Bluegunk Posted May 31 Posted May 31 (edited) I have a Seductress Faye replacer off LL, that has a persistent neck gap. Persistent in that it has not responded to: console NPC weight commands replacing the skin for body and head with BnP skin (to set uniformity) generating new head(s) using CK [just ended up with Bethesda vanilla horse head anyway] looking at the NIF sternly and telling it to behave - but I'm a NIF dufus anyway. Stripping the armour off and checking the nude version Yelling at the screen It's game version 1170 on PC, 3BA and XPMSSE. THe Revamped Fayre has been Bodyslidded etc etc. I'm out of ideas. Anyone got one? Edited June 5 by Bluegunk
traison Posted May 31 Posted May 31 (edited) Load the body and head mesh by importing them into a new project in Outfit Studio. If the gap is still there, the meshes are just plain-n-simply incompatible. Edit: But make sure the body is a _0 body, not the BodySlide project for the body. Just fell in this trap myself. So, new project (or just open Outfit Studio) then import the NIFs manually. Edited June 2 by traison
Tlam99 Posted May 31 Posted May 31 In outfit studio you got a neck gap slider (3ba). Move the direction gap closes. Save as new preset, e.g. faye.
Bluegunk Posted May 31 Author Posted May 31 (edited) Thank you both. I'd seen the Neck Gap slider mentioned but the mentioner mentioned Bodyslide, not Outfit Studio! I'll go and do that. Edited May 31 by Bluegunk
Bluegunk Posted May 31 Author Posted May 31 (edited) Hmmmm. I have a new Faye Fixed preset in which the neck joint is pretty much invisible in Outfit Studio. And I built the body to it for the game. Yet the gap persists in the game - despite trying the usual weight alterations. Have I missed something? Yes - I've probably mucked the process up. 🤔 Edited May 31 by Bluegunk
Vortec Posted May 31 Posted May 31 16 minutes ago, Bluegunk said: Hmmmm. I have a new Faye Fixed preset in which the neck joint is pretty much invisible in Outfit Studio. And I built the body to it for the game. Yet the gap persists in the game - despite trying the usual weight alterations. Have I missed something? 🤔 Might be because it's baked into your save?. Try disable/enable routine?. Looking through the replacer looks like there's previous complaints about her neck gap as well.
Bluegunk Posted May 31 Author Posted May 31 (edited) 48 minutes ago, Vortec said: Try disable/enable routine?. Been there, done that, got the trophy and hours of time spent!! Edited May 31 by Bluegunk
traison Posted May 31 Posted May 31 Upload the 0 weight body that this follower uses, as well as the facegen mesh you want to use and I'll fix the neck gap for you.
Bluegunk Posted May 31 Author Posted May 31 (edited) Well, I have had enough. In Outfit Studio there's no gap between body and head. In game there's a gap. Mind the gap. Thank you everyone for your assistance. I'll have to live with a gap. I'll assume Fayre was decapitated by a previous victim who took a disllike to her. Oops - that just crossed with your post. Is it worth your time? Edited May 31 by Bluegunk
Bluegunk Posted May 31 Author Posted May 31 (edited) Well, Traison, if you feel like you have the time? But if you don't then that's not a problem. Thank you for offering. I'll be back with the files. Faye Parts.7z BTW, these are both from the Revamped mod. Here's the original Original Faye Body.7z Edited May 31 by Bluegunk
traison Posted May 31 Posted May 31 Yeah this head was not made for either of the bodies provided. Gonna take a while to fix, as the neck has a different vertex count than the neck hole.
Bluegunk Posted May 31 Author Posted May 31 8 minutes ago, traison said: Yeah this head was not made for either of the bodies provided. Gonna take a while to fix, as the neck has a different vertex count than the neck hole. No wonder we were having so many issues. Perhaps it would be easier to leave it? I don't want you to waste your time on a badly made mod.
traison Posted May 31 Posted May 31 (edited) Test this. Edit: 20 minutes ago, Bluegunk said: ...waste your time on a badly made mod. Probably not badly made. I think it's more likely you missed a dependency or it wasn't mentioned. This was made for a different body I think. It's badly made if this was converted (for instance) from Fallout 4. 00000d62_fix.7z Edited May 31 by traison
Bluegunk Posted May 31 Author Posted May 31 (edited) Thank you. That's kind of you! And - Aaeeeiiii! OH - WAIT - my fault. Lol. But the pic is worth it. I'm still chuckling over it.... Edited May 31 by Bluegunk
Bluegunk Posted May 31 Author Posted May 31 Er.... no. This IS what came out. First time around I'd forgotten to rename the D62. But once I sorted the file I'm afraid the face remains the same. I have done the usual console weight changing.
Grey Cloud Posted May 31 Posted May 31 26 minutes ago, Bluegunk said: I'm still chuckling over it.... You may be chuckling but I'll have to sleep with the light on tonight. 😨😰😱 1
Bluegunk Posted May 31 Author Posted May 31 Please give me a moment, Traison. I jsut want to try something with the revamped mod...
traison Posted May 31 Posted May 31 (edited) Hm looking at the mesh I exported from Blender it looks visually indentical to the original. I didn't change or otherwise mess with the vertex order. I see the root node changed name though, could try changing that back to "Scene Root". The neck seam is fixed so I think the cause has been found. I also see that the outfit would need fixing to fit the new neck size. That can be easily done in Outfit Studio I bet. Since I don't really have the time to set this up to test it in my own game, my suggestion would be that you go through these 2 facegen meshes and compare each node. Moves values over from the one with the neck seam to the one I made. Especially the things that might have anything to do with face morphs not working would be of interest; I kinda see the Bethesda potato face in that latest screenshot. Alternatively you could see if NifSkope allows you to copy vertex data (i.e. vertex positions) and if so, copy them from mine to the one with the seam. Edited May 31 by traison
Bluegunk Posted May 31 Author Posted May 31 Thank you. OK, I'll do that. And I appreciate your time looking at it and trying a few things. Meanwhile, let's leave the 'project' at this point and I'll let you know how I get on.
Bluegunk Posted June 1 Author Posted June 1 21 hours ago, Tlam99 said: In outfit studio you got a neck gap slider (3ba). Move the direction gap closes. Save as new preset, e.g. faye. I tried doing that and clearly messed up. Even with your kind help and file, I've still got the gap. I'd be truly grateful to learn how to do this so I don't have to bother people. What file do I load into Outfit Studio? THe basic 0/1 body files, or the Bodyslide nif? On making the adjustment - I sem to go wrong in saving the files because the slider snaps back to 0. Preset - am I replacing the XML, or the bodyslide NIF? Sorry - I'm truly thick when it comes to this!
Tlam99 Posted June 1 Posted June 1 (edited) Load the 3ba as new project. Skip the part armor, clothing Slider gap to the right. Set as default (scroll bar top). Save project as <your path your name>. Use this in BS instead 3BA. This is out of my mind, so doublecheck the things. Edited June 1 by Tlam99
Bluegunk Posted June 1 Author Posted June 1 Almost there. I had been working too far down in the Faye mod's files which is why I was getting confused. Just one thing - the Set as Default. Is that under the Slider>Set Base Shape? On Save Project As - do I need to bother with the Bodyslide panel at top, or is it all in the Project panel lower down? I would assume only the latter. Sorry to be an idiot...
Tlam99 Posted June 1 Posted June 1 Yes base shape. Nif should remain the same. Female_0.nif _1.nif or you must rename it later. In my setup a single build appears in overwrite, so it's easy to copy. The name of the "outfit" MUST not be 3ba cbbe or whatever. Otherwise you replace the default 3ba. Like 3BAFaye or so. You need to include this new out into bodyslide like clothes or it will not show up.
Bluegunk Posted June 1 Author Posted June 1 OK. Thank you for your help! I'll go off and sort this out. I won't trouble you any more - I ought to be able to take it from here. Thanks!
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