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[mod] RJW Dynamics


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Posted

: (

there is male thoughts on females.  kills the immersion.

and i am not a fan of male chastity.

 

Posted
4 hours ago, Teber said:

: (

there is male thoughts on females.  kills the immersion.

and i am not a fan of male chastity.

 

The male-worded thoughts on female pawns is now fixed as of 1.0.5. The language used for chastity now depends on the device type (belt vs. cage) and anatomy. Chastity isn't necessarily tied to males, so you can avoid it as long as you only craft belts or choose an ideoligion precept that only cages women.

Posted (edited)

The chastity cage texture seems to be bugged on furskin from SA0 it gets blocked off in the front part, if you could look into this I would appreciate it!

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Edited by figgla
forgot to include modlist
Posted (edited)

I don't understand why the strap-on is made of fabric? In the ideology of matriarchy and patriarchy, shouldn't the principles be the other way around? the dominant slowly goes to train the subby. I would like to see running.

Edited by BulBulOgly
Posted (edited)
4 hours ago, figgla said:

The chastity cage texture seems to be bugged on furskin from SA0 it gets blocked off in the front part, if you could look into this I would appreciate it!

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Fixed in 1.0.6. This was a major bug that applied to a lot of xenotypes other than baseliners. The 11 Biotech xenotypes are now fully tested. Modded xenotypes should also be fine because cages attempt to calculate the correct layer to be on based on the pawn's body. But, there is no way to be 100% without testing all xenotypes.

 

2 hours ago, BulBulOgly said:

I don't understand why the strap-on is made of fabric? In the ideology of matriarchy and patriarchy, shouldn't the principles be the other way around?

 

Availability, more or less. Rimworld doesn't have an analog for rubber. So, without adding a new material, cloth/rubber are just standard choices for apparel that happen to be low-tech. Crafting with leather is arguably better because it's more like rubber but there is still no 1:1 choice.

 

Matriarchies/Patriarchies work like they should. Female Supremacy -> Matriarchy -> Female doms with (male) subs. Male Supremacy -> Patriarchy -> male doms with (female) subs. Unless some text got swapped I am not sure what you mean? 

Edited by ProbablyInert
Posted
2 hours ago, ProbablyInert said:

 

Fixed in 1.0.6. This was a major bug that applied to a lot of xenotypes other than baseliners. The 11 Biotech xenotypes are now fully tested. Modded xenotypes should also be fine because cages attempt to calculate the correct layer to be on based on the pawn's body. But, there is no way to be 100% without testing all xenotypes.

 

 

Availability, more or less. Rimworld doesn't have an analog for rubber. So, without adding a new material, cloth/rubber are just standard choices for apparel that happen to be low-tech. Crafting with leather is arguably better because it's more like rubber but there is still no 1:1 choice.

 

Matriarchies/Patriarchies work like they should. Female Supremacy -> Matriarchy -> Female doms with (male) subs. Male Supremacy -> Patriarchy -> male doms with (female) subs. Unless some text got swapped I am not sure what you mean? 

I always thought that plasteel replaces all the extra materials in the game. but it's not as important as getting around. Can I increase my movement speed during training?

Posted
11 hours ago, BulBulOgly said:

I always thought that plasteel replaces all the extra materials in the game. but it's not as important as getting around. Can I increase my movement speed during training?

Nothing in this mod directly touches movement speed that I know of. If pawns with strapons are slowing down that is behavior from a different mod. I don't remember the name off-hand, but there is one RJW mod that changes movement speed based off of genital severity. Strapons are treated like valid penises and appear in the health tab. Most strapons are around around the "large," "huge," and "towering" sizes so my theory is that other mod is causing pawns with strapons to slow down.

Posted
2 hours ago, ProbablyInert said:

Nothing in this mod directly touches movement speed that I know of. If pawns with strapons are slowing down that is behavior from a different mod. I don't remember the name off-hand, but there is one RJW mod that changes movement speed based off of genital severity. Strapons are treated like valid penises and appear in the health tab. Most strapons are around around the "large," "huge," and "towering" sizes so my theory is that other mod is causing pawns with strapons to slow down.

I probably wrote it incorrectly. the pawn moves normally until the moment when it goes to train (subdue) the pawn with chastity. and the speed drops. after the dominance procedure, the speed becomes normal again.

Posted (edited)
29 minutes ago, BulBulOgly said:

I probably wrote it incorrectly. the pawn moves normally until the moment when it goes to train (subdue) the pawn with chastity. and the speed drops. after the dominance procedure, the speed becomes normal again.

Oh. I know exactly what the problem is then. Jobs for pawns in Rimworld have something called urgency that determines how fast pawns will move when they do them. 3 of the jobs in the mod were set to walking instead of jogging. Try downloading the new version I posted and that should fix the issue.

Edited by ProbablyInert
Posted
37 minutes ago, ProbablyInert said:

Oh. I know exactly what the problem is then. Jobs for pawns in Rimworld have something called urgency that determines how fast pawns will move when they do them. 3 of the jobs in the mod were set to walking instead of jogging. Try downloading the new version I posted and that should fix the issue.

Thank you for your reply! one more question, because I didn't figure it out. I chose the ideology of Sexual Dynamics, Dominant Class - Women Role, Submissive Class - Everyone. There are female pawns with and without a strap-on. what to change or adjust to make dominance happen, so that pawns without strapons become Subby?

Posted

I don't quite understand if this is a bug or if it's supposed to be like this. When my futanari fucks a trap in a cage. Her sex meter fills up after orgasm. And the one on the trap doesn't move at all, it just goes down over time. I tried removing the cage and fucking him without it, but nothing changes. If he masturbates himself, it doesn't fill up either. and I also wanted to say the author, this is an awesome mod. Thank you very much for your work.

 

Posted (edited)
2 hours ago, BulBulOgly said:

Thank you for your reply! one more question, because I didn't figure it out. I chose the ideology of Sexual Dynamics, Dominant Class - Women Role, Submissive Class - Everyone. There are female pawns with and without a strap-on. what to change or adjust to make dominance happen, so that pawns without strapons become Subby?

 

By default, the share of female doms with strapons is 50%. There is a setting in the mod options labeled "Dom-female strapon share" that sets the amount of females that spawn with strapons. Dominance happens emergently through relationships and quickies. A quick way to have dominance happen is having pawns hook up or form romantic relationships. 

 

The quickest way to form dynamics is to have subs wear chastity devices, force them to drop their keys, and have a dom pick it up, you will see "X is now Y's keyholder" appear over both pawns. 

 

There is a bit of a technical limitation with "Everyone." "Everyone" in this case means all genders except females if females are the doms. I will eventually push out an update that allows the same gender to both dom and sub but for now it is split based on gender.

 

42 minutes ago, Parkanuss said:

I don't quite understand if this is a bug or if it's supposed to be like this. When my futanari fucks a trap in a cage. Her sex meter fills up after orgasm. And the one on the trap doesn't move at all, it just goes down over time. I tried removing the cage and fucking him without it, but nothing changes. If he masturbates himself, it doesn't fill up either. and I also wanted to say the author, this is an awesome mod. Thank you very much for your work.

 

 

That is most likely not a bug. The "sadist's cage" stops pawns that wear it from orgasming on purpose. Doms can also spawn with the "Denial" quirk and they can give subs a denial hediff on the health tab that stops them from getting off. If there is nothing labeled "denial" on the trap and they aren't wearing the "sadist's cage," it is a bug and I would like all the specifics. Check the dom's dynamics tab and see if they have the "Denial" quirk, you can add or remove quirks from that menu.

Edited by ProbablyInert
Posted
33 minutes ago, ProbablyInert said:

 

By default, the share of female doms with strapons is 50%. There is a setting in the mod options labeled "Dom-female strapon share" that sets the amount of females that spawn with strapons. Dominance happens emergently through relationships and quickies. A quick way to have dominance happen is having pawns hook up or form romantic relationships. 

 

The quickest way to form dynamics is to have subs wear chastity devices, force them to drop their keys, and have a dom pick it up, you will see "X is now Y's keyholder" appear over both pawns. 

 

There is a bit of a technical limitation with "Everyone." "Everyone" in this case means all genders except females if females are the doms. I will eventually push out an update that allows the same gender to both dom and sub but for now it is split based on gender.

 

 

That is most likely not a bug. The "sadist's cage" stops pawns that wear it from orgasming on purpose. Doms can also spawn with the "Denial" quirk and they can give subs a denial hediff on the health tab that stops them from getting off. If there is nothing labeled "denial" on the trap and they aren't wearing the "sadist's cage," it is a bug and I would like all the specifics. Check the dom's dynamics tab and see if they have the "Denial" quirk, you can add or remove quirks from that menu.

Oh my god I'm so stupid. Thank you so much for the answer and thank you so much for working on this mod.

I have a small suggestion it would be cool if the traps had a female voice that plays during sex

Posted

Hello, I'm working on a simpChinese translation for this mod. I noticed that the settings window texts (e.g., "Enable male pregnancy", etc.) are coded in the DLL (1.6\Assemblies\RJWDynamics.dll\RJWDynamics_Main.DoSettingsWindowContents).

These strings cannot be translated through the usual DefInjected or Keyed XML files. It would be very helpful for me if these UI strings could be moved to Languages/ChineseSimplified/Keyed/ or similar, following RimWorld's standard localization pattern.

Once you move these UI strings to the Languages folder, I will be able to complete the translation and submit a merge request to the gitgud.io repository, while the other parts have been finished.

Thanks for your great work!

Posted

i have a recommendation, would it be possible to make two types of dynamic relationships like ontop of the current cage and keyholder dynamic, thinking also owner and pet dynamic, maybe a new collar item that also has a key and both dynamics can happen at the same time

Posted

 

Spoiler

image.thumb.png.5f7e03240cd867ad7083e18b616ad225.png

I think with RimHud, Futa's are incorrectly labeled as male per it's logic? Futa in the Bio, but male in the Rimhud line. Any way to fix this? 

Posted
18 hours ago, Ten. said:

Hello, I'm working on a simpChinese translation for this mod. I noticed that the settings window texts (e.g., "Enable male pregnancy", etc.) are coded in the DLL (1.6\Assemblies\RJWDynamics.dll\RJWDynamics_Main.DoSettingsWindowContents).

These strings cannot be translated through the usual DefInjected or Keyed XML files. It would be very helpful for me if these UI strings could be moved to Languages/ChineseSimplified/Keyed/ or similar, following RimWorld's standard localization pattern.

Once you move these UI strings to the Languages folder, I will be able to complete the translation and submit a merge request to the gitgud.io repository, while the other parts have been finished.

Thanks for your great work!

 

Good news, this is already set up as of 1.1.0. All settings window strings moved to Keyed in that release. Grab the English seed at Languages/English/Keyed/RJWDynamics_Settings.xml  (plus the other files in that Keyed folder) and mirror it into Languages/ChineseSimplified/Keyed/. Keys are frozen, so your MR will keep working across updates. Make sure you're on 1.1.0, the old build still had them hard-coded. Thanks for doing this.

 

16 hours ago, Nexia_Puppy said:

i have a recommendation, would it be possible to make two types of dynamic relationships like ontop of the current cage and keyholder dynamic, thinking also owner and pet dynamic, maybe a new collar item that also has a key and both dynamics can happen at the same time

 

There's already a mod that does a lot of owner/pet stuff called "Petification". Collars, master/pet relation, training paths, RJW-aware. In the future I can try hooking into that mod and adding support for it. I think it would be interesting to have more variety in terms of dynamics.

 

5 hours ago, kellydegen said:

 

  Reveal hidden contents

image.thumb.png.5f7e03240cd867ad7083e18b616ad225.png

I think with RimHud, Futa's are incorrectly labeled as male per it's logic? Futa in the Bio, but male in the Rimhud line. Any way to fix this? 

 

Fixed in 1.1.0. The RimHUD gender line now reads RJW's futa classification instead of the raw male flag. Update and it should show correctly.

 

4 hours ago, kek5858 said:

Any chance of support for women w/o strapons being top/dominant?

 

Already exists. Ideos with female doms have a 50% chance to spawn with or without strapons but either case doesn't change the fact they are dominant. All sex acts as far as I know work and quirks like Oral will force subs to give female doms cunnilingus even without a strapon. The only limitation is that females doms without strapons obviously can't penetrate their sub.

Posted
48 minutes ago, ProbablyInert said:

Already exists. Ideos with female doms have a 50% chance to spawn with or without strapons but either case doesn't change the fact they are dominant. All sex acts as far as I know work and quirks like Oral will force subs to give female doms cunnilingus even without a strapon. The only limitation is that females doms without strapons obviously can't penetrate their sub.

So it's tied to the ideoligion? That's a shame, I was hoping to see the relationships crop up organically between individual couples w/o limiting it to specific genders.
I know when I tested a 0.8 dominant female with a 0.2 submissive femboy without the ideoligion, the social log _did_ say that the femboy gave cunnilingus but it made no mention of a dominance struggle and the animation was of the female performing oral on the femboy

Posted
2 hours ago, ProbablyInert said:

Already exists. Ideos with female doms have a 50% chance to spawn with or without strapons but either case doesn't change the fact they are dominant. All sex acts as far as I know work and quirks like Oral will force subs to give female doms cunnilingus even without a strapon. The only limitation is that females doms without strapons obviously can't penetrate their sub.

In order for a pawn to turn into a sub, do you need some kind of dom sex, or will a strap-on slowly transform in a few days?

Posted
2 hours ago, kek5858 said:

So it's tied to the ideoligion? That's a shame, I was hoping to see the relationships crop up organically between individual couples w/o limiting it to specific genders.
I know when I tested a 0.8 dominant female with a 0.2 submissive femboy without the ideoligion, the social log _did_ say that the femboy gave cunnilingus but it made no mention of a dominance struggle and the animation was of the female performing oral on the femboy

 

Kind of? It's not only ideoligions, that's just the most straightforward path. Top and bottom dynamics also emerge from romantic relationships and two pawns have quickies with each other often enough. The issue in this case is females don't participate in dominance unless they have a strapon. It's an oversight from when this mod was much, much smaller. I think I am going to change that in the future.

 

For right now, you could force the dynamic by giving the female a strapon long enough to form the relationship with the femboy and then take it off. The relationship won't disappear if the strapon is removed.

 

1 hour ago, BulBulOgly said:

In order for a pawn to turn into a sub, do you need some kind of dom sex, or will a strap-on slowly transform in a few days?

 

Similar to the above reply. Pawns have a set dominance rating based off of melee skill, traits, body type etc. If two pawns have quickies with each other enough times or form a romantic relationship, they can form a dom/sub dynamic with enough sex. The pawn with the higher dominance becomes the dom.

 

The catch is, the pawns can only participate in the dominance system with something phallic. So, females only participate in this system with strapons. This design decision is leftover from when this system was pretty much just a dick measuring contest. I have slowly been generalizing it into a full dominance system.

 

The band-aid solution is that you keep the strapon long enough to form the bond through sex and then you are free to take it off.

 

Posted
12 minutes ago, ProbablyInert said:

 

Kind of? It's not only ideoligions, that's just the most straightforward path. Top and bottom dynamics also emerge from romantic relationships and two pawns have quickies with each other often enough. The issue in this case is females don't participate in dominance unless they have a strapon. It's an oversight from when this mod was much, much smaller. I think I am going to change that in the future.

 

For right now, you could force the dynamic by giving the female a strapon long enough to form the relationship with the femboy and then take it off. The relationship won't disappear if the strapon is removed.

 

 

Similar to the above reply. Pawns have a set dominance rating based off of melee skill, traits, body type etc. If two pawns have quickies with each other enough times or form a romantic relationship, they can form a dom/sub dynamic with enough sex. The pawn with the higher dominance becomes the dom.

 

The catch is, the pawns can only participate in the dominance system with something phallic. So, females only participate in this system with strapons. This design decision is leftover from when this system was pretty much just a dick measuring contest. I have slowly been generalizing it into a full dominance system.

 

The band-aid solution is that you keep the strapon long enough to form the bond through sex and then you are free to take it off.

 

You made a mod that I've been missing for a long time. there is domination, strap-on and fabrication already in medieval. He recommended a pet mod to someone, and I took the advice. You're just awesome! Thank you, I'll keep an eye on what else you come up with interesting.,

Posted
3 minutes ago, BulBulOgly said:

You made a mod that I've been missing for a long time. there is domination, strap-on and fabrication already in medieval. He recommended a pet mod to someone, and I took the advice. You're just awesome! Thank you, I'll keep an eye on what else you come up with interesting.,

Thanks that really means a lot! I will probably be working on this mod for awhile. I am basically making a sweep of changes I wish were part of RJW.

Posted

Honestly, it's really appreciated that the mod now tells you whether a character is trans or a femboy.

I'd like to suggest something: since trans characters use the female body, could you add an option for femboys to use the thin body type? I think it would fit their appearance much better. The standard male body doesn't really match their feminine look. It might also be nice to give them more default features that enhance their feminine appearance.

Thanks a lot for all the updates.

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