ProbablyInert Posted June 28 Posted June 28 View File RJW Dynamics Away until August 2 Replies and updates are paused until August 2 while I travel and do exams. The mod is not abandoned and I am still reading the thread. If you are reporting a bug, post your log and your mod list with it. Without both I cannot act on the report when I get back, and I will only have to ask you for them then. A HugsLib log share link is ideal if you have it. RJW Dynamics A chastity ideoligion, a top/bottom dynamics system, anatomy reclassification, strap-ons, and male pregnancy for RimJobWorld. RJW Dynamics replaces RJW's fixed gender roles. Traps and futas are reclassified so vaginaless futas can exist, caged subs become bottoms, and dominant pawns form lasting dom/sub bonds, and there are functional strapons. Nearly everything toggles in mod options. Chastity ideoligion A flat chastity cage, independent of RJW Extension, force-equipped on the submissive gender of an ideoligion with the Sexual Dynamics meme and cage precept. The cage shrinks the wearer over time and raises vulnerability; pull it off and size restores. Wearable keys open it through a targeted ability. The Sexual Dynamics meme drives a dom to hunt down their sub's key and demand it from whoever holds it. Keyholders clamor over a caged sub for a group mood boost, and a humiliation rite parades a naked victim while spectators jeer. Cages fit any body, male or female. Top / bottom dynamics Traits and penis size decide who tops, replacing RJW's gender rule. When sex starts the pair contests for the roles and it plays out in the social log: a decisive win, a close call, or a sore loser. Winners and losers form lasting dom/sub bonds from the contest alone, with no cage or chastity setup involved, escalating from equals up through enslavement, and transferable when a rival out-beds the current dom. Caged subs become bottoms over time and eventually lose the urge, and the ability, to top. A dom conditions their sub toward a chosen fixation, and the sub can inherit it. A strapon lets females top: a functional infertile penis that enters the contest. Classification and pawn generation Trap anatomy reads as futa everywhere RJW decides gender, so futas exist with or without a vagina. Real traps split into femboys and busty boys through a trap pill. The bio line shows what a pawn actually is, Futa or Trans, instead of RJW's Herm. Cage factions roll only the right genders at start, and the vagina split is configurable. Male and futa pregnancy An implant lets any pawn get pregnant, and anything with a fertile penis can do the impregnating: men, futas, femboys. So male/male, futa/male, and futa/futa all work. Biotech belly visuals, trimesters, and lactation when present, RJW's pregnancy as fallback. The social tab lists the carrier as mother, the sire as father. The baby's gender is fixed to one of the parents'. Works with RJW Genes. The implant is made at the drug lab or bought from a trader, so it does not need a high tech colony, and a fertility rite tied to the meme is a no-item alternative. Settings: futa bias, trap replacement, gender labels, the top/bottom contest, dom/sub formation, fixation conditioning, fertility, pregnancy, and every caging feature toggle in mod options. Requirements Required: Ideology DLC, Harmony, RimJobWorld. Strongly recommended: Sized Apparel Zero (SA0). Without it the cage, strapon, and genital visuals still render but sit at a fixed crotch position instead of tracking real size and body type, and the strapon won't animate during sex. All mechanics work either way. Recommended: Biotech DLC for full male-pregnancy visuals and lactation. Optional: RJW Extension, RJW Sexperience, RJW Genes, Underwear (s16 / UnderWhere), Cumpilation. Install Unpack into RimWorld\Mods (the folder should read RimWorld\Mods\rjw-dynamics). The compiled DLL is committed, so a fresh clone is playable with no build step. Also works with git mod loaders (e.g. Libidinous Loader): add a custom git provider pointing at the repo URL below, branch master. Load order: Harmony, then Core, then your DLCs (Biotech included), then RimJobWorld, then Sized Apparel Zero, then RJW Dynamics. Put any other RJW add-ons before RJW Dynamics so its patches apply last. Caveats: Adding to an existing save is fine; removing mid-save is untested. Wrong load order usually shows up as missing textures or red errors on load. If the mod list resets to just Core and the DLCs on the next launch, one mod in the chain failed to load (almost always a missing dependency, not RJW Dynamics); read the log before reordering anything. Compatibility Incompatible: RimNudeWorld (it duplicates and fights SA0). Plus several pawn-generator-hijacking mods; the full list is in About.xml. Built and tested on RimWorld 1.6. FAQ What does this mod actually do? Short version: it fires RJW's fixed gender rules and makes who-tops-whom something pawns fight over instead. Traps and futas get reclassified so vaginas on futas are optional and RJW's "traps" (males with breasts) are replaced with femboys. Chastity, dom/sub bonds, and kink conditioning are earned through play rather than flipped on, and any pawn can carry a pregnancy with an implant. Almost everything worth touching has a switch in mod options. Can I add this to an existing save? Yes. It is safe to add mid-game to a save that never had it. Nothing is rewritten on load; existing pawns are untouched until you act on them. Removing mid-save is untested. Is Sized Apparel Zero required? No, but strongly recommended. Without it the cage, strapon, and genital visuals sit at a fixed crotch position instead of tracking real size and body type, and the strapon won't animate during sex. All mechanics work either way. Is RJW Genes compatible? Yes. The RJW-Genes femboy gene is reshaped into this mod's flat femboy. The gene only activates on male carriers, so a female who carries it stays a plain female and passes it on. A mod option turns that off and makes every carrier a femboy. Male pregnancy runs on its own implant path, so the two do not conflict. What is the difference between a femboy and a trap? Almost none; both are male. The difference is in look and a tweak to orientation that makes femboys primarily gay and bisexual, straight femboys do exist though. RJW's old "trap" is a man with breasts, and this mod turns those spawns into femboys instead. By default, every trap becomes a femboy, so in practice they are the same thing. The man-with-breasts version only survives through surgery or if you lower the "Femboy share of trap spawns" slider. How do I get femboys and trans pawns but not futas or old-style traps? Turn on RJW's own futa/trap generation with a spawn percentage, then turn on "Futa-fy traps". Set "Vagina-less futa chance" to 100 for trans, and "Femboy share of trap spawns" to 100 for femboys. To skip RJW's trap option entirely, leave it off and use "Femboy spawn chance (RJW traps off)" instead. The trap pill only shows Male or Futa in the bio, never Trans. "Trans" is the label for a futa with no vagina. Two mod options gate it: "Show RJW gender in pawn bio" puts the RJW classification on the bio line at all, and "Label vaginaless futas as Trans" makes that class read Trans instead of Futa. Both have to be on. Since your bio already shows Futa, gender-in-bio is on, so flip the Trans-label option. If you scroll up from this FAQ, you will see the picture in the "Classification and pawn generation" section that shows the exact surgery flow. The trap pill turns male pawns into femboys AND makes males with breasts turn trans. Femboys surgically given breasts also become trans. What isn't expressed in the screenshot is that this process is completely reverse-able. Trans pawns given male nipples become femboys, femboys that take the trap pill flip to normal males. Can males get other males pregnant? Yes. Any pawn with a pregnancy implant can get pregnant, and anything with a fertile penis can impregnate: men, futas, femboys. The baby's gender is fixed to one of the parents', so male plus male is always a male baby. I installed the implant but males never get pregnant. Pregnancy only triggers when the implanted pawn bottoms during anal sex. If he keeps topping (high dominance, a hulk body, a tough trait) he won't get pregnant. Turn on "Implant carriers prefer to bottom" and he will lean toward bottoming. Where do I make everything? Chastity cages at a smithy. Trap pill and pregnancy implant at a drug lab (the implant is also sold by traders). Strapons at a tailoring bench. A fertility rite tied to the Sexual Dynamics meme is a no-item pregnancy alternative. Does this work on a tribal or medieval colony? Mostly. Cages need a smithy and the trap pill needs a drug lab. Only the pregnancy implant wants a drug lab or a trader, and even that can be skipped with the fertility rite. The strapon renders in the wrong place, like up at the neck. The strapon is placed to sit at the crotch with or without Sized Apparel Zero, so a strapon up at the neck means one of this mod's patches broke or got overwritten by another mod. Report it with your log and mod list. The "Strapon height offset" slider can nudge the shaft for fine-tuning, but it is a band-aid, not the fix for neck placement. How do quirk fixations work? A dom's act-quirk sets what they train their held subs to crave, shown on the Dynamics tab. With the quirk-driven scene option on it steers scenes, and with fixation propagation on a sub eventually learns the quirk for good. It pulls quirks from RJW's quirk system, so a quirk mod like RJW Additions gives it the most to work with. How do I build my own cage ideoligion? The Sexual Dynamics meme is the base and a set of precepts determine what gender doms, what genders subs, if doms have a certain quirk, and if cages are required. Supremacy memes are compatible but they force the precept for the ruling dom gender. Something broke. Most things gate on a mod-options toggle. Turn the offending feature off and report it in the thread with your log and mod list. Credits By ProbablyInert. Coded with AI assistance, all art hand-made in GIMP. MIT licensed. Screenshots use Sized Apparel Zero for the body and genital rendering; that art belongs to its author. Source: gitgud.io/ProbablyInert/rjw-dynamics My Discord is @meenbeen Submitter ProbablyInert Submitted 06/28/26 Category Rimworld Requirements Install Instructions 4
IcreatedthisaccountforSFM Posted June 28 Posted June 28 Last time I was this early the oil price was still 60 dollars
Rimworld Traveller Posted June 28 Posted June 28 My mind is blown by how awesome this looks. Is everything playable at Tribal/Medieval technology? Lots of us like the game best at those tech levels and some RJW stuff can't be used (thinking RJW-Ex hololocks)
ProbablyInert Posted June 28 Author Posted June 28 20 minutes ago, Rimworld Traveller said: My mind is blown by how awesome this looks. Is everything playable at Tribal/Medieval technology? Lots of us like the game best at those tech levels and some RJW stuff can't be used (thinking RJW-Ex hololocks) Most things are lowish tech. Chastity stuff is made at a smithy and sidesteps hololocks by using keys, the trap pill uses the drug lab, only the pregnancy implant uses a fabrication bench. Even that can be avoided with the fertility ritual. 1
ProbablyInert Posted June 28 Author Posted June 28 13 minutes ago, blackbutterfly said: Males can impregnante other males too with this, right? Yep. Any pawns with the implant can be impregnated by anything other pawn with a "fertile penis." Males, futas, femboys, etc. I should mention that the gender of the baby is fixed to either one of the parent's genders so male + male = a male baby 100% of the time.
LostGPS Posted June 28 Posted June 28 Oh shit a new mpreg mod. With RJW Genes mpreg being partially broken atm, do you think you'll ever add a different way for male pregnancy to be a thing? Implants are mildly hard to get lmao. Totally understandable if out of scope for the mod!
ProbablyInert Posted June 28 Author Posted June 28 (edited) 17 minutes ago, SpinningCompass said: Oh shit a new mpreg mod. With RJW Genes mpreg being partially broken atm, do you think you'll ever add a different way for male pregnancy to be a thing? Implants are mildly hard to get lmao. Totally understandable if out of scope for the mod! For right now, mpreg can be done with the implant OR a fertility ritual tied to the Sexual Dynamics meme. Though I am considering making the implant lower tech so people don't have to grind research for the fab bench or use ideoligions. Edited June 28 by ProbablyInert
LostGPS Posted June 29 Posted June 29 Done some quick testing and I can't seem to get male pawns pregnant? With the implant installed on a fresh save, uncertain why! Female pawns pregnant just fine. Seeems the CanImpregnate check doesn't ever go true for them? Attached my logs (I think my logs are incredibly scuffed for some reason but oh well.) if that helps! [RJW] Rimjobworld::impregnate(Vaginal):: random woman + random guy: [RJW] Rimjobworld::impregnate(Anal):: male-implanted + random guy: [RJW] Broken Pawn Consciousness factor: 0.8 [RJW] Rimjobworld::impregnate(Vaginal):: random guy + random woman: [RJW] Rimjobworld::CanImpregnate checks (Vaginal):: random guy + random woman: [RJW] Rimjobworld::CanImpregnate checks (Vaginal):: random guy + random woman: TRUE [RJW] Doimpregnate random guy is a father, random woman is a mother [RJW] Impregnation succeeded. Chance: 24% [RJW] preg hediffdefof PregnantHuman PregnantHuman [RJW] Rimjobworld::impregnate(Anal):: random guy + male-implanted: [RJW] Rimjobworld::impregnate(Anal):: male-implanted + random guy: [RJW] Broken Pawn Consciousness factor: 0.8 [RJW] Rimjobworld::impregnate(Anal):: male-implanted + random guy: [RJW] Broken Pawn Consciousness factor: 0.8 [RJW] Rimjobworld::impregnate(Anal):: random guy + male-implanted: Fresh save, pregnancy chance set super high, biotech pregnancy enabled, aaaand basically just RJW in the modlist and this. Player.log
des Posted June 29 Posted June 29 (edited) Is there someway to adjust the location of the actual strapon? Like changing the offset? Just a FYI, I'm not using the standard Sized Apparel body and is using the mod Realistic Body instead. I just use Sized Apparel to load the genitals and those appears to be rendering at the correct location. Here's the issue, while the strapon belt is loading at the appropriate location (near the waist area), the strapon itself is somehow showing up around the neck. The penis location for my male pawns are correct in general so I don't know why the strapon is around the neck. Edited June 29 by des
ProbablyInert Posted June 29 Author Posted June 29 (edited) 13 hours ago, SpinningCompass said: Done some quick testing and I can't seem to get male pawns pregnant? With the implant installed on a fresh save, uncertain why! Female pawns pregnant just fine. Seeems the CanImpregnate check doesn't ever go true for them? Attached my logs (I think my logs are incredibly scuffed for some reason but oh well.) if that helps! [RJW] Rimjobworld::impregnate(Vaginal):: random woman + random guy: [RJW] Rimjobworld::impregnate(Anal):: male-implanted + random guy: [RJW] Broken Pawn Consciousness factor: 0.8 [RJW] Rimjobworld::impregnate(Vaginal):: random guy + random woman: [RJW] Rimjobworld::CanImpregnate checks (Vaginal):: random guy + random woman: [RJW] Rimjobworld::CanImpregnate checks (Vaginal):: random guy + random woman: TRUE [RJW] Doimpregnate random guy is a father, random woman is a mother [RJW] Impregnation succeeded. Chance: 24% [RJW] preg hediffdefof PregnantHuman PregnantHuman [RJW] Rimjobworld::impregnate(Anal):: random guy + male-implanted: [RJW] Rimjobworld::impregnate(Anal):: male-implanted + random guy: [RJW] Broken Pawn Consciousness factor: 0.8 [RJW] Rimjobworld::impregnate(Anal):: male-implanted + random guy: [RJW] Broken Pawn Consciousness factor: 0.8 [RJW] Rimjobworld::impregnate(Anal):: random guy + male-implanted: Fresh save, pregnancy chance set super high, biotech pregnancy enabled, aaaand basically just RJW in the modlist and this. Player.log The impregnation check only fires if males with the implant are having anal sex and bottoming. It's possible the male with the implant has a higher dominance than their partners and is refusing to bottom (usually from having a hulk body, tough story trait, etc). Just in case, I added a toggle in the mod options called "Bias Carrier To Bottom" in the latest download and that should fix the issue. Edited June 29 by ProbablyInert
ProbablyInert Posted June 29 Author Posted June 29 (edited) 6 hours ago, des said: Is there someway to adjust the location of the actual strapon? Like changing the offset? Just a FYI, I'm not using the standard Sized Apparel body and is using the mod Realistic Body instead. I just use Sized Apparel to load the genitals and those appears to be rendering at the correct location. Here's the issue, while the strapon belt is loading at the appropriate location (near the waist area), the strapon itself is somehow showing up around the neck. The penis location for my male pawns are correct in general so I don't know why the strapon is around the neck. Strapons rely on the offset SA0 uses for genitals if it is installed and fall back to a fixed offset otherwise. So, if the strapon is at the neck something went wrong with one or both checks. Do you have a mod list or Player.log you can attach? I'll see if I can sort out why the offset isn't working. I added a mod options slider for strapon offset in the latest patch that should help. Edited June 29 by ProbablyInert
Daikido Posted June 29 Posted June 29 Love the mod and everything it wants to do, but I have a problem with it. Not really the mod itself (so far) but RJW Genes specifically — trying to make a xenotype of nothing but femboys runs into the issue of the femboy gene always duplicating your genitals. It's always a micro penis and then a randomized penis size you roll at the same time. Not the fault of this mod, but I would like the possibility to make a xenotype of femboys (without annoyance, I know I could honestly just remove the extra penis each time with dev mode), perhaps you could make your own gene that doesn't have this problem? Maybe it does something special. Honestly, I think Futa is like this too for RJW Genes, last time I checked. Just some way to have femboys naturally without the need for the pill/without the need for the broken gene. Just to confirm I'm not crazy, I tried the gene with literally nothing else but RJW, RJW Genes, Sized Apparel (half of the time, I tried it without it too) and RJW Dynamics, and the gene just does that for some reason. If there's a fix that exists that I don't know about, I'd love to hear it.
Parkanuss Posted June 29 Posted June 29 Are you planning to add your mod to the Discord server? I also noticed one annoying bug: male pregnancy doesn't work with Altoro's menstruation mods.
des Posted June 29 Posted June 29 (edited) 3 hours ago, ProbablyInert said: Strapons rely on the offset SA0 uses for genitals if it is installed and fall back to a fixed offset otherwise. So, if the strapon is at the neck something went wrong with one or both checks. Do you have a mod list or Player.log you can attach? I'll see if I can sort out why the offset isn't working. I added a mod options slider for strapon offset in the latest patch that should help. I uploaded the log to git: https://gist.github.com/HugsLibRecordKeeper/7de153fae5098db3567bef1521709616 Based on what you said, I tried adding a penis to the female pawn via Character Editor. When I do so, the strapon will show up in the correct location. The attached pic is how the default looks like One more thing, when I try to force the pawn to wear it via inventory, the strapon disappear altogether. It's not in the equipment section nor is it in the inventory anymore. Edited June 29 by des
Lestat_Rhodes Posted June 30 Posted June 30 How do you get it to say trans or futa in thr bio line mine will only say male or futa even after taking the trap pill?
ProbablyInert Posted June 30 Author Posted June 30 (edited) 4 hours ago, Daikido said: Love the mod and everything it wants to do, but I have a problem with it. Not really the mod itself (so far) but RJW Genes specifically — trying to make a xenotype of nothing but femboys runs into the issue of the femboy gene always duplicating your genitals. It's always a micro penis and then a randomized penis size you roll at the same time. Not the fault of this mod, but I would like the possibility to make a xenotype of femboys (without annoyance, I know I could honestly just remove the extra penis each time with dev mode), perhaps you could make your own gene that doesn't have this problem? Maybe it does something special. Honestly, I think Futa is like this too for RJW Genes, last time I checked. Just some way to have femboys naturally without the need for the pill/without the need for the broken gene. Just to confirm I'm not crazy, I tried the gene with literally nothing else but RJW, RJW Genes, Sized Apparel (half of the time, I tried it without it too) and RJW Dynamics, and the gene just does that for some reason. If there's a fix that exists that I don't know about, I'd love to hear it. Fixed in 1.0.3. The femboy gene turned out to have deeper issues with my mod that I wasn't aware of. RJW genes was adding its own penises on top of the ones this mod adds for both femboys and futas. I also learned the femboy gene only activates on males, so females are just carriers. So I went with a split. By default, only males become femboys and females stay normal carriers. If you want the gene to turn everyone into a femboy instead, there is a new mod option for that. Down the line I might replace that toggle with its own dedicated gene. 3 hours ago, Parkanuss said: Are you planning to add your mod to the Discord server? I also noticed one annoying bug: male pregnancy doesn't work with Altoro's menstruation mods. Fixed in 1.0.3. RJW Menstruation had an anal conception check that was getting rejected so the carrier never took. It works now. As for Discord, I'm considering posting it. 3 hours ago, des said: I uploaded the log to git: https://gist.github.com/HugsLibRecordKeeper/7de153fae5098db3567bef1521709616 Based on what you said, I tried adding a penis to the female pawn via Character Editor. When I do so, the strapon will show up in the correct location. The attached pic is how the default looks like One more thing, when I try to force the pawn to wear it via inventory, the strapon disappear altogether. It's not in the equipment section nor is it in the inventory anymore. Both fixed in 1.0.3. The problem came from a method being renamed by the SAR version of SA0. Compatibility hooks won't fail anymore and the strapon should be at the right level. The strapon disappearing on force-wear was a seperate bug where a blocked equip destroyed the item. Both are sorted now. Edited June 30 by ProbablyInert 1
Nexia_Puppy Posted June 30 Posted June 30 i see RJW extension is recommended or optional in alot of RJW mods/forums but i cant find that specific mod itself
ProbablyInert Posted June 30 Author Posted June 30 7 minutes ago, Nexia_Puppy said: i see RJW extension is recommended or optional in alot of RJW mods/forums but i cant find that specific mod itself It's at this page here. The download on LoversLab is outdated but the git link at https://gitgud.io/Nalzurin/rjw-extension has a copy that's up-to-date. It's a pretty good mod if you like bondage and plugs.
Herades Posted June 30 Posted June 30 Hello, the mod is really good. I have a question, though. What exactly do I need to do to have femboys and trans characters? Do I need to enable the RJW futa/trap options with a percentage, or do they appear without those options being enabled? My goal is to have femboys and trans characters, but not futas or traps.
Nexia_Puppy Posted June 30 Posted June 30 40 minutes ago, ProbablyInert said: It's at this page here. The download on LoversLab is outdated but the git link at https://gitgud.io/Nalzurin/rjw-extension has a copy that's up-to-date. It's a pretty good mod if you like bondage and plugs. thanks, been looking for this however ive now found an issue in testing and that is for some reason the sadist cage has no texture or at least fails to render resulting in the X first image if you try spawn the cage on a pawn and if you make the cage and equip a pawn (standard flat cage works fine)
ProbablyInert Posted June 30 Author Posted June 30 11 hours ago, Herades said: Hello, the mod is really good. I have a question, though. What exactly do I need to do to have femboys and trans characters? Do I need to enable the RJW futa/trap options with a percentage, or do they appear without those options being enabled? My goal is to have femboys and trans characters, but not futas or traps. Yes, you need to enable the RJW futa/trap options with a percentage. A big part of this mod is tweaking RJW's definitions of trap and futa into something I like more. "Traps," the way RJW had them, have been entirely replaced with femboys, so I use the terms interchangeably. All traps are femboys by design, and guys with breasts are no longer considered traps. Though, you'll need 1.0.4 for RJW's trap spawns to be replaced with femboys. For futas, there is a slider in the RJW Dynamics mod options that sets what percentage of futas spawn with or without a vagina. The "trans" pawns are just vagina-less futas, so that same slider is how you get them. For the result you want: first enable the RJW futa/trap options. Then set "vagina-less futa chance" in the RJW Dynamics mod options to 100%, which makes every futa spawn as a vagina-less "trans" and none with a vagina. What you do from there is your choice. RJW has its own sliders for how often futa/traps spawn (by default around 5% for non-spacers and 50% for spacers). 11 hours ago, Nexia_Puppy said: thanks, been looking for this however ive now found an issue in testing and that is for some reason the sadist cage has no texture or at least fails to render resulting in the X first image if you try spawn the cage on a pawn and if you make the cage and equip a pawn (standard flat cage works fine) My bad. The sadist's cage is supposed to share the same texture as the flat cage. Fixed in 1.0.4.
Nexia_Puppy Posted July 1 Posted July 1 11 hours ago, ProbablyInert said: Yes, you need to enable the RJW futa/trap options with a percentage. A big part of this mod is tweaking RJW's definitions of trap and futa into something I like more. "Traps," the way RJW had them, have been entirely replaced with femboys, so I use the terms interchangeably. All traps are femboys by design, and guys with breasts are no longer considered traps. Though, you'll need 1.0.4 for RJW's trap spawns to be replaced with femboys. For futas, there is a slider in the RJW Dynamics mod options that sets what percentage of futas spawn with or without a vagina. The "trans" pawns are just vagina-less futas, so that same slider is how you get them. For the result you want: first enable the RJW futa/trap options. Then set "vagina-less futa chance" in the RJW Dynamics mod options to 100%, which makes every futa spawn as a vagina-less "trans" and none with a vagina. What you do from there is your choice. RJW has its own sliders for how often futa/traps spawn (by default around 5% for non-spacers and 50% for spacers). My bad. The sadist's cage is supposed to share the same texture as the flat cage. Fixed in 1.0.4. thanks, one last question, im noticing that "trains for" has a default. how do i change that and when the dynamic is ongoing i noticed after the key snapping you can see it says something like an unlock schedule disabled, how would i also change that before snapping
ProbablyInert Posted July 1 Author Posted July 1 (edited) 9 hours ago, Nexia_Puppy said: thanks, one last question, im noticing that "trains for" has a default. how do i change that and when the dynamic is ongoing i noticed after the key snapping you can see it says something like an unlock schedule disabled, how would i also change that before snapping Both live on the Dynamics tab. The "Trains for" target isn't set on the sub, it's mirrored from whatever quirk the dom has and is acting on. When it reads "(default)" the dom has no quirk to act on, so it falls back to penetration, which for most subs means anal. To change it, open the dom's own Dynamics tab and pick a quirk there: Cumslut trains oral, Podophile trains feet, Impregnation trains breeding, and so on. Without RJW Quirks installed, pawns just train for anal. The release schedule is the "Release cycle" line. For it to run you need "Scheduled release policy" ticked in the mod settings. Once that's on, a cycle will start between the keyholder and the caged sub where the sub is locked for 3 days and free for 1 day. The default schedule is set in the mod options, but you can set individual release schedules with the plus and minus buttons in the sub's Dynamics tab. Key snapping is intended to be permanent and a release schedule isn't possible once the key is gone. Edited July 1 by ProbablyInert
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