Elgate Posted June 14 Posted June 14 Okay, this looks fantastic. A couple of questions: How can I add a mod as a requirement? How can I access stuff from other mods like traits? How can I add Would it be possible to add an artifact creator? And have them given as rewards? (I would like to make an artifact chase) In the startup template, when you click on "Trigger" in options, the entire "Options" part of the menu disappear. Thank you for this great tool ^^
gianclod Posted June 14 Author Posted June 14 1 hour ago, Elgate said: How can I add a mod as a requirement? How can I access stuff from other mods like traits? Would it be possible to add an artifact creator? These are not supported in the editor for now but I'm actively looking at them, especially artifact shouldn't be too hard to add. later today i'm gonna push the ability to add custom modifiers. 1 hour ago, Elgate said: In the startup template, when you click on "Trigger" in options, the entire "Options" part of the menu disappear. Thank you for this great tool ^^ Oh you are right! great catch thank you, i'm going to fix it
gianclod Posted June 14 Author Posted June 14 (edited) in 1.0.4, Added custom modifiers for characters and county, they are in the left tab next to traits. The demo has one of each just to show how to use them. you can assign/remove them in any event/choice effect with "add/remove modifier", you can choose for how long the modifier will last in days here. And you can check them with triggers if you need certain events or choices to be available only if the modifier is or isn't there. Spoiler Edited June 14 by gianclod
alex93456 Posted June 14 Posted June 14 56 minutes ago, gianclod said: 1.0.4 版本新增了角色和郡县的自定义修饰符功能,它们位于左侧标签页的“特性”旁边。演示版本中每个修饰符各有一个,仅供参考使用方法。 您可以使用“添加/移除修饰符”功能在任何事件/选择效果中分配/移除这些修饰符,并在此处设置修饰符的持续时间(以天为单位)。如果您需要某些事件或选择仅在修饰符存在或不存在时才可用,则可以使用触发器来检查这些修饰符。 隐藏内容 thank you this is exactly what I needed 1
PanPiela Posted June 14 Posted June 14 Thanks again! Loooks better and better! Is it possible to make test in events?
gianclod Posted June 14 Author Posted June 14 19 minutes ago, PanPiela said: Thanks again! Loooks better and better! Is it possible to make test in events? Thank you! what do you mean "test in events"?
PanPiela Posted June 14 Posted June 14 1 hour ago, gianclod said: Thank you! what do you mean "test in events"? Sorry, wrong word, I mean challenges in events, when you have some percentage of success depends of your stats
gianclod Posted June 14 Author Posted June 14 (edited) 51 minutes ago, PanPiela said: Sorry, wrong word, I mean challenges in events, when you have some percentage of success depends of your stats at the moment you can't exactly do that but you can get quite close. in the event option -> what happens next? -> if/then? it will let you choose a trigger (or group of triggers) that if true picks an event otherwise another you can use similar logic in effects as well, by picking if/then under the wrapper category of the effects, so you can give different rewards based on stats/triggers. like this otherwise you have random list, but that's just random, no trigger check. Edited June 14 by gianclod 1
gianclod Posted June 14 Author Posted June 14 (edited) updated the file to 1.0.5, Artifacts! basically you can create artifacts, choose type, name, description, effects, uniqueness, rarity, wear an tear. you can then give and remove them in events and also check if characters have a certain artifact. the default artifacts looks uses "Royal Court" and "Fate of Iberia" (if you assign a custom image you don't need them) screenshots Spoiler weighted random list @PanPiela if you pick random list (both in triggers and effects) there is a new option "stat weighting" if you pick that, you can then define, which stat, min and max values. the slider is just a preview, to see how the percentage will look like in game depending on the charcter stat. (it says end branch in all options in the screenshot just because i didn't assign any follow up event, but you get the idea) the zip mod importer in not up to date with artifacts and modifiers atm Edited June 14 by gianclod 2
妖心病狂 Posted June 16 Posted June 16 How can we add Chinese language support to this tool? Chinese users also want to use this wonderful tool.😭
gianclod Posted June 16 Author Posted June 16 8 hours ago, 妖心病狂 said: How can we add Chinese language support to this tool? Chinese users also want to use this wonderful tool.😭 What do you need to make it work in Chinese?
elinon7 Posted June 16 Posted June 16 On 6/12/2026 at 4:41 PM, gianclod said: I'm looking at it now. which other trait do you think the tool should hold by default? the vanilla game have 301 traits 😧 my tool hold 45 at the moment, i don't believe adding all 300 is a good idea, it might be more complete but it will make the user experience more complicated which is the opposite of what this tool is trying to achieve. So here's a list of 60ish (divided in the categories you'll see in the tool), let me know if something is missing for you guys. Yeah I don't think adding every single trait in the game is feasible, but adding the rest of the Personality traits that's listed on the wiki would be very helpful
gianclod Posted June 16 Author Posted June 16 (edited) 49 minutes ago, elinon7 said: Yeah I don't think adding every single trait in the game is feasible, but adding the rest of the Personality traits that's listed on the wiki would be very helpful I've actually added them all in the end. Wherever you can set or check a trait, by default it shows you a curated list of vanilla traits with categories but it you change it to "all" then you have all the traits of the game, it's just a bit hard to find what you need in there. Edited June 16 by gianclod
PanPiela Posted June 17 Posted June 17 You can also type trait and trait will appear - most of trait tags is the same as trait name. Is it possible to do something similar for WHO in character creation? It is probably imposible to add every member of family or court position as a option who to spawn, but if I have place to type, for example, bodyguard_court_position, that would be amazing
gianclod Posted June 17 Author Posted June 17 55 minutes ago, PanPiela said: You can also type trait and trait will appear - most of trait tags is the same as trait name. Is it possible to do something similar for WHO in character creation? It is probably imposible to add every member of family or court position as a option who to spawn, but if I have place to type, for example, bodyguard_court_position, that would be amazing That is a good idea to expand the "who" in character creation with a custom field like for the traits. I'll have a look at it. Also have you tried the new traits UI?
妖心病狂 Posted June 18 Posted June 18 On 6/17/2026 at 3:05 AM, gianclod said: What do you need to make it work in Chinese? The tool works fine. What I mean is, how can the various options within this tool be translated into Chinese to make it easier for Chinese users? Some helpful Chinese netizens have shared your webpage link on Chinese community websites, and many people want to use this tool.
PanPiela Posted June 18 Posted June 18 On 6/17/2026 at 1:56 PM, gianclod said: That is a good idea to expand the "who" in character creation with a custom field like for the traits. I'll have a look at it. Also have you tried the new traits UI? Yes, definitely step in right direction, more clean and intuitive 1
gianclod Posted June 18 Author Posted June 18 (edited) I'm working on adding interaction with other mods atm, here's a preview of how it will look like. For now looking to hook up traits, modifiers and artifacts that you will be able to use like any other made by this tool. what else should i support? Edited June 18 by gianclod 3
Elgate Posted June 18 Posted June 18 45 minutes ago, gianclod said: I'm working on adding interaction with other mods atm, here's a preview of how it will look like. For now looking to hook up traits, modifiers and artifacts that you will be able to use like any other made by this tool. what else should i support? Well that looks like a fantastic idea...
frhghz Posted June 19 Posted June 19 On 6/15/2026 at 12:46 AM, gianclod said: updated the file to 1.0.5, Artifacts! basically you can create artifacts, choose type, name, description, effects, uniqueness, rarity, wear an tear. you can then give and remove them in events and also check if characters have a certain artifact. the default artifacts looks uses "Royal Court" and "Fate of Iberia" (if you assign a custom image you don't need them) Thank you for the artifacts 🤩 Anothe question, will there be custom faiths/ cultures and maybe custon buildings in the future?? Keep up the great work. 1
gianclod Posted June 19 Author Posted June 19 5 minutes ago, frhghz said: Thank you for the artifacts 🤩 Anothe question, will there be custom faiths/ cultures and maybe custon buildings in the future?? Keep up the great work. now that i've added support to interact with other mods in 1.6.0, I'm looking at some smaller things. Send characters traveling more ui/ux improvements bug fixing I'd like to also see if i can add to the stories panel that came in one of the latest dlc faiths and cultures is definitely on the plate. Not too sure what people would want with it, just make a new one? new culture traditions? also i think it would be a pickle to fit in the ui.
gianclod Posted June 21 Author Posted June 21 Hey hey. Bit of a smaller release 1.6.1 but you can now send characters traveling, which I think it's quite cool. In both decisions and events, under the when category, in addition to immediately and after a time delay, you can now pick "after travel". You chose where (your liege capital, a random holding in your realm or a character current holding) it will then automatically open the ck3 normal travel options, once you arrive at your destination the linked event will fire. I'm now looking at custom contracts for landless adventures, that's probably going to be in the next release.
elinon7 Posted June 21 Posted June 21 Hi, would you happen to know also how to get two characters to have sex at the end of an event? I thought about plugging in the Lay With Your Realm mod to see if it had any usable triggers, but I figured I should ask here too. I'm trying to make a few small married-life flavor events between the ruler and spouse.
gianclod Posted June 21 Author Posted June 21 7 minutes ago, elinon7 said: Hi, would you happen to know also how to get two characters to have sex at the end of an event? I thought about plugging in the Lay With Your Realm mod to see if it had any usable triggers, but I figured I should ask here too. I'm trying to make a few small married-life flavor events between the ruler and spouse. You mean the "lay with" from the game? Dammit why didn't I think about it, it's not an effect right now but give me a sec shouldn't be to hard to add
gianclod Posted June 21 Author Posted June 21 @elinon7 here it is, hope this helps. you now have an effect to make character have sex (if you leave the pregnancy empty it will use normal ck3 chance). And also an effect to make people straight up pregnant. It should work but I didn't test it so I'm just posting it here for now, let me know if it works for you. CK3StorylineEditor.zip 1
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