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[mod] RJW Dynamics


ProbablyInert

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Posted

RJW Dynamics


  RJW Dynamics

  A chastity ideoligion, a top/bottom dynamics system, anatomy reclassification, strap-ons, and male pregnancy for RimJobWorld.

  RJW Dynamics replaces RJW's fixed gender roles. Traps and futas are reclassified so vaginaless futas can exist, caged subs become bottoms, and dominant pawns form lasting dom/sub bonds, and there are functional strapons. Nearly everything toggles in mod options.

 

294100_20260617220000_1.png.cb76e1c5ecc39c0f6a4dc9cdaca5e4e6.png

 


  Chastity ideoligion
  A flat chastity cage, independent of RJW Extension, force-equipped on the submissive gender of a cage ideoligion. The cage shrinks the wearer over time and raises vulnerability; pull it off and size restores. Wearable keys open it through a targeted ability. The Sexual Dynamics meme drives a dom to hunt down their sub's key and demand it from whoever holds it. Keyholders clamor over a caged sub for a group mood boost, and a humiliation rite parades a naked victim while spectators jeer. Cages fit any body, male or female.

 

294100_20260617220134_1.png.3cd515c1f1b5afbc104825ac30790cfb.png
294100_20260628002231_1.png.69e61822b74408f5544c94234fce0472.png

 

  Top / bottom dynamics
  Traits and penis size decide who tops, replacing RJW's gender rule. When sex starts the pair contests for the roles and it plays out in the social log: a decisive win, a close call, or a sore loser. Winners and losers form dom/sub bonds with no keys required, escalating from equals up through enslavement, and transferable when a rival out-beds the current dom. Caged subs become bottoms over time and eventually lose the urge, and the ability, to top. A dom conditions their sub toward a chosen fixation, and the sub can inherit it. A strap-on lets females top: a functional infertile penis that enters the contest.

 

294100_20260628013123_1.png.987ce34d9d9ef7a6e3b57412d1eb4a7a.png
strapfront.png.bd166eb9e5f520a1cda0bdc2e84d7755.pngstrapside.png.3e327a95b2f106ea3b33ee48ddb3fefe.png

 

  Classification and pawn generation
  Trap anatomy reads as futa everywhere RJW decides gender, so futas exist with or without a vagina. Real traps split into femboys and busty boys through a trap pill. The bio line shows what a pawn actually is, Futa or Trans, instead of RJW's Herm. Cage factions roll only the right genders at start, and the vagina split is configurable.

 

294100_20260627025257_1.png.f70d129f68b3e408c19db9bfa79499d2.png

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  Male and futa pregnancy
  An implant lets any pawn carry, and anything with a fertile penis can do the impregnating: men, futas, femboys. So male/male, futa/male, and futa/futa all work. Biotech belly visuals, trimesters, and lactation when present, RJW's pregnancy as fallback. The social tab lists the carrier as mother, the sire as father. The baby's gender is fixed to one of the parents'. Works with RJW Genes. The implant is made at the drug lab or bought from a trader, so it does not need a high tech colony, and a fertility rite tied to the meme is a no-item alternative.

 


  Settings: futa bias, trap replacement, gender labels, the top/bottom contest, dom/sub formation, fixation conditioning, fertility, pregnancy, and every caging feature toggle in mod options.

 


  Requirements
  Required: Ideology DLC, Harmony, RimJobWorld.
  Strongly recommended: Sized Apparel Zero (SA0). Without it the cage, strapon, and genital visuals still render but sit at a fixed crotch position instead of tracking real size and body type, and the strapon won't animate during sex. All mechanics work either way.
  Recommended: Biotech DLC for full male-pregnancy visuals and lactation.
  Optional: RJW Extension, RJW Sexperience, RJW Genes, Underwear (s16 / UnderWhere), Cumpilation.

 

  Install
  Unpack into RimWorld\Mods (the folder should read RimWorld\Mods\rjw-dynamics). The compiled DLL is committed, so a fresh clone is playable with no build step. Also works with git mod loaders (e.g. Libidinous Loader): add a custom git provider pointing at the repo URL below, branch master.

  Load order: Harmony, then Core, then your DLCs (Biotech included), then RimJobWorld, then Sized Apparel Zero, then RJW Dynamics. Put any other RJW add-ons before RJW Dynamics so its patches apply last.

  Caveats: Adding to an existing save is fine; removing mid-save is untested. Wrong load order usually shows up as missing textures or red errors on load. If the mod list resets to just Core and the DLCs on the next launch, one mod in the chain failed to load (almost always a missing dependency, not RJW Dynamics); read the log before reordering anything.

 

  Compatibility

  Incompatible: RimNudeWorld (it duplicates and fights SA0). Plus several pawn-generator-hijacking mods; the full list is in About.xml. Built and tested on RimWorld 1.6.

 


  Credits
  By ProbablyInert. Coded with AI assistance, all art hand-made in GIMP. MIT licensed.
  Screenshots use Sized Apparel Zero for the body and genital rendering; that art belongs to its author.
  Source: gitgud.io/ProbablyInert/rjw-dynamics


 

Posted
20 minutes ago, Rimworld Traveller said:

My mind is blown by how awesome this looks.

 

Is everything playable at Tribal/Medieval technology?  Lots of us like the game best at those tech levels and some RJW stuff can't be used (thinking RJW-Ex hololocks)

Most things are lowish tech. Chastity stuff is made at a smithy and sidesteps hololocks by using keys, the trap pill uses the drug lab, only the pregnancy implant uses a fabrication bench. Even that can be avoided with the fertility ritual.

Posted
13 minutes ago, blackbutterfly said:

Males can impregnante other males too with this, right?

Yep. Any pawns with the implant can be impregnated by anything other pawn with a "fertile penis." Males, futas, femboys, etc. I should mention that the gender of the baby is fixed to either one of the parent's genders so male + male = a male baby 100% of the time.

Posted

Oh shit a new mpreg mod. With RJW Genes mpreg being partially broken atm, do you think you'll ever add a different way for male pregnancy to be a thing? Implants are mildly hard to get lmao. Totally understandable if out of scope for the mod!

Posted (edited)
17 minutes ago, SpinningCompass said:

Oh shit a new mpreg mod. With RJW Genes mpreg being partially broken atm, do you think you'll ever add a different way for male pregnancy to be a thing? Implants are mildly hard to get lmao. Totally understandable if out of scope for the mod!

For right now, mpreg can be done with the implant OR a fertility ritual tied to the Sexual Dynamics meme. Though I am considering making the implant lower tech so people don't have to grind research for the fab bench or use ideoligions.

Edited by ProbablyInert
Posted

Done some quick testing and I can't seem to get male pawns pregnant? With the implant installed on a fresh save, uncertain why! Female pawns pregnant just fine. Seeems the CanImpregnate check doesn't ever go true for them? Attached my logs (I think my logs are incredibly scuffed for some reason but oh well.) if that helps!


[RJW] Rimjobworld::impregnate(Vaginal):: random woman + random guy:
[RJW] Rimjobworld::impregnate(Anal):: male-implanted + random guy:
[RJW] Broken Pawn Consciousness factor: 0.8
[RJW] Rimjobworld::impregnate(Vaginal):: random guy + random woman:
[RJW] Rimjobworld::CanImpregnate checks (Vaginal):: random guy + random woman:
[RJW] Rimjobworld::CanImpregnate checks (Vaginal):: random guy + random woman: TRUE
[RJW]  Doimpregnate random guy is a father, random woman is a mother
[RJW]  Impregnation succeeded. Chance: 24%
[RJW] preg hediffdefof PregnantHuman PregnantHuman
[RJW] Rimjobworld::impregnate(Anal):: random guy + male-implanted:
[RJW] Rimjobworld::impregnate(Anal):: male-implanted + random guy:
[RJW] Broken Pawn Consciousness factor: 0.8
[RJW] Rimjobworld::impregnate(Anal):: male-implanted + random guy:
[RJW] Broken Pawn Consciousness factor: 0.8
[RJW] Rimjobworld::impregnate(Anal):: random guy + male-implanted:

Fresh save, pregnancy chance set super high, biotech pregnancy enabled, aaaand basically just RJW in the modlist and this.

Player.log

Posted (edited)

Is there someway to adjust the location of the actual strapon? Like changing the offset?

 

Just a FYI, I'm not using the standard Sized Apparel body and is using the mod Realistic Body instead. I just use Sized Apparel to load the genitals and those appears to be rendering at the correct location.  Here's the issue, while the strapon belt is loading at the appropriate location (near the waist area), the strapon itself is somehow showing up around the neck.

The penis location for my male pawns are correct in general so I don't know why the strapon is around the neck.

Edited by des

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