frhghz Posted July 11 Posted July 11 (edited) On 7/5/2026 at 7:19 PM, gianclod said: in the last release 1.6.8 you have hooks. you'll find them both in effects and triggers. you can add, use, remove and check for them. the ui should be fixed, and i added some more checks for the random county travel, unless you only have one county it should now never choose where you are. Amazing, thanks a lot. Another error, occured while testing ingame; I Start my event chain with an decision, and immediately it should open the first story window (event 1), but it takes nearly 11 months.🤔 On the other hand there should be an 6 month delay between the first event and the second one, but the second one starts immediately. Edited July 12 by frhghz
gianclod Posted July 12 Author Posted July 12 (edited) 11 hours ago, frhghz said: Amazing, thanks a lot. Another error, occured while testing ingame; I Start my event chain with an decision, and immediately it should open the first story window (event 1), but it takes nearly 11 months.🤔 On the other hand there should be an 6 month delay between the first event and the second one, but the second one starts immediately. Hey, can you check both events under When can this event fire? Make sure neither is marked as a story start, and that Game checks automatically is off (no yearly pulse / other game moments). If a decision opens Event 1, you don’t need anything set there. the decision alone starts the chain. Having Event 1 (or Event 2) on the yearly pulse can make Event 1 show up many months later, and the follow-up can feel like it fires straight away. Then re-export and try again. If it’s still wrong, can you pls send me your saved file from the editor (dm me if you don't want to share it here) Edited July 12 by gianclod
frhghz Posted July 12 Posted July 12 (edited) 6 hours ago, gianclod said: Hey, can you check both events under When can this event fire? Make sure neither is marked as a story start, and that Game checks automatically is off (no yearly pulse / other game moments). If a decision opens Event 1, you don’t need anything set there. the decision alone starts the chain. Having Event 1 (or Event 2) on the yearly pulse can make Event 1 show up many months later, and the follow-up can feel like it fires straight away. Then re-export and try again. If it’s still wrong, can you pls send me your saved file from the editor (dm me if you don't want to share it here) Thx I will try this evening Sadly it still act wackey, sending you the saved file..... dm don't allow file attachments -_- which filehoster do you prefer? Edited July 12 by frhghz 1
gianclod Posted July 13 Author Posted July 13 19 hours ago, frhghz said: Thx I will try this evening Sadly it still act wackey, sending you the saved file..... dm don't allow file attachments -_- which filehoster do you prefer? ok i've updated the main file with the fixed verison. downlaod the new version, export again and that should be it. thank you again for the save file was very useful. main issue were: the modifer trigger was actually broken and the cooldown on the event was still being exported even after removing it, so those should be fixed now and i tested your mod in game, everything seems to be working as expected. found two more issues while playing, the after travel option, if you had only one county was still failing so now i added a fallback to pick a random neighboring county if you only old one. and second was the pilgrimage theme didn't have any background so i checked all the themes against my installed files, they should all work properly now. hope that helps and let me know if you find any other issue. also looking forward to see your mod release 😉looking very nice. 1
frhghz Posted July 13 Posted July 13 (edited) 6 hours ago, gianclod said: ok i've updated the main file with the fixed verison. downlaod the new version, export again and that should be it. thank you again for the save file was very useful. main issue were: the modifer trigger was actually broken and the cooldown on the event was still being exported even after removing it, so those should be fixed now and i tested your mod in game, everything seems to be working as expected. found two more issues while playing, the after travel option, if you had only one county was still failing so now i added a fallback to pick a random neighboring county if you only old one. and second was the pilgrimage theme didn't have any background so i checked all the themes against my installed files, they should all work properly now. hope that helps and let me know if you find any other issue. also looking forward to see your mod release 😉looking very nice. THANK YOU *_* 🤩 Also for the travel issue. ^^ Again thank you for your commitment and your fast answers 🫡😊 Edited July 13 by frhghz 1
Rexie Posted Friday at 04:14 AM Posted Friday at 04:14 AM It is really good but can the theme be changed? I really don't like the yellow sorry. It is a bit eye straining for me.
gianclod Posted Friday at 09:42 AM Author Posted Friday at 09:42 AM 5 hours ago, Rexie said: It is really good but can the theme be changed? I really don't like the yellow sorry. It is a bit eye straining for me. Yess, I agree. I've been doing exactly that last couple of days xD I will release a new version soon. 1
Rexie Posted Saturday at 08:59 AM Posted Saturday at 08:59 AM 23 hours ago, gianclod said: Yess, I agree. I've been doing exactly that last couple of days xD I will release a new version soon. Thank you! 😊 1
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