency off): Patch_SA0_HideMismatchedOrificesDuringSex, Patch_RJWAnim_HideAnimPropOrifices, Patch_SA0_ShowBallsThroughCage, Patch_SA0_ExposeCrotchWhenNude, Patch_SA0_RevealCrotchNodeWhenNude, Patch_SA0_ShowBallsDuringSex, Patch_SA0_LimpWhenImpotent, Patch_SA0_MaleBreastSize, Patch_SA0_IgnoreFotNodesInApparelRequests, Patch_SA0_ScopeBreastApparelCheck, Patch_RJWGenes_FemboyNeuter, Patch_RJWGenes_FutaNoDoublePenis, Patch_PrivacyPlease_HasQuirk, Patch_PrivacyPlease_SkipMarking, Patch_RimworldAnimationsVoice, Patch_FacialAnimation UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) RJWDynamics.PatchRollCall:Report () RJWDynamics.HarmonyBootstrap:.cctor () System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll () Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) Verse.Root:Update () Verse.Root_Entry:Update () [RJW Dynamics] attached: Patch_BondageGear_OnWear_KeySwap, Patch_HasLock_SkipKey, Patch_RJW_PreventLockedDrop_SkipKey, Patch_RJW_InterfaceDrop_SkipKey, Patch_ApparelTracker_KeyRelations, Patch_Map_FinalizeInit_KeyRelations, Patch_ApparelUtility_CanWearTogether, Patch_Aftersex_Acceptance, Patch_Breakup_BondRomance, Patch_SatisfyPersonal_Denial, Patch_PawnKill_SubLost, Patch_CagedRitualLayingFacing, Patch_HidePantsWhileFlaunted, Patch_CanHaveSex_MarkingLockout, Patch_GeneralPreferences_IsActive, Patch_PenisBlocked_Impotent, Patch_CanMasturbate_CagedBypass, Patch_ScoreSexSpot_Exhibitionist, Patch_ChooseInteraction_QuirkOverride, Patch_ChooseInteraction_StraponCunnilingus, Patch_ChooseInteraction_MarkingHandjob, Patch_ApparelTracker_Strapon, Patch_VaginaBlocked_Strapon, Patch_Map_FinalizeInit_Strapon, Patch_PawnGenerator_StraponRaiders, Patch_SexStart_ContestDialog, Patch_TryDrop_KeyDiagnostics, Patch_StartJob_KeyDiagnostics, Patch_EndCurrentJob_KeyDiagnostics, Patch_Remove_KeyDiagnostics, Patch_PreventLockedDrop_LogBlock, Patch_GenderHelper_GetSex, Patch_GenderHelper_GetOriginalSex, Patch_Genital_Helper_is_futa, Patch_GenderHelper_ChangeSex_FemboyTrans, Patch_PawnGenerator_FixedGenderForCageIdeo, Patch_Sexualizer_FutaOrTrapForCageIdeo, Patch_PawnGenerator_FemboyFlatten, Patch_HediffCompSexPart_Init_BumpFutaSize, Patch_LifeStageAdult_FemboyBody, Patch_LifeStageChild_FemboyBody, Patch_HealthTracker_AddHediff_TraitAnatomy, Patch_HealthTracker_RemoveHediff_TraitAnatomy, Patch_RJWGender_TransTip, Patch_Pawn_MainDesc_RjwGender, Patch_GenderUtility_GetGenderLabel_RjwGender, Patch_GenerateTextSymbols_FixationNames, Patch_RegenerateDescription_FixationMyth, Patch_Page_ChooseIdeoPreset_DoPreset, Patch_Ideo_AddPrecept_RandomizeSymbols, Patch_PregnancyHelper_Impregnate_FutaDonor, Patch_PregnancyHelper_IsFertile_FutaDonor, Patch_PawnCapacityWorker_Fertility_FutaDonor, Patch_PregnancyHelper_SexTypeCanImpregnate, Patch_PregnancyHelper_HasPartsToGetPregnant, Patch_PregnancyHelper_CanImpregnate, Patch_PregnancyHelper_AddPregnancyHediff, Patch_PawnHealthTracker_RemoveHediff_BlockMpregAbort, Patch_PregnancyUtility_ApplyBirthOutcome_TransplantLactation, Patch_ParentRelationUtility_GetMother, Patch_ParentRelationUtility_GetFather, Patch_SocialCardUtility_GetRelationsString_SetContext, Patch_PawnRelationDef_GetGenderSpecificLabel, Patch_ParentRelationUtility_SetFather, Patch_ParentRelationUtility_SetMother, Patch_HediffPregnant_DoBirthSpawn_AllowMaleMother, Patch_ApparelTracker_Wear_AnatomyGate, Patch_EquipmentUtility_CanEquip_AnatomyGate, Patch_HealthTracker_RemoveHediff_DropApparel, Patch_Sexcard_VulnerabilityBar, Patch_AttractionUtility_FemboyDesire UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) RJWDynamics.PatchRollCall:Report () RJWDynamics.HarmonyBootstrap:.cctor () System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll () Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) Verse.Root:Update () Verse.Root_Entry:Update () [RJW Dynamics] Compat self-check: 24/24 targets OK (SA0 ✗, RJW-Quirks ✗, RJW-Anims ✗, Privacy ✗, Cumpilation ✗, RJW-Genes ✗, Facial ✗) UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) RJWDynamics.CompatCheck:Run () RJWDynamics.HarmonyBootstrap:.cctor () System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll () Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) Verse.Root:Update () Verse.Root_Entry:Update () [RJW Dynamics] Asset self-check: 5/5 texture paths OK UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) RJWDynamics.AssetCheck:Run () RJWDynamics.HarmonyBootstrap:.cctor () System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll () Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) Verse.Root:Update () Verse.Root_Entry:Update () [RJW Dynamics] Inbound watch: no foreign patches on FOT-owned chokepoints. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) RJWDynamics.InboundWatch:Run () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) Verse.Root:Update () Verse.Root_Entry:Update () Loading game from file New Arrivals1 with mods: - brrainz.harmony - Ludeon.RimWorld - Ludeon.RimWorld.Royalty - Ludeon.RimWorld.Ideology - Ludeon.RimWorld.Biotech - Ludeon.RimWorld.Anomaly - Ludeon.RimWorld.Odyssey - RedMattis.BetterPrerequisites - rim.job.world - ProbablyInert.RJWDynamics UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string) Verse.Root_Play/<>c:<Start>b__1_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Could not load reference to RimWorld.TattooDef named Body_Cherry-Snake UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.ScribeExtractor:DefFromNode<RimWorld.TattooDef> (System.Xml.XmlNode) Verse.Scribe_Defs:Look<RimWorld.TattooDef> (RimWorld.TattooDef&,string) RimWorld.Pawn_StyleTracker:ExposeData () Verse.ScribeExtractor:SaveableFromNode<RimWorld.Pawn_StyleTracker> (System.Xml.XmlNode,object[]) Verse.Scribe_Deep:Look<RimWorld.Pawn_StyleTracker> (RimWorld.Pawn_StyleTracker&,bool,string,object[]) Verse.Scribe_Deep:Look<RimWorld.Pawn_StyleTracker> (RimWorld.Pawn_StyleTracker&,string,object[]) Verse.Pawn:ExposeData () Verse.ScribeExtractor:SaveableFromNode<Verse.Pawn> (System.Xml.XmlNode,object[]) Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.List`1<Verse.Pawn>&,bool,string,Verse.LookMode,object[]) Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.HashSet`1<Verse.Pawn>&,bool,string,Verse.LookMode) RimWorld.Planet.WorldPawns:ExposeData () Verse.ScribeExtractor:SaveableFromNode<RimWorld.Planet.WorldPawns> (System.Xml.XmlNode,object[]) Verse.Scribe_Deep:Look<RimWorld.Planet.WorldPawns> (RimWorld.Planet.WorldPawns&,bool,string,object[]) Verse.Scribe_Deep:Look<RimWorld.Planet.WorldPawns> (RimWorld.Planet.WorldPawns&,string,object[]) RimWorld.Planet.World:ExposeComponents () RimWorld.Planet.GameSetupStep_Components:GenerateFromScribe () RimWorld.Planet.WorldGenerator:GenerateFromScribe (string) RimWorld.Planet.World:ExposeData () Verse.Game:LoadGame () Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string) Verse.Root_Play/<>c:<Start>b__1_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Could not load reference to RimWorld.TattooDef named Body_Cross-Snake UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.ScribeExtractor:DefFromNode<RimWorld.TattooDef> (System.Xml.XmlNode) Verse.Scribe_Defs:Look<RimWorld.TattooDef> (RimWorld.TattooDef&,string) RimWorld.Pawn_StyleTracker:ExposeData () Verse.ScribeExtractor:SaveableFromNode<RimWorld.Pawn_StyleTracker> (System.Xml.XmlNode,object[]) Verse.Scribe_Deep:Look<RimWorld.Pawn_StyleTracker> (RimWorld.Pawn_StyleTracker&,bool,string,object[]) Verse.Scribe_Deep:Look<RimWorld.Pawn_StyleTracker> (RimWorld.Pawn_StyleTracker&,string,object[]) Verse.Pawn:ExposeData () Verse.ScribeExtractor:SaveableFromNode<Verse.Thing> (System.Xml.XmlNode,object[]) Verse.Scribe_Collections:Look<Verse.Thing> (System.Collections.Generic.List`1<Verse.Thing>&,bool,string,Verse.LookMode,object[]) Verse.Scribe_Collections:Look<Verse.Thing> (System.Collections.Generic.List`1<Verse.Thing>&,string,bool,Verse.LookMode,object[]) Verse.ThingOwner`1<Verse.Thing>:ExposeData () Verse.ScribeExtractor:SaveableFromNode<Verse.ThingOwner> (System.Xml.XmlNode,object[]) Verse.Scribe_Deep:Look<Verse.ThingOwner> (Verse.ThingOwner&,bool,string,object[]) Verse.Scribe_Deep:Look<Verse.ThingOwner> (Verse.ThingOwner&,string,object[]) RimWorld.Building_Casket:ExposeData () RimWorld.Building_AncientCryptosleepCasket:ExposeData () Verse.ScribeExtractor:SaveableFromNode<Verse.Thing> (System.Xml.XmlNode,object[]) Verse.Scribe_Collections:Look<Verse.Thing> (System.Collections.Generic.List`1<Verse.Thing>&,bool,string,Verse.LookMode,object[]) Verse.Scribe_Collections:Look<Verse.Thing> (System.Collections.Generic.List`1<Verse.Thing>&,string,bool,Verse.LookMode,object[]) Verse.Scribe_Collections:Look<Verse.Thing> (System.Collections.Generic.List`1<Verse.Thing>&,string,Verse.LookMode,object[]) Verse.Map:ExposeData () Verse.ScribeExtractor:SaveableFromNode<Verse.Map> (System.Xml.XmlNode,object[]) Verse.Scribe_Collections:Look<Verse.Map> (System.Collections.Generic.List`1<Verse.Map>&,bool,string,Verse.LookMode,object[]) Verse.Scribe_Collections:Look<Verse.Map> (System.Collections.Generic.List`1<Verse.Map>&,string,bool,Verse.LookMode,object[]) Verse.Scribe_Collections:Look<Verse.Map> (System.Collections.Generic.List`1<Verse.Map>&,string,Verse.LookMode,object[]) Verse.Game:LoadGame () Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string) Verse.Root_Play/<>c:<Start>b__1_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Could not load reference to RimWorld.TattooDef named Body_Crotch1 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.ScribeExtractor:DefFromNode<RimWorld.TattooDef> (System.Xml.XmlNode) Verse.Scribe_Defs:Look<RimWorld.TattooDef> (RimWorld.TattooDef&,string) RimWorld.Pawn_StyleTracker:ExposeData () Verse.ScribeExtractor:SaveableFromNode<RimWorld.Pawn_StyleTracker> (System.Xml.XmlNode,object[]) Verse.Scribe_Deep:Look<RimWorld.Pawn_StyleTracker> (RimWorld.Pawn_StyleTracker&,bool,string,object[]) Verse.Scribe_Deep:Look<RimWorld.Pawn_StyleTracker> (RimWorld.Pawn_StyleTracker&,string,object[]) Verse.Pawn:ExposeData () Verse.ScribeExtractor:SaveableFromNode<Verse.Thing> (System.Xml.XmlNode,object[]) Verse.Scribe_Collections:Look<Verse.Thing> (System.Collections.Generic.List`1<Verse.Thing>&,bool,string,Verse.LookMode,object[]) Verse.Scribe_Collections:Look<Verse.Thing> (System.Collections.Generic.List`1<Verse.Thing>&,string,bool,Verse.LookMode,object[]) Verse.ThingOwner`1<Verse.Thing>:ExposeData () Verse.ScribeExtractor:SaveableFromNode<Verse.ThingOwner> (System.Xml.XmlNode,object[]) Verse.Scribe_Deep:Look<Verse.ThingOwner> (Verse.ThingOwner&,bool,string,object[]) Verse.Scribe_Deep:Look<Verse.ThingOwner> (Verse.ThingOwner&,string,object[]) RimWorld.Building_Casket:ExposeData () RimWorld.Building_AncientCryptosleepCasket:ExposeData () Verse.ScribeExtractor:SaveableFromNode<Verse.Thing> (System.Xml.XmlNode,object[]) Verse.Scribe_Collections:Look<Verse.Thing> (System.Collections.Generic.List`1<Verse.Thing>&,bool,string,Verse.LookMode,object[]) Verse.Scribe_Collections:Look<Verse.Thing> (System.Collections.Generic.List`1<Verse.Thing>&,string,bool,Verse.LookMode,object[]) Verse.Scribe_Collections:Look<Verse.Thing> (System.Collections.Generic.List`1<Verse.Thing>&,string,Verse.LookMode,object[]) Verse.Map:ExposeData () Verse.ScribeExtractor:SaveableFromNode<Verse.Map> (System.Xml.XmlNode,object[]) Verse.Scribe_Collections:Look<Verse.Map> (System.Collections.Generic.List`1<Verse.Map>&,bool,string,Verse.LookMode,object[]) Verse.Scribe_Collections:Look<Verse.Map> (System.Collections.Generic.List`1<Verse.Map>&,string,bool,Verse.LookMode,object[]) Verse.Scribe_Collections:Look<Verse.Map> (System.Collections.Generic.List`1<Verse.Map>&,string,Verse.LookMode,object[]) Verse.Game:LoadGame () Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string) Verse.Root_Play/<>c:<Start>b__1_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Could not load reference to RimWorld.TattooDef named Body_Cross-Snake UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.ScribeExtractor:DefFromNode<RimWorld.TattooDef> (System.Xml.XmlNode) Verse.Scribe_Defs:Look<RimWorld.TattooDef> (RimWorld.TattooDef&,string) RimWorld.Pawn_StyleTracker:ExposeData () Verse.ScribeExtractor:SaveableFromNode<RimWorld.Pawn_StyleTracker> (System.Xml.XmlNode,object[]) Verse.Scribe_Deep:Look<RimWorld.Pawn_StyleTracker> (RimWorld.Pawn_StyleTracker&,bool,string,object[]) Verse.Scribe_Deep:Look<RimWorld.Pawn_StyleTracker> (RimWorld.Pawn_StyleTracker&,string,object[]) Verse.Pawn:ExposeData () Verse.ScribeExtractor:SaveableFromNode<Verse.Thing> (System.Xml.XmlNode,object[]) Verse.Scribe_Collections:Look<Verse.Thing> (System.Collections.Generic.List`1<Verse.Thing>&,bool,string,Verse.LookMode,object[]) Verse.Scribe_Collections:Look<Verse.Thing> (System.Collections.Generic.List`1<Verse.Thing>&,string,bool,Verse.LookMode,object[]) Verse.ThingOwner`1<Verse.Thing>:ExposeData () Verse.ScribeExtractor:SaveableFromNode<Verse.ThingOwner> (System.Xml.XmlNode,object[]) Verse.Scribe_Deep:Look<Verse.ThingOwner> (Verse.ThingOwner&,bool,string,object[]) Verse.Scribe_Deep:Look<Verse.ThingOwner> (Verse.ThingOwner&,string,object[]) RimWorld.Building_Casket:ExposeData () RimWorld.Building_AncientCryptosleepCasket:ExposeData () Verse.ScribeExtractor:SaveableFromNode<Verse.Thing> (System.Xml.XmlNode,object[]) Verse.Scribe_Collections:Look<Verse.Thing> (System.Collections.Generic.List`1<Verse.Thing>&,bool,string,Verse.LookMode,object[]) Verse.Scribe_Collections:Look<Verse.Thing> (System.Collections.Generic.List`1<Verse.Thing>&,string,bool,Verse.LookMode,object[]) Verse.Scribe_Collections:Look<Verse.Thing> (System.Collections.Generic.List`1<Verse.Thing>&,string,Verse.LookMode,object[]) Verse.Map:ExposeData () Verse.ScribeExtractor:SaveableFromNode<Verse.Map> (System.Xml.XmlNode,object[]) Verse.Scribe_Collections:Look<Verse.Map> (System.Collections.Generic.List`1<Verse.Map>&,bool,string,Verse.LookMode,object[]) Verse.Scribe_Collections:Look<Verse.Map> (System.Collections.Generic.List`1<Verse.Map>&,string,bool,Verse.LookMode,object[]) Verse.Scribe_Collections:Look<Verse.Map> (System.Collections.Generic.List`1<Verse.Map>&,string,Verse.LookMode,object[]) Verse.Game:LoadGame () Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string) Verse.Root_Play/<>c:<Start>b__1_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Tried to add health diff to missing part BodyPartRecord(Anus parts.Count=0) UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.HediffSet:AddDirect (Verse.Hediff,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn_HealthTracker.AddHediff_Patch1 (Verse.Pawn_HealthTracker,Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) Verse.Pawn_HealthTracker:AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) rjw.Corpse_RotStageChanged:RemoveParts (Verse.Corpse&) (at /rjw/Harmony/patch_corpse.cs:56) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Corpse.RotStageChanged_Patch1 (Verse.Corpse) BigAndSmall.HumanoidPawnScaler:<GetCache>g__SafeGfxDirty|9_0 (Verse.Pawn) (at C:/Games/Steam/steamapps/common/RimWorld/Mods/1 BigSmall_Framework/1.6/Base/Source/BigSmallFramework/Cache/HumanoidPawnScaler.cs:161) BigAndSmall.HumanoidPawnScaler:GetCache (Verse.Pawn,bool,bool,int,bool) (at C:/Games/Steam/steamapps/common/RimWorld/Mods/1 BigSmall_Framework/1.6/Base/Source/BigSmallFramework/Cache/HumanoidPawnScaler.cs:140) BigAndSmall.BigAndSmallCache:GameComponentTick () (at C:/Games/Steam/steamapps/common/RimWorld/Mods/1 BigSmall_Framework/1.6/Base/Source/BigSmallFramework/Cache/BSCache_GameComponent.cs:118) Verse.GameComponentUtility:GameComponentTick () Verse.TickManager:DoSingleTick () Verse.TickManager:TickManagerUpdate () Verse.Game:UpdatePlay () Verse.Root_Play:Update () Tried to add health diff to missing part BodyPartRecord(Chest parts.Count=0) UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.HediffSet:AddDirect (Verse.Hediff,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn_HealthTracker.AddHediff_Patch1 (Verse.Pawn_HealthTracker,Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) Verse.Pawn_HealthTracker:AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) rjw.Corpse_RotStageChanged:RemoveParts (Verse.Corpse&) (at /rjw/Harmony/patch_corpse.cs:59) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Corpse.RotStageChanged_Patch1 (Verse.Corpse) BigAndSmall.HumanoidPawnScaler:<GetCache>g__SafeGfxDirty|9_0 (Verse.Pawn) (at C:/Games/Steam/steamapps/common/RimWorld/Mods/1 BigSmall_Framework/1.6/Base/Source/BigSmallFramework/Cache/HumanoidPawnScaler.cs:161) BigAndSmall.HumanoidPawnScaler:GetCache (Verse.Pawn,bool,bool,int,bool) (at C:/Games/Steam/steamapps/common/RimWorld/Mods/1 BigSmall_Framework/1.6/Base/Source/BigSmallFramework/Cache/HumanoidPawnScaler.cs:140) BigAndSmall.BigAndSmallCache:GameComponentTick () (at C:/Games/Steam/steamapps/common/RimWorld/Mods/1 BigSmall_Framework/1.6/Base/Source/BigSmallFramework/Cache/BSCache_GameComponent.cs:118) Verse.GameComponentUtility:GameComponentTick () Verse.TickManager:DoSingleTick () Verse.TickManager:TickManagerUpdate () Verse.Game:UpdatePlay () Verse.Root_Play:Update () Tried to add health diff to missing part BodyPartRecord(Genitals parts.Count=0) UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.HediffSet:AddDirect (Verse.Hediff,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn_HealthTracker.AddHediff_Patch1 (Verse.Pawn_HealthTracker,Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) Verse.Pawn_HealthTracker:AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) rjw.Corpse_RotStageChanged:RemoveParts (Verse.Corpse&) (at /rjw/Harmony/patch_corpse.cs:62) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Corpse.RotStageChanged_Patch1 (Verse.Corpse) BigAndSmall.HumanoidPawnScaler:<GetCache>g__SafeGfxDirty|9_0 (Verse.Pawn) (at C:/Games/Steam/steamapps/common/RimWorld/Mods/1 BigSmall_Framework/1.6/Base/Source/BigSmallFramework/Cache/HumanoidPawnScaler.cs:161) BigAndSmall.HumanoidPawnScaler:GetCache (Verse.Pawn,bool,bool,int,bool) (at C:/Games/Steam/steamapps/common/RimWorld/Mods/1 BigSmall_Framework/1.6/Base/Source/BigSmallFramework/Cache/HumanoidPawnScaler.cs:140) BigAndSmall.BigAndSmallCache:GameComponentTick () (at C:/Games/Steam/steamapps/common/RimWorld/Mods/1 BigSmall_Framework/1.6/Base/Source/BigSmallFramework/Cache/BSCache_GameComponent.cs:118) Verse.GameComponentUtility:GameComponentTick () Verse.TickManager:DoSingleTick () Verse.TickManager:TickManagerUpdate () Verse.Game:UpdatePlay () Verse.Root_Play:Update () Tried to add health diff to missing part BodyPartRecord(Anus parts.Count=0) UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.HediffSet:AddDirect (Verse.Hediff,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn_HealthTracker.AddHediff_Patch1 (Verse.Pawn_HealthTracker,Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) Verse.Pawn_HealthTracker:AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) rjw.Corpse_RotStageChanged:RemoveParts (Verse.Corpse&) (at /rjw/Harmony/patch_corpse.cs:56) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Corpse.RotStageChanged_Patch1 (Verse.Corpse) BigAndSmall.HumanoidPawnScaler:<GetCache>g__SafeGfxDirty|9_0 (Verse.Pawn) (at C:/Games/Steam/steamapps/common/RimWorld/Mods/1 BigSmall_Framework/1.6/Base/Source/BigSmallFramework/Cache/HumanoidPawnScaler.cs:161) BigAndSmall.HumanoidPawnScaler:GetCache (Verse.Pawn,bool,bool,int,bool) (at C:/Games/Steam/steamapps/common/RimWorld/Mods/1 BigSmall_Framework/1.6/Base/Source/BigSmallFramework/Cache/HumanoidPawnScaler.cs:140) BigAndSmall.BigAndSmallCache:GameComponentTick () (at C:/Games/Steam/steamapps/common/RimWorld/Mods/1 BigSmall_Framework/1.6/Base/Source/BigSmallFramework/Cache/BSCache_GameComponent.cs:118) Verse.GameComponentUtility:GameComponentTick () Verse.TickManager:DoSingleTick () Verse.TickManager:TickManagerUpdate () Verse.Game:UpdatePlay () Verse.Root_Play:Update () Tried to add health diff to missing part BodyPartRecord(Chest parts.Count=0) UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.HediffSet:AddDirect (Verse.Hediff,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn_HealthTracker.AddHediff_Patch1 (Verse.Pawn_HealthTracker,Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) Verse.Pawn_HealthTracker:AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) rjw.Corpse_RotStageChanged:RemoveParts (Verse.Corpse&) (at /rjw/Harmony/patch_corpse.cs:59) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Corpse.RotStageChanged_Patch1 (Verse.Corpse) BigAndSmall.HumanoidPawnScaler:<GetCache>g__SafeGfxDirty|9_0 (Verse.Pawn) (at C:/Games/Steam/steamapps/common/RimWorld/Mods/1 BigSmall_Framework/1.6/Base/Source/BigSmallFramework/Cache/HumanoidPawnScaler.cs:161) BigAndSmall.HumanoidPawnScaler:GetCache (Verse.Pawn,bool,bool,int,bool) (at C:/Games/Steam/steamapps/common/RimWorld/Mods/1 BigSmall_Framework/1.6/Base/Source/BigSmallFramework/Cache/HumanoidPawnScaler.cs:140) BigAndSmall.BigAndSmallCache:GameComponentTick () (at C:/Games/Steam/steamapps/common/RimWorld/Mods/1 BigSmall_Framework/1.6/Base/Source/BigSmallFramework/Cache/BSCache_GameComponent.cs:118) Verse.GameComponentUtility:GameComponentTick () Verse.TickManager:DoSingleTick () Verse.TickManager:TickManagerUpdate () Verse.Game:UpdatePlay () Verse.Root_Play:Update () Tried to add health diff to missing part BodyPartRecord(Genitals parts.Count=0) UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.HediffSet:AddDirect (Verse.Hediff,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn_HealthTracker.AddHediff_Patch1 (Verse.Pawn_HealthTracker,Verse.Hediff,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) Verse.Pawn_HealthTracker:AddHediff (Verse.HediffDef,Verse.BodyPartRecord,System.Nullable`1<Verse.DamageInfo>,Verse.DamageWorker/DamageResult) rjw.Corpse_RotStageChanged:RemoveParts (Verse.Corpse&) (at /rjw/Harmony/patch_corpse.cs:62) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Corpse.RotStageChanged_Patch1 (Verse.Corpse) BigAndSmall.HumanoidPawnScaler:<GetCache>g__SafeGfxDirty|9_0 (Verse.Pawn) (at C:/Games/Steam/steamapps/common/RimWorld/Mods/1 BigSmall_Framework/1.6/Base/Source/BigSmallFramework/Cache/HumanoidPawnScaler.cs:161) BigAndSmall.HumanoidPawnScaler:GetCache (Verse.Pawn,bool,bool,int,bool) (at C:/Games/Steam/steamapps/common/RimWorld/Mods/1 BigSmall_Framework/1.6/Base/Source/BigSmallFramework/Cache/HumanoidPawnScaler.cs:140) BigAndSmall.BigAndSmallCache:GameComponentTick () (at C:/Games/Steam/steamapps/common/RimWorld/Mods/1 BigSmall_Framework/1.6/Base/Source/BigSmallFramework/Cache/BSCache_GameComponent.cs:118) Verse.GameComponentUtility:GameComponentTick () Verse.TickManager:DoSingleTick () Verse.TickManager:TickManagerUpdate () Verse.Game:UpdatePlay () Verse.Root_Play:Update () [RJW Dynamics] Femboy 'Fossi' (id 338) is wearing a male body despite the femboy trait. Something reverted it, and Character Editor is the usual cause. Re-asserting his female body. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) RJWDynamics.FemboyBodyWatchdog:GameComponentTick () Verse.GameComponentUtility:GameComponentTick () Verse.TickManager:DoSingleTick () Verse.TickManager:TickManagerUpdate () Verse.Game:UpdatePlay () Verse.Root_Play:Update () Also, this may not be a bug but it's something I believe can be looked at. Using the option to give a feminine face to femboys is perfect in concept, but I feel it's options quite limiting. I'll be totally candid here, I haven't actually *tested* this and I'm just assuming (I really don't wanna turn the option off) but I'm pretty sure it limits the mouth options in the Facial animation mod. With the current setup I have, it only allows one mouth choice, whereas with another setup I tested, it offered SOME more, technically (very little, maybe like, two), but only limited to the lipstick ones (there are multiple instead of just one in that setup) and disallowing me from choosing anything else, unless I turn off the setting I'm assuming. The setting is too good to turn off, but this leads to every femboy being locked to having the exact same mouth option as each other—and in the case of UNAGI facial animation, that would be MouthLipstick_m, with me being unable to even swap it, as it's locked. Everything else can be changed, just not the mouth - when there are many other feminine faces that could potentially be used. To save you some time (whenever you return) wondering "is this patchable in the first place or is it just unfortunate", the main dev of B&S implies that it's workable to make a patch for it. Thought this might be helpful to perhaps save some tedium since this guy on discord is essentially having the exact same problem, just with a totally different mod. Another another thing I've noticed (I find me just editing the same message over and over as I find new things is better than me constantly making new replies) is the change in the vulnerability system. Not necessarily a bug, but has consequences with the Onahole Extension mod, at least for me. Due to the changes, restraining them in one of the buildings added by that mod doesn't make them "prime targets" as opposed to just some girl that isn't even trapped, since putting them in those buildings doesn't max out the vulnerability stat with RJW Dynamics enabled—so in practice, it's actually more beneficial to not use those buildings at all and just mark them as prisoner comfort pawns. Also, it's very hard to make woman in general be the aggressor or lower their own vulnerability due to the changes dynamics makes, since they inherently seem to just have a very high amount no matter what you do. Putting a male on a pillory is less attractive to a colonist than a female doing literally anything, so they choose the female instead. Same goes for femboys. Here I go yapping about femboys again (my favorite part), but their vulnerability is the same as any other male, so once again, a girl is better in that regard. This could be a hard-coded technical issue, maybe you just can't differentiate male and femboy from the game's eyes in the current system, but I might as well go and say that I think a femboy's vulnerability should naturally be higher too, for obvious reasons. Edit: Onahole's buildings actually seem to work fine. It's comfort pawns in general that seem a bit weird. To summarize what I said but in a better way—vulnerability hardly moves, not matter what you do to them, unless it's with the mod's own methods (dom, sub, etc) and I believe outside factors should come into play more to determine it. I have a femboy with their legs cut off, unable to leave their cell, and they STILL only have 153% vulnerability. My female colonist whom is simply bedridden (but not, maimed) has 271%. I just think the FOT vulnerability mults are a bit too strong for what they do, and I couldn't find any settings for them as far as I've looked. I suppose the fix is to just make them anyone with an annoyingly high vulnerability a sub via chastity or some other method with training, I DO use the mod's systems (they're awesome), I just think that in the cases of "i cut your legs off dawg" it shouldn't be a requirement to do that. And I feel like there perhaps could be some traits or even genes that offset the inherent immense vulnerability of females. Turn them all into doms? That's an option, absolutely, but maybe there's a route of the female being bigger and/or stronger (stat wise or some other metric, not bodytype necessarily) to the point where the strapon isn't needed. Classic amazonian mating press situation. In SOME colonies, I don't think the strapon fits. That's just my opinion anyways. Edited August 2 by Daikido Added logs, images, and talks about vulnerability.
Atsuman1 Posted July 22 Posted July 22 Hi some thoughts of an addition for: - Masochists get positive thoughts toward key holder/interactions 1
Billbilliard Posted July 23 Posted July 23 Had an issue where it converted a holokey from the reg rjw to a chast key. Fix for that?
Billbilliard Posted July 24 Posted July 24 Also as a suggestion, add a ritual where two pawns combat for dom. ultimate surrender style 1
blackbutterfly Posted July 24 Posted July 24 Any chance you could add a mod option where Femboys use Thin instead of Standard Female body? I use Realistic Body and I feel like it's version of Thin Body makes a better femboy body type at least according to my own preferences.
tieyourshoe Posted July 25 Posted July 25 17 hours ago, blackbutterfly said: Any chance you could add a mod option where Femboys use Thin instead of Standard Female body? I use Realistic Body and I feel like it's version of Thin Body makes a better femboy body type at least according to my own preferences. Check slider in mod options and put it to 100%
Ten. Posted July 26 Posted July 26 On 7/4/2026 at 9:00 AM, ProbablyInert said: Good news, this is already set up as of 1.1.0. All settings window strings moved to Keyed in that release. Grab the English seed at Languages/English/Keyed/RJWDynamics_Settings.xml (plus the other files in that Keyed folder) and mirror it into Languages/ChineseSimplified/Keyed/. Keys are frozen, so your MR will keep working across updates. Make sure you're on 1.1.0, the old build still had them hard-coded. Thanks for doing this. There's already a mod that does a lot of owner/pet stuff called "Petification". Collars, master/pet relation, training paths, RJW-aware. In the future I can try hooking into that mod and adding support for it. I think it would be interesting to have more variety in terms of dynamics. Fixed in 1.1.0. The RimHUD gender line now reads RJW's futa classification instead of the raw male flag. Update and it should show correctly. Already exists. Ideos with female doms have a 50% chance to spawn with or without strapons but either case doesn't change the fact they are dominant. All sex acts as far as I know work and quirks like Oral will force subs to give female doms cunnilingus even without a strapon. The only limitation is that females doms without strapons obviously can't penetrate their sub. I'm sorry for the long delay. My VPN node got banned by sapphire.moe (the account used for logging in gitgud.io) and it didn't come back even after several days, so I got distracted and ended up playing War Thunder instead – that's all my bad I've basically finished the translation work, but I'm stuck on a couple of words. Because of the ambiguity in English and my own limited skills (sorry again), I can't come up with proper translations for "quirk" and "fixation". Could you please explain what these two terms mean in the context of this mod, in English? That would help me pick the most accurate Chinese equivalents. Thanks a lot
PixelPaxel Posted July 27 Posted July 27 As of right now if playing with animations pawns in sadist cages can negate the caged frustration hediff via an orgasm, making the denial pretty useless. The sadist's cage does prevent the pawn from filling their sex need but doesn't stop the orgasm itself. Do you think there's a way to disable both? I have taken a glance into the code of rjw master, your mod and also the animation master (since from what I understand the animations have an "orgasm" stage which fills the sex need) but I am not a coder and so nothing caught my eye as a potential solution. Great mod otherwise! Thanks!
GenericUsername234 Posted July 28 Posted July 28 On 7/26/2026 at 2:02 PM, Ten. said: I'm sorry for the long delay. My VPN node got banned by sapphire.moe (the account used for logging in gitgud.io) and it didn't come back even after several days, so I got distracted and ended up playing War Thunder instead – that's all my bad I've basically finished the translation work, but I'm stuck on a couple of words. Because of the ambiguity in English and my own limited skills (sorry again), I can't come up with proper translations for "quirk" and "fixation". Could you please explain what these two terms mean in the context of this mod, in English? That would help me pick the most accurate Chinese equivalents. Thanks a lot I can try to offer some insight until the mod author comes back. Quirk: from "RJW Quirks". Pawns have their own "kinks" so to speak. Some get mood bonuses from performing certain acts, as described in the "quirk". Language wise, "quirk" usually means a non-standard trait of someones personality. Broadly speaking. Fixation: is this mods designation of the "quirk" the dominant is trying to impart on to their submissive, so that the submissive gains that particular "quirk". Language wise, "fixation" is akin to "obsession" or "focus".
blackbutterfly Posted July 28 Posted July 28 On 7/25/2026 at 8:23 AM, tieyourshoe said: Check slider in mod options and put it to 100% Which slider do you mean exactly?
Arkelot Posted July 28 Posted July 28 Can confirm, same problems as someone else, while seen/spawned with female character type, after a few days, the femboys revert back to standard male body type. Unfortunate. How do I send logs?
Ten. Posted July 29 Posted July 29 On 7/28/2026 at 9:44 AM, GenericUsername234 said: I can try to offer some insight until the mod author comes back. Quirk: from "RJW Quirks". Pawns have their own "kinks" so to speak. Some get mood bonuses from performing certain acts, as described in the "quirk". Language wise, "quirk" usually means a non-standard trait of someones personality. Broadly speaking. Fixation: is this mods designation of the "quirk" the dominant is trying to impart on to their submissive, so that the submissive gains that particular "quirk". Language wise, "fixation" is akin to "obsession" or "focus". It's helpful, thank you
Sari Maxwell Posted July 30 Posted July 30 (edited) so... I've been trying for days to find the mod that's the culprit for having my femboy, futa and trans pawns have wonky heads, and I just found out that RJW Dynamics isn't compatible with Facial Animations. Every time I give them genes, or change their head to something normal, they instead change their head to something from a Biotech Facial Animations mod, like Alpha Genes. a link to all the examples Edited July 30 by Sari Maxwell
lingshiyu Posted July 31 Posted July 31 First of all, thank you so much for your wonderful work on this mod – I really enjoy it. I have a small request regarding the chastity belt / chastity cage feature. I noticed that it currently only works on human characters. Would it be possible to add compatibility for humanoid alien races as well – for example, the Milira Race and similar custom races? I'd really appreciate it if you could consider supporting those races in a future update. If it's too much trouble or outside your scope, I completely understand. Thank you again for your time and effort!
GenericUsername234 Posted August 3 Posted August 3 Is it possible to make these items craftable at other workbenches? Specifically, the Anvil from Medieval Overhaul?
ThegooddoctorT Posted August 4 Posted August 4 First of all, awesome mod! I've been playing with it for all of July and my colony is now 4 years in and a perfect example of male dominance and femboy submission. It's pretty much exactly what I needed in a colony. There were a couple of things I've noticed in my playthrough though. First, there were two (three?) bugs I noticed. To start, male pregnancy doesn't seem to work at all. I've done the fertility rite on two femboys now, but no matter how much anal sex they have, they just can't seem to get pregnant. I've also tried using the "fertile anus" gene from RJW-Genes, and that also hasn't worked. I've tried both biotech and RJW pregnancies, but neither seems to work. In the RJW-Genes thread their bug seems to be caused by a bug in RJW proper, so that could possibly be the case for Dynamics as well. Second (and possibly third), I love the idea of the rituals; flaunting, caging, and the ceremonial breaking of the key. All great stuff I've incorporated into how my colony recruits and trains their femboy slaves. The problem is the rituals don't seem to have the proper rewards. They produce the mood bonus, fertility implant, cage application, and key destruction successfully. However, they grant no ideology development points (bug 2?) for a fluid ideology, no matter if successful, and they don't have the extra rewards promised by the ideology development screen (recharge psyfocus, nearby faction goodwill, etc) even though the screen for starting the rituals says the reward will be received if the ritual is successful (bug 3?). I've also got some feature/integration requests, mostly to do with the Marking their Sub (Masturbation_Handjob) activity. The main issue I have is that this job seems to regularly interrupt normal sex between a dom and a sub. I like the idea of this happening, but it does cause the previous sex activity to be interrupted and not complete, which has implications for other mods. For example, I'm using the "Luxandra Lust" mod, which gives points if you complete certain activities (like anal sex, gay sex, etc). If some gay sex was interrupted by a marking, then the resulting "sex" isn't considered to be "gay" meaning no points are awarded, even if it started off as something that would normally reward points. On a similar vein, it seems like the marking doesn't count as "sex" for other activities as well. An example I frequently run across: I order a dom pawn with the sex meditation type to go and rape a submissive in order to recharge after a battle. But then the dom switches over to "Marking Their Sub" and the psyfocus ceases to recharge. The sex meditation type was added by RJW itself, though it was put on the dom in question via Vanilla Psycasts Expanded. I have a dom that has the "Infectious Masturbation Block" gene from RJW-Genes, which I wanted: the doms can only get off if they have a submissive to use. However, that doesn't seem to prevent the handjob for marking their sub. That's not a huge issue (they're still "using" a sub, after all), but the fact that it's always labeled as a handjob is a bit strange. It'd be really nice if I could just turn off marking altogether, without disabling the other reward/punish mechanics. Again, amazing mod, and I really appreciate all the work you've put into it. If you'd need me to replicate anything with screenshots, let me know! Attached is my player.log, which should have my modlist included. I loaded up the save, did a fertility rite, then used the newly implanted submissive several times. The last time was interrupted by a handjob marking, so that's in there too. Thanks again for all you do! Player-prev.log
GenericUsername234 Posted August 5 Posted August 5 16 hours ago, ThegooddoctorT said: To start, male pregnancy doesn't seem to work at all. I've done the fertility rite on two femboys now, but no matter how much anal sex they have, they just can't seem to get pregnant. I've also tried using the "fertile anus" gene from RJW-Genes, and that also hasn't worked. I've tried both biotech and RJW pregnancies, but neither seems to work. In the RJW-Genes thread their bug seems to be caused by a bug in RJW proper, so that could possibly be the case for Dynamics as well. The RJW Genes is indeed broken, it works for me when I roll back to the version just prior to the most current one. 2.6.1 I think? The pregnancy implant from this mod I have not used yet, so not sure if it works.
Rimworld Traveller Posted August 6 Posted August 6 As I understand it, we can currently do 1) No Dynamics ideology in which case the mod still gives us good dom/sub tracking but no keyholder/caged relationships (they end immediately), or 2) Dynamics Ideology where the keyholder/caged relationship lasts forever. Personally I'd like the keyholder/caged thing for breaking new slaves but then once they've accepted their place and become someone's lover (often the keyholder, I've found) then it would be cool to just take the cage off and have the keyholder relationship end. I think of it as a tool for breaking, not a forever thing.
TeaAndBiscuits Posted August 7 Posted August 7 Can you please let men be locked in chastity belts? IRL cage is far less secure and comfortable than a Carrara chastity belt (trust me, I would know) Also please fix the ritual descriptions to be gender neutral. I love your mod overall 😁
ThegooddoctorT Posted August 11 Posted August 11 On 8/4/2026 at 3:46 PM, ThegooddoctorT said: First of all, awesome mod! I've been playing with it for all of July and my colony is now 4 years in and a perfect example of male dominance and femboy submission. It's pretty much exactly what I needed in a colony. There were a couple of things I've noticed in my playthrough though. ... Just an update to my earlier post. Noticed there was a pregnancy verbose logging option now (thank you for the new release!) and wanted to post my new logs with regards to mpreg. Here's a HugesLib log with two anal sex acts where the bottom has a pregnancy implant. The first had only RJW Dynamics verbose logging on. For the second, I also turned RJW verbose logging on: https://gist.github.com/HugsLibRecordKeeper/49a0994cd13c82d9c6297b1b2918dc74 Line 2027 gives an apparent silent failure for the pregnancy chance. Here's what Rimwold's details are for that line: Quote [RJW] Rimjobworld::impregnate(Anal):: Architect + Mutt: UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) rjw.ModLog:Message (string) (at /rjw/Common/ModLog.cs:20) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:rjw.PregnancyHelper.impregnate_Patch1 (rjw.SexProps) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:rjw.JobDriver_Sex.Orgasm_Patch1 (rjw.JobDriver_Sex) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:rjw.JobDriver_Sex.SexTick_Patch2 (rjw.JobDriver_Sex,Verse.Pawn,Verse.Thing,bool,bool) rjw.JobDriver_RapeComfortPawn/<>c__DisplayClass0_0:<MakeNewToils>b__5 () (at /rjw/JobDrivers/JobDriver_RapeComfortPawn.cs:73) Verse.AI.JobDriver:DriverTick () Verse.AI.Pawn_JobTracker:JobTrackerTick () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch1 (Verse.Pawn) Verse.Thing:DoTick () Verse.TickList:Tick () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () Verse.Game:UpdatePlay () Verse.Root_Play:Update ()
des Posted August 12 Posted August 12 (edited) Similar to what others mentioned already, the basic level strapon can make someone pregnant. Is it possible to make it so that only Archotech level strapon can impregnant someone, maybe change it to toggle? The other thing is, females are able to wear cage somehow. I thought belt should be use. Also, that cage should be for another pawn, yet I was able to unequip it. Finally, even after removing that cage, other pawns can still ask the pawn that had the caged to obey for some reason. Edited August 12 by des
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